/// <reference path="../runtime.d.ts" />

/*
control.js：游戏主要逻辑控制
主要负责status相关内容，以及各种变量获取/存储
寻路算法和人物行走也在此文件内
 */

"use strict";

function control() {
    this._init();
}

control.prototype._init = function () {
    this.controldata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.control;
    this.renderFrameFuncs = [];
    this.replayActions = [];
    this.weathers = {};
    this.resizes = [];
    this.noAutoEvents = true;
    /** @type {{[canvasName:string]:Function}} */
    this.dymCanvasResizeEvents = {};
    // --- 注册系统的animationFrame
    this.registerAnimationFrame("totalTime", false, this._animationFrame_totalTime);
    this.registerAnimationFrame("autoSave", true, this._animationFrame_autoSave);
    this.registerAnimationFrame("globalAnimate", true, this._animationFrame_globalAnimate);
    this.registerAnimationFrame("animate", true, this._animationFrame_animate);
    this.registerAnimationFrame("heroMoving", true, this._animationFrame_heroMoving);
    this.registerAnimationFrame("weather", true, this._animationFrame_weather);
    this.registerAnimationFrame("tip", true, this._animateFrame_tip);
    this.registerAnimationFrame("parallelDo", false, this._animationFrame_parallelDo);
    // --- 注册系统的天气
    this.registerWeather("rain", this._weather_rain, this._animationFrame_weather_rain);
    this.registerWeather("snow", this._weather_snow, this._animationFrame_weather_snow);
    this.registerWeather("fog", this._weather_fog, this.__animateFrame_weather_image);
    this.registerWeather("cloud", this._weather_cloud, this.__animateFrame_weather_image);
    this.registerWeather("sun", this._weather_sun, this._animationFrame_weather_sun);
    // --- 注册系统的replay
    this.registerReplayAction("move", this._replayAction_move);
    this.registerReplayAction("item", this._replayAction_item);
    this.registerReplayAction("equip", this._replayAction_equip);
    this.registerReplayAction("unEquip", this._replayAction_unEquip);
    this.registerReplayAction("saveEquip", this._replayAction_saveEquip);
    this.registerReplayAction("loadEquip", this._replayAction_loadEquip);
    this.registerReplayAction("fly", this._replayAction_fly);
    this.registerReplayAction("shop", this._replayAction_shop);
    this.registerReplayAction("turn", this._replayAction_turn);
    this.registerReplayAction("getNext", this._replayAction_getNext);
    this.registerReplayAction("moveDirectly", this._replayAction_moveDirectly);
    this.registerReplayAction("key", this._replayAction_key);
    this.registerReplayAction("click", this._replayAction_click);
    this.registerReplayAction("ignoreInput", this._replayAction_ignoreInput);
    this.registerReplayAction("no", this._replayAction_no);
    // --- 注册系统的resize
    this.registerResize("gameGroup", this._resize_gameGroup);
    this.registerResize("canvas", this._resize_canvas);
    this.registerResize("statusBar", this._resize_statusBar);
    this.registerResize("status", this._resize_status);
    this.registerResize("toolBar", this._resize_toolBar);
    this.registerResize("tools", this._resize_tools);
}

// ------ requestAnimationFrame 相关 ------ //

////// 注册一个 animationFrame //////
// name：名称，可用来作为注销使用；needPlaying：是否只在游戏运行时才执行（在标题界面不执行）
// func：要执行的函数，或插件中的函数名；可接受timestamp（从页面加载完毕到当前所经过的时间）作为参数
control.prototype.registerAnimationFrame = function (name, needPlaying, func) {
    this.unregisterAnimationFrame(name);
    this.renderFrameFuncs.push({ name: name, needPlaying: needPlaying, func: func });
}

////// 注销一个 animationFrame //////
control.prototype.unregisterAnimationFrame = function (name) {
    this.renderFrameFuncs = this.renderFrameFuncs.filter(function (x) { return x.name != name; });
}

