main.floors.MT10=
{
    "floorId": "MT10",
    "title": "魔塔10层",
    "name": "魔塔10层",
    "width": 13,
    "height": 13,
    "map": [
    [10040,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10042],
    [10040, 21, 21, 21, 85,  0,  0,  0, 85, 30, 30, 30,10042],
    [10040,  1,  1,  1,  1,  0,211,  0,  1,  1,  1,  1,10042],
    [10040,210,210,210,  1,  1, 85,  1,  1,210,210,210,10042],
    [10040,210,210,  0,  0,  0,  0,  0,  0,  0,210,210,10042],
    [10040,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1,  1,10042],
    [10040,209, 28,209,  1,  1,  0,  1,  1,209, 27,209,10042],
    [10040,  0,210,  0,  1,  1,  0,  1,  1,  0,210,  0,10042],
    [10040,  0,  0, 31,  1,  1,  0,  1,  1, 31,  0,  0,10042],
    [10040, 81,  1, 81,  1,  1, 83,  1,  1, 81,  1, 81,10042],
    [10040,  0,  1,  0,  1, 31,  0, 28,  1,  0,  1, 31,10042],
    [10040, 88,  1,  0,217,  0, 87,  0,217,  0,  1, 32,10042],
    [10040,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10041,10042]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "shoushubaodan.mp3",
    "firstArrive": null,
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,11": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "if",
                    "condition": "switch:A",
                    "true": [
                        {
                            "type": "changeFloor",
                            "floorId": "MT11",
                            "loc": [
                                6,
                                11
                            ]
                        }
                    ],
                    "false": [
                        {
                            "type": "if",
                            "condition": "(flag:tiaojuqing==2)",
                            "true": [
                                {
                                    "type": "choices",
                                    "text": "是否跳过剧情？",
                                    "choices": [
                                        {
                                            "text": "跳过剧情",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "switch:A",
                                                    "value": "true"
                                                },
                                                {
                                                    "type": "changeFloor",
                                                    "floorId": "MT11",
                                                    "loc": [
                                                        6,
                                                        11
                                                    ]
                                                }
                                            ]
                                        },
                                        {
                                            "text": "不跳过剧情",
                                            "action": [
                                                {
                                                    "type": "setValue",
                                                    "name": "switch:A",
                                                    "value": "true"
                                                },
                                                {
                                                    "type": "setCurtain",
                                                    "color": [
                                                        0,
                                                        0,
                                                        0,
                                                        1
                                                    ],
                                                    "time": 1000,
                                                    "keep": true
                                                },
                                                {
                                                    "type": "changeFloor",
                                                    "floorId": "JQ2",
                                                    "loc": [
                                                        7,
                                                        14
                                                    ]
                                                }
                                            ]
                                        }
                                    ]
                                }
                            ],
                            "false": [
                                {
                                    "type": "setValue",
                                    "name": "switch:A",
                                    "value": "true"
                                },
                                {
                                    "type": "setCurtain",
                                    "color": [
                                        0,
                                        0,
                                        0,
                                        1
                                    ],
                                    "time": 1000,
                                    "keep": true
                                },
                                {
                                    "type": "changeFloor",
                                    "floorId": "JQ2",
                                    "loc": [
                                        7,
                                        14
                                    ]
                                }
                            ]
                        }
                    ]
                }
            ]
        },
        "6,5": [
            {
                "type": "setText",
                "position": "down",
                "background": "winskin.png",
                "time": 40,
                "animateTime": 0
            },
            {
                "type": "if",
                "condition": "(flag:tiaojuqing==2)",
