main.floors.MT2=
{
    "floorId": "MT2",
    "title": "魔塔2层",
    "name": "魔塔2层",
    "width": 13,
    "height": 13,
    "map": [
    [10040,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10042],
    [10040, 88,  0, 82,  0,  0,  0,  0,  0,  0,  0,  0,10042],
    [10040,  0,  0,  1,  1,  0,222,  0,222,  0,  1,  1,10042],
    [10040,  0,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,10042],
    [10040,  0,  1, 21, 21,  1,  0,  0,  0,  1,  0,121,10042],
    [10040,  0,  1, 21,  0, 86,  0,  0,  0, 86,  0,  0,10042],
    [10040,  0,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1,10042],
    [10040,  0,  1,123,  0,  1,  0,  0,  0,  1,  0,122,10042],
    [10040,  0,  1,  0,  0, 86,  0,  0,  0, 86,  0,  0,10042],
    [10040,  0,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1,10042],
    [10040,  0,  1, 32, 32,  1,  0,  0,  0,  1,  0, 90,10042],
    [10040, 87,  1, 32,  0, 86,  0,  0,  0, 86,  0,  0,10042],
    [10040,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10042]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "yizhangyiqu.mp3",
    "firstArrive": [
        "\t[hero]这里...是监狱...我没记错的话，魔王会在下一层埋伏我，然后把我关到这里。"
    ],
    "eachArrive": null,
    "parallelDo": "",
    "events": {
        "11,7": [
            {
                "type": "comment",
                "text": "\\d\\c[24]\\i[I363]\\i[A367]\\c\r[rgb(66,185,131)](+3%)\\c[24]\\i[I362]\\i[A367]\\c\r[rgb(66,185,131)](+3%)"
            },
            {
                "type": "choices",
                "text": "\t[商人,woman]谢谢你的帮助！我能为你增加3%攻击和防御。",
                "choices": [
                    {
                        "text": "现在提升",
                        "action": [
                            {
                                "type": "playSound",
                                "name": "item.mp3"
                            },
                            {
                                "type": "setValue",
                                "name": "status:atk",
                                "operator": "+=",
                                "value": "(Math.round((status:atk*0.03)))"
                            },
                            {
                                "type": "setValue",
                                "name": "status:def",
                                "operator": "+=",
                                "value": "(Math.round((status:def*0.03)))"
                            },
                            {
                                "type": "hide",
                                "remove": true,
                                "time": 200
                            }
                        ]
                    },
                    {
                        "text": "等会再说",
                        "action": []
                    }
                ]
            }
        ],
        "11,4": [
            {
                "type": "comment",
                "text": "\\d\\c[24]\\i[I361]\\i[A367]\\c\r[rgb(224,210,69)](+1000G)"
            },
            {
                "type": "if",
                "condition": "(flag:tiaojuqing==2)",
                "true": [
                    {
                        "type": "choices",
                        "text": "是否跳过剧情？",
                        "choices": [
                            {
                                "text": "跳过剧情",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:money",
                                        "operator": "+=",
                                        "value": "1500"
                                    },
                                    "获得了1500金币。",
                                    {
                                        "type": "hide",
                                        "remove": true,
                                        "time": 200
                                    }
                                ]
                            },
                            {
                                "text": "不跳过剧情",
                                "action": [
                                    "\t[老头,man]我们又见面了，你务必收下我的礼物。",
                                    "\t[hero]诶对了，你咋又被抓进来了...",
                                    "\t[老头,man]哈哈，我早就被抓进来了，只是这么多年没有人来救我，当年的小家伙长大了也把我忘了。",
                                    "\t[hero]小家伙吗...好像是过去很久了...不过我一直很好奇，你们被抓到这里来，管饭吗？",
                                    "\t[老头,man]不知道诶...",
                                    {
                                        "type": "animate",
                                        "name": "EMliuhan",
                                        "loc": "hero"
                                    },
                                    "\t[hero]不是，你在这里这么多年你告诉我你不知道？",
                                    "\t[老头,man]应该管饭吧...",
                                    "\t[hero]啥是应该啊...你认真点行吗？",
                                    "\t[老头,man]哎呦，小勇士，您就别难为老朽了，拿着，这是老朽给你的压岁钱。",
                                    "\t[hero]你还把我当小孩子是吧！还压岁钱...你这1000块钱，后面还不够加一次点呢。",
                                    {
                                        "type": "animate",
                                        "name": "EMliuhan",
                                        "loc": [
                                            11,
                                            4
                                        ]
                                    },
                                    "\t[老头,man]行，我给你加500，不能再多了！",
                                    "\t[hero]行吧...",
                                    {