////// 设置requestAnimationFrame //////
control.prototype._setRequestAnimationFrame = function () {
    this._checkRequestAnimationFrame();
    core.animateFrame.totalTime = Math.max(core.animateFrame.totalTime, core.getLocalStorage('totalTime', 0));
    var loop = function (timestamp) {
        core.control.renderFrameFuncs.forEach(function (b) {
            if (b.func) {
                try {
                    if (core.isPlaying() || !b.needPlaying)
                        core.doFunc(b.func, core.control, timestamp);
                }
                catch (e) {
                    console.error(e);
                    console.error("ERROR in requestAnimationFrame[" + b.name + "]：已自动注销该项。");
                    core.unregisterAnimationFrame(b.name);
                }
            }
        })
        window.requestAnimationFrame(loop);
    }
    window.requestAnimationFrame(loop);
}

control.prototype._checkRequestAnimationFrame = function () {
    (function () {
        var lastTime = 0;
        var vendors = ['webkit', 'moz'];
        for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
            window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
            window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||    // Webkit中此取消方法的名字变了
                window[vendors[x] + 'CancelRequestAnimationFrame'];
        }

        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (callback, element) {
                var currTime = new Date().getTime();
                var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
                var id = window.setTimeout(function () {
                    callback(currTime + timeToCall);
                }, timeToCall);
                lastTime = currTime + timeToCall;
                return id;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (id) {
                clearTimeout(id);
            };
        }
    }());
}

control.prototype._animationFrame_totalTime = function (timestamp) {
    core.animateFrame.totalTime += timestamp - core.animateFrame.totalTimeStart;
    core.animateFrame.totalTimeStart = timestamp;
    if (core.isPlaying()) {
        core.status.hero.statistics.totalTime = core.animateFrame.totalTime;
        core.status.hero.statistics.currTime += timestamp - (core.status.hero.statistics.start || timestamp);
        core.status.hero.statistics.start = timestamp;
    }
}

control.prototype._animationFrame_autoSave = function (timestamp) {
    if (timestamp - core.saves.autosave.time <= 5000) return;
    core.control.checkAutosave();
    core.saves.autosave.time = timestamp;
}

control.prototype._animationFrame_globalAnimate = function (timestamp) {
    if (timestamp - core.animateFrame.globalTime <= core.values.animateSpeed) return;
    core.status.globalAnimateStatus++;
    if (core.status.floorId) {
        // Global Animate
        core.status.globalAnimateObjs.forEach(function (block) {
            core.drawBlock(block, core.status.globalAnimateStatus);
        });

        // Global floor images
        core.maps._drawFloorImages(core.status.floorId, core.canvas.bg, 'bg', core.status.floorAnimateObjs || [], core.status.globalAnimateStatus);
        core.maps._drawFloorImages(core.status.floorId, core.canvas.fg, 'fg', core.status.floorAnimateObjs || [], core.status.globalAnimateStatus);

        // Global Autotile Animate
        core.status.autotileAnimateObjs.forEach(function (block) {
            core.maps._drawAutotileAnimate(block, core.status.globalAnimateStatus);
        });

        // Global hero animate
        if ((core.status.hero || {}).animate && core.status.heroMoving == 0 && main.mode == 'play' && !core.status.preview.enabled) {
            core.drawHero('stop', null, core.status.globalAnimateStatus);
        }
    }
    // Box animate
    core.drawBoxAnimate();
    core.animateFrame.globalTime = timestamp;
}

