var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.redGem * core.status.thisMap.ratio} 点攻击",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.blueGem * core.status.thisMap.ratio} 点防御",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio;\ncore.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.redPotion * core.status.thisMap.ratio} 点生命",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，提升 ${core.values.bluePotion * core.status.thisMap.ratio} 点生命",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 10;",
		"itemEffectTip": "，提升 10 点攻击"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 20;",
		"itemEffectTip": "，提升 20 点攻击"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40;",
		"itemEffectTip": "，提升 40 点攻击"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 50
			}
		},
		"itemEffect": "core.status.hero.atk += 50;",
		"itemEffectTip": "，提升 50 点攻击"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 100
			}
		},
		"itemEffect": "core.status.hero.atk += 100;",
		"itemEffectTip": "，提升 100 点攻击"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10;",
		"itemEffectTip": "，提升 10 点防御"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20;",
		"itemEffectTip": "，提升 20 点防御"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40;",
		"itemEffectTip": "，提升 40 点防御"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 50
			}
		},
		"itemEffect": "core.status.hero.def += 50;",
		"itemEffectTip": "，提升 50 点防御"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;\ncore.setFlag('shield5', 1);",
		"itemEffectTip": "，提升 100 点防御，并免疫魔法伤害"
	},
	"superPotion": {
		"cls": "tools",
		"name": "圣水",
		"itemEffect": null,
		"itemEffectTip": "增加10倍攻击+5倍防御的生命",
		"useItemEffect": "var hp = Math.round(10 * core.status.hero.atk + 5 * core.status.hero.def)\ncore.status.hero.hp += hp;\ncore.insertAction([\n\t{ \"type\": \"playSound\", \"name\": \"item.mp3\" },\n\t{ \"type\": \"tip\", \"text\": \"使用圣水，增加 \" + hp + \" 生命\" },\n]);",
		"canUseItemEffect": "true",
		"text": "增加10倍攻击+5倍防御的生命",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0)",
		"canUseItemEffect": "true",
		"hideInReplay": true
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));\n//core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"snow": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = true; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"knife": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "对魔龙攻击加倍",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙壁",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = true; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\ttrue\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (true) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t//core.status.hero.money += money;\n\t//core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"centerFly": {
		"cls": "tools",
		"name": "对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.setFlag('talking', 0);\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true,
		"useItemEvent": null
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (floorId == 'MT49') return false;\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (floorId == \"MT50\") return false;\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙壁",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('door.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "constants",
		"name": "记事本",
		"text": "可以记录并查看老人和商人说的话",
		"itemEffect": null,
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true,
		"useItemEffect": "core.insertCommonEvent(\"记事本\");"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I300": {
		"cls": "constants",
		"name": "帮助",
		"text": "使用后可以查看帮助",
		"itemEffect": "core.insertCommonEvent(\"帮助\");",
		"canUseItemEffect": "true",
		"hideInToolbox": true,
		"hideInReplay": true
	},
	"itembag": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"itemequip": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I359": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I360": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I361": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I362": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I363": {
		"cls": "items",
		"name": "铁剑",
		"canUseItemEffect": "true"
	},
	"I383": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('door.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();"
	},
	"I384": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I385": {
		"cls": "constants",
		"name": "日记本",
		"canUseItemEffect": "true",
		"useItemEffect": "core.insertCommonEvent(\"记事本\");",
		"text": "查看过往的日记"
	},
	"I386": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I387": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I372": {
		"cls": "items",
		"name": "小蓝瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mana += 10"
	},
	"I373": {
		"cls": "items",
		"name": "蓝瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mana += 25"
	},
	"I374": {
		"cls": "items",
		"name": "大蓝瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mana += 60"
	},
	"I388": {
		"cls": "items",
		"name": "寒冰之刃",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10\ncore.setFlag('sanzhangwuqi', 1);"
	},
	"I389": {
		"cls": "items",
		"name": "森之仗",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 20\ncore.setFlag('sanzhangwuqi', 2);"
	},
	"I390": {
		"cls": "items",
		"name": "流光刃",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 35\ncore.setFlag('sanzhangwuqi', 3);"
	},
	"I391": {
		"cls": "items",
		"name": "烈焰剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 50\ncore.setFlag('sanzhangwuqi', 4);"
	},
	"I393": {
		"cls": "items",
		"name": "星之剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 80\ncore.setFlag('sanzhangwuqi', 5);"
	},
	"I394": {
		"cls": "items",
		"name": "寒冰盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 10"
	},
	"I395": {
		"cls": "items",
		"name": "森之盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 20"
	},
	"I396": {
		"cls": "items",
		"name": "烈焰盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 50"
	},
	"I397": {
		"cls": "items",
		"name": "流光盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 35"
	},
	"I398": {
		"cls": "items",
		"name": "星空轮盘",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 80"
	},
	"I399": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I400": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I401": {
		"cls": "items",
		"name": "星光石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 200\ncore.status.hero.def += 200\ncore.status.hero.mdef += 500\ncore.status.hero.hp += 100000"
	},
	"I402": {
		"cls": "items",
		"name": "大红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10"
	},
	"I403": {
		"cls": "items",
		"name": "大蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 10"
	},
	"I404": {
		"cls": "items",
		"name": "大绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 30"
	},
	"I405": {
		"cls": "items",
		"name": "大黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10\ncore.status.hero.def += 10\ncore.status.hero.mdef += 30"
	},
	"I406": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I407": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I408": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I409": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I410": {
		"cls": "items",
		"name": "红圆圈",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3"
	},
	"I411": {
		"cls": "items",
		"name": "蓝圆圈",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 3"
	},
	"I412": {
		"cls": "items",
		"name": "绿圆圈",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 8"
	},
	"I413": {
		"cls": "items",
		"name": "黄圆圈",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.mdef += 8"
	},
	"I414": {
		"cls": "items",
		"name": "勾玉红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15"
	},
	"I415": {
		"cls": "items",
		"name": "勾玉蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 15"
	},
	"I416": {
		"cls": "items",
		"name": "勾玉绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 40"
	},
	"I417": {
		"cls": "items",
		"name": "勾玉黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15\ncore.status.hero.def += 15\ncore.status.hero.mdef += 40"
	},
	"I418": {
		"cls": "items",
		"name": "红长条",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5"
	},
	"I419": {
		"cls": "items",
		"name": "蓝长条",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 5"
	},
	"I420": {
		"cls": "items",
		"name": "绿长条",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 12"
	},
	"I421": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I422": {
		"cls": "items",
		"name": "方形红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7"
	},
	"I423": {
		"cls": "items",
		"name": "方形蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 7"
	},
	"I424": {
		"cls": "items",
		"name": "方形绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 20"
	},
	"I425": {
		"cls": "items",
		"name": "方形黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7\ncore.status.hero.def += 7\ncore.status.hero.mdef += 20"
	},
	"I426": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I427": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I428": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I429": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I430": {
		"cls": "items",
		"name": "红钻石",
		"canUseItemEffect": "true"
	},
	"I431": {
		"cls": "items",
		"name": "蓝钻石",
		"canUseItemEffect": "true"
	},
	"I432": {
		"cls": "items",
		"name": "绿钻石",
		"canUseItemEffect": "true"
	},
	"I433": {
		"cls": "items",
		"name": "黄钻石",
		"canUseItemEffect": "true"
	},
	"I434": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I435": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I436": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I437": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I438": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I439": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I440": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I441": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I442": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I443": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I444": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I445": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I446": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I447": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I448": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I449": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I450": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I451": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I452": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I453": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I454": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I455": {
		"cls": "items",
		"name": "天赋钻石",
		"canUseItemEffect": "true",
		"text": "获得一个天赋点，技能树开启潜能激发后可以升级技能属性获得双倍效果。",
		"itemEffect": "core.addFlag('tianfudian', 1)",
		"itemEffectTip": ",天赋点+1"
	},
	"I456": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I457": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I458": {
		"cls": "items",
		"name": "红水晶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15"
	},
	"I459": {
		"cls": "items",
		"name": "蓝水晶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 15"
	},
	"I460": {
		"cls": "items",
		"name": "绿水晶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 40"
	},
	"I461": {
		"cls": "items",
		"name": "黄水晶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15\ncore.status.hero.def += 15\ncore.status.hero.mdef += 40"
	},
	"I462": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I463": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I464": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I465": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I466": {
		"cls": "items",
		"name": "红星石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 20"
	},
	"I467": {
		"cls": "items",
		"name": "蓝星石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 20"
	},
	"I468": {
		"cls": "items",
		"name": "绿星石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 60"
	},
	"I469": {
		"cls": "items",
		"name": "黄星石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 20\ncore.status.hero.def += 20\ncore.status.hero.mdef += 60"
	},
	"I470": {
		"cls": "items",
		"name": "飞天红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10",
		"text": "攻击+10"
	},
	"I471": {
		"cls": "items",
		"name": "飞天蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 10",
		"text": "防御+10"
	},
	"I472": {
		"cls": "items",
		"name": "飞天绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 30",
		"text": "魔防+30"
	},
	"I473": {
		"cls": "items",
		"name": "飞天黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10\ncore.status.hero.def += 10\ncore.status.hero.mdef += 30",
		"text": "全属性提升"
	},
	"I474": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I475": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I476": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"equip": {
			"type": "衣服",
			"value": {},
			"percentage": {}
		},
		"text": "阴阳顿"
	},
	"I477": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "三点多",
		"equip": {
			"type": "剑",
			"value": {},
			"percentage": {}
		}
	},
	"I478": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I479": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I480": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I481": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I482": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I483": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I484": {
		"cls": "items",
		"name": "大红血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 2000"
	},
	"I485": {
		"cls": "items",
		"name": "大蓝血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 3000"
	},
	"I486": {
		"cls": "items",
		"name": "大绿血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 10000"
	},
	"I487": {
		"cls": "items",
		"name": "大黄血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 5000"
	},
	"I488": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I489": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I490": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I491": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I492": {
		"cls": "items",
		"name": "红血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 100"
	},
	"I493": {
		"cls": "items",
		"name": "蓝血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 200"
	},
	"I494": {
		"cls": "items",
		"name": "绿血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 1000"
	},
	"I495": {
		"cls": "items",
		"name": "黄血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 500"
	},
	"I496": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I497": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I498": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I499": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I500": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I501": {
		"cls": "items",
		"name": "止痛药",
		"canUseItemEffect": "true"
	},
	"I502": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I503": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I504": {
		"cls": "items",
		"name": "圣杯",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 2000",
		"useItemEffect": null
	},
	"I505": {
		"cls": "items",
		"name": "青铁剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10"
	},
	"I506": {
		"cls": "items",
		"name": "长虹剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 25"
	},
	"I507": {
		"cls": "items",
		"name": "白刃剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 60"
	},
	"I508": {
		"cls": "items",
		"name": "蓝光剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 100"
	},
	"I509": {
		"cls": "items",
		"name": "圣光剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 200"
	},
	"I510": {
		"cls": "items",
		"name": "黄铁盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 10"
	},
	"I511": {
		"cls": "items",
		"name": "白银盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 25"
	},
	"I512": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 60"
	},
	"I513": {
		"cls": "items",
		"name": "紫云盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 100"
	},
	"I514": {
		"cls": "items",
		"name": "圣光盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 200"
	},
	"I515": {
		"cls": "items",
		"name": "经验包",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 10"
	},
	"I516": {
		"cls": "items",
		"name": "紫色经验包",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 20"
	},
	"I517": {
		"cls": "items",
		"name": "经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 100"
	},
	"I518": {
		"cls": "items",
		"name": "超级经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 200"
	},
	"I519": {
		"cls": "items",
		"name": "急速经验瓶",
		"canUseItemEffect": "true"
	},
	"I520": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.hp += 700"
	},
	"I521": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15"
	},
	"I522": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true"
	},
	"I523": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.hp += 500"
	},
	"I524": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.hp += 400"
	},
	"I525": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 20\ncore.status.hero.def += 20"
	},
	"I526": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 15"
	},
	"I527": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.hp += 400"
	},
	"I528": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true"
	},
	"I529": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 3500"
	},
	"I530": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 2000"
	},
	"I531": {
		"cls": "items",
		"name": "神秘碎片",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.hp += 900"
	},
	"I532": {
		"cls": "constants",
		"name": "冰封千里",
		"canUseItemEffect": "true",
		"useItemEffect": "core.insertCommonEvent('寒冰');",
		"text": "瞬间减少敌人${flag:hanbing*5+15}％生命和${flag:hanbing*3}％防御"
	},
	"I533": {
		"cls": "constants",
		"name": "御物剑法",
		"canUseItemEffect": "true",
