main.floors.MT21=
{
    "floorId": "MT21",
    "title": "魔塔 第21层",
    "name": "第 21 层",
    "width": 13,
    "height": 13,
    "map": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
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    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": false,
    "images": [],
    "ratio": 3,
    "defaultGround": "ground",
    "bgm": "section3.mp3",
    "firstArrive": [
        {
            "type": "setValue",
            "name": "flag:gameClear",
            "value": "0"
        },
        {
            "type": "setValue",
            "name": "flag:21_jl_flag",
            "value": "0"
        }
    ],
    "eachArrive": [
        {
            "type": "insert",
            "name": "潮汐祝福"
        }
    ],
    "parallelDo": "",
    "events": {
        "5,6": [
            "\t[老人,laodeng]我原本被是关在2楼的，被疾风精灵吹到这了，兜里仅剩的家当也不知道掉哪去了"
        ],
        "7,6": [
            "\t[老人,laodeng]正在研究如何更高效地批发怪物手册"
        ],
        "6,6": [
            "\t[老人,laodeng]疾风精灵在全魔塔到处跑，魔王很头疼"
        ],
        "11,6": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "9,4": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "if",
                    "condition": "flag:21_Flag",
                    "true": [
                        {
                            "type": "if",
                            "condition": "(flag:21_jl_flag===0)",
                            "true": [
                                "\t[疾风精灵,jl_jifeng]你居然发现了我 那我就告诉你一个秘密",
                                "\t[疾风精灵,jl_jifeng]我是拥有神之力的疾风精灵 当然这次可不是又卡在暗墙里了",
                                "\t[疾风精灵,jl_jifeng]什么我不是杂鱼精灵吗？ 不不不 因为 作者每次在这里设置重生点 然后找我要大量的黄钥匙 蓝钥匙 上楼器 下楼器 神圣剑 神圣盾 和怪物手册 在全楼层到处跑 所以我有神之力",
                                "\t[疾风精灵,jl_jifeng]如果你已经打败了最后的boss 那我就告诉你更多秘密",
                                {
                                    "type": "if",
                                    "condition": "(flag:gameClear===1)",
                                    "true": [
                                        "\t[疾风精灵,jl_jifeng]看起来你已经打败沉默天使了 那我就告诉你更多的秘密 当初作者灵机一动 在魔塔增加了过去时空 和现在时空的设定",
                                        "\t[疾风精灵,jl_jifeng]当时可把他高兴坏了 过去时空的地图构建完后 自测的时候惊奇地发现 ",
                                        "\t[疾风精灵,jl_jifeng]天哪！楼层传送器竟能通过 时之精灵大人的时空之门！",
                                        "\t[疾风精灵,jl_jifeng]能自由往返过去和现在 楼层传送器真是太牛逼辣",
                                        {
                                            "type": "sleep",
                                            "time": 500
                                        },
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    11,
                                                    6
                                                ]
                                            ],
                                            "floorId": "MT21",
                                            "time": 400
                                        },
                                        {
                                            "type": "sleep",
                                            "time": 500
                                        },
                                        "\t[疾风精灵,jl_jifeng]旁边开启了一个上楼梯 可以到达一个测试楼层 里面包含了 时之精灵大人 和其他怪物们的特殊词条的计算",
                                        "\t[疾风精灵,jl_jifeng]如果感兴趣的话可以去看 但都是数值相关会非常无聊 是为了校准伤害而存在",
                                        "\t[疾风精灵,jl_jifeng]什么 你说为什么要做这样的事情？",
                                        "\t[疾风精灵,jl_jifeng]因为最初设计了一堆词条 在后来发现怪物的词条 各种组合时 掉血数据不一致",
                                        "\t[疾风精灵,jl_jifeng]狗作者说用错误的伤害计算方式 不如直接删除怪物的特殊词条 于是重新校准了一遍 可能复杂些的词条的伤害计算\n还说什么 如果自己解释不清 说明自己也不懂 就用这个理由 把我们抓出来继续站岗",
                                        {
                                            "type": "setValue",
                                            "name": "flag:21_jl_flag",
                                            "value": "1"
                                        }
                                    ],
                                    "false": []
                                }
                            ],
                            "false": [
                                "\t[疾风精灵,jl_jifeng]生命和金币属性会被保留"
                            ]
                        }
                    ],
                    "false": [
                        {
                            "type": "playSound",
                            "name": "door.mp3"
                        },
                        {
                            "type": "openDoor"
                        },
                        {
                            "type": "setBlock",
                            "number": "jl_jifeng"
                        },
                        {
                            "type": "setValue",
                            "name": "flag:21_Flag",
                            "value": "1"
                        }
                    ]
                }
            ]
        }
    },
    "changeFloor": {
        "6,11": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        },
        "6,1": {
            "floorId": ":before",
            "stair": "upFloor",
            "time": 0
        },
        "11,6": {
            "floorId": "MT200",
            "loc": [
                6,
                6
            ]
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
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    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "fgmap": [

],
    "upFloor": [
        6,
        10
    ],
    "downFloor": [
        6,
        2
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}