main.floors.MT1=
{
    "floorId": "MT1",
    "title": "魔塔 第01层",
    "name": "第 1 层",
    "width": 13,
    "height": 13,
    "map": [
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1],
    [  1, 87,  0,201,202,201,  0,  0,  0,  0,  0,  0,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  0,  1],
    [  1, 31,  0,  0, 81,  0,  1, 27, 21,  0,  1,  0,  1],
    [  1,  0,209,  0,  1,  0,  1, 28, 31,  0,  1,  0,  1],
    [  1,  1, 81,  1,  1,  0,  1,  1,  1, 81,  1,  0,  1],
    [  1, 21,  0,  0,  1,  0, 81,205,217,205,  1,  0,  1],
    [  1,  0,210,  0,  1,  0,  1,  1,  1,  1,  1,  0,  1],
    [  1,  1, 81,  1,  1,  0,  0,  0,  0,  0,  0,  0,  1],
    [  1,  0,  0,  0,  1,  1, 81,129,  1,  1, 81,  1,  1],
    [  1, 31,  0, 21,  1, 21, 91,  0,  1,  0,205,  0,  1],
    [  1, 31, 46, 21,  1,  0,  0,  0,  1,201, 32,201,  1],
    [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "section1.mp3",
    "firstArrive": [
        {
            "type": "tip",
            "text": "游戏已重启"
        },
        {
            "type": "setValue",
            "name": "item:banshee",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:shield",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:rage",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:ultralisk2",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:aaa",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zergling2",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:bbb",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:roach2",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:ccc",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:hydralisk2",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:ddd",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:wand",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:fly",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:book",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg0",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg1",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg2",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg3",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg10",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg11",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg12",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "item:zerg13",
            "value": "1"
        },
        {
            "type": "loadEquip",
            "id": "zergling2"
        },
        {
            "type": "loadEquip",
            "id": "hydralisk2"
        },
        {
            "type": "loadEquip",
            "id": "roach2"
        },
        {
            "type": "loadEquip",
            "id": "ultralisk2"
        },
        "\t[勇者,hero]这里是……魔塔？难道我穿越了？不对，我一个手无缚鸡之力的大学生怎么和怪物搏斗啊！",
        "\t[系统]叮~恭喜宿主觉醒星际争霸系统，可以从科普鲁星区召唤单位助战。",
        "\t[勇者,hero]这么爽？那区区魔塔还不是手到擒来？给我拉一架利维坦来！",
        "\t[系统]当前仅可召唤跳虫，更高级单位需要升级系统。",
        "\t[勇者,hero]什么破系统，算了，跳虫也不是不行",
        "\t[系统]宿主也可以使用部分面板技能辅助战斗。可用面板：女妖空袭，护盾超载，群体狂暴。",
        "\t[勇者,hero]那还等什么，我们上吧",
        "详细数据会在告示牌给出，点击记事本可以打开装备栏配置军队（也可以直接按Q打开）"
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,10": [
            "是否要开启疯狂加血模式？\n在这个模式下，你的生命仍然要超过怪物伤害才能战斗，但实际战斗中，你将不会受到伤害，而是会回复等量的生命。",
            {
                "type": "choices",
                "choices": [
                    {
                        "text": "是",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "flag:addhp",
                                "value": "1"
                            }
                        ]
                    },
                    {
                        "text": "否",
                        "action": []
                    }
                ]
            },
            {
                "type": "hide",
                "time": 0
            }
        ],
        "7,9": [
            "按Q或点击记事本可以打开装备栏，配置部队。（可以按alt保存或重载配置）\n仅可以配置已解锁的兵种。（初始仅有跳虫）\n当前队伍显示在屏幕上方，4个数字分布代表雷兽，跳虫，蟑螂，刺蛇\n每一种兵种都要占用对应补给，当前最大补给为8，每个商店前的福袋可以提高最大补给并解锁新兵种。（一区无法解锁雷兽）\n所有剑盾替换为黄宝石，可以为兵种解锁一项科技，每个兵种有3种可解锁科技（科技解锁完毕以后再选择该兵种无效）",
            "本塔的生命值是资源，怪物伤害等于战斗中损失单位的价值之和，如果没有单位损失，则为0伤。\n如果无法战胜，则伤害为红色，表示怪物战胜所有单位后还剩多少血。\n战斗过程中，敌人会按照雷兽>跳虫>蟑螂>刺蛇的顺序攻击。\n在战斗开始时，远程单位会额外先攻，刺蛇先攻2次，蟑螂先攻1次。\n所有敌人血量*区域数*10",
            "单位介绍：\n单位的攻击力和防御力都通过勇士的攻防乘以一个系数得到。\n所有单位初始防御力都等于勇士攻防。\n有速度系统，出手次数和速度成正比，敌人速度为2\n雷兽：生命600，攻击系数2，速度1，价值500，补给6\n跳虫：生命35，攻击系数0.7，速度1.3，价值25，补给0.5\n蟑螂：生命150，攻击系数2，速度0.5，价值100，补给2（先攻1次）\n刺蛇：生命80，攻击系数1.5，速度1，价值125，补给2（先攻2次）",
            "技能：\n点击技能图标或按alt+z/x/c切换技能开关，技能消耗50蓝（蓝量显示在屏幕上方），每场战斗回10点蓝。\n女妖空袭：召唤2架女妖战机，在战斗开始前先对敌人造成2倍攻击力的真实伤害，然后两架女妖在战斗中会持续攻击敌人。（无法承担伤害）（女妖：攻击系数2，速度1）\n护盾超载：使用护盾保护部队，吸收最高到达区域*200的伤害（防御等于勇者防御）\n群体狂暴：所有部队速度*1.5",
            "注意：由于一些bug，本塔十字架对兽人无效（虽然现在已经解决了，但是还是不改了）"
        ]
    },
    "changeFloor": {
        "1,1": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "fgmap": [

],
    "upFloor": [
        2,
        1
    ],
    "downFloor": [
        6,
        11
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}