		"text": "可以与地图中的宝石钥匙血瓶红蓝黄门互换位置。消耗5剑气。(点击空地墙体取消施法)",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(item:I1036>=5)",
				"true": [
					{
						"type": "setValue",
						"name": "flag:cc",
						"value": "1",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "flag:ax",
						"value": "core.status.hero.loc.x",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "flag:ay",
						"value": "core.status.hero.loc.y",
						"norefresh": true
					},
					{
						"type": "dowhile",
						"condition": "(flag:cc==1)",
						"data": [
							{
								"type": "clearMap"
							},
							{
								"type": "setAttribute",
								"alpha": 0.25
							},
							{
								"type": "function",
								"function": "function(){\nlet sx = core.nextX(0),\n\tsy = core.nextY(0);\nfor (let i = 0; i <= 12; i++) {\n\tfor (let j = 0; j <= 12; j++) {\n\t\tlet dis = Math.abs(sx - i) + Math.abs(sy - j);\n\t\tif (dis > 100) continue;\n\t\tlet px = i * 32,\n\t\t\tpy = j * 32;\n\t\tcore.fillRect(\"uievent\", px, py, 32, 32, [0, 0, 0, 0.7]);\n\t}\n}\ncore.drawTip(\"请选择要换位的地点\");\n}"
							},
							{
								"type": "wait",
								"forceChild": true,
								"data": [
									{
										"case": "mouse",
										"px": [
											0,
											416
										],
										"py": [
											0,
											416
										],
										"action": [
											{
												"type": "comment",
												"text": "CLICK"
											},
											{
												"type": "setValue",
												"name": "flag:ax",
												"value": "flag:x",
												"norefresh": true
											},
											{
												"type": "setValue",
												"name": "flag:ay",
												"value": "flag:y",
												"norefresh": true
											},
											{
												"type": "function",
												"function": "function(){\nconst currFloorId = core.status.floorId;\nconst x = core.getFlag('ax');\nconst y = core.getFlag('ay');\nconst dis = Math.abs(x - core.nextX(0)) + Math.abs(y - core.nextY(0));\nconsole.log(dis);\nconst id = core.getBlockId(x, y, currFloorId),\n\tcls = core.getBlockCls(x, y, currFloorId);\nif (dis == 0) {\n\tcore.setFlag('cc', 2);\n\tcore.playSound('error.mp3')\n\tcore.drawTip(\"施法失败，请选择黄蓝门以及血瓶宝石黄蓝钥匙\");\n} else if (id == 'blueGem' || id == 'yellowDoor' || id == 'blueDoor' || id == 'greenPotion' || id == 'yellowGem' || id == 'redPotion' || id == 'redGem' || id == 'bluePotion' || id == 'yellowPotion' || id == 'yellowKey' || id == 'blueKey') {\n\tvar tsx = core.status.hero.loc.x\n\tvar tsy = core.status.hero.loc.y\n\tcore.setBlock(core.getBlockId(x, y, currFloorId), tsx, tsy);\n\tcore.removeBlock(x, y, currFloorId)\n\tcore.playSound('Absorb1.m4a')\n\tcore.drawHeroAnimate('status2');\n\tcore.setHeroLoc('x', x);\n\tcore.setHeroLoc('y', y);\n\tcore.clearMap('Hero');\n\tcore.drawHero();\n\tcore.setFlag('cc', 2);\n\tcore.addItem('I1036', -5);\n} else {\n\tcore.setFlag('cc', 2);\n\tcore.playSound('error.mp3')\n\tcore.drawTip(\"施法失败，请选择黄蓝门以及血瓶宝石黄蓝钥匙\");\n}\n}"
											},
											{
												"type": "clearMap"
											},
											{
												"type": "exit"
											}
										]
									}
								]
							}
						]
					}
				],
				"false": [
					{
						"type": "function",
						"function": "function(){\ncore.drawTip(\"剑气不足，无法使用此剑法\")\n}"
					}
				]
			}
		],
		"useItemEffect": null
	},
	"I534": {
		"cls": "constants",
		"name": "骑士斩",
		"canUseItemEffect": "true",
		"text": "与怪物战斗首回合额外附带200%自身攻击的伤害。耗费3剑气。",
		"useItemEffect": null,
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(item:I1036>=3)",
				"true": [
					{
						"type": "function",
						"function": "function(){\nif (core.getFlag('skill', 0) == 0) {\n\n\tcore.setFlag('skill', 6);\n\tcore.setFlag('nowShield', 'I534');\n\tcore.addItem('I533', -1);\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowShield', null);\n\tcore.addItem('I533', 1);\n}\n}"
					}
				],
				"false": [
					{
						"type": "tip",
						"text": "剑气不足，无法使用此剑术。"
					}
				]
			}
		]
	},
	"I535": {
		"cls": "constants",
		"name": "圣光之力",
		"canUseItemEffect": "true",
		"text": "每次使用恢复${flag:huifujineng*50+50}％魔防血量。",
		"useItemEffect": "if (core.getStatus('mana') >= 50) {\n\tcore.drawHeroAnimate(\"yasinahuifu\");\n\tcore.status.hero.hp += core.getStatus('def') * 1;\n\tcore.status.hero.hp += core.getStatus('atk') * 1;\n\tcore.status.hero.mana -= 50;\n} else {\n\tcore.drawTip(\"蓝量不足，无法开启技能\");\n}"
	},
	"I536": {
		"cls": "constants",
		"name": "涅槃重生",
		"canUseItemEffect": "true",
		"text": "下次打怪增加50%攻击，永久增加5攻击。耗费5剑气5防御。",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(item:I1036>=5)",
				"true": [
					{
						"type": "if",
						"condition": "(status:def>=5)",
						"true": [
							{
								"type": "function",
								"function": "function(){\nif (core.getFlag('skill', 0) == 0) {\n\n\tcore.setFlag('skill', 7);\n\tcore.setFlag('nowShield', 'I536');\n\tcore.addItem('I533', -1);\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowShield', null);\n\tcore.addItem('I533', 1);\n}\n}"
							}
						],
						"false": [
							{
								"type": "tip",
								"text": "防御不足，无法使用此剑术。"
							}
						]
					}
				],
				"false": [
					{
						"type": "tip",
						"text": "剑气不足，无法使用此剑术。"
					}
				]
			}
		]
	},
	"I537": {
		"cls": "constants",
		"name": "碎裂",
		"canUseItemEffect": "true",
		"text": "怪物攻击减少${flag:jiangongjineng*2}％.",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(status:mana>=0)",
				"true": [
					{
						"type": "function",
						"function": "function(){\n(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\ttrue\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\treturn;\n\t}\n})();\n}"
					}
				],
				"false": [
					"欢迎使用事件编辑器(双击方块可直接预览)"
				]
			}
		]
	},
	"I538": {
		"cls": "constants",
		"name": "炼金术",
		"canUseItemEffect": "true",
		"text": "额外获得${flag:jinqianjineng*20}％金币"
	},
	"I539": {
		"cls": "constants",
		"name": "霸王之力",
		"canUseItemEffect": "true",
		"text": "3X3范围内的敌人都会受到200%攻击的伤害，使用一次耗费500金币。（点击最右边上的墙取消施法）",
		"useItemEffect": "core.insertCommonEvent('寒冰');"
	},
	"I540": {
		"cls": "items",
		"name": "抵御",
		"canUseItemEffect": "true",
		"text": "怪物前${flag:mianyish}％回合伤害为0。"
	},
	"I541": {
		"cls": "constants",
		"name": "口袋术",
		"canUseItemEffect": "true",
		"text": "怪物造成的伤害减少${flag:shouhudunjineng*3}％。"
	},
	"I586": {
		"cls": "items",
		"name": "月牙红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2"
	},
	"I587": {
		"cls": "items",
		"name": "月牙蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 2"
	},
	"I588": {
		"cls": "items",
		"name": "月牙绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 5"
	},
	"I589": {
		"cls": "items",
		"name": "月牙黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2\ncore.status.hero.def += 2\ncore.status.hero.mdef += 5"
	},
	"I590": {
		"cls": "items",
		"name": "钞票",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 300"
	},
	"I591": {
		"cls": "items",
		"name": "金砖",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 500"
	},
	"I593": {
		"cls": "items",
		"name": "钱包",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 1000",
		"text": "金币+1000"
	},
	"I801": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1024": {
		"cls": "constants",
		"name": "勇者凭证",
		"canUseItemEffect": "true"
	},
	"I1025": {
		"cls": "constants",
		"name": "贤者凭证",
		"canUseItemEffect": "true"
	},
	"I1026": {
		"cls": "constants",
		"name": "霸者凭证",
		"canUseItemEffect": "true",
		"text": "可以查看霸者基础的能力。",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:bazhe==0)",
				"true": [
					"还没有能力。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==1)",
				"true": [
					"一级霸者能力：\n怪物首回合无法对勇士造成伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==2)",
				"true": [
					"二级霸者能力：\n1.怪物首回合无法对勇士造成伤害。\n2.首回合额外反弹怪物攻击的\r[yellow]50%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==3)",
				"true": [
					"三级霸者能力\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]5%\r[white]伤害（向上取整）。\n3.首回合额外反弹怪物攻击的\r[yellow]50%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==4)",
				"true": [
					"四级霸者能力：\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]10%\r[white]伤害（向上取整）。\n3.首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==5)",
				"true": [
					"五级霸者能力\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]10%\r[white]伤害（向上取整）。\n3.每回合减少\r[yellow]10%\r[white]的伤害。\n4.首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==6)",
				"true": [
					"六级霸者能力：\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]15%\r[white]伤害（向上取整）。\n3.每回合减少\r[yellow]10%\r[white]的伤害。\n4.首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==7)",
				"true": [
					"七级霸者能力：\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]15%\r[white]伤害（向上取整）\n3.每回合减少\r[yellow]15%\r[white]的伤害。\n4.首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:bazhe==8)",
				"true": [
					"八级霸者能力：\n1.怪物首回合无法对勇士造成伤害。\n2.每回合反弹怪物攻击的\r[yellow]20%\r[white]伤害（向上取整）。\n3.每回合减少\r[yellow]20%\r[white]的伤害。\n4.首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。"
				]
			}
		]
	},
	"I1027": {
		"cls": "constants",
		"name": "勇者之证",
		"canUseItemEffect": "true",
		"text": "可以查看勇者的能力",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:yongzhezz==1)",
				"true": [
					"一级勇者能力：\n1.怪物攻击减少5点。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:yongzhezz==2)",
				"true": [
					"二级勇者能力：\n1.怪物攻击减少5点。\n2.二连击。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:yongzhezz==3)",
				"true": [
					"三级勇者能力：\n1.怪物攻击减少5点。\n2.二连击。\n3.怪物防御减少勇士攻击的20%。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:yongzhezz==4)",
				"true": [
					"四级勇者能力：\n1.怪物攻击减少5点。\n2.二连击。\n3.怪物防御减少勇士攻击的20%。\n4.每回合附加勇士攻击的20%。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:yongzhezz==5)",
				"true": [
					"五级勇者能力：\n1.怪物攻击减少5点。\n2.怪物防御减少勇士攻击的20%。\n3.每回合附加勇士攻击的20%。\n4.三连击。"
				]
			}
		]
	},
	"I1028": {
		"cls": "constants",
		"name": "贤者之证",
		"canUseItemEffect": "true",
		"text": "可以查看贤者的能力",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:xianzhe==1)",
				"true": [
					"1级贤者之章效果：\n免疫领域夹击，战后恢复5点生命值。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==2)",
				"true": [
					"2级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击20%的生命值，生命值不足1000杀死怪物额外增加50点。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==3)",
				"true": [
					"3级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击30%的生命值，生命值不足2500额外增加60点。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==4)",
				"true": [
					"4级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击30%的生命值，生命值不足2500额外增加60点。\n3.自身增加怪物10%的攻击"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==5)",
				"true": [
					"5级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击30%的生命值，生命值不足2500额外增加60点。\n3.自身增加怪物10%的攻击。\n4.每回合附带怪物防御的20%的伤害。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==6)",
				"true": [
					"6级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击30%的生命值，生命值不足2500额外增加60点。\n3.自身增加怪物10%的攻击。\n4.每回合附带怪物防御的20%的伤害。\n5.吸收怪物10%的生命值并恢复到自身。\n6.怪物防御的20%生命值恢复到勇士身上。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==7)",
				"true": [
					"7级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击40%的生命值，生命值不足4000额外增加100点。\n3.自身增加怪物10%的攻击。\n4.每回合附带怪物防御的20%的伤害。\n5.吸收怪物10%的生命值并恢复到自身。\n6.怪物防御的50%生命值恢复到勇士身上。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:xianzhe==8)",
				"true": [
					"8级贤者之章效果：\n1.免疫领域夹击，战后恢复5点生命值。\n2.战后恢复怪物攻击50%的生命值，生命值不足10000额外增加200点。\n3.自身增加怪物10%的攻击。\n4.每回合附带怪物防御的20%的伤害。\n5.吸收怪物20%的生命值并恢复到自身。\n6.怪物防御的50%生命值恢复到勇士身上。"
				]
			}
		]
	},
	"I1029": {
		"cls": "constants",
		"name": "霸者之证",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "霸者技能"
			},
			{
				"type": "while",
				"condition": "2",
				"data": [
					{
						"type": "choices",
						"text": "\t[霸者强化升级,I1026]选择要强化的能力（需消耗一定的金币）",
						"choices": [
							{
								"text": "常态升级（${flag:bazhe}/8）",
								"icon": "I1029",
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:bazhe==0)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害。",
														"choices": [
															{
																"text": "升级（10金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=10)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "10"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已升级，目前霸者为1级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，首回合额外反弹怪物攻击的\r[yellow]50%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（50金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=50)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "50"
																			},
																			"已升级，目前霸者为2级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]5%\r[white]伤害（向上取整），首回合额外反弹怪物攻击的\r[yellow]50%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（120金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=120)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "120"
																			},
																			"已升级，目前霸者为3级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]10%\r[white]伤害（向上取整），首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（300金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=300)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "300"
																			},
																			"已升级，目前霸者为4级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==4)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]10%\r[white]伤害（向上取整），减少\r[yellow]10%\r[white]的伤害，首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（800金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=800)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "800"
																			},
																			"已升级，目前霸者为5级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==5)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]15%\r[white]伤害（向上取整），减少\r[yellow]10%\r[white]的伤害，首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（1500金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=1500)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "1500"
																			},
																			"已升级，目前霸者为6级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==6)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]15%\r[white]伤害（向上取整），减少\r[yellow]15%\r[white]的伤害，首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（2000金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=2000)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "2000"
																			},
																			"已升级，目前霸者为7级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==7)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[常态升级（${flag:bazhe}/8）,I1029]下一级的效果为：\n怪物首回合无法对勇士造成伤害，每回合反弹怪物攻击的\r[yellow]20%\r[white]伤害（向上取整），减少\r[yellow]20%\r[white]的伤害，首回合额外反弹怪物攻击的\r[yellow]100%\r[white]伤害。",
														"choices": [
															{
																"text": "升级（5000金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=5000)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "flag:bazhe",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "5000"
																			},
																			"已升到满级，目前霸者为8级霸者。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhe==8)",
												"_collapsed": true,
												"true": [
													"已达到满级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "攻击转移（${flag:bazheyi}/3）",
								"icon": "I1046",
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:bazheyi==0)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻击转移（${flag:bazheyi}/3）,I1046]下一级的效果为：\n与怪物战斗时，削弱怪物的攻击。削弱的数值为自身\r[yellow]10%\r[white]攻击。",
														"choices": [
															{
																"text": "升级（300金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=300)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "300"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheyi",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻击转移（1/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheyi==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻击转移（${flag:bazheyi}/3）,I1046]下一级的效果为：\n与怪物战斗时，削弱怪物的攻击。削弱的数值为自身\r[yellow]20%\r[white]攻击。",
														"choices": [
															{
																"text": "升级（800金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=800)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "800"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheyi",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻击转移（2/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheyi==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻击转移（${flag:bazheyi}/3）,I1046]下一级的效果为：\n与怪物战斗时，削弱怪物的攻击。削弱的数值为自身\r[yellow]30%\r[white]攻击。",
														"choices": [
															{
																"text": "升级（1500金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=1500)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "1500"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheyi",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻击转移（3/3），已满级",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheyi==3)",
												"_collapsed": true,
												"true": [
													"攻击转移已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "化守为攻（${flag:bazheer}/3）",
								"icon": "I1045",
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:bazheer==0)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[化守为攻（${flag:bazheer}/3）,I1045]下一级的效果为：\n将怪物\r[yellow]10%\r[white]的防御转换为自己的攻击。",
														"choices": [
															{
																"text": "升级（400金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=400)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "400"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheer",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前化守为攻（1/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheer==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[化守为攻（${flag:bazheer}/3）,I1045]下一级的效果为：\n将怪物\r[yellow]20%\r[white]的防御转换为自己的攻击。",
														"choices": [
															{
																"text": "升级（1000金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=1000)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "1000"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheer",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前化守为攻（2/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheer==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[化守为攻（${flag:bazheer}/3）,I1045]下一级的效果为：\n将怪物\r[yellow]30%\r[white]的防御转换为自己的攻击。",
														"choices": [
															{