                "true": [
                    {
                        "type": "choices",
                        "text": "是否跳过剧情？",
                        "choices": [
                            {
                                "text": "跳过剧情",
                                "action": [
                                    {
                                        "type": "closeDoor",
                                        "id": "specialDoor",
                                        "loc": [
                                            6,
                                            9
                                        ]
                                    },
                                    {
                                        "type": "hide",
                                        "remove": true
                                    }
                                ]
                            },
                            {
                                "text": "不跳过剧情",
                                "action": [
                                    {
                                        "type": "closeDoor",
                                        "id": "specialDoor",
                                        "loc": [
                                            6,
                                            9
                                        ]
                                    },
                                    "\t[skeletonCaptain]欢迎回家，亲爱的勇士大人！",
                                    "\t[hero]哎呦呦，这不是骷髅队长大人吗，多年未见，您这一把老骨头没散架吧？",
                                    "\t[skeletonCaptain]放心好了，我会让你知道我的厉害的！",
                                    "\t[hero]就凭你？您莫不是老糊涂了吧，多年前你让你手下围着我打你都没打赢，现在你直接躲在机关门后面不出来了是吧？",
                                    "\t[skeletonCaptain]我这不多叫了两个人嘛。",
                                    {
                                        "type": "animate",
                                        "name": "EMliuhan",
                                        "loc": "hero"
                                    },
                                    "\t[hero]那怎么摆阵法啊？只有八个位子，你却找了十个人。",
                                    "\t[skeletonCaptain]这不是有机关门挡着吗？你打败了我的手下你才能找我。你需要自己去找我手下，这可比我之前那个着急给你送人头的阵法实用多了。",
                                    "\t[hero]你就是懒，陷阱都懒得设。别以为我不知道你之前那点小九九，专门给我挖好坑让我跳。现在倒好，挖坑都懒得挖了。 ",
                                    {
                                        "type": "animate",
                                        "name": "EMyiwen",
                                        "loc": [
                                            6,
                                            2
                                        ]
                                    },
                                    "\t[skeletonCaptain]瞎说什么大实话呢。",
                                    "\t[skeletonCaptain]不对，你胡说什么呢？我只是觉得这样更实用！有种就打败我这十个手下过来找我。",
                                    "\t[skeletonCaptain]而且我这十个手下，要比当年围着你打的那八个送人头的骷髅强多了！",
                                    {
                                        "type": "hide",
                                        "remove": true
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    {
                        "type": "closeDoor",
                        "id": "specialDoor",
                        "loc": [
                            6,
                            9
                        ]
                    },
                    "\t[skeletonCaptain]欢迎回家，亲爱的勇士大人！",
                    "\t[hero]哎呦呦，这不是骷髅队长大人吗，多年未见，您这一把老骨头没散架吧？",
                    "\t[skeletonCaptain]放心好了，我会让你知道我的厉害的！",
                    "\t[hero]就凭你？您莫不是老糊涂了吧，多年前你让你手下围着我打你都没打赢，现在你直接躲在机关门后面不出来了是吧？",
                    "\t[skeletonCaptain]我这不多叫了两个人嘛。",
                    {
                        "type": "animate",
                        "name": "EMliuhan",
                        "loc": "hero"
                    },
                    "\t[hero]那怎么摆阵法啊？只有八个位子，你却找了十个人。",
                    "\t[skeletonCaptain]这不是有机关门挡着吗？你打败了我的手下你才能找我。你需要自己去找我手下，这可比我之前那个着急给你送人头的阵法实用多了。",
                    "\t[hero]你就是懒，陷阱都懒得设。别以为我不知道你之前那点小九九，专门给我挖好坑让我跳。现在倒好，挖坑都懒得挖了。 ",
                    {
                        "type": "animate",
                        "name": "EMyiwen",
                        "loc": [
                            6,
                            2
                        ]
                    },
                    "\t[skeletonCaptain]瞎说什么大实话呢。",
                    "\t[skeletonCaptain]不对，你胡说什么呢？我只是觉得这样更实用！有种就打败我这十个手下过来找我。",
                    "\t[skeletonCaptain]而且我这十个手下，要比当年围着你打的那八个送人头的骷髅强多了！",
                    {
                        "type": "hide",
                        "remove": true
                    }
                ]
            },
            {
                "type": "setText",
                "position": "center",
                "background": "winskin.png",
                "time": 40,
                "animateTime": 0
            }
        ]
    },
    "changeFloor": {
        "1,11": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "afterBattle": {
        "9,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "10,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "11,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "10,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "11,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "3,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "2,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "1,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "1,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "2,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_3",
                "operator": "+=",
                "value": "1"
            }
        ],
        "6,2": [
            {
                "type": "if",
                "condition": "(flag:tiaojuqing==2)",
                "true": [
                    {
                        "type": "choices",
                        "text": "是否跳过剧情？",
                        "choices": [
                            {
                                "text": "跳过剧情",
                                "action": [
