main.floors.JQ26=
{
    "floorId": "JQ26",
    "title": "",
    "name": "",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "cannotViewMap": true,
    "images": [
        {
            "name": "liuxing.jpg",
            "canvas": "bg",
            "x": -50,
            "y": -140
        }
    ],
    "ratio": 5,
    "defaultGround": "ground",
    "bgm": "xingguangxiademengxiang.mp3",
    "firstArrive": [
        {
            "type": "function",
            "function": "function(){\ncore.createCanvas('star', 0, 0, 416, 416, 99);\n}"
        },
        {
            "type": "setValue",
            "name": "flag:star",
            "value": "1"
        },
        "\t[叶知枫,N744]哇，流星雨果然来了。",
        "\b[up,1,13]\f[mao2.png,100,30,416,416]许个愿望吧，在流星下许过的愿望都会梦想成真呢。",
        "\t[叶知枫,N744]我希望每天都能玩电脑。",
        "\b[up,1,13]\f[mao2.png,100,30,416,416]不行啦，这算什么愿望啊，要远大一点啦，这种愿望是不会被注意到的啦。",
        "\t[叶知枫,N744]那...",
        "\b[up,1,13]\f[mao2.png,100,30,416,416]默默地在心里许愿就可以啦，念出来就不灵了哦。",
        "\t[叶知枫,N744]（远大一点...）",
        "\t[叶知枫,N744]（老师说，梦想是最远大的...）",
        "\t[叶知枫,N744]（我的梦想是...）",
        "\t[叶知枫,N744]（不上学，整天快快乐乐的玩耍。）",
        "\t[叶知枫,N744]（这肯定不会被认可吧...）",
        {
            "type": "setCurtain",
            "color": [
                0,
                0,
                0,
                1
            ],
            "time": 1000,
            "keep": true
        },
        {
            "type": "function",
            "function": "function(){\ncore.deleteCanvas('star');\n}"
        },
        {
            "type": "changeFloor",
            "floorId": "JQ3",
            "loc": [
                6,
                14
            ]
        },
        {
            "type": "setCurtain",
            "time": 1000
        },
        {
            "type": "animate",
            "name": "EMsikao",
            "loc": "hero"
        },
        "\t[hero]梦想..."
    ],
    "eachArrive": [],
    "parallelDo": "\t// // 流星效果绘制\n\tvar ctx = core.ui.getContextByName('star');\n\tif (ctx) {\n\t\tcore.relocateCanvas('star', -core.bigmap.offsetX, -core.bigmap.offsetY);\n\t\tcore.clearMap('star');\n\t\tvar nodes = core.getFlag('nodes', []);\n\t\tvar initNode = function () {\n\t\t\treturn { \"x\": Math.random() * 200 + 416, \"y\": -Math.random() * 200 - 109, \"speed\": 1, \"waitTime\": timestamp + 750 + Math.random() * 2000 };\n\t\t};\n\t\tvar initNode1 = function () {\n\t\t\treturn { \"x\": Math.random() * 600 + 416, \"y\": -Math.random() * 600 - 109, \"speed\": 1, \"waitTime\": timestamp + 750 + Math.random() * 2000 };\n\t\t};\n\t\tif (nodes.length == 0) { // 创建五个流星\n\t\t\tfor (var i = 0; i < 20; i++) {\n\t\t\t\tnodes.push(initNode1());\n\t\t\t}\n\t\t}\n\t\tfor (var i = 0; i < nodes.length; i++) {\n\t\t\tvar node = nodes[i];\n\t\t\tif (node.waitTime < timestamp) {\n\t\t\t\tnode.x -= node.speed;\n\t\t\t\tnode.y += node.speed;\n\t\t\t\tif (node.x <= -116 || node.y >= 525) {\n\t\t\t\t\tnodes[i] = initNode();\n\t\t\t\t} else {\n\t\t\t\t\t//core.drawLine('star', node.x, node.y, node.x+node.len, node.y-node.len, '#ffffff', node.size);\n\t\t\t\t\t//var image = core.material.images.images['star.png'];\n\t\t\t\t\tcore.drawImage('star', 'star.png', 0, 0, 116, 109, node.x, node.y, 116, 109);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tcore.setFlag(\"nodes\", nodes);\n\t}",
    "events": {},
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
],
    "bgmap": [

],
    "fgmap": [

],
    "bg2map": [

],
    "fg2map": [

]
}