																"text": "升级（1800金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=1800)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "1800"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazheer",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前化守为攻（3/3），已满级",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazheer==3)",
												"true": [
													"化守为攻已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "愈战愈强（${flag:bazhesan}/3）",
								"icon": "I1047",
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:bazhesan==0)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[愈战愈强（${flag:bazhesan}/3）,I1047]下一级的效果为：\n下一场战斗每回合增加\r[yellow]2%\r[white]防御（最高增加\r[yellow]10%\r[white]）",
														"choices": [
															{
																"text": "升级（500金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=500)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "500"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazhesan",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前愈战愈强（1/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhesan==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[愈战愈强（${flag:bazhesan}/3）,I1047]下一级的效果为：\n下一场战斗每回合增加\r[yellow]4%\r[white]防御（最高增加\r[yellow]20%\r[white]）",
														"choices": [
															{
																"text": "升级（1200金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=1200)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "1200"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazhesan",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前愈战愈强（2/3）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhesan==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[愈战愈强（${flag:bazhesan}/3）,I1047]下一级的效果为：\n下一场战斗每回合增加\r[yellow]6%\r[white]防御（最高增加\r[yellow]30%\r[white]）",
														"choices": [
															{
																"text": "升级（2000金币）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:money>=2000)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:money",
																				"operator": "-=",
																				"value": "2000"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:bazhesan",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前愈战愈强（3/3），已满级",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"金币不够"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:bazhesan==3)",
												"_collapsed": true,
												"true": [
													"愈战愈强已满级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "离开",
								"action": [
									{
										"type": "break",
										"n": 2
									}
								]
							}
						]
					}
				]
			}
		],
		"text": "可以升级霸者之章的能力。"
	},
	"I1030": {
		"cls": "items",
		"name": "超级钱袋",
		"canUseItemEffect": "true"
	},
	"I1031": {
		"cls": "constants",
		"name": "血海之门",
		"canUseItemEffect": "false",
		"text": "可从蓝海境界升级到血海境界"
	},
	"I1032": {
		"cls": "constants",
		"name": "红海之火",
		"canUseItemEffect": "false",
		"text": "可从蓝海境界升级到红海境界"
	},
	"I1033": {
		"cls": "constants",
		"name": "蓝海之晶",
		"canUseItemEffect": "false",
		"text": "可从萌新境界升级到蓝海境界"
	},
	"I1034": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1035": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1036": {
		"cls": "tools",
		"name": "剑气",
		"canUseItemEffect": "false",
		"text": "可以发动剑技。"
	},
	"I1037": {
		"cls": "items",
		"name": "红币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 500"
	},
	"I1038": {
		"cls": "items",
		"name": "紫币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 300"
	},
	"I1039": {
		"cls": "items",
		"name": "急速经验包",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 50"
	},
	"I1040": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1041": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1042": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1043": {
		"cls": "items",
		"name": "银币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 200"
	},
	"I1044": {
		"cls": "items",
		"name": "钱袋",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 1000"
	},
	"I1046": {
		"cls": "constants",
		"name": "攻击转移",
		"canUseItemEffect": "true",
		"text": "与怪物战斗时，削弱怪物的攻击。削弱的数值为自身${flag:bazheyi*10}%攻击"
	},
	"I1047": {
		"cls": "constants",
		"name": "愈战愈强",
		"canUseItemEffect": "true",
		"text": "下一场战斗每回合增加${flag:bazhesan*2}%（防御最高增加${flag:bazhesan*10}%）"
	},
	"I1045": {
		"cls": "constants",
		"name": "化守为攻",
		"canUseItemEffect": "true",
		"text": "将怪物${flag:bazheer*10}%的防御转换为自己的攻击。"
	},
	"I1048": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1049": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1050": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1051": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1052": {
		"cls": "items",
		"name": "小银币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 50"
	},
	"I1053": {
		"cls": "items",
		"name": "小金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 100"
	},
	"I1058": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1059": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1060": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1061": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1066": {
		"cls": "items",
		"name": "小圆红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5"
	},
	"I1067": {
		"cls": "items",
		"name": "小圆蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 5"
	},
	"I1068": {
		"cls": "items",
		"name": "小圆绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 15"
	},
	"I1069": {
		"cls": "items",
		"name": "小圆黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.mdef += 15"
	},
	"I1070": {
		"cls": "items",
		"name": "攻速宝钻",
		"canUseItemEffect": "true",
		"itemEffect": "core.addFlag('gongsu', 5)",
		"itemEffectTip": "，攻速+5"
	},
	"I1071": {
		"cls": "items",
		"name": "穿透宝钻",
		"canUseItemEffect": "true",
		"itemEffect": "core.addFlag('chuantou', 1)",
		"itemEffectTip": "，穿透+1"
	},
	"I1072": {
		"cls": "items",
		"name": "智慧宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.addFlag('jiqiao', 1)",
		"itemEffectTip": "，技巧+1"
	},
	"I1073": {
		"cls": "items",
		"name": "格挡宝钻",
		"canUseItemEffect": "true",
		"itemEffect": "core.addFlag('gedang', 1)",
		"itemEffectTip": "，格挡+1"
	},
	"I1074": {
		"cls": "items",
		"name": "幽绿灵火",
		"canUseItemEffect": "true"
	},
	"I1075": {
		"cls": "items",
		"name": "灵火",
		"canUseItemEffect": "true"
	},
	"I1076": {
		"cls": "items",
		"name": "蓝灵火",
		"canUseItemEffect": "true"
	},
	"I1077": {
		"cls": "items",
		"name": "剑气封存器",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('I1036', 15)",
		"itemEffectTip": "获得15剑气"
	},
	"I1091": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1092": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1093": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1094": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1095": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1096": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1097": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1098": {
		"cls": "items",
		"name": "加",
		"canUseItemEffect": "true"
	},
	"I1099": {
		"cls": "items",
		"name": "红晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5",
		"text": "攻击+5"
	},
	"I1100": {
		"cls": "items",
		"name": "蓝晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 5",
		"text": "防御+5"
	},
	"I1101": {
		"cls": "items",
		"name": "绿晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 15",
		"text": "魔防+15"
	},
	"I1102": {
		"cls": "items",
		"name": "黄晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.mdef += 15",
		"text": "全属性提升"
	},
	"I1103": {
		"cls": "items",
		"name": "大红晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7",
		"text": "攻击+7"
	},
	"I1104": {
		"cls": "items",
		"name": "大蓝晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 7",
		"text": "防御+7"
	},
	"I1105": {
		"cls": "items",
		"name": "大绿晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 20",
		"text": "魔防+20"
	},
	"I1106": {
		"cls": "items",
		"name": "大黄晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7\ncore.status.hero.def += 7\ncore.status.hero.mdef += 20",
		"text": "全属性提升"
	},
	"I1107": {
		"cls": "items",
		"name": "红钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2",
		"text": "攻击+2"
	},
	"I1108": {
		"cls": "items",
		"name": "蓝钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 2",
		"text": "防御+2"
	},
	"I1109": {
		"cls": "items",
		"name": "绿钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 6",
		"text": "魔防+6"
	},
	"I1110": {
		"cls": "items",
		"name": "黄钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2\ncore.status.hero.def += 2\ncore.status.hero.mdef += 6"
	},
	"I1111": {
		"cls": "items",
		"name": "红灵石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3"
	},
	"I1112": {
		"cls": "items",
		"name": "蓝灵石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 3"
	},
	"I1113": {
		"cls": "items",
		"name": "绿灵石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 9"
	},
	"I1114": {
		"cls": "items",
		"name": "黄灵石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.mdef += 9"
	},
	"I1115": {
		"cls": "items",
		"name": "红圆珠",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 1"
	},
	"I1116": {
		"cls": "items",
		"name": "蓝圆珠",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 1"
	},
	"I1117": {
		"cls": "items",
		"name": "绿圆珠",
		"canUseItemEffect": "true",
		"itemEffectTip": null,
		"itemEffect": "core.status.hero.mdef += 3"
	},
	"I1118": {
		"cls": "items",
		"name": "黄圆珠",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 1\ncore.status.hero.def += 1\ncore.status.hero.mdef += 3"
	},
	"I1119": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1120": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1121": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1122": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1123": {
		"cls": "items",
		"name": "红试管",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 80"
	},
	"I1124": {
		"cls": "items",
		"name": "蓝试管",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 150"
	},
	"I1125": {
		"cls": "items",
		"name": "黄试管",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 300"
	},
	"I1126": {
		"cls": "items",
		"name": "绿试管",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 500"
	},
	"I1127": {
		"cls": "items",
		"name": "红血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 750"
	},
	"I1128": {
		"cls": "items",
		"name": "蓝血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 1000",
		"text": "生命+1000"
	},
	"I1129": {
		"cls": "items",
		"name": "黄血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 1500"
	},
	"I1130": {
		"cls": "items",
		"name": "绿血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 2000"
	},
	"I1131": {
		"cls": "items",
		"name": "红药剂",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 3000",
		"text": "生命+3000"
	},
	"I1132": {
		"cls": "items",
		"name": "蓝药剂",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 5000",
		"text": "生命+5000"
	},
	"I1133": {
		"cls": "items",
		"name": "黄药剂",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 7500"
	},
	"I1134": {
		"cls": "items",
		"name": "绿药剂",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 10000",
		"text": "生命+10000"
	},
	"I1135": {
		"cls": "items",
		"name": "红星空血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 20000"
	},
	"I1136": {
		"cls": "items",
		"name": "蓝星空血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 30000"
	},
	"I1137": {
		"cls": "items",
		"name": "黄星空血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 50000",
		"text": "生命+50000"
	},
	"I1138": {
		"cls": "items",
		"name": "绿星空血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 100000"
	},
	"I1139": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1140": {
		"cls": "items",
		"name": "紫试管",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 600"
	},
	"I1141": {
		"cls": "items",
		"name": "紫血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 2500"
	},
	"I1142": {
		"cls": "items",
		"name": "紫药剂",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 15000"
	},
	"I1143": {
		"cls": "items",
		"name": "紫星空血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 200000"
	},
	"I1144": {
		"cls": "items",
		"name": "紫钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2\ncore.status.hero.def += 2\ncore.status.hero.hp += 600",
		"text": "全属性提升"
	},
	"I1145": {
		"cls": "items",
		"name": "紫灵石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.hp += 1000"
	},
	"I1146": {
		"cls": "items",
		"name": "紫圆珠",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 1\ncore.status.hero.def += 1\ncore.status.hero.hp += 350"
	},
	"I1147": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1148": {
		"cls": "items",
		"name": "紫晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.hp += 2000",
		"text": "提升攻防血"
	},
	"I1149": {
		"cls": "items",
		"name": "大紫晶石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7\ncore.status.hero.def += 7\ncore.status.hero.hp += 3500",
		"text": "提升攻防血"
	},
	"I1150": {
		"cls": "items",
		"name": "飞天紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10\ncore.status.hero.def += 10\ncore.status.hero.hp += 6000",
		"text": "全属性提升"
	},
	"I1151": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1152": {
		"cls": "items",
		"name": "紫星石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 20\ncore.status.hero.def += 20\ncore.status.hero.hp += 25000"
	},
	"I1153": {
		"cls": "items",
		"name": "紫水晶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15\ncore.status.hero.def += 15\ncore.status.hero.hp += 12000"
	},
	"I1154": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1155": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1156": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1157": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1158": {
		"cls": "items",
		"name": "方形紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 7\ncore.status.hero.def += 7\ncore.status.hero.hp += 1800"
	},
	"I1159": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1160": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1161": {
		"cls": "items",
		"name": "勾玉紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 15\ncore.status.hero.def += 15\ncore.status.hero.hp += 5000"
	},
	"I1162": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1163": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1164": {
		"cls": "items",
		"name": "大紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 10\ncore.status.hero.def += 10\ncore.status.hero.hp += 3000"
	},
	"I1165": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1166": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1167": {
		"cls": "items",
		"name": "月牙紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2\ncore.status.hero.def += 2\ncore.status.hero.hp += 500"
	},
	"I1168": {
		"cls": "items",
		"name": "紫圆圈",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 3\ncore.status.hero.def += 3\ncore.status.hero.hp += 800"
	},
	"I1169": {
		"cls": "items",
		"name": "小圆紫宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 5\ncore.status.hero.def += 5\ncore.status.hero.hp += 1200"
	},
	"I1170": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1171": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1172": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1173": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1174": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1175": {
		"cls": "constants",
		"name": "强攻",
		"canUseItemEffect": "true",
		"useItemEffect": "if (core.getFlag('skill', 0) == 0) {\n\tif (core.getStatus('mana') >= 20) {\n\t\tcore.setFlag('skill', 2);\n\t\tcore.setFlag('nowWeapon', 'I1175');\n\t} else {\n\t\tcore.drawTip(\"蓝量不足，无法开启技能\");\n\t}\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowWeapon', null);\n}",
		"text": "下一次战斗增加自身攻击的（${flag:qianggong*10+10}+${flag:qianggong*5+5}%）的攻击，耗费20蓝量。"
	},
	"I1176": {
		"cls": "constants",
		"name": "爆防",
		"canUseItemEffect": "true",
		"useItemEffect": "if (core.getFlag('skill', 0) == 0) {\n\tif (core.getStatus('mana') >= 20) {\n\t\tcore.setFlag('skill', 3);\n\t\tcore.setFlag('nowShield', 'I1176');\n\t} else {\n\t\tcore.drawTip(\"蓝量不足，无法开启技能\");\n\t}\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowShield', null);\n}",
		"text": "下一次战斗增加自身防御的（${flag:baofang*20+20}+${flag:baofang*5+5}%）的防御，耗费20蓝量。"
	},
	"I1177": {
		"cls": "constants",
		"name": "转化",
		"canUseItemEffect": "true",
		"useItemEffect": null,
		"text": "可选择用血量换取攻防，每次耗费20蓝量。\n被动：每次战斗额外恢复(${Math.floor(10+10*flag:huti)}点)%魔防的生命值。",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:huti>=1)",
				"true": [
					{
						"type": "choices",
						"text": "\t[转化,I1177]耗费20魔力后，给我一定血量即可：",
						"choices": [
							{
								"text": "攻击+4，魔防+10（1000血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:atk",
										"operator": "+=",
										"value": "4"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "10"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "1000"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "防御+6，魔防+10（1200血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:def",
										"operator": "+=",
										"value": "6"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "10"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "1200"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "攻击+10，魔防+20（2500血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:atk",
										"operator": "+=",
										"value": "10"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "20"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "2500"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "防御+12，魔防+20（3000血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:def",
										"operator": "+=",
										"value": "12"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "20"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "3000"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "攻击+15，魔防+30（5000血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:atk",
										"operator": "+=",
										"value": "15"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "30"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "5000"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "防御+18，魔防+30（6000血量）",
