main.floors.tuto=
{
    "floorId": "tuto",
    "title": "骑士团训练场",
    "name": "第 40 层",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 0,
    "defaultGround": "ground",
    "bgm": "testRoom.mp3",
    "firstArrive": [],
    "eachArrive": [
        "\t[骨架,ghostSkeleton]好的孩子们，现在让我来演示一下怎么玩好我自己。",
        {
            "type": "setBlock",
            "number": "sk1_1",
            "loc": [
                [
                    6,
                    6
                ]
            ],
            "time": 500
        },
        "\t[骨架,ghostSkeleton]这是我的技能\\i[sk1_1]“须佐能乎”，当然也可以管它叫紫色塑料袋啥的，随便你。",
        {
            "type": "hide",
            "loc": [
                [
                    6,
                    6
                ]
            ],
            "remove": true,
            "time": 500
        },
        "\t[骨架,ghostSkeleton]正常开启会给予你一个“骨架”的效果，具体表现为\\d在与一个敌人的战斗中，免受前3回合的伤害\\d。",
        "\t[骨架,ghostSkeleton]你也可以按先攻4连击来理解就是了，毕竟这个塔里正常没有会先攻你的敌人。先攻可是我们队长的专利！",
        "\t[骨架,ghostSkeleton]这个“骨架”的效果在\\d开始使用技能后的3场战斗内\\d都是有效的。3次战斗后它就会进入冷却状态，持续5次战斗。",
        "\t[骨架,ghostSkeleton]意思就是说，每次用完骨架，你得再以正常状态打5个敌人才行。",
        "\t[骨架,ghostSkeleton]但我的真空期很尴尬——毕竟是骨架，最近有点缺钙，和其他人比我收到的伤害是他们的1.5倍。",
        "\t[骨架,ghostSkeleton]在冷却的时候，尽量找软柿子捏。",
        "\t[骨架,ghostSkeleton]可能会有人就要问了，诶骨架骨架，就只能揍3个敌人，是不是太贫弱了？",
        "\t[骨架,ghostSkeleton]是啊，确实。所以\\d只要你不是骑士队长\\d，使用我的\\i[sk1_1]须佐能乎还可以有一个特殊效果！",
        "\t[骨架,ghostSkeleton]那就是——\\d如果战斗伤害为0，那么本次战斗就不会消耗技能的持续时间！\\d0伤就可以无限续杯到你受伤为止，爽不爽？",
        "\t[骨架,ghostSkeleton]哦对了，还没结束呢——我的“骨架”还有一个\\d主动释放\\d的效果。",
        {
            "type": "playSound",
            "name": "ske_susano.wav"
        },
        {
            "type": "setValue",
            "name": "flag:susanno",
            "value": "3"
        },
        {
            "type": "setValue",
            "name": "flag:nowShield",
            "value": "'sk1_1'"
        },
        "\t[骨架,ghostSkeleton]我先开一个须佐先。看到了吗？右上角的防具栏已经变成了\\i[sk1_1]\\d\r[purple]须佐能乎\r[white]\\d，而且左下角的\\i[sk1_1]技能图标也变成了\\i[attack]普攻按钮。",
        "\t[骨架,ghostSkeleton]在技能有效期（左下角蓝色数字即为技能还能持续的时长）内，如果你点击了\\i[attack]普攻按钮，就可以发动一次\\d炫酷的大斩\\d。",
        "\t[骨架,ghostSkeleton]大斩有多炫酷？它可以使你立刻向面前突进2格，穿透路径上的敌人并对其造成你正常3次攻击的伤害。如果你面前\\d紧挨着门\\d（面前第一格是\\i[yellowDoor]\\i[blueDoor]\\i[redDoor]\\i[greenDoor]），它还能顺便给门也一起穿了！",
        "\t[骨架,ghostSkeleton]看好了，这招我只示范三次！",
        {
            "type": "setBlock",
            "number": "grayPriest",
            "loc": [
                [
                    6,
                    5
                ],
                [
                    6,
                    6
                ]
            ],
            "time": 500
        },
        {
            "type": "playSound",
            "name": "ske_spattack.wav"
        },
        {
            "type": "function",
            "function": "function(){\ncore.susannoDisable()\n}"
        },
        {
            "type": "setValue",
            "name": "flag:skillCD",
            "value": "0"
        },
        {
            "type": "function",
            "function": "function(){\ncore.dealDamage(1,6,5)\n}"
        },
        {
            "type": "function",
            "function": "function(){\ncore.dealDamage(1,6,6)\n}"
        },
        {
            "type": "hide",
            "loc": [
                [
                    6,
                    4
                ]
            ],
            "remove": true
        },
        {
            "type": "setBlock",
            "number": "ghostSkeletonNPC",
            "loc": [
                [
                    6,
                    6
                ]
            ]
        },
        {
            "type": "screenFlash",
            "color": [
                255,
                255,
                255,
                1
            ],
            "time": 500,
            "times": 1,
            "moveMode": "easeOut"
        },
        "\t[骨架,ghostSkeleton]接下来是华丽的穿门！",
        {
            "type": "playSound",
            "name": "ske_susano.wav"
        },
        {
            "type": "setValue",
            "name": "flag:susanno",
            "value": "3"
        },
        {
            "type": "setValue",
            "name": "flag:nowShield",
            "value": "'sk1_1'"
        },
        {
            "type": "setBlock",
            "number": "yellowWall",
            "loc": [
                [
                    5,
                    5
                ],
                [
                    7,
                    5
                ]
            ],
            "time": 500
        },
        {
            "type": "closeDoor",
            "id": "redDoor",
            "loc": [
                6,
                5