                                        "type": "setValue",
                                        "name": "status:money",
                                        "operator": "+=",
                                        "value": "1500"
                                    },
                                    {
                                        "type": "hide",
                                        "remove": true,
                                        "time": 200
                                    },
                                    "\t[老头,man]（这么多年过去都长这么大咯）"
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[老头,man]我们又见面了，你务必收下我的礼物。",
                    "\t[hero]诶对了，你咋又被抓进来了...",
                    "\t[老头,man]哈哈，我早就被抓进来了，只是这么多年没有人来救我，当年的小家伙长大了也把我忘了。",
                    "\t[hero]小家伙吗...好像是过去很久了...不过我一直很好奇，你们被抓到这里来，管饭吗？",
                    "\t[老头,man]不知道诶...",
                    {
                        "type": "animate",
                        "name": "EMliuhan",
                        "loc": "hero"
                    },
                    "\t[hero]不是，你在这里这么多年你告诉我你不知道？",
                    "\t[老头,man]应该管饭吧...",
                    "\t[hero]啥是应该啊...你认真点行吗？",
                    "\t[老头,man]哎呦，小勇士，您就别难为老朽了，拿着，这是老朽给你的压岁钱。",
                    "\t[hero]你还把我当小孩子是吧！还压岁钱...你这1000块钱，后面还不够加一次点呢。",
                    {
                        "type": "animate",
                        "name": "EMliuhan",
                        "loc": [
                            11,
                            4
                        ]
                    },
                    "\t[老头,man]行，我给你加500，不能再多了！",
                    "\t[hero]行吧...",
                    {
                        "type": "setValue",
                        "name": "status:money",
                        "operator": "+=",
                        "value": "1500"
                    },
                    {
                        "type": "hide",
                        "remove": true,
                        "time": 200
                    },
                    "\t[老头,man]（这么多年过去都长这么大咯）"
                ]
            }
        ],
        "1,7": [
            {
                "type": "setText",
                "position": "down",
                "background": "winskin.png",
                "time": 40,
                "animateTime": 0
            },
            {
                "type": "if",
                "condition": "(flag:tiaojuqing==2)",
                "true": [
                    {
                        "type": "choices",
                        "text": "是否跳过剧情？",
                        "choices": [
                            {
                                "text": "跳过剧情",
                                "action": [
                                    {
                                        "type": "hide",
                                        "remove": true
                                    }
                                ]
                            },
                            {
                                "text": "不跳过剧情",
                                "action": [
                                    "\t[hero]\b[hero]就是这里了。",
                                    {
                                        "type": "changePos",
                                        "direction": "right"
                                    },
                                    {
                                        "type": "sleep",
                                        "time": 500
                                    },
                                    "\t[hero]\b[hero]小偷先生...哦不，应该叫魔王先生。",
                                    "\t[hero]\b[hero]魔王先生，能听得到吗？",
                                    "\t[小偷,thief]\b[up,3,7]什么鬼？魔王在哪？",
                                    "\t[hero]\b[hero]魔王先生演技真好，可以去竞争奥斯卡了。接下来你的分身在3楼埋伏我后把我和你关在一个牢房，然后你就可以名正言顺的引导我一路杀到顶层找你，是这样的吧。",
                                    "\t[小偷,thief]\b[up,3,7]我去，你是看了剧本吧...",
                                    "\t[小偷,thief]\b[up,3,7]你说的没错，按理来说是这么个流程，但很遗憾。都过去这么多年了，我已经不是你记忆中的魔王了，而是成为了实打实的小偷。当然，帮助你还是可以的，但需要你把守卫打败救出我才行。",
                                    "\t[hero]\b[hero]阿这...你怎么不按套路出牌啊...",
                                    "\t[小偷,thief]\b[up,3,7]你才不按套路出牌呢！哪有勇者一上来就知道剧本的！这不是扯淡嘛...",
                                    "\t[hero]\b[hero]可是...我确确实实记得那些年的事啊...",
                                    "\t[小偷,thief]\b[up,3,7]算了...你自己探索吧...这里虽然表面看没什么变化，但随着时间的流逝，魔塔已经不是当年的魔塔了。随着你的探索你会渐渐体会到。总之，欢迎回来，勇士大人！",
                                    {
                                        "type": "changePos",
                                        "direction": "down"
                                    },
                                    {
                                        "type": "sleep",
                                        "time": 500
                                    },
                                    "\t[hero]\b[hero]那只能我自己去找魔王了...",
                                    {
                                        "type": "hide",
                                        "remove": true
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[hero]\b[hero]就是这里了。",
                    {
                        "type": "changePos",
                        "direction": "right"
                    },
                    {
                        "type": "sleep",
                        "time": 500
                    },
                    "\t[hero]\b[hero]小偷先生...哦不，应该叫魔王先生。",
                    "\t[hero]\b[hero]魔王先生，能听得到吗？",