								"need": "status:mana>=20",
								"action": [
									{
										"type": "playSound",
										"name": "087-Action02.ogg"
									},
									{
										"type": "setValue",
										"name": "status:def",
										"operator": "+=",
										"value": "18"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "30"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "-=",
										"value": "6000"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									}
								]
							},
							{
								"text": "离开",
								"action": [
									{
										"type": "break",
										"n": 1
									}
								]
							}
						]
					}
				]
			}
		]
	},
	"I1178": {
		"cls": "constants",
		"name": "攻之勋",
		"canUseItemEffect": "true",
		"text": "被动技能。\n每击杀10只怪物增加${flag:jsjg*2}点攻击。"
	},
	"I1179": {
		"cls": "constants",
		"name": "防之盾",
		"canUseItemEffect": "true",
		"text": "被动技能。\n每击杀10只怪物增加${flag:jsjf*3}点防御。"
	},
	"I1180": {
		"cls": "constants",
		"name": "守护碑",
		"canUseItemEffect": "true",
		"text": "被动技能。\n每击杀10只怪物增加${flag:jsjmf*8}点魔防。"
	},
	"I1181": {
		"cls": "constants",
		"name": "撕裂",
		"canUseItemEffect": "false",
		"text": "被动技能\n每次战斗每回合附带${flag:silie*50}＋怪物最大生命值的${flag:silie*1}%的伤害"
	},
	"I1182": {
		"cls": "constants",
		"name": "防爆",
		"canUseItemEffect": "false",
		"text": "被动技能\n每次战斗附带一次${flag:ffbf*50}%(${Math.floor(core.getRealStatus('atk')*0.5*flag:ffbf)}点)攻击的爆发伤害，每回合减伤${flag:ffbf*5}%。魔王防御清0。"
	},
	"I1183": {
		"cls": "constants",
		"name": "治愈",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(status:mana>=15)",
				"true": [
					{
						"type": "if",
						"condition": "(flag:zhiyu==1)",
						"true": [
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "Math.ceil(status:def*0.25+status:atk*0.25+status:mdef*0.25)"
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "2"
							},
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "2"
							},
							{
								"type": "setValue",
								"name": "status:mdef",
								"operator": "+=",
								"value": "6"
							},
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "15"
							},
							{
								"type": "animate",
								"name": "flower",
								"loc": "hero",
								"async": true
							}
						],
						"false": [
							{
								"type": "if",
								"condition": "(flag:zhiyu==2)",
								"true": [
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "+=",
										"value": "Math.ceil(status:def*0.5+status:atk*0.5+status:mdef*0.5)"
									},
									{
										"type": "setValue",
										"name": "status:atk",
										"operator": "+=",
										"value": "4"
									},
									{
										"type": "setValue",
										"name": "status:def",
										"operator": "+=",
										"value": "4"
									},
									{
										"type": "setValue",
										"name": "status:mdef",
										"operator": "+=",
										"value": "12"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "15"
									},
									{
										"type": "animate",
										"name": "flower",
										"loc": "hero",
										"async": true
									}
								],
								"false": [
									{
										"type": "if",
										"condition": "(flag:zhiyu==3)",
										"true": [
											{
												"type": "setValue",
												"name": "status:hp",
												"operator": "+=",
												"value": "Math.ceil(status:def*0.75+status:atk*0.75+status:mdef*0.75)"
											},
											{
												"type": "setValue",
												"name": "status:def",
												"operator": "+=",
												"value": "6"
											},
											{
												"type": "setValue",
												"name": "status:atk",
												"operator": "+=",
												"value": "6"
											},
											{
												"type": "setValue",
												"name": "status:mdef",
												"operator": "+=",
												"value": "18"
											},
											{
												"type": "setValue",
												"name": "status:mana",
												"operator": "-=",
												"value": "15"
											},
											{
												"type": "animate",
												"name": "flower",
												"loc": "hero",
												"async": true
											}
										],
										"false": [
											{
												"type": "if",
												"condition": "(flag:zhiyu==4)",
												"true": [
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "Math.ceil(status:def+status:atk+status:mdef)"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "8"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "8"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "24"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "-=",
														"value": "15"
													},
													{
														"type": "animate",
														"name": "flower",
														"loc": "hero",
														"async": true
													}
												],
												"false": [
													"遇到bug了"
												]
											}
										]
									}
								]
							}
						]
					}
				],
				"false": [
					{
						"type": "tip",
						"text": "蓝量不足"
					}
				]
			}
		],
		"text": "主动技能\n恢复${flag:zhiyu*0.25}攻防魔防和的生命值(${Math.floor(core.getRealStatus('atk')*0.25*flag:zhiyu+core.getRealStatus('def')*0.25*flag:zhiyu+core.getRealStatus('mdef')*0.25*flag:zhiyu)}点)和${Math.floor(flag:zhiyu*2)}点攻防，耗费15蓝量。\n被动：每次战斗恢复3蓝量。"
	},
	"I1184": {
		"cls": "constants",
		"name": "仙人",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "while",
				"condition": "2",
				"data": [
					{
						"type": "choices",
						"text": "\t[仙人,N1017]选择要升级的技能（获得技能后消耗一定的经验可升级）",
						"choices": [
							{
								"text": "强攻（${flag:qianggong}/4）",
								"icon": "I1175",
								"condition": "flag:qianggong>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:qianggong==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[强攻（${flag:qianggong}/4）,I1175]下一级的效果为：\n下一次战斗增加自身攻击的（30＋15%）的攻击。",
														"choices": [
															{
																"text": "升级（50经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=50)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "50"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:qianggong",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前强攻（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:qianggong==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[强攻（${flag:qianggong}/4）,I1175]下一级的效果为：\n下一次战斗增加自身攻击的（40＋20%）的攻击。",
														"choices": [
															{
																"text": "升级（150经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=150)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "150"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:qianggong",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前强攻（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:qianggong==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[强攻（${flag:qianggong}/4）,I1175]下一级的效果为：\n下一次战斗增加自身攻击的（50＋25%）的攻击。",
														"choices": [
															{
																"text": "升级（250经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=250)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "250"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:qianggong",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前强攻（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:qianggong==4)",
												"_collapsed": true,
												"true": [
													"强攻已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "爆防（${flag:baofang}/4）",
								"icon": "I1176",
								"condition": "flag:baofang>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:baofang==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[爆防（${flag:baofang}/4）,I1176]下一级的效果为：\n下一次战斗增加自身防御的（60+15%）的防御。",
														"choices": [
															{
																"text": "升级（50经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=50)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "50"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:baofang",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前爆防（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:baofang==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[爆防（${flag:baofang}/4）,I1176]下一级的效果为：\n下一次战斗增加自身防御的（80+20%）的防御。",
														"choices": [
															{
																"text": "升级（150经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=150)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "150"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:baofang",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前爆防（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:baofang==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[爆防（${flag:baofang}/4）,I1176]下一级的效果为：\n下一次战斗增加自身防御的（100+25%）的防御。",
														"choices": [
															{
																"text": "升级（250经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=250)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "250"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:baofang",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前爆防（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:baofang==4)",
												"_collapsed": true,
												"true": [
													"爆防已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "转化（${flag:huti}/4）",
								"icon": "I1177",
								"condition": "flag:huti>0",
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:huti==1)",
												"true": [
													{
														"type": "choices",
														"text": "\t[转化（${flag:huti}/4）,I1177]下一级的效果为：\n每次战斗恢复30%魔防的生命值。",
														"choices": [
															{
																"text": "升级（50经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=50)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "50"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:huti",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前转化（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:huti==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[转化（${flag:huti}/4）,I1177]下一级的效果为：\n每次战斗恢复40%魔防的生命值。",
														"choices": [
															{
																"text": "升级（150经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=150)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "150"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:huti",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前转化（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:huti==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[转化（${flag:huti}/4）,I1177]下一级的效果为：\n每次战斗恢复50%魔防的生命值。",
														"choices": [
															{
																"text": "升级（250经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=250)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "250"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:huti",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前转化（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:huti==4)",
												"true": [
													"护体已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "攻之勋（${flag:jsjg}/4）",
								"icon": "I1178",
								"condition": "flag:jsjg>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:jsjg==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻之勋（${flag:jsjg}/4）,I1178]下一级的效果为：\n每击杀10只怪物增加4点攻击。",
														"choices": [
															{
																"text": "升级（100经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=100)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "100"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjg",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻之勋（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjg==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻之勋（${flag:jsjg}/4）,I1178]下一级的效果为：\n每击杀10只怪物增加6点攻击。",
														"choices": [
															{
																"text": "升级（220经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=220)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "220"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjg",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻之勋（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjg==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[攻之勋（${flag:jsjg}/4）,I1178]下一级的效果为：\n每击杀10只怪物增加8点攻击。",
														"choices": [
															{
																"text": "升级（350经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=350)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "350"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjg",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前攻之勋（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjg==4)",
												"_collapsed": true,
												"true": [
													"护体已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "防之盾（${flag:jsjf}/4）",
								"icon": "I1179",
								"condition": "flag:jsjf>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:jsjf==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[防之盾（${flag:jsjf}/4）,I1179]下一级的效果为：\n每击杀10只怪物增加4点防御。",
														"choices": [
															{
																"text": "升级（100经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=100)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "100"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防之盾（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjf==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[防之盾（${flag:jsjf}/4）,I1179]下一级的效果为：\n每击杀10只怪物增加6点防御。",
														"choices": [
															{
																"text": "升级（220经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=220)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "220"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防之盾（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjf==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[防之盾（${flag:jsjf}/4）,I1179]下一级的效果为：\n每击杀10只怪物增加8点防御。",
														"choices": [
															{
																"text": "升级（350经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=350)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "350"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防之盾（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjf==4)",
												"_collapsed": true,
												"true": [
													"防之盾已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "守护碑（${flag:jsjmf}/4）",
								"icon": "I1180",
								"condition": "flag:jsjmf>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:jsjmf==1)",
												"true": [
													{
														"type": "choices",
														"text": "\t[守护碑（${flag:jsjmf}/4）,I1180]下一级的效果为：\n每击杀10只怪物增加16点魔防。",
														"choices": [
															{
																"text": "升级（100经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=100)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "100"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjmf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前守护碑（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjmf==2)",
												"true": [
													{
														"type": "choices",
														"text": "\t[守护碑（${flag:jsjmf}/4）,I1180]下一级的效果为：\n每击杀10只怪物增加24点魔防。",
														"choices": [
															{
																"text": "升级（220经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=220)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "220"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjmf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前守护碑（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足"
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjmf==3)",
												"true": [
													{
														"type": "choices",
														"text": "\t[守护碑（${flag:jsjmf}/4）,I1180]下一级的效果为：\n每击杀10只怪物增加32点魔防。",
														"choices": [
															{
																"text": "升级（350经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=350)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "350"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjmf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前守护碑（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:jsjmf==4)",
												"true": [
													"防之盾已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "撕裂（${flag:silie}/4）",
								"icon": "I1181",
								"condition": "flag:silie>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:silie==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[撕裂（${flag:silie}/4）,I1181]下一级的效果为：\n每次战斗每回合附带100+2%怪物最大生命值的伤害。",
														"choices": [
															{
																"text": "升级（120经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=120)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "120"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:silie",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前撕裂（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:silie==2)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[撕裂（${flag:silie}/4）,I1181]下一级的效果为：\n每次战斗每回合附带150+3%怪物最大生命值的伤害。",
														"choices": [
															{
																"text": "升级（280经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=280)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "280",
																				"norefresh": true
																			},
																			{
																				"type": "setValue",
																				"name": "flag:silie",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前撕裂（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:silie==3)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[撕裂（${flag:silie}/4）,I1181]下一级的效果为：\n每次战斗每回合附带200+4%怪物最大生命值的伤害。",
														"choices": [
															{
																"text": "升级（400经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=400)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "400"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:silie",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前撕裂（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:silie==4)",
												"_collapsed": true,
												"true": [
													"撕裂已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "防爆（${flag:ffbf}/4）",
								"icon": "I1182",
								"condition": "flag:ffbf>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:ffbf==1)",
												"_collapsed": true,
												"true": [
													{
														"type": "choices",
														"text": "\t[防爆（${flag:ffbf}/4）,I1182]下一级的效果为：\n每次战斗附带一次100%攻击的爆发伤害，每回合减伤10%。",
														"choices": [
															{
