main.floors.KJ=
{
    "floorId": "KJ",
    "title": "代码层",
    "name": "第 0 层",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "cannotViewMap": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "section0.mp3",
    "firstArrive": [
        "欢迎使用事件编辑器(双击方块可直接预览)",
        {
            "type": "function",
            "async": true,
            "function": "function(){\nif (!core.isReplaying()) {\n\tcore.plugin.createThumbnailPullAnimation({\n\t\tfloorId: \"KJ\",\n\t\tanimationDuration: 1500,\n\t\teaseType: 'easeInOutCubic',\n\t\tcallback: function () {\n\t\t\tcore.status.event.interval = core.clone(core.status.event.data);\n\t\t\tcore.events.recoverEvents(core.status.event.interval);\n\t\t}\n\t}).start();\n} else {\n\tcore.status.event.interval = core.clone(core.status.event.data);\n\tcore.events.recoverEvents(core.status.event.interval);\n}\n}"
        },
        {
            "type": "changeFloor",
            "floorId": "MS1",
            "loc": [
                6,
                76
            ]
        },
        "欢迎使用事件编辑器(双击方块可直接预览)",
        {
            "type": "function",
            "async": true,
            "function": "function(){\nif (!core.isReplaying()) {\n\tcore.plugin.createThumbnailPullAnimation({\n\t\tfloorId: \"MS1\",\n\t\tanimationDuration: 1500,\n\t\teaseType: 'easeInOutCubic',\n\t\tcallback: function () {\n\t\t\tcore.status.event.interval = core.clone(core.status.event.data);\n\t\t\tcore.events.recoverEvents(core.status.event.interval);\n\t\t}\n\t}).start();\n} else {\n\tcore.status.event.interval = core.clone(core.status.event.data);\n\tcore.events.recoverEvents(core.status.event.interval);\n}\n}"
        },
        {
            "type": "changeFloor",
            "floorId": "MS2",
            "loc": [
                6,
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            ]
        },
        "欢迎使用事件编辑器(双击方块可直接预览)",
        {
            "type": "function",
            "async": true,
            "function": "function(){\nif (!core.isReplaying()) {\n\tcore.plugin.createThumbnailPullAnimation({\n\t\tfloorId: \"MS2\",\n\t\tanimationDuration: 1500,\n\t\teaseType: 'easeInOutCubic',\n\t\tcallback: function () {\n\t\t\tcore.status.event.interval = core.clone(core.status.event.data);\n\t\t\tcore.events.recoverEvents(core.status.event.interval);\n\t\t}\n\t}).start();\n} else {\n\tcore.status.event.interval = core.clone(core.status.event.data);\n\tcore.events.recoverEvents(core.status.event.interval);\n}\n}"
        }
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
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            {
                "type": "function",
                "function": "function(){\ncore.setFlag('nowWeapon', 'I505');\n}"
            },
            {
                "type": "animate",
                "name": "xianrenmoshibians",
                "loc": "hero",
                "async": true
            },
            {
                "type": "setValue",
                "name": "flag:shiyongxianshu",
                "value": "1"
            },
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                "type": "setValue",
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                "value": "status:atk*0.2"
            },
            {
                "type": "setValue",
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                "value": "status:def*0.2"
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            {
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                "operator": "+=",
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            },
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                "operator": "+=",
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            },
            {
                "type": "setValue",
                "name": "flag:xianrenmoshi",
                "value": "10"
            }
        ],
        "12,1": [
            {
                "type": "if",
                "condition": "(flag:jiuweizhili!=0)",
                "true": [
                    {
                        "type": "comment",
                        "text": "退出魔化状态"
                    },
                    {
                        "type": "function",
                        "function": "function(){\ncore.setFlag('nowWeapon', null);\n}"
                    },
                    {
                        "type": "setValue",
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                    }
                ]
            }
        ]
    },
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
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    "bgmap": [
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    "fgmap": [

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    "bg2map": [

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    "fg2map": [

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    "bg3map": [],
    "bg4map": []
}