                    "\t[小偷,thief]\b[up,3,7]什么鬼？魔王在哪？",
                    "\t[hero]\b[hero]魔王先生演技真好，可以去竞争奥斯卡了。接下来你的分身在3楼埋伏我后把我和你关在一个牢房，然后你就可以名正言顺的引导我一路杀到顶层找你，是这样的吧。",
                    "\t[小偷,thief]\b[up,3,7]我去，你是看了剧本吧...",
                    "\t[小偷,thief]\b[up,3,7]你说的没错，按理来说是这么个流程，但很遗憾。都过去这么多年了，我已经不是你记忆中的魔王了，而是成为了实打实的小偷了。当然，帮助你还是可以的，但需要你把守卫打败救出我才行。",
                    "\t[hero]\b[hero]阿这...你怎么不按套路出牌啊...",
                    "\t[小偷,thief]\b[up,3,7]你才不按套路出牌呢！哪有勇者一上来就知道剧本的！这不是扯淡嘛...",
                    "\t[hero]\b[hero]可是...我确确实实记得那些年的事啊...",
                    "\t[小偷,thief]\b[up,3,7]算了...你自己探索吧...这里虽然表面看没什么变化，但随着时间的流逝，魔塔已经不是当年的魔塔了。随着你的探索你会渐渐体会到。总之，欢迎回来，勇士大人！",
                    {
                        "type": "changePos",
                        "direction": "down"
                    },
                    {
                        "type": "sleep",
                        "time": 500
                    },
                    "\t[hero]\b[hero]那只能我自己去找魔王了...",
                    {
                        "type": "hide",
                        "remove": true
                    }
                ]
            }
        ],
        "11,10": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "if",
                    "condition": "(flag:tiaojuqing==2)",
                    "true": [
                        {
                            "type": "choices",
                            "text": "是否跳过剧情?",
                            "choices": [
                                {
                                    "text": "跳过剧情",
                                    "action": [
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    7,
                                                    9
                                                ]
                                            ],
                                            "floorId": "MT35"
                                        },
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    5,
                                                    1
                                                ]
                                            ],
                                            "floorId": "MT35"
                                        },
                                        {
                                            "type": "hide",
                                            "loc": [
                                                [
                                                    11,
                                                    10
                                                ]
                                            ],
                                            "remove": true
                                        },
                                        {
                                            "type": "tip",
                                            "text": "已跳过剧情"
                                        }
                                    ]
                                },
                                {
                                    "text": "不跳过剧情",
                                    "action": [
                                        {
                                            "type": "playSound",
                                            "name": "door.mp3"
                                        },
                                        "神秘的声音：35层通道已开",
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    7,
                                                    9
                                                ]
                                            ],
                                            "floorId": "MT35"
                                        },
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    5,
                                                    1
                                                ]
                                            ],
                                            "floorId": "MT35"
                                        },
                                        {
                                            "type": "setCurtain",
                                            "color": [
                                                0,
                                                0,
                                                0,
                                                1
                                            ],
                                            "time": 1000,
                                            "keep": true
                                        },
                                        {
                                            "type": "hide",
                                            "loc": [
                                                [
                                                    11,
                                                    10
                                                ]
                                            ],
                                            "remove": true
                                        },
                                        {
                                            "type": "changeFloor",
                                            "floorId": "MS1",
                                            "loc": [
                                                6,
                                                14
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ],
                    "false": [
                        {