																"text": "升级（120经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=120)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "120"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:ffbf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防爆（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:ffbf==2)",
												"true": [
													{
														"type": "choices",
														"text": "\t[防爆（${flag:ffbf}/4）,I1182]下一级的效果为：\n每次战斗附带一次150%攻击的爆发伤害，每回合减伤15%。",
														"choices": [
															{
																"text": "升级（280经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=280)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "280",
																				"norefresh": true
																			},
																			{
																				"type": "setValue",
																				"name": "flag:ffbf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防爆（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:ffbf==3)",
												"true": [
													{
														"type": "choices",
														"text": "\t[防爆（${flag:ffbf}/4）,I1182]下一级的效果为：\n每次战斗附带一次200%攻击的爆发伤害，每回合减伤20%。",
														"choices": [
															{
																"text": "升级（400经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=400)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "400"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:ffbf",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前防爆（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:ffbf==4)",
												"true": [
													"防爆已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "治愈（${flag:zhiyu}/4）",
								"icon": "I1183",
								"need": "flag:zhiyu>0",
								"condition": "flag:zhiyu>0",
								"_collapsed": true,
								"action": [
									{
										"type": "while",
										"condition": "1",
										"data": [
											{
												"type": "if",
												"condition": "(flag:zhiyu==1)",
												"true": [
													{
														"type": "choices",
														"text": "\t[治愈（${flag:zhiyu}/4）,I1183]下一级的效果为：\n恢复50%攻防魔防和的生命值",
														"choices": [
															{
																"text": "升级（120经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=120)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "120"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:zhiyu",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前治愈（2/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:zhiyu==2)",
												"true": [
													{
														"type": "choices",
														"text": "\t[治愈（${flag:zhiyu}/4）,I1183]下一级的效果为：\n恢复75%攻防魔防和的生命值",
														"choices": [
															{
																"text": "升级（280经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=280)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "280",
																				"norefresh": true
																			},
																			{
																				"type": "setValue",
																				"name": "flag:zhiyu",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前治愈（3/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:zhiyu==3)",
												"true": [
													{
														"type": "choices",
														"text": "\t[治愈（${flag:zhiyu}/4）,I1183]下一级的效果为：\n恢复100%攻防魔防和的生命值",
														"choices": [
															{
																"text": "升级（400经验）",
																"action": [
																	{
																		"type": "if",
																		"condition": "(status:exp>=400)",
																		"true": [
																			{
																				"type": "setValue",
																				"name": "status:exp",
																				"operator": "-=",
																				"value": "400"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:zhiyu",
																				"operator": "+=",
																				"value": "1"
																			},
																			"已成功升级，目前治愈（4/4）",
																			{
																				"type": "break",
																				"n": 1
																			}
																		],
																		"false": [
																			"经验不足",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															},
															{
																"text": "离开",
																"action": [
																	{
																		"type": "break",
																		"n": 1
																	}
																]
															}
														]
													}
												]
											},
											{
												"type": "if",
												"condition": "(flag:zhiyu==4)",
												"true": [
													"治愈已满级，无法升级。",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "离开",
								"_collapsed": true,
								"action": [
									{
										"type": "break",
										"n": 2
									}
								]
							}
						]
					}
				]
			}
		],
		"text": "升级自己技能的等级"
	},
	"I1185": {
		"cls": "constants",
		"name": "仙子",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "if",
						"condition": "(flag:jingjie==0)",
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的境界为臭鱼烂虾，建议你先去找点机缘再来找我升级吧。",
								"choices": [
									{
										"text": "该怎样找机缘呢?",
										"action": [
											"\t[仙子,N1016]我不知道诶",
											{
												"type": "break",
												"n": 1
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==1)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的萌新一阶。\n下一级境界为萌新二阶。\n升级效果为：\r[yellow]3攻3防500血量\r[white]\n耗费：10经验",
								"choices": [
									{
										"text": "升级（10经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=10)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "10"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "3"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "3"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "500"
													},
													{
														"type": "animate",
														"name": "xue",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==2)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的萌新二阶。\n下一级境界为萌新三阶。\n升级效果为：\r[yellow]6攻6防10魔防1000血量\r[white]\n耗费：50经验",
								"choices": [
									{
										"text": "升级（50经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=50)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "50"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "6"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "6"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "10"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "1000"
													},
													{
														"type": "animate",
														"name": "xue",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==3)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的萌新三阶。\n下一级境界为萌新巅峰。\n升级效果为：\r[yellow]10攻10防20魔防1500血量\r[white]\n耗费：80经验",
								"choices": [
									{
										"text": "升级（80经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=80)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "80"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "10"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "10"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "1500"
													},
													{
														"type": "animate",
														"name": "xue",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==4)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的萌新巅峰。\n下一级境界为蓝海初期。\n升级效果为：\r[yellow]15攻15防35魔防3000血量，可选择一个技能\r[white]\n耗费：205经验，蓝海之晶\\i[I1033]",
								"choices": [
									{
										"text": "升级（205经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=205)",
												"true": [
													{
														"type": "if",
														"condition": "core.hasItem('I1033')",
														"true": [
															{
																"type": "openDoor",
																"loc": [
																	6,
																	9
																],
																"floorId": "XT21"
															},
															{
																"type": "setValue",
																"name": "flag:jingjie",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:erzhangdonghua",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "item:I1033",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "status:exp",
																"operator": "-=",
																"value": "205"
															},
															{
																"type": "setValue",
																"name": "status:atk",
																"operator": "+=",
																"value": "15"
															},
															{
																"type": "setValue",
																"name": "status:def",
																"operator": "+=",
																"value": "15"
															},
															{
																"type": "setValue",
																"name": "status:mdef",
																"operator": "+=",
																"value": "35"
															},
															{
																"type": "setValue",
																"name": "status:hp",
																"operator": "+=",
																"value": "3000"
															},
															{
																"type": "animate",
																"name": "quanping2",
																"loc": "hero"
															},
															{
																"type": "fillRect",
																"x": 0,
																"y": 32,
																"width": 416,
																"height": 36,
																"style": [
																	19,
																	8,
																	244,
																	1
																]
															},
															{
																"type": "fillText",
																"x": 80,
																"y": 60,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "请选择一个蓝海技能"
															},
															{
																"type": "strokeRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
																	8,
																	244,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
																	8,
																	244,
																	0.4
																]
															},
															{
																"type": "drawIcon",
																"id": "I1175",
																"x": 56,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "drawTextContent",
																"text": "勇士消耗一定\n蓝量之后，下\n回合提升自身\n的攻击。\n(技能可升级)",
																"left": 33,
																"top": 240
															},
															{
																"type": "fillText",
																"x": 52,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "强攻"
															},
															{
																"type": "fillText",
																"x": 40,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "主动技能"
															},
															{
																"type": "strokeRect",
																"x": 158,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
																	8,
																	244,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 158,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
																	8,
																	244,
																	0.4
																]
															},
															{
																"type": "drawIcon",
																"id": "I1176",
																"x": 185,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "fillText",
																"x": 181,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "爆防"
															},
															{
																"type": "fillText",
																"x": 169,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "主动技能"
															},
															{
																"type": "drawTextContent",
																"text": "勇士消耗一定\n蓝量之后，下\n回合提升自身\n的防御。\n(技能可升级)",
																"left": 161,
																"top": 240
															},
															{
																"type": "strokeRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
																	8,
																	244,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	19,
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																	0.4
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															},
															{
																"type": "drawIcon",
																"id": "I1177",
																"x": 313,
																"y": 108,
																"width": 48,
																"height": 48
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																"type": "fillText",
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																	255,
																	255,
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																"font": "28px Verdana",
																"text": "转化"
															},
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																"type": "fillText",
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																"style": [
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																"font": "20px Verdana",
																"text": "混合技能"
															},
															{
																"type": "drawTextContent",
																"text": "消耗一定血量\n蓝量可以增加\n攻击防御魔防\n。战后根据魔\n防回血。\n(技能可升级)",
																"left": 289,
																"top": 240
															},
															{
																"type": "wait",
																"forceChild": true,
																"data": [
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																		"case": "mouse",
																		"px": [
																			30,
																			132
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																		"py": [
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																			384
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																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1175",
																				"value": "1"
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																			{
																				"type": "setValue",
																				"name": "flag:qianggong",
																				"operator": "+=",
																				"value": "1"
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																				"type": "setValue",
																				"name": "flag:hongse",
																				"operator": "+=",
																				"value": "1"
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																				"type": "setValue",
																				"name": "flag:gonghefang",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			{
																				"type": "break",
																				"n": 1
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																	},
																	{
																		"case": "mouse",
																		"px": [
																			158,
																			260
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																		"py": [
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																		"action": [
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																				"type": "setValue",
																				"name": "item:I1176",
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																			{
																				"type": "setValue",
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																				"operator": "+=",
																				"value": "1"
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																			{
																				"type": "setValue",
																				"name": "flag:baofang",
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																				"value": "1"
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																				"type": "setValue",
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																				"value": "1"
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																	{
																		"case": "mouse",
																		"px": [
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																		"py": [
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																				"name": "item:I1177",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:lvsede",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:xieyu",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:huti",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															}
														],
														"false": [
															"\t[仙子,N1016]没有蓝海之晶无法进入蓝海境界。",
															{
																"type": "break",
																"n": 1
															}
														]
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==5)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的蓝海初期。\n下一级境界为蓝海中期。\n升级效果为：\r[yellow]12攻12防2500血量20魔防30蓝量\r[white]\n耗费：90经验",
								"choices": [
									{
										"text": "升级（90经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=90)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "90"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "12"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "+=",
														"value": "30"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "12"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "2500"
													},
													{
														"type": "animate",
														"name": "blueMagic",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==6)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的蓝海中期。\n下一级境界为蓝海后期。\n升级效果为：\r[yellow]15攻15防30魔防3000血量30蓝量\r[white]\n耗费：180经验",
								"choices": [
									{
										"text": "升级（180经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=180)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "180"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
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														"name": "status:def",
														"operator": "+=",
														"value": "15"
													},
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														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "30"
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													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "+=",
														"value": "30"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "3000"
													},
													{
														"type": "animate",
														"name": "blueMagic",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==7)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的蓝海后期。\n下一级境界为蓝海巅峰。\n升级效果为：\r[yellow]20攻20防50魔防50蓝量3500血量\r[white]\n耗费：300经验",
								"choices": [
									{
										"text": "升级（300经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=300)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
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														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "300"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "50"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "+=",