            ]
        },
        {
            "type": "sleep",
            "time": 800
        },
        {
            "type": "playSound",
            "name": "ske_spattack.wav"
        },
        {
            "type": "function",
            "function": "function(){\ncore.susannoDisable()\n}"
        },
        {
            "type": "setValue",
            "name": "flag:skillCD",
            "value": "0"
        },
        {
            "type": "setBlock",
            "number": "ghostSkeletonNPC",
            "loc": [
                [
                    6,
                    4
                ]
            ]
        },
        {
            "type": "hide",
            "loc": [
                [
                    6,
                    6
                ]
            ],
            "remove": true
        },
        {
            "type": "screenFlash",
            "color": [
                255,
                255,
                255,
                1
            ],
            "time": 500,
            "times": 1,
            "moveMode": "easeOut"
        },
        "\t[骨架,ghostSkeleton]没看够？那我再来一次！",
        {
            "type": "playSound",
            "name": "ske_susano.wav"
        },
        {
            "type": "setValue",
            "name": "flag:susanno",
            "value": "3"
        },
        {
            "type": "setValue",
            "name": "flag:nowShield",
            "value": "'sk1_1'"
        },
        {
            "type": "setBlock",
            "number": "greenDoor",
            "loc": [
                [
                    6,
                    5
                ]
            ],
            "time": 500
        },
        {
            "type": "setBlock",
            "number": "starPortal",
            "loc": [
                [
                    6,
                    6
                ]
            ],
            "time": 500
        },
        "\t[骨架,ghostSkeleton]我要斩咯——\n诶等一下这门后面怎么有个事件——",
        {
            "type": "playSound",
            "name": "ske_spattack.wav"
        },
        {
            "type": "function",
            "function": "function(){\ncore.susannoDisable()\n}"
        },
        {
            "type": "setValue",
            "name": "flag:skillCD",
            "value": "0"
        },
        {
            "type": "setBgFgBlock",
            "name": "bg",
            "number": "greenDoor",
            "loc": [
                [
                    6,
                    5
                ]
            ]
        },
        {
            "type": "setBlock",
            "number": "ghostSkeletonNPC",
            "loc": [
                [
                    6,
                    5
                ]
            ]
        },
        {
            "type": "hide",
            "loc": [
                [
                    6,
                    4
                ]
            ],
            "remove": true
        },
        {
            "type": "screenFlash",
            "color": [
                255,
                255,
                255,
                1
            ],
            "time": 500,
            "times": 1,
            "moveMode": "easeOut"
        },
        "\t[骨架,ghostSkeleton]……忘记说了。\\d如果面前的任意一个上有墙体或者事件\\d，我就会被强行阻挡，无法往前继续突进了。",
        "\t[骨架,ghostSkeleton]啊不过，当卡在门里的时候，还是可以移动的！别担心！",
        {
            "type": "move",
            "loc": [
                6,
                5
            ],
            "time": 200,
            "keep": true,
            "steps": [
                "up:1"
            ]
        },
        {
            "type": "setBgFgBlock",
            "name": "bg",
            "number": "ground",
            "loc": [
                [
                    6,
                    5
                ]
            ]
        },
        {
            "type": "hide",
            "loc": [
                [
                    6,
                    6
                ],
                [
                    7,
                    5
                ],
                [
                    6,
                    5
                ],
                [
                    5,
                    5
                ]
            ],
            "remove": true,
            "time": 500
        },
        "\t[骨架,ghostSkeleton]那么，教程到此结束，准备好了吗？",
        {
            "type": "function",
            "function": "function(){\ncore.changeFloor(core.getFlag('oriFloor'), null, hero.loc)\n}"
        },
        {
            "type": "setHeroOpacity",
            "opacity": 1
        }
    ],
    "parallelDo": "",
    "events": {},
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
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