                                    {
                                        "type": "openDoor",
                                        "loc": [
                                            6,
                                            9
                                        ]
                                    },
                                    {
                                        "type": "show",
                                        "loc": [
                                            [
                                                6,
                                                11
                                            ]
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "不跳过剧情",
                                "_collapsed": true,
                                "action": [
                                    "\t[skeletonCaptain]好强！真不愧是勇士，实力不会随着时间变弱。",
                                    "\t[skeletonCaptain]罢了，我只是第一个小头目而已。希望你能冲到最高层！",
                                    "\t[skeletonCaptain]勇士你记住了，终有一日我会做出能把你困住的阵法！这是我的梦想！",
                                    "\t[hero]省省吧，别白日做梦了。",
                                    "记得当年，我第一次跟骷髅队长打的时候，一堆骷髅突然围着我心里多少有点发慌，这一幕在我心里留下了一个巨大的阴影挥之不去。",
                                    "后来我见识多了，打败了骷髅队长，发现也就那么回事。不过对于各种各样稀奇古怪的陷阱机关，我依旧是充满了好奇，甚至明知是坑也要猜一猜...",
                                    "或许...有朝一日，骷髅队长真能做出困住勇士的阵法吧...但不知从什么时候起，勇士们对于这些花里胡哨的解谜开始反感，更喜欢享受纯正的战斗。",
                                    "研究阵法机关的人，渐渐消逝在了时间的长河中...可能他们也觉得自己没啥研究的价值了吧......这梦想...恐怕也没有意义了吧。",
                                    "梦想...真的能实现吗？真的有价值吗？",
                                    {
                                        "type": "setValue",
                                        "name": "flag:door_MT10_4_1",
                                        "operator": "+=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "flag:door_MT10_8_1",
                                        "operator": "+=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "openDoor",
                                        "loc": [
                                            6,
                                            9
                                        ]
                                    },
                                    {
                                        "type": "show",
                                        "loc": [
                                            [
                                                6,
                                                11
                                            ]
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[skeletonCaptain]好强！真不愧是勇士，实力不会随着时间变弱。",
                    "\t[skeletonCaptain]罢了，我只是第一个小头目而已。希望你能冲到最高层！",
                    "\t[skeletonCaptain]勇士你记住了，终有一日我会做出能把你困住的阵法！这是我的梦想！",
                    "\t[hero]省省吧，别白日做梦了。",
                    "记得当年，我第一次跟骷髅队长打的时候，一堆骷髅突然围着我心里多少有点发慌，这一幕在我心里留下了一个巨大的阴影挥之不去。",
                    "后来我见识多了，打败了骷髅队长，发现也就那么回事。不过对于各种各样稀奇古怪的陷阱机关，我依旧是充满了好奇，甚至明知是坑也要猜一猜...",
                    "或许...有朝一日，骷髅队长真能做出困住勇士的阵法吧...但不知从什么时候起，勇士们对于这些花里胡哨的解谜开始反感，更喜欢享受纯正的战斗。",
                    "研究阵法机关的人，渐渐消逝在了时间的长河中...可能他们也觉得自己没啥研究的价值了吧......这梦想...恐怕也没有意义了吧。",
                    "梦想...真的能实现吗？真的有价值吗？",
                    {
                        "type": "openDoor",
                        "loc": [
                            6,
                            9
                        ]
                    },
                    {
                        "type": "show",
                        "loc": [
                            [
                                6,
                                11
                            ]
                        ]
                    }
                ]
            },
            {
                "type": "setValue",
                "name": "flag:door_MT10_4_1",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "setValue",
                "name": "flag:door_MT10_8_1",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "if",
                "condition": "core.hasItem('I1027')",
                "true": [
                    {
                        "type": "setValue",
                        "name": "flag:yongzhezz",
                        "operator": "+=",
                        "value": "1"
                    }
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {
        "6,9": [
            {
                "type": "if",
                "condition": "(!switch:A)",
                "true": [
                    "\t[hero]这是我开的第一个红门。",
                    {
                        "type": "setValue",
                        "name": "switch:A",
                        "value": "true"
                    }
                ]
            }
        ]
    },
    "cannotMove": {},
    "fgmap": [

],
    "bgmap": [
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 17],
    [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
    "upFloor": [
        6,
        10
    ],
    "downFloor": [
        1,
        10
    ],
    "autoEvent": {
        "6,3": {
            "0": {
                "condition": "flag:door_MT10_6_3==10",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT10_6_3",
                        "operator": "=",
                        "value": "null"
                    }
                ]
            }
        },
        "4,1": {
            "0": {
                "condition": "flag:door_MT10_4_1==1",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT10_4_1",
                        "operator": "=",
                        "value": "null"
                    }
                ]
            }
        },
        "8,1": {
            "0": {
                "condition": "flag:door_MT10_8_1==1",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT10_8_1",
                        "operator": "=",
                        "value": "null"
                    }
                ]
            }
        }
    },
    "beforeBattle": {
        "6,2": [
            "\t[skeletonCaptain]你居然打败了我所有的手下！好，那我就来亲手会会你，看看这么多年你有没有长进！"
        ]
    },
    "cannotMoveIn": {},
    "bg2map": [

],
    "fg2map": [

],
    "bg3map": [],
    "bg4map": []
}