														"value": "50"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "3500"
													},
													{
														"type": "animate",
														"name": "blueMagic",
														"loc": "hero"
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==8)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的蓝海巅峰。\n下一级境界为红海初期。\n升级效果为：\r[yellow]10攻10防100蓝量4000血量，可选择一个红海技能\r[white]\n耗费：500经验，红海之火\\i[I1032]",
								"choices": [
									{
										"text": "升级（500经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=500)",
												"true": [
													{
														"type": "if",
														"condition": "core.hasItem('I1032')",
														"true": [
															{
																"type": "setValue",
																"name": "flag:jingjie",
																"operator": "+=",
																"value": "1"
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															{
																"type": "setValue",
																"name": "item:I1032",
																"operator": "-=",
																"value": "1"
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																"type": "setValue",
																"name": "flag:erzhangdonghua",
																"operator": "+=",
																"value": "1"
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																"type": "setValue",
																"name": "status:exp",
																"operator": "-=",
																"value": "500"
															},
															{
																"type": "setValue",
																"name": "status:mana",
																"operator": "+=",
																"value": "100"
															},
															{
																"type": "setValue",
																"name": "status:atk",
																"operator": "+=",
																"value": "10"
															},
															{
																"type": "setValue",
																"name": "status:def",
																"operator": "+=",
																"value": "10"
															},
															{
																"type": "setValue",
																"name": "status:hp",
																"operator": "+=",
																"value": "4000"
															},
															{
																"type": "animate",
																"name": "quanping2",
																"loc": "hero"
															},
															{
																"type": "fillRect",
																"x": 0,
																"y": 32,
																"width": 416,
																"height": 36,
																"style": [
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																	25,
																	1
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																"type": "fillText",
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																"y": 60,
																"style": [
																	255,
																	255,
																	255,
																	1
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																"font": "28px Verdana",
																"text": "请选择一个红海技能"
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																"type": "strokeRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	244,
																	8,
																	36,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	244,
																	8,
																	16,
																	0.4
																]
															},
															{
																"type": "drawIcon",
																"id": "I1178",
																"x": 56,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "drawTextContent",
																"text": "勇士每击杀10\n只怪物后增加\n攻击。\n(技能可升级)",
																"left": 33,
																"top": 240
															},
															{
																"type": "fillText",
																"x": 38,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "攻之勋"
															},
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																"type": "fillText",
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																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "被动技能"
															},
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																"type": "strokeRect",
																"x": 158,
																"y": 96,
																"width": 102,
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																"radius": 20,
																"style": [
																	244,
																	8,
																	36,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 158,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	244,
																	8,
																	16,
																	0.4
																]
															},
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																"type": "drawIcon",
																"id": "I1179",
																"x": 185,
																"y": 108,
																"width": 48,
																"height": 48
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																"type": "fillText",
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																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "防之盾"
															},
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																"type": "fillText",
																"x": 169,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "被动技能"
															},
															{
																"type": "drawTextContent",
																"text": "勇士每击杀10\n只怪物后增加\n防御。\n(技能可升级)",
																"left": 161,
																"top": 240
															},
															{
																"type": "strokeRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	244,
																	8,
																	36,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	244,
																	8,
																	16,
																	0.4
																]
															},
															{
																"type": "drawIcon",
																"id": "I1180",
																"x": 313,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "fillText",
																"x": 294,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "守护碑"
															},
															{
																"type": "fillText",
																"x": 296,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "被动技能"
															},
															{
																"type": "drawTextContent",
																"text": "勇士每击杀10\n只怪物后增加\n魔防。\n(技能可升级)",
																"left": 289,
																"top": 240
															},
															{
																"type": "wait",
																"forceChild": true,
																"data": [
																	{
																		"case": "mouse",
																		"px": [
																			30,
																			132
																		],
																		"py": [
																			96,
																			384
																		],
																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1178",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjg",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:hongse",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	},
																	{
																		"case": "mouse",
																		"px": [
																			158,
																			260
																		],
																		"py": [
																			96,
																			384
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																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1179",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:lanse",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjf",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	},
																	{
																		"case": "mouse",
																		"px": [
																			286,
																			388
																		],
																		"py": [
																			96,
																			384
																		],
																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1180",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:jsjmf",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:lvsede",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															}
														],
														"false": [
															"\t[仙子,N1016]没有红海之火无法进入红海境界。",
															{
																"type": "break",
																"n": 1
															}
														]
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==9)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的红海初期。\n下一级境界为红海中期。\n升级效果为：\r[yellow]20攻20防45魔防2500血量\r[white]\n耗费：150经验",
								"choices": [
									{
										"text": "升级（150经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=150)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "150"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "20"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "45"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "2500"
													},
													{
														"type": "animate",
														"name": "MagicB",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足"
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==10)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的红海中期。\n下一级境界为红海后期。\n升级效果为：\r[yellow]25攻25防5000血量\r[white]\n耗费：280经验",
								"choices": [
									{
										"text": "升级（280经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=280)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "280"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "25"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "25"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "5000"
													},
													{
														"type": "animate",
														"name": "MagicB",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==11)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的红海后期。\n下一级境界为红海巅峰。\n升级效果为：\r[yellow]30攻30防80魔防5000血量\r[white]\n耗费：400经验",
								"choices": [
									{
										"text": "升级（400经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=400)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "400"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "30"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "30"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "80"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "5000"
													},
													{
														"type": "animate",
														"name": "MagicB",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==12)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的红海巅峰。\n下一级境界为血海初期。\n升级效果为：\r[yellow]30攻防6000血100蓝量，可选择一个血海技能\r[white]\n耗费：5000经验，血海之门\\i[I1031]",
								"choices": [
									{
										"text": "升级（5000经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=5000)",
												"true": [
													{
														"type": "if",
														"condition": "core.hasItem('I1031')",
														"true": [
															{
																"type": "setValue",
																"name": "flag:jingjie",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "item:I1031",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:erzhangdonghua",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "status:exp",
																"operator": "-=",
																"value": "5000"
															},
															{
																"type": "setValue",
																"name": "status:atk",
																"operator": "+=",
																"value": "30"
															},
															{
																"type": "setValue",
																"name": "status:def",
																"operator": "+=",
																"value": "30"
															},
															{
																"type": "setValue",
																"name": "status:hp",
																"operator": "+=",
																"value": "6000"
															},
															{
																"type": "setValue",
																"name": "status:mana",
																"operator": "+=",
																"value": "100"
															},
															{
																"type": "animate",
																"name": "quanping",
																"loc": "hero"
															},
															{
																"type": "fillRect",
																"x": 0,
																"y": 32,
																"width": 416,
																"height": 36,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "fillText",
																"x": 80,
																"y": 60,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "请选择一个血海技能"
															},
															{
																"type": "strokeRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 30,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "drawIcon",
																"id": "I1181",
																"x": 56,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "drawTextContent",
																"text": "勇士每回合附\n带怪物最大生\n命值的伤害。\n(技能可升级)",
																"left": 33,
																"top": 240
															},
															{
																"type": "fillText",
																"x": 52,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "撕裂"
															},
															{
																"type": "fillText",
																"x": 40,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "被动技能"
															},
															{
																"type": "strokeRect",
																"x": 158,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 158,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "drawIcon",
																"id": "I1182",
																"x": 185,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "fillText",
																"x": 181,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "防爆"
															},
															{
																"type": "fillText",
																"x": 169,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "被动技能"
															},
															{
																"type": "drawTextContent",
																"text": "勇士在战斗开\n始之时对怪物\n进行一次伤害\n，怪物每回合\n伤害减少。\n(技能可升级)",
																"left": 161,
																"top": 240
															},
															{
																"type": "strokeRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "fillRect",
																"x": 286,
																"y": 96,
																"width": 102,
																"height": 288,
																"radius": 20,
																"style": [
																	90,
																	36,
																	40,
																	1
																]
															},
															{
																"type": "drawIcon",
																"id": "I1183",
																"x": 313,
																"y": 108,
																"width": 48,
																"height": 48
															},
															{
																"type": "fillText",
																"x": 308,
																"y": 188,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "28px Verdana",
																"text": "治愈"
															},
															{
																"type": "fillText",
																"x": 296,
																"y": 220,
																"style": [
																	255,
																	255,
																	255,
																	1
																],
																"font": "20px Verdana",
																"text": "混合技能"
															},
															{
																"type": "drawTextContent",
																"text": "每次使用恢复\n攻防魔防和的\n生命值和攻击\n防御。每次战\n斗恢复3蓝。\n(技能可升级)",
																"left": 289,
																"top": 240
															},
															{
																"type": "wait",
																"forceChild": true,
																"data": [
																	{
																		"case": "mouse",
																		"px": [
																			30,
																			132
																		],
																		"py": [
																			96,
																			384
																		],
																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1181",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:silie",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1867",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1869",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:hongse",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			"获得撕裂与两个超强主动。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	},
																	{
																		"case": "mouse",
																		"px": [
																			158,
																			260
																		],
																		"py": [
																			96,
																			384
																		],
																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1182",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:ffbf",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:gonghefang",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1867",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:lanse",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1869",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			"获得防爆与两个超强主动，防爆可以让最终boss防御清0。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	},
																	{
																		"case": "mouse",
																		"px": [
																			286,
																			388
																		],
																		"py": [
																			96,
																			384
																		],
																		"action": [
																			{
																				"type": "setValue",
																				"name": "item:I1183",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:zhiyu",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1867",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "item:I1869",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "setValue",
																				"name": "flag:lvsede",
																				"operator": "+=",
																				"value": "1"
																			},
																			{
																				"type": "clearMap"
																			},
																			"获得治愈与两个超强主动。",
																			{
																				"type": "break",
																				"n": 1
																			}
																		]
																	}
																]
															}
														],
														"false": [
															"\t[仙子,N1016]没有血海之门无法进入血海境界。",
															{
																"type": "break",
																"n": 1
															}
														]
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==13)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的血海初期。\n下一级境界为血海中期。\n升级效果为：\r[yellow]40攻40防100魔防7000血量\r[white]\n耗费：300经验",
								"choices": [
									{