control.prototype._animationFrame_animate = function (timestamp) {
    if (timestamp - core.animateFrame.animateTime < 50 || !core.status.animateObjs || core.status.animateObjs.length == 0) return;
    core.clearMap('animate');
    // 更新帧
    for (var i = 0; i < core.status.animateObjs.length; i++) {
        var obj = core.status.animateObjs[i];
        if (obj.index == obj.animate.frames.length) {
            (function (callback) {
                setTimeout(function () {
                    if (callback) callback();
                });
            })(obj.callback);
        }
    }
    core.status.animateObjs = core.status.animateObjs.filter(function (obj) {
        return obj.index < obj.animate.frames.length;
    });
    core.status.animateObjs.forEach(function (obj) {
        if (obj.hero) {
            core.maps._drawAnimateFrame('animate', obj.animate, core.status.heroCenter.px, core.status.heroCenter.py, obj.index++);
        } else {
            core.maps._drawAnimateFrame('animate', obj.animate, obj.centerX, obj.centerY, obj.index++);
        }
    });
    core.animateFrame.animateTime = timestamp;
}

control.prototype._animationFrame_heroMoving = function (timestamp) {
    if (core.status.heroMoving <= 0) return;
    // 换腿
    if (timestamp - core.animateFrame.moveTime > core.values.moveSpeed) {
        core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
        core.animateFrame.moveTime = timestamp;
    }
    core.drawHero(core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot', 4 * core.status.heroMoving);
}

control.prototype._animationFrame_weather = function (timestamp) {
    var weather = core.animateFrame.weather, type = weather.type;
    if (!core.dymCanvas.weather || !core.control.weathers[type] || !core.control.weathers[type].frameFunc) return;
    try {
        core.doFunc(core.control.weathers[type].frameFunc, core.control, timestamp, core.animateFrame.weather.level);
    } catch (e) {
        console.error(e);
        console.error("ERROR in weather[" + type + "]：已自动注销该项。");
        core.unregisterWeather(type);
    }
}

control.prototype._animationFrame_weather_rain = function (timestamp, level) {
    if (timestamp - core.animateFrame.weather.time < 30) return;
    var ctx = core.dymCanvas.weather, ox = core.bigmap.offsetX, oy = core.bigmap.offsetY;
    core.clearMap('weather');
    ctx.strokeStyle = 'rgba(174,194,224,0.8)';
    ctx.lineWidth = 1;
    ctx.lineCap = 'round';

    core.animateFrame.weather.nodes.forEach(function (p) {
        ctx.beginPath();
        ctx.moveTo(p.x - ox, p.y - oy);
        ctx.lineTo(p.x + p.l * p.xs - ox, p.y + p.l * p.ys - oy);
        ctx.stroke();

        p.x += p.xs;
        p.y += p.ys;
        if (p.x > core.bigmap.width * 32 || p.y > core.bigmap.height * 32) {
            p.x = Math.random() * core.bigmap.width * 32;
            p.y = -10;
        }

    });

    ctx.fill();
    core.animateFrame.weather.time = timestamp;
}

control.prototype._animationFrame_weather_snow = function (timestamp, level) {
    if (timestamp - core.animateFrame.weather.time < 30) return;
    var ctx = core.dymCanvas.weather, ox = core.bigmap.offsetX, oy = core.bigmap.offsetY;
    core.clearMap('weather');
    ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
    ctx.beginPath();
    core.animateFrame.weather.data = core.animateFrame.weather.data || 0;
    core.animateFrame.weather.data += 0.01;

    var angle = core.animateFrame.weather.data;
    core.animateFrame.weather.nodes.forEach(function (p) {
        ctx.moveTo(p.x - ox, p.y - oy);
        ctx.arc(p.x - ox, p.y - oy, p.r, 0, Math.PI * 2, true);
        // update
        p.x += Math.sin(angle) * core.animateFrame.weather.level;
        p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
        if (p.x > core.bigmap.width * 32 + 5 || p.x < -5 || p.y > core.bigmap.height * 32) {
            if (Math.random() > 1 / 3) {
                p.x = Math.random() * core.bigmap.width * 32;
                p.y = -10;
            }
            else {
                if (Math.sin(angle) > 0)
                    p.x = -5;
                else
                    p.x = core.bigmap.width * 32 + 5;
                p.y = Math.random() * core.bigmap.height * 32;
            }
        }
    });
    ctx.fill();
    core.animateFrame.weather.time = timestamp;
}