                            "type": "playSound",
                            "name": "door.mp3"
                        },
                        "神秘的声音：35层通道已开",
                        {
                            "type": "show",
                            "loc": [
                                [
                                    7,
                                    9
                                ]
                            ],
                            "floorId": "MT35"
                        },
                        {
                            "type": "show",
                            "loc": [
                                [
                                    5,
                                    1
                                ]
                            ],
                            "floorId": "MT35"
                        },
                        {
                            "type": "setCurtain",
                            "color": [
                                0,
                                0,
                                0,
                                1
                            ],
                            "time": 1000,
                            "keep": true
                        },
                        {
                            "type": "hide",
                            "loc": [
                                [
                                    11,
                                    10
                                ]
                            ],
                            "remove": true
                        },
                        {
                            "type": "changeFloor",
                            "floorId": "MS1",
                            "loc": [
                                6,
                                14
                            ]
                        }
                    ]
                }
            ]
        },
        "3,7": [
            {
                "type": "if",
                "condition": "(flag:tiaojuqing==2)",
                "true": [
                    {
                        "type": "choices",
                        "text": "是否跳过剧情？",
                        "choices": [
                            {
                                "text": "跳过剧情",
                                "action": [
                                    {
                                        "type": "show",
                                        "loc": [
                                            [
                                                11,
                                                10
                                            ]
                                        ],
                                        "time": 1000
                                    },
                                    {
                                        "type": "hide",
                                        "remove": true,
                                        "time": 500
                                    },
                                    "右下角时空隧道已经打开。"
                                ]
                            },
                            {
                                "text": "不跳过剧情",
                                "action": [
                                    "\t[小偷,thief]你终于过来找我了，被魔龙挡住路了对吧。",
                                    "\t[hero]到你出手的时候了。",
                                    "\t[小偷,thief]哦，我没办法帮你，那条密道被魔王堵死了，你想个办法打魔龙吧。",
                                    "\t[hero]你开什么玩笑...这个时候那条龙就算是倾家荡产也打不赢啊。",
                                    "\t[小偷,thief]那行吧，我挖了一条时空隧道，但还差临门一脚，看你能不能打开咯。",
                                    {
                                        "type": "show",
                                        "loc": [
                                            [
                                                11,
                                                10
                                            ]
                                        ],
                                        "time": 1000
                                    },
                                    "\t[小偷,thief]好了，时空隧道已经显现了，所在地你应该很熟悉了吧。据说当年魔王就是通过时空隧道悄无声息的来到这一层的。",
                                    "\t[hero]你不就是魔王吗？",
                                    "\t[小偷,thief]可以说是，也可以说不是。随着时间，我也好魔王也罢，都被赋予了不同的角色，至于我究竟是谁，取决于魔塔。",
                                    {
                                        "type": "animate",
                                        "name": "EMyiwen",
                                        "loc": "hero"
                                    },
                                    "\t[hero]什么乱七八糟的...",
                                    "\t[小偷,thief]算了...现在说这些你肯定不会懂，至于我是谁，反正我不是魔王。你可以叫我杰克，也可以直接称呼我为小偷。",
                                    "\t[hero]杰克？很耳熟的名字。",
                                    "\t[杰克,thief]现在对于你来说恐怕还想不到那么多，但我希望你能铭记这一段话：任何命运，无论多么漫长复杂，实际上只反映于一个瞬间，那就是彻底醒悟自己究竟是谁的那一刻...",
                                    {
                                        "type": "hide",
                                        "remove": true,
                                        "time": 500
                                    },
                                    {
                                        "type": "animate",
                                        "name": "EMliuhan",
                                        "loc": "hero"
                                    },
                                    "\t[hero]这小偷怎么还是个大哲学家...."