										"text": "升级（300经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=300)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "300"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "40"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "40"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "100"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "7000"
													},
													{
														"type": "animate",
														"name": "MagicD",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==14)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的血海中期。\n下一级境界为血海后期。\n升级效果为：\r[yellow]50攻50防150魔防10000血量，\r[white]\n耗费：650经验",
								"_collapsed": true,
								"choices": [
									{
										"text": "升级（650经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=650)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "650"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "50"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "50"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "150"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "10000"
													},
													{
														"type": "animate",
														"name": "MagicD",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==15)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]目前你的血海后期。\n下一级境界为血海巅峰。\n升级效果为：\r[yellow]100攻100防300魔防20000血量\r[white]\n耗费：2000经验",
								"choices": [
									{
										"text": "升级（2000经验）",
										"action": [
											{
												"type": "if",
												"condition": "(status:exp>=2000)",
												"true": [
													{
														"type": "setValue",
														"name": "flag:jingjie",
														"operator": "+=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "status:exp",
														"operator": "-=",
														"value": "2000"
													},
													{
														"type": "setValue",
														"name": "status:atk",
														"operator": "+=",
														"value": "100"
													},
													{
														"type": "setValue",
														"name": "status:def",
														"operator": "+=",
														"value": "100"
													},
													{
														"type": "setValue",
														"name": "status:mdef",
														"operator": "+=",
														"value": "300"
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"operator": "+=",
														"value": "20000"
													},
													{
														"type": "animate",
														"name": "quanping",
														"loc": "hero"
													},
													{
														"type": "break",
														"n": 1
													}
												],
												"false": [
													"\t[仙子,N1016]经验不足",
													{
														"type": "break",
														"n": 1
													}
												]
											}
										]
									},
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:jingjie==16)",
						"_collapsed": true,
						"true": [
							{
								"type": "choices",
								"text": "\t[仙子,N1016]你已经达到最高境界",
								"choices": [
									{
										"text": "离开",
										"action": [
											{
												"type": "break",
												"n": 1
											}
										]
									}
								]
							}
						]
					}
				]
			}
		],
		"text": "提升自己的境界"
	},
	"I1252": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1253": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1254": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1255": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1256": {
		"cls": "tools",
		"name": "2",
		"canUseItemEffect": "true",
		"text": "23"
	},
	"I1257": {
		"cls": "tools",
		"name": "23",
		"canUseItemEffect": "true",
		"text": "23"
	},
	"I1258": {
		"cls": "tools",
		"name": "321",
		"canUseItemEffect": "true",
		"text": "321"
	},
	"I1259": {
		"cls": "tools",
		"name": "23",
		"canUseItemEffect": "true",
		"text": "123"
	},
	"I1260": {
		"cls": "tools",
		"name": "12",
		"canUseItemEffect": "true",
		"text": "123"
	},
	"I1261": {
		"cls": "tools",
		"name": "12",
		"canUseItemEffect": "true",
		"text": "12"
	},
	"I1262": {
		"cls": "tools",
		"name": "12",
		"canUseItemEffect": "true",
		"text": "333"
	},
	"I1263": {
		"cls": "tools",
		"name": "231",
		"canUseItemEffect": "true",
		"text": "455"
	},
	"I1264": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1265": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1266": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1267": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1268": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1269": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1270": {
		"cls": "items",
		"name": "剑气储存器",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('I1036', 30)",
		"itemEffectTip": "获得30剑气"
	},
	"I1271": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1451": {
		"cls": "tools",
		"name": "锤子",
		"canUseItemEffect": "true",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('chuizi.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);\n\n})();",
		"text": "可以敲死一个人。"
	},
	"I1462": {
		"cls": "items",
		"name": "滚",
		"canUseItemEffect": "true"
	},
	"I1477": {
		"cls": "constants",
		"name": "新物品",
		"canUseItemEffect": "true",
		"useItemEffect": "core.myskilltree()"
	},
	"I1478": {
		"cls": "constants",
		"name": "技能树",
		"canUseItemEffect": "true",
		"useItemEffect": "//(function () {\n//if (!core.isReplaying()) {\ncore.openSkillTree(true);\n//}\n//})();",
		"text": "打开技能树。"
	},
	"I1476": {
		"cls": "items",
		"name": "钻石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 100"
	},
	"I1479": {
		"cls": "items",
		"name": "钻石堆",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 200"
	},
	"I1480": {
		"cls": "items",
		"name": "小金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 20"
	},
	"I1481": {
		"cls": "items",
		"name": "金币堆",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 50"
	},
	"I1482": {
		"cls": "items",
		"name": "初级经验块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 5"
	},
	"I1483": {
		"cls": "items",
		"name": "中级经验块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 10"
	},
	"I1484": {
		"cls": "items",
		"name": "高级经验块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 20"
	},
	"I1485": {
		"cls": "items",
		"name": "超级经验块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 30"
	},
	"I1486": {
		"cls": "items",
		"name": "初级经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 50"
	},
	"I1487": {
		"cls": "items",
		"name": "中级经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 100"
	},
	"I1488": {
		"cls": "items",
		"name": "高级经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 200"
	},
	"I1489": {
		"cls": "items",
		"name": "超级经验瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.exp += 350"
	},
	"I1492": {
		"cls": "tools",
		"name": "混沌密钥",
		"canUseItemEffect": "true",
		"text": "开启一道混沌之门"
	},
	"I1530": {
		"cls": "items",
		"name": "超级钱袋",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 2000",
		"text": "金币+2000"
	},
	"I1531": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1532": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1533": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1534": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1535": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1536": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1537": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1538": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1539": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1540": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1542": {
		"cls": "constants",
		"name": "攻速",
		"canUseItemEffect": "true",
		"text": "当前攻速为${Math.floor(flag:gongsu*flag:gengsu+5*flag:zys*flag:gengsu)}%",
		"useItemEvent": null
	},
	"I1543": {
		"cls": "constants",
		"name": "穿透",
		"canUseItemEffect": "true",
		"text": "当前穿透为${Math.floor(1*flag:chuantou*flag:cuantou+1*flag:qmft*flag:cuantou)}%",
		"useItemEvent": null
	},
	"I1544": {
		"cls": "constants",
		"name": "技巧",
		"canUseItemEffect": "true",
		"text": "当前技巧为${Math.floor(flag:jiqiao+flag:xgzn)}点",
		"useItemEvent": null
	},
	"I1545": {
		"cls": "constants",
		"name": "格挡",
		"canUseItemEffect": "true",
		"text": "当前格挡为${Math.floor(1*flag:gedang*flag:guodang+1*flag:smjq*flag:guodang)}点",
		"useItemEvent": null
	},
	"I1546": {
		"cls": "constants",
		"name": "魔法炮击",
		"canUseItemEffect": "true",
		"text": "每回合对怪物造成${Math.floor(2*flag:jazy*flag:chuantou*flag:mof+2*flag:jazy*flag:qmft*flag:mof+2*flag:jazy*flag:jiqiao*flag:mof+2*flag:jazy*flag:xgzn*flag:mof)}点的魔法伤害"
	},
	"I1547": {
		"cls": "constants",
		"name": "绝地反击",
		"canUseItemEffect": "true"
	},
	"I1548": {
		"cls": "constants",
		"name": "净化之力",
		"canUseItemEffect": "true",
		"text": "战后恢复${Math.floor(10*flag:lhsh*flag:jiqiao*flag:heifu+10*flag:lhsh*flag:xgzn*flag:heifu)}点生命值。"
	},
	"I1549": {
		"cls": "constants",
		"name": "破碎之力",
		"canUseItemEffect": "true",
		"text": "击败一个怪物后对全屏范围其他怪物造成${Math.floor(10*flag:qjtp*flag:quanpeng*flag:qjtp+2*flag:qjtp*flag:jiqiao*flag:quanpeng*flag:qjtp+2*flag:qjtp*flag:xgzn*flag:quanpeng*flag:qjtp)}点伤害。"
	},
	"I1550": {
		"cls": "constants",
		"name": "诅咒之灵",
		"canUseItemEffect": "true",
		"text": "削弱怪物${Math.floor(1*flag:xzbh*flag:zhuzhou*flag:jiqiao+1*flag:xzbh*flag:xgzn*flag:zhuzhou)}点攻防"
	},
	"I1557": {
		"cls": "tools",
		"name": "超级圣水",
		"canUseItemEffect": "true",
		"text": "使用后生命翻倍。",
		"useItemEffect": "core.status.hero.hp *= 2"
	},
	"I1558": {
		"cls": "equips",
		"name": "天刃",
		"canUseItemEffect": "true",
		"text": "装备后增加20%攻击。",
		"equip": {
			"type": "剑",
			"value": {},
			"percentage": {
				"atk": 20
			}
		}
	},
	"I1706": {
		"cls": "equips",
		"name": "熔岩之刃",
		"canUseItemEffect": "true",
		"text": "装备后增加15%攻击。",
		"equip": {
			"type": "剑",
			"value": {},
			"percentage": {
				"atk": 15
			}
		}
	},
	"I1707": {
		"cls": "equips",
		"name": "钝刀",
		"canUseItemEffect": "true",
		"text": "装备后增加5%攻击。",
		"equip": {
			"type": "剑",
			"value": {},
			"percentage": {
				"atk": 5
			}
		}
	},
	"I1708": {
		"cls": "equips",
		"name": "火刀",
		"canUseItemEffect": "true",
		"text": "装备后增加10%攻击。",
		"equip": {
			"type": "剑",
			"value": {},
			"percentage": {
				"atk": 10
			}
		}
	},
	"I1709": {
		"cls": "constants",
		"name": "防护项链",
		"canUseItemEffect": "true"
	},
	"I1710": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1711": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1712": {
		"cls": "constants",
		"name": "防护帽",
		"canUseItemEffect": "true",
		"text": "减少10%伤害"
	},
	"I1713": {
		"cls": "equips",
		"name": "蓝色防护服",
		"canUseItemEffect": "true",
		"text": "装备后增加10%魔防。",
		"equip": {
			"type": "服饰",
			"value": {},
			"percentage": {
				"mdef": 10
			}
		}
	},
	"I1714": {
		"cls": "equips",
		"name": "红色防护服",
		"canUseItemEffect": "true",
		"text": "装备后增加20%魔防。",
		"equip": {
			"type": "服饰",
			"value": {},
			"percentage": {
				"mdef": 20
			}
		}
	},
	"I1715": {
		"cls": "equips",
		"name": "战袍",
		"canUseItemEffect": "true",
		"text": "装备后增加40%魔防。",
		"equip": {
			"type": "服饰",
			"value": {},
			"percentage": {
				"mdef": 40
			}
		}
	},
	"I1716": {
		"cls": "equips",
		"name": "红盾",
		"canUseItemEffect": "true",
		"text": "装备后增加10%防御。",
		"equip": {
			"type": "盾",
			"value": {},
			"percentage": {
				"def": 10
			}
		}
	},
	"I1717": {
		"cls": "equips",
		"name": "透明盾",
		"canUseItemEffect": "true",
		"text": "装备后增加20%防御。",
		"equip": {
			"type": "盾",
			"value": {},
			"percentage": {
				"def": 20
			}
		}
	},
	"I1718": {
		"cls": "equips",
		"name": "金盾",
		"canUseItemEffect": "true",
		"text": "装备后增加5%防御。",
		"equip": {
			"type": "盾",
			"value": {},
			"percentage": {
				"def": 5
			}
		}
	},
	"I1719": {
		"cls": "equips",
		"name": "火盾",
		"canUseItemEffect": "true",
		"text": "装备后增加15%防御。",
		"equip": {
			"type": "盾",
			"value": {},
			"percentage": {
				"def": 15
			}
		}
	},
	"I1720": {
		"cls": "equips",
		"name": "黑色防护服",
		"canUseItemEffect": "true",
		"text": "装备后增加30%魔防。",
		"equip": {
			"type": "服饰",
			"value": {},
			"percentage": {
				"mdef": 30
			}
		}
	},
	"I1733": {
		"cls": "constants",
		"name": "等级",
		"canUseItemEffect": "true",
		"text": "点击查看当前境界",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:jingjie==1)",
				"true": [
					"当前境界为萌新一阶，10经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==2)",
				"true": [
					"当前境界为萌新二阶，50经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==3)",
				"true": [
					"当前境界为萌新三阶，80经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==4)",
				"true": [
					"当前境界为萌新四阶，205经验和蓝海之晶\\i[I1033]可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==5)",
				"true": [
					"当前境界为蓝海初期，90经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==6)",
				"true": [
					"当前境界为蓝海中期，180经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==7)",
				"true": [
					"当前境界为蓝海后期，300经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==8)",
				"true": [
					"当前境界为蓝海巅峰，500经验和红海之火\\i[I1032]可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==9)",
				"true": [
					"当前境界为红海初期，150经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==10)",
				"true": [
					"当前境界为红海中期，280经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==11)",
				"true": [
					"当前境界为红海后期，400经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==12)",
				"true": [
					"当前境界为红海巅峰，5000经验和血海之门\\i[I1031]可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==13)",
				"true": [
					"当前境界为血海初期，300经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==14)",
				"true": [
					"当前境界为血海中期，650经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==15)",
				"true": [
					"当前境界为血海后期，2000经验可以升级。"
				]
			},
			{
				"type": "if",
				"condition": "(flag:jingjie==16)",
				"true": [
					"当前境界为血海巅峰，已满级。"
				]
			}
		]
	},
	"I1734": {
		"cls": "items",
		"name": "升级卷轴",
		"canUseItemEffect": "true",
		"itemEffect": "core.addFlag('xianzhe', 1)",
		"itemEffectTip": "，贤者之章提升一级。"
	},
	"I1735": {
		"cls": "items",
		"name": "防护叶",
		"canUseItemEffect": "true",
		"text": "免疫领域夹击伤害。",
		"itemEffect": "core.setFlag('shield5', 1);"
	},
	"I1736": {
		"cls": "constants",
		"name": "魔幻石",
		"canUseItemEffect": "true",
		"text": "将所有的防御清0，并转化为150%攻击。",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[I1736]是否使用魔幻石将所有防御清0后转换为150%的攻击？",
				"choices": [
					{
						"text": "使用",
						"action": [
							{
								"type": "if",
								"condition": "(flag:kjph==1)",
								"true": [
									{
										"type": "animate",
										"name": "buff3",
										"loc": "hero"
									},
									{
										"type": "setValue",
										"name": "flag:mohuashi",
										"value": "(Math.floor((status:def*1.5)))"
									},
									{
										"type": "setValue",
										"name": "status:def",
										"value": "0",
										"norefresh": true
									},
									{
										"type": "setValue",
										"name": "status:atk",
										"operator": "+=",
										"value": "flag:mohuashi"
									},
									{
										"type": "setValue",
										"name": "item:I1736",
										"operator": "-=",
										"value": "1"
									}
								],
								"false": [
									{
										"type": "tip",
										"text": "未开启前置技能潜能激发。"
									}
								]
							}
						]
					},
					{
						"text": "不使用",
						"action": []
					}
				]
			}
		]
	},
	"I1737": {
		"cls": "constants",
		"name": "钱袋",
		"canUseItemEffect": "true",
		"text": "击杀怪物额外获得35金币。"
	},
	"I1867": {
		"cls": "constants",
		"name": "恶灵之爪",
		"canUseItemEffect": "true",
		"useItemEffect": "if (core.getStatus('mana') >= 100) {\n\tlet damage = core.getStatus('atk') * 2;\n\tlet loc = core.status.hero.loc;\n\tlet dir = loc.direction;\n\tlet x = loc.x;\n\tlet y = loc.y;\n\tlet floorId = core.status.floorId;\n\tlet flag = 0;\n\tlet i = 0;\n\twhile (x >= 0 && x <= 12 && y >= 0 && y <= 12 && i < 1) {\n\t\tx += core.utils.scan[dir].x;\n\t\ty += core.utils.scan[dir].y;\n\t\ti++;\n\t\tlet block = core.getBlock(x, y, floorId, false);\n\n\t\tif (block && (block.event.cls == 'enemys' || block.event.cls == 'enemy48')) {\n\t\t\tflag = 1;\n\t\t\tcore.setEnemyOnPoint(x, y, null, 'hp', damage, '-=');\n\t\t\tcore.drawAnimate('ClawSpecialTwo', x, y);\n\t\t\tif (core.getEnemyValue(block.event.id, 'hp', x, y, null) <= 0) {\n\t\t\t\tcore.afterBattle(block.event.id, x, y);\n\t\t\t\tcore.resetEnemyOnPoint(x, y);\n\t\t\t\tcore.removeBlock(x, y);\n\t\t\t}\n\t\t}\n\t}\n\tif (flag) {\n\t\tcore.addStatus('mana', -100);\n\t\tcore.playSound('zone.mp3');\n\t}\n}\nif (core.getStatus('mana') < 100) {\n\tcore.drawTip(\"蓝量不足，无法开启技能\");\n}",
		"text": "在怪物面前使用，可对其造成2倍攻击的伤害，耗费100蓝量。"
	},
	"I1868": {
		"cls": "constants",
		"name": "天地大碰撞",
		"canUseItemEffect": "true",
		"text": "天地同寿的上位技能，可以秒杀魔王，损耗500蓝50%生命值。",
		"useItemEvent": null,
		"useItemEffect": "if (core.getFlag('skill', 0) == 0) {\n\tif (core.getStatus('mana') >= 500) {\n\t\tcore.setFlag('skill', 80);\n\t\tcore.setFlag('nowShield', 'I1868');\n\t} else {\n\t\tcore.drawTip(\"蓝量不足，无法开启技能\");\n\t}\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowShield', null);\n}"
	},
	"I1869": {
		"cls": "constants",
		"name": "天地同寿",
		"canUseItemEffect": "true",
		"text": "秒杀任何怪，但需耗费自身20%的生命值和200蓝量。（魔王为500蓝量50%生命值）",
		"useItemEffect": "if (core.getFlag('skill', 0) == 0) {\n\tif (core.getStatus('mana') >= 200) {\n\t\tcore.setFlag('skill', 99);\n\t\tcore.setFlag('nowShield', 'I1869');\n\t} else {\n\t\tcore.drawTip(\"蓝量不足，无法开启技能\");\n\t}\n} else {\n\tcore.setFlag('skill', 0);\n\tcore.setFlag('nowShield', null);\n}"
	},
	"I1870": {
		"cls": "constants",
		"name": "界限突破",
		"canUseItemEffect": "true",
		"text": "耗费1个天赋宝石升级某一项技能属性。",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:kjph==1)",
				"true": [
					{
						"type": "choices",
						"text": "消耗一个\\i[I455]可升级其中一项，让其效果变为原先的两倍。\n\\i[I455]X${flag:tianfudian}\n请选择要升级的技能属性：",
						"choices": [
							{
								"text": "攻速",
								"condition": "flag:gengsu==1",
								"action": [
									{
										"type": "if",
										"condition": "(flag:tianfudian>=1)",
										"true": [
											{
												"type": "setValue",
												"name": "flag:gengsu",
												"operator": "+=",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:tianfudian",