control.prototype.__animateFrame_weather_image = function (timestamp, level) {
    if (timestamp - core.animateFrame.weather.time < 30) return;
    var node = core.animateFrame.weather.nodes[0];
    var image = node.image;
    if (!image) return;
    core.clearMap('weather');
    core.setAlpha('weather', node.level / 500);
    var wind = 1.5;
    var width = image.width, height = image.height;
    node.x += node.dx * wind;
    node.y += (2 * node.dy - 1) * wind;
    if (node.x + 3 * width <= core.__PIXELS__) {
        node.x += 4 * width;
        while (node.x > 0) node.x -= width;
    }
    node.dy += node.delta;
    if (node.dy >= 1) {
        node.delta = -0.001;
    } else if (node.dy <= 0) {
        node.delta = 0.001;
    }
    if (node.y + 3 * height <= core.__PIXELS__) {
        node.y += 4 * height;
        while (node.y > 0) node.y -= height;
    }
    else if (node.y >= 0) {
        node.y -= height;
    }
    for (var i = 0; i < 3; ++i) {
        for (var j = 0; j < 3; ++j) {
            if (node.x + (i + 1) * width <= 0 || node.x + i * width >= core.__PIXELS__
                || node.y + (j + 1) * height <= 0 || node.y + j * height >= core.__PIXELS__)
                continue;
            core.drawImage('weather', image, node.x + i * width, node.y + j * height);
        }
    }
    core.setAlpha('weather', 1);
    core.animateFrame.weather.time = timestamp;
}

control.prototype._animationFrame_weather_sun = function (timestamp, level) {
    if (timestamp - core.animateFrame.weather.time < 30) return;
    var node = core.animateFrame.weather.nodes[0];
    var opacity = node.opacity + node.delta;
    if (opacity > level / 10 + 0.3 || opacity < level / 10 - 0.3)
        node.delta = -node.delta;
    node.opacity = opacity;
    core.setOpacity('weather', core.clamp(opacity, 0, 1));
    core.animateFrame.weather.time = timestamp;
}

control.prototype._animateFrame_tip = function (timestamp) {
    if (core.animateFrame.tip == null) return;
    var tip = core.animateFrame.tip;
    if (timestamp - tip.time <= 30) return;
    var delta = timestamp - tip.time;
    tip.time = timestamp;

    core.setFont('data', "16px Arial");
    core.setTextAlign('data', 'left');
    core.clearMap('data', 0, 0, core.__PIXELS__, 50);
    core.ui._drawTip_drawOne(tip);
    if (tip.stage == 1) {
        tip.opacity += 0.05;
        if (tip.opacity >= 0.6) {
            tip.stage = 2;
            tip.displayTime = 0;
        }
    } else if (tip.stage == 2) {
        tip.displayTime += delta;
        if (tip.displayTime >= 1000) tip.stage = 3;
    } else tip.opacity -= 0.05;

    if (tip.opacity <= 0) {
        core.animateFrame.tip = null;
    }
}

control.prototype._animationFrame_parallelDo = function (timestamp) {
    core.control.controldata.parallelDo(timestamp);
}

