main.floors.MT2=
{
    "floorId": "MT2",
    "title": "魔塔 第02层",
    "name": "第 2 层",
    "width": 13,
    "height": 13,
    "map": [
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    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "section1.mp3",
    "firstArrive": null,
    "eachArrive": [
        {
            "type": "insert",
            "name": "潮汐祝福"
        },
        {
            "type": "if",
            "condition": "flag:03",
            "true": [
                {
                    "type": "sleep",
                    "time": 500
                },
                "\t[小偷,thief]喂",
                "\t[小偷,thief]喂 醒醒",
                {
                    "type": "setCurtain",
                    "time": 1000
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            5,
                            9
                        ]
                    ],
                    "floorId": "MT3",
                    "time": 0
                },
                {
                    "type": "setValue",
                    "name": "flag:03",
                    "value": "0"
                }
            ],
            "false": []
        },
        {
            "type": "if",
            "condition": "(status:hideF1Flag===1)",
            "true": [
                {
                    "type": "sleep",
                    "time": 500
                },
                "\t[疾风精灵,jl_jifeng]不会吧不会吧 不会真有玩家来看 F1还在不在吧"
            ],
            "false": []
        }
    ],
    "parallelDo": "",
    "events": {
        "3,7": [
            "\t[小偷,thief]你清醒了吗 我们一起越狱吧",
            {
                "type": "openDoor",
                "loc": [
                    2,
                    7
                ]
            },
            {
                "type": "show",
                "loc": [
                    [
                        1,
                        8
                    ]
                ],
                "time": 0
            },
            {
                "type": "move",
                "time": 200,
                "keep": true,
                "steps": [
                    "left:2",
                    "down:2"
                ]
            },
            {
                "type": "hide",
                "time": 0
            }
        ],
        "11,7": [
            {
                "type": "choices",
                "text": "\t[蝴蝶精灵,jl_hudie]谢谢你救了我 我的祝福虽然比不上月大人 但多少能尽点微薄之力\n我能提升你的生命 但会失去你全部的金币。\n1点金币转换为3点生命",
                "choices": [
                    {
                        "text": "现在提升",
                        "action": [
                            {
                                "type": "playSound",
                                "name": "item.mp3"
                            },
                            {
                                "type": "setValue",
                                "name": "status:hp",
                                "operator": "+=",
                                "value": "(status:money*3)"
                            },
                            {
                                "type": "setValue",
                                "name": "status:money",
                                "value": "0"
                            },
                            {
                                "type": "if",
                                "condition": "(status:y===7)",
                                "true": [
                                    {
                                        "type": "animate",
                                        "name": "shuxingtisheng",
                                        "loc": [
                                            10,
                                            7
                                        ]
                                    }
                                ]
                            },
                            {
                                "type": "if",
                                "condition": "(status:y===8)",
                                "true": [
                                    {
                                        "type": "animate",
                                        "name": "shuxingtisheng",
                                        "loc": [
                                            11,
                                            8
                                        ]
                                    }
                                ]
                            },
                            {
                                "type": "hide",
                                "time": 500
                            }
                        ]
                    },
                    {
                        "text": "等会再说",
                        "action": []
                    }
                ]
            },
            "\t[hero]为什么你的祝福是付费的",
            {
                "type": "hide",
                "remove": true,
                "time": 300
            }
        ],
        "1,9": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[小偷,thief]这塔里有很多该死的疾风精灵 我现在有事要处理 你最好离开魔塔 再见",
                {
                    "type": "move",
                    "time": 200,
                    "steps": [
                        "down:2"
                    ]
                },
                {
                    "type": "sleep",
                    "time": 500
                },
                {
                    "type": "show",
                    "loc": [
                        [
                            1,
                            2
                        ]
                    ],
                    "time": 300
                },
                {
                    "type": "sleep",
                    "time": 300
                },
                {
                    "type": "move",
                    "loc": [
                        1,
                        2
                    ],
                    "time": 50,
                    "keep": true,
                    "steps": [
                        "down:5"
                    ]
                },
                "\t[潮汐精灵-月,jl_chaoxi]你没事吧，我刚刚看情况不对就悄悄退到2楼了",
                "\t[勇者,hero]...",
                "\t[潮汐精灵-月,jl_chaoxi]话说 你太爷爷曾经攻克过魔塔吗",
                "\t[勇者,hero]呃 并没有",
                "\t[勇者,hero]在我们的王国 历代国王一直想排除掉南边的魔塔 这个威胁 但迫于王室成员的压力和各种复杂利益 无法发动硬战 可能也打不赢",