												"operator": "-=",
												"value": "1"
											},
											{
												"type": "animate",
												"name": "hudun",
												"loc": "hero"
											}
										],
										"false": [
											"\\i[I455]不够"
										]
									}
								]
							},
							{
								"text": "格挡",
								"condition": "flag:guodang==1",
								"action": [
									{
										"type": "if",
										"condition": "(flag:tianfudian>=1)",
										"true": [
											{
												"type": "setValue",
												"name": "flag:guodang",
												"operator": "+=",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:tianfudian",
												"operator": "-=",
												"value": "1"
											},
											{
												"type": "animate",
												"name": "hudun",
												"loc": "hero"
											}
										],
										"false": [
											"\\i[I455]不够"
										]
									}
								]
							},
							{
								"text": "穿透",
								"condition": "flag:cuantou==1",
								"action": [
									{
										"type": "if",
										"condition": "(flag:tianfudian>=1)",
										"true": [
											{
												"type": "setValue",
												"name": "flag:cuantou",
												"operator": "+=",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:tianfudian",
												"operator": "-=",
												"value": "1"
											},
											{
												"type": "animate",
												"name": "hudun",
												"loc": "hero"
											}
										],
										"false": [
											"\\i[I455]不够"
										]
									}
								]
							},
							{
								"text": "技巧（增加十点）",
								"condition": "flag:jikao==1",
								"action": [
									{
										"type": "if",
										"condition": "(flag:tianfudian>=1)",
										"true": [
											{
												"type": "setValue",
												"name": "flag:jiqiao",
												"operator": "+=",
												"value": "10"
											},
											{
												"type": "setValue",
												"name": "flag:jikao",
												"operator": "+=",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:tianfudian",
												"operator": "-=",
												"value": "1"
											},
											{
												"type": "animate",
												"name": "hudun",
												"loc": "hero"
											}
										],
										"false": [
											"\\i[I455]不够"
										]
									}
								]
							},
							{
								"text": "下一页",
								"action": [
									{
										"type": "choices",
										"text": "消耗一个\\i[I455]可升级其中一项，让其效果变为原先的两倍。\n\\i[I455]X${flag:tianfudian}\n请选择要升级的技能属性：",
										"choices": [
											{
												"text": "魔法炮击",
												"condition": "flag:mof==1",
												"action": [
													{
														"type": "if",
														"condition": "(flag:tianfudian>=1)",
														"true": [
															{
																"type": "setValue",
																"name": "flag:mof",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:tianfudian",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "animate",
																"name": "hudun",
																"loc": "hero"
															}
														],
														"false": [
															"\\i[I455]不够"
														]
													}
												]
											},
											{
												"text": "全屏伤害",
												"condition": "flag:quanpeng==1",
												"action": [
													{
														"type": "if",
														"condition": "(flag:tianfudian>=1)",
														"true": [
															{
																"type": "setValue",
																"name": "flag:quanpeng",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:tianfudian",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "animate",
																"name": "hudun",
																"loc": "hero"
															}
														],
														"false": [
															"\\i[I455]不够"
														]
													}
												]
											},
											{
												"text": "诅咒之力",
												"condition": "flag:zhuzhou==1",
												"action": [
													{
														"type": "if",
														"condition": "(flag:tianfudian>=1)",
														"true": [
															{
																"type": "setValue",
																"name": "flag:zhuzhou",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:tianfudian",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "animate",
																"name": "hudun",
																"loc": "hero"
															}
														],
														"false": [
															"\\i[I455]不够"
														]
													}
												]
											},
											{
												"text": "净化之力",
												"condition": "flag:heifu==1",
												"action": [
													{
														"type": "if",
														"condition": "(flag:tianfudian>=1)",
														"true": [
															{
																"type": "setValue",
																"name": "flag:heifu",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:tianfudian",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "animate",
																"name": "hudun",
																"loc": "hero"
															}
														],
														"false": [
															"\\i[I455]不够"
														]
													}
												]
											},
											{
												"text": "绝地反击",
												"condition": "flag:wenzijiadian==1",
												"action": [
													{
														"type": "if",
														"condition": "(flag:tianfudian>=1)",
														"true": [
															{
																"type": "setValue",
																"name": "flag:wenzijiadian",
																"operator": "+=",
																"value": "1"
															},
															{
																"type": "setValue",
																"name": "flag:tianfudian",
																"operator": "-=",
																"value": "1"
															},
															{
																"type": "animate",
																"name": "hudun",
																"loc": "hero"
															}
														],
														"false": [
															"\\i[I455]不够"
														]
													}
												]
											},
											{
												"text": "离开",
												"action": []
											}
										]
									}
								]
							},
							{
								"text": "离开",
								"action": []
							}
						]
					}
				],
				"false": [
					{
						"type": "tip",
						"text": "请开启技能树前置技能潜能爆发。"
					}
				]
			}
		]
	},
	"I1968": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1980": {
		"cls": "constants",
		"name": "剧情跳跃器",
		"canUseItemEffect": "true",
		"text": "可选择是否开启剧情。",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "是否跳过剧情？\n(剧情跳过状态的状态栏里有绿色鞋子。)",
				"choices": [
					{
						"text": "跳过剧情",
						"action": [
							{
								"type": "setValue",
								"name": "flag:tiaojuqing",
								"value": "2"
							},
							{
								"type": "setValue",
								"name": "item:I1993",
								"value": "1"
							},
							{
								"type": "tip",
								"text": "剧情跳过已开启"
							}
						]
					},
					{
						"text": "不跳过剧情",
						"action": [
							{
								"type": "setValue",
								"name": "flag:tiaojuqing",
								"value": "0"
							},
							{
								"type": "setValue",
								"name": "item:I1993",
								"value": "0"
							},
							{
								"type": "tip",
								"text": "剧情跳过已关闭"
							}
						]
					},
					{
						"text": "离开",
						"action": []
					}
				]
			}
		]
	},
	"I1988": {
		"cls": "constants",
		"name": "注意事项",
		"canUseItemEffect": "true",
		"text": "点击查看注意事项。",
		"useItemEvent": [
			"注意事项：\n1.仙子升级境界，魔法老人升级技能。\n2.本章有技能，蓝瓶可以恢复蓝量。\n3.商店越往后越亏但不涨价。每打败一个boss前一个商店过期，四区骑士队长不需要打，但也会自动关闭商店。\n4.原版50层道具全部被删除。\n5.本章开始为平面楼传，不需要在楼梯边就可以使用楼传。\n6.本章开始剧情增多，建议打开bgm，最后一幕剧情可以点击水晶。为了更好的沉浸式体验，部分剧情自动播放。",
			"仙子可以升级境界，境界分为四个大境界：萌新，蓝海，红海，血海，每个阶段共四个小境界。每个小境为一级，共16级在状态栏显示。每升一级都可获得属性，进入大境界可以选择技能，技能三选一，血海技能自带两个强力技能。蓝量发动主动技能。",
			"本章升级大境界需要道具，道具在特殊关卡，分别为二区原吸血鬼传送口的登天之梦里面，三区小满传送口的纳拉卡大陆，以及四区原39层的恶灵之州。为了让游玩更丰富体验更好，二区新增了不少原创楼层以及一些塔的致敬层。"
		]
	},
	"I1989": {
		"cls": "constants",
		"name": "说明书",
		"canUseItemEffect": "true",
		"text": "章节注意事项，机制说明，点击查看。",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "flag:rijify",
				"value": "1"
			},
			{
				"type": "playSound",
				"name": "fanye.mp3"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "yindaosan2.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 500,
				"async": true
			},
			{
				"type": "showImage",
				"code": 2,
				"image": "guanbi.png",
				"loc": [
					384,
					0
				],
				"opacity": 1,
				"time": 500,
				"async": true
			},
			{
				"type": "showImage",
				"code": 3,
				"image": "you.png",
				"loc": [
					352,
					384
				],
				"opacity": 1,
				"time": 500
			},
			{
				"type": "setValue",
				"name": "flag:youjt",
				"value": "1"
			},
			{
				"type": "waitAsync"
			},
			{
				"type": "while",
				"condition": "(flag:rijify==1)",
				"data": [
					{
						"type": "if",
						"condition": "(flag:youjt==1)",
						"_collapsed": true,
						"true": [
							{
								"type": "wait",
								"forceChild": true,
								"data": [
									{
										"case": "mouse",
										"px": [
											384,
											416
										],
										"py": [
											0,
											32
										],
										"action": [
											{
												"type": "hideImage",
												"code": 1,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 2,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 3,
												"time": 0
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:rijify",
												"value": "0"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											352,
											416
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "hideImage",
												"code": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 2,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 3,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 4,
												"image": "yindaosan3.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 5,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 6,
												"image": "zuo.png",
												"loc": [
													32,
													384
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 7,
												"image": "you.png",
												"loc": [
													352,
													384
												],
												"opacity": 1,
												"time": 500
											},
											{
												"type": "waitAsync"
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:zuojt==1)",
						"true": [
							{
								"type": "wait",
								"forceChild": true,
								"data": [
									{
										"case": "mouse",
										"px": [
											384,
											416
										],
										"py": [
											0,
											32
										],
										"action": [
											{
												"type": "hideImage",
												"code": 4,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 5,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 6,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 7,
												"time": 0
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:rijify",
												"value": "0"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											352,
											416
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "1"
											},
											{
												"type": "hideImage",
												"code": 4,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 5,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 6,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 7,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 8,
												"image": "yindaosan4.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 9,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 10,
												"image": "zuo.png",
												"loc": [
													32,
													384
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 11,
												"image": "you.png",
												"loc": [
													352,
													384
												],
												"opacity": 1,
												"time": 500
											},
											{
												"type": "waitAsync"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											32,
											96
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "hideImage",
												"code": 4,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 5,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 6,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 7,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 1,
												"image": "yindaosan2.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 2,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 3,
												"image": "you.png",
												"loc": [
													352,
													384
												],
												"opacity": 1,
												"time": 500
											},
											{
												"type": "waitAsync"
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:sanjiantou==1)",
						"true": [
							{
								"type": "wait",
								"forceChild": true,
								"data": [
									{
										"case": "mouse",
										"px": [
											384,
											416
										],
										"py": [
											0,
											32
										],
										"action": [
											{
												"type": "hideImage",
												"code": 8,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 9,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 10,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 11,
												"time": 0
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:rijify",
												"value": "0"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											352,
											416
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "hideImage",
												"code": 8,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 9,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 10,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 11,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 12,
												"image": "yindaosan5.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 13,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 14,
												"image": "zuo.png",
												"loc": [
													32,
													384
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "waitAsync"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											32,
											96
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "hideImage",
												"code": 8,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 9,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 10,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 11,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 4,
												"image": "yindaosan3.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 5,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 6,
												"image": "you.png",
												"loc": [
													352,
													384
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 7,
												"image": "zuo.png",
												"loc": [
													32,
													384
												],
												"opacity": 1,
												"time": 500
											},
											{
												"type": "waitAsync"
											}
										]
									}
								]
							}
						]
					},
					{
						"type": "if",
						"condition": "(flag:sijiantou==1)",
						"true": [
							{
								"type": "wait",
								"forceChild": true,
								"data": [
									{
										"case": "mouse",
										"px": [
											384,
											416
										],
										"py": [
											0,
											32
										],
										"action": [
											{
												"type": "hideImage",
												"code": 12,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 13,
												"time": 0
											},
											{
												"type": "hideImage",
												"code": 14,
												"time": 0
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:rijify",
												"value": "0"
											}
										]
									},
									{
										"case": "mouse",
										"px": [
											32,
											96
										],
										"py": [
											384,
											416
										],
										"action": [
											{
												"type": "playSound",
												"name": "fanye.mp3"
											},
											{
												"type": "setValue",
												"name": "flag:zuojt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sanjiantou",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "flag:youjt",
												"value": "0"
											},
											{
												"type": "setValue",
												"name": "flag:sijiantou",
												"value": "0"
											},
											{
												"type": "hideImage",
												"code": 12,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 13,
												"time": 500,
												"async": true
											},
											{
												"type": "hideImage",
												"code": 14,
												"time": 500
											},
											{
												"type": "showImage",
												"code": 8,
												"image": "yindaosan4.jpg",
												"loc": [
													0,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 9,
												"image": "guanbi.png",
												"loc": [
													384,
													0
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 10,
												"image": "you.png",
												"loc": [
													352,
													384
												],
												"opacity": 1,
												"time": 500,
												"async": true
											},
											{
												"type": "showImage",
												"code": 11,
												"image": "zuo.png",
												"loc": [
													32,
													384
												],
												"opacity": 1,
												"time": 500
											},
											{
												"type": "waitAsync"
											}
										]
									}
								]
							}
						]
					}
				]
			}
		]
	},
	"I1990": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1991": {
		"cls": "constants",
		"name": "富豪凭证",
		"canUseItemEffect": "true",
		"text": "额外获得5金币1经验，该效果前五区每到一个新区可提升一次。"
	},
	"I1992": {
		"cls": "constants",
		"name": "咸鱼凭证",
		"canUseItemEffect": "true",
		"text": "休闲难度每一区都会发放物资。"
	},
	"I1993": {
		"cls": "constants",
		"name": "已跳过剧情",
		"canUseItemEffect": "true",
		"text": "目前剧情处于跳过状态，如要开启请在剧情跳跃器那里操作。"
	},
	"I1994": {
		"cls": "constants",
		"name": "乱撞凭证",
		"canUseItemEffect": "true"
	}
}