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[小偷,thief]你终于过来找我了，被魔龙挡住路了对吧。",
                    "\t[hero]到你出手的时候了。",
                    "\t[小偷,thief]哦，我没办法帮你，那条密道被魔王堵死了，你想个办法打魔龙吧。",
                    "\t[hero]你开什么玩笑...这个时候那条龙就算是倾家荡产也打不赢啊。",
                    "\t[小偷,thief]那行吧，我其实挖了一条时空隧道，但还差临门一脚，看你能不能打开咯。",
                    {
                        "type": "show",
                        "loc": [
                            [
                                11,
                                10
                            ]
                        ],
                        "time": 1000
                    },
                    "\t[小偷,thief]好了，时空隧道已经显现了，所在地你应该很熟悉了吧。据说当年魔王就是通过时空隧道悄无声息的来到这一层的。",
                    "\t[hero]你不就是魔王吗？",
                    "\t[小偷,thief]可以说是，也可以说不是。随着时间，我也好魔王也罢，都被赋予了不同的角色，至于我究竟是谁，取决于魔塔。",
                    {
                        "type": "animate",
                        "name": "EMyiwen",
                        "loc": "hero"
                    },
                    "\t[hero]什么乱七八糟的...",
                    "\t[小偷,thief]算了...现在说这些你肯定不会懂，至于我是谁，反正我不是魔王。你可以叫我杰克，也可以直接称呼我为小偷。",
                    "\t[hero]杰克？很耳熟的名字。",
                    "\t[杰克,thief]现在对于你来说恐怕还想不了那么多，但我希望你能铭记这一段话：任何命运，无论多么漫长复杂，实际上只反映于一个瞬间，那就是彻底醒悟自己究竟是谁的那一刻...",
                    {
                        "type": "hide",
                        "remove": true,
                        "time": 500
                    },
                    {
                        "type": "animate",
                        "name": "EMliuhan",
                        "loc": "hero"
                    },
                    "\t[hero]这小偷怎么还是个大哲学家...."
                ]
            }
        ]
    },
    "changeFloor": {
        "1,11": {
            "floorId": ":next",
            "stair": "downFloor"
        },
        "1,1": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "afterBattle": {
        "6,2": [
            {
                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
            {
                "type": "if",
                "condition": "flag:open_yes",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            }
        ],
        "8,2": [
            {
                "type": "function",
                "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
            },
            {
                "type": "if",
                "condition": "flag:open_yes",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "fgmap": [

],
    "upFloor": [
        1,
        10
    ],
    "downFloor": [
        1,
        2
    ],
    "autoEvent": {
        "5,5": {
            "1": null
        }
    },
    "beforeBattle": {},
    "cannotMoveIn": {},
    "bg2map": [

],
    "fg2map": [

],
    "bg3map": [],
    "bg4map": []
}