// ------ 标题界面的处理 ------ //

////// 显示游戏开始界面 //////
control.prototype.showStartAnimate = function (noAnimate, callback) {
    this._showStartAnimate_resetDom();
    if (core.flags.startUsingCanvas || noAnimate)
        return this._showStartAnimate_finished(core.flags.startUsingCanvas, callback);
    core.hideWithAnimate(core.dom.startTop, 20, function () {
        core.control._showStartAnimate_finished(false, callback);
    });
}

control.prototype._showStartAnimate_resetDom = function () {
    core.dom.startPanel.style.opacity = 1;
    core.dom.startPanel.style.display = "block";
    core.dom.startTop.style.opacity = 1;
    core.dom.startTop.style.display = "block";
    core.dom.startButtonGroup.style.display = 'none';
    core.dom.startButtons.style.display = 'block';
    core.dom.levelChooseButtons.style.display = 'none';
    core.status.played = false;
    core.clearStatus();
    core.clearMap('all');
    core.dom.musicBtn.style.display = 'block';
    core.setMusicBtn();
    // 重置音量
    core.events.setVolume(1, 0);
    core.updateStatusBar();
}

control.prototype._showStartAnimate_finished = function (start, callback) {
    core.dom.startTop.style.display = 'none';
    core.dom.startButtonGroup.style.display = 'block';
    main.selectedButton = null;
    main.selectButton(0);
    if (start) core.startGame();
    if (callback) callback();
}

////// 隐藏游戏开始界面 //////
control.prototype.hideStartAnimate = function (callback) {
    core.hideWithAnimate(core.dom.startPanel, 20, callback);
}

////// 游戏是否已经开始 //////
control.prototype.isPlaying = function () {
    return core.status.played;
}

////// 清除游戏状态和数据 //////
control.prototype.clearStatus = function () {
    // 停止各个Timeout和Interval
    for (var i in core.timeout) {
        clearTimeout(core.timeout[i]);
        core.timeout[i] = null;
    }
    for (var i in core.interval) {
        clearInterval(core.interval[i]);
        core.interval[i] = null;
    }
    core.status = {};
    core.clearStatusBar();
    core.deleteAllCanvas();
    core.status.played = false;
}

control.prototype._initStatistics = function (totalTime) {
    if (!core.isset(core.status.hero.statistics))
        core.status.hero.statistics = {
            'totalTime': totalTime,
            'currTime': 0,
            'hp': 0,
            "battle": 0,
            'money': 0,
            'exp': 0,
            'battleDamage': 0,
            'poisonDamage': 0,
            'extraDamage': 0,
            'vampireExtraLoss': 0,
            'damagePerFloor': {},
            'moveDirectly': 0,
            'ignoreSteps': 0,
            'oneDefEffect': 0,
            'oneMdefEffect': 0,
        }
}

/**
 * @param {'battleDamage'|'poisonDamage'|'extraDamage'|'vampireExtraLoss'} key 
 * @param {number} value 
 * @param {string} [floorId]
 */
control.prototype.addFloorStatistics = function (key, value, floorId) {
    if (!floorId) floorId = core.status.floorId;
    const statistics = core.status.hero.statistics;
    if (!statistics.damagePerFloor) {
        statistics.damagePerFloor = {};
    }
    if (!statistics.damagePerFloor[floorId]) {
        statistics.damagePerFloor[floorId] = {};
    }
    if (!statistics.damagePerFloor[floorId][key]) {
        statistics.damagePerFloor[floorId][key] = 0;
    }
    statistics.damagePerFloor[floorId][key] += value;
}

// ------ 自动寻路，人物行走 ------ //

////// 清除自动寻路路线 //////
control.prototype.clearAutomaticRouteNode = function (x, y) {
    core.clearMap('route', x * 32 + 5 - core.status.automaticRoute.offsetX, y * 32 + 5 - core.status.automaticRoute.offsetY, 27, 27);
}

////// 停止自动寻路操作 //////
control.prototype.stopAutomaticRoute = function () {
    if (!core.status.played) return;
    core.status.automaticRoute.autoHeroMove = false;
    core.status.automaticRoute.autoStep = 0;
    core.status.automaticRoute.destStep = 0;
    core.status.automaticRoute.movedStep = 0;
    core.status.automaticRoute.autoStepRoutes = [];
    core.status.automaticRoute.destX = null;
    core.status.automaticRoute.destY = null;
    core.status.automaticRoute.lastDirection = null;
    core.status.heroStop = true;
    if (core.status.automaticRoute.moveStepBeforeStop.length == 0)
        core.deleteCanvas('route');
}

////// 保存剩下的寻路，并停止 //////
control.prototype.saveAndStopAutomaticRoute = function () {
    var automaticRoute = core.status.automaticRoute;
    if (automaticRoute.moveStepBeforeStop.length == 0) {
        automaticRoute.moveStepBeforeStop = automaticRoute.autoStepRoutes.slice(automaticRoute.autoStep - 1);
        if (automaticRoute.moveStepBeforeStop.length >= 1)
            automaticRoute.moveStepBeforeStop[0].step -= automaticRoute.movedStep;
    }
    this.stopAutomaticRoute();
}

////// 继续剩下的自动寻路操作 //////
control.prototype.continueAutomaticRoute = function () {
    // 此函数只应由events.afterOpenDoor和events.afterBattle调用
    var moveStep = core.status.automaticRoute.moveStepBeforeStop;
    //core.status.automaticRoute.moveStepBeforeStop = [];
    if (moveStep.length === 0 || (moveStep.length === 1 && moveStep[0].step === 1)) {
        core.status.automaticRoute.moveStepBeforeStop = [];
    }
    else {
        core.setAutoHeroMove(moveStep);
    }
}

////// 清空剩下的自动寻路列表 //////
control.prototype.clearContinueAutomaticRoute = function (callback) {
    core.deleteCanvas('route');
    core.status.automaticRoute.moveStepBeforeStop = [];
    if (callback) callback();
}

////// 设置自动寻路路线 //////
control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
    if (!core.status.played || core.status.lockControl) return;
    if (this._setAutomaticRoute_isMoving(destX, destY)) return;
    if (this._setAutomaticRoute_isTurning(destX, destY, stepPostfix)) return;
    if (this._setAutomaticRoute_clickMoveDirectly(destX, destY, stepPostfix)) return;
    // 找寻自动寻路路线
    var moveStep = core.automaticRoute(destX, destY);
    if (moveStep.length == 0 && (destX != core.status.hero.loc.x || destY != core.status.hero.loc.y || stepPostfix.length == 0))
        return;
    moveStep = moveStep.concat(stepPostfix);
    core.status.automaticRoute.destX = destX;
    core.status.automaticRoute.destY = destY;
    this._setAutomaticRoute_drawRoute(moveStep);
    this._setAutomaticRoute_setAutoSteps(moveStep);
    // 立刻移动
    core.setAutoHeroMove();
}

control.prototype._setAutomaticRoute_isMoving = function (destX, destY) {
    if (core.status.automaticRoute.autoHeroMove) {
        var lastX = core.status.automaticRoute.destX, lastY = core.status.automaticRoute.destY;
        core.stopAutomaticRoute();
        // 双击瞬移
        if (lastX == destX && lastY == destY) {
            core.status.automaticRoute.moveDirectly = true;
            setTimeout(function () {
                if (core.status.automaticRoute.moveDirectly && core.status.heroMoving == 0) {
                    core.control.tryMoveDirectly(destX, destY);
                }
                core.status.automaticRoute.moveDirectly = false;
            }, core.values.moveSpeed);
        }
        return true;
    }
    return false;
}

control.prototype._setAutomaticRoute_isTurning = function (destX, destY, stepPostfix) {
    if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y && stepPostfix.length == 0) {
        if (core.timeout.turnHeroTimeout == null) {
            var routeLength = core.status.route.length;
            core.timeout.turnHeroTimeout = setTimeout(function () {
                if (core.status.route.length == routeLength) core.turnHero();
                clearTimeout(core.timeout.turnHeroTimeout);
                core.timeout.turnHeroTimeout = null;
            }, 250);
        }
        else {
            clearTimeout(core.timeout.turnHeroTimeout);
            core.timeout.turnHeroTimeout = null;