                "\t[勇者,hero]不知哪代国王灵机一动 设置了勇者之位 宣称无论身份高低贵贱 能挑战魔塔一区 赏金50w 战胜二区赏金100w 通过四区 赏金500w 打败魔王可以封爵",
                {
                    "type": "sleep",
                    "time": 800
                },
                "\t[潮汐精灵-月,jl_chaoxi]那成效如何？",
                "\t[勇者,hero]这自然是重赏之下 必有莽夫",
                "\t[勇者,hero]听爷爷说 太爷爷那辈 一开始全民沸腾 但进入魔塔 几乎九死一生的消息传出后 挑战者缩减到只剩一层",
                "\t[潮汐精灵-月,jl_chaoxi]他们是笨蛋吗 魔王既然知道有这么多挑战者 当然会加强戒备 甚至换防",
                "\t[勇者,hero]我太爷爷的攻略秘籍 就是他们那一辈流传下来的",
                "\t[潮汐精灵-月,jl_chaoxi]所以 你也是为了赏金 进入魔塔的吗",
                {
                    "type": "sleep",
                    "time": 800
                },
                "\t[勇者,hero]其实和近几年登上王位的王女殿下有关 王女殿下受天使族的特殊庇护 她变得更想除掉魔塔这个威胁",
                "\t[潮汐精灵-月,jl_chaoxi]怎么了 你们的王女殿下是把赏金翻了一倍吗",
                "\t[勇者,hero]不 追加了打败魔王的奖励",
                {
                    "type": "sleep",
                    "time": 800
                },
                "\t[潮汐精灵-月,jl_chaoxi]什么奖励？",
                "\t[潮汐精灵-月,jl_chaoxi]等下你怎么流鼻血了",
                "\t[勇者,hero]咳咳 打败魔王可以迎娶王女殿下",
                "\t[潮汐精灵-月,jl_chaoxi]...",
                "\t[潮汐精灵-月,jl_chaoxi]了不起 你们的王女殿下 为了对付魔塔 也是下了血本",
                {
                    "type": "sleep",
                    "time": 800
                },
                "\t[勇者,hero]其实 那种事情想想就好了",
                "\t[勇者,hero]王女殿下拥有最高解释权 非要让她难堪的话 因左脚踏入宫殿 而被处以极刑 也不是没有可能",
                "\t[潮汐精灵-月,jl_chaoxi]...那你来魔塔干嘛",
                "\t[勇者,hero]我来魔塔的理由吗... ",
                {
                    "type": "setBlock",
                    "number": "空气",
                    "loc": [
                        [
                            1,
                            7
                        ]
                    ],
                    "time": 200
                },
                {
                    "type": "hide",
                    "time": 0
                }
            ]
        },
        "11,4": [
            "\t[花之精灵,jl_huajian]月大人 你终于来了",
            "\t[潮汐精灵-月,jl_chaoxi]久等了",
            "\t[花之精灵,jl_huajian]谢谢你救了我，年轻的人类。光羽祝福乐意效劳",
            "获得新的精灵祝福",
            {
                "type": "if",
                "condition": "(status:y===4)",
                "true": [
                    {
                        "type": "animate",
                        "name": "shuxingtisheng",
                        "loc": [
                            10,
                            4
                        ]
                    }
                ]
            },
            {
                "type": "if",
                "condition": "(status:y===5)",
                "true": [
                    {
                        "type": "animate",
                        "name": "shuxingtisheng",
                        "loc": [
                            11,
                            5
                        ]
                    }
                ]
            },
            "\t[花之祝福,I471]受多个祝福影响时，花之祝福始终最后结算。\n使攻防+10",
            {
                "type": "setValue",
                "name": "status:linxi",
                "value": "10"
            },
            {
                "type": "setValue",
                "name": "status:zhufu",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "insert",
                "name": "潮汐祝福"
            },
            {
                "type": "hide",
                "remove": true
            }
        ],
        "1,3": [
            {
                "type": "sleep",
                "time": 500
            },
            "\t[潮汐精灵-月,jl_chaoxi]啊对了 宝石效果 或其他方式的属性提升 潮汐祝福会立即生效的",
            "\t[潮汐精灵-月,jl_chaoxi]这意味着有时候 在当前楼层的宝石效果会大大削弱，或者增强",
            "\t[勇者,hero]...",
            "\t[勇者,hero]谢谢你 哈基月",
            {
                "type": "hide",
                "remove": true
            }
        ],
        "1,2": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "11,10": [
            "\t[疾风精灵,jl_jifeng]我只是捡了点地上老头爆的金币 就被窗帘精用麻袋抓到这了",
            "\t[疾风精灵,jl_jifeng]这些给你",
            {
                "type": "setValue",
                "name": "status:money",
                "operator": "+=",
                "value": "500"
            },
            "获得 500 金币",
            {
                "type": "hide",
                "remove": true
            }
        ]
    },
    "changeFloor": {
        "1,11": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        },
        "1,1": {
            "floorId": ":before",
            "stair": "upFloor",
            "time": 0
        }
    },
    "afterBattle": {
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            {
                "type": "if",
                "condition": "flag:2",
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                        "type": "openDoor",
                        "loc": [
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                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
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                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
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                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ],
                "false": [
                    {
                        "type": "addValue",
                        "name": "flag:2",
                        "value": "1"
                    }
                ]
            }
        ],
        "8,2": [
            {
                "type": "if",
                "condition": "flag:2",
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                    {
                        "type": "openDoor",
                        "loc": [
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
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                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
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                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ],
                "false": [
                    {
                        "type": "addValue",
                        "name": "flag:2",
                        "value": "1"
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
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    "fgmap": [

],
    "upFloor": [
        1,
        10
    ],
    "downFloor": [
        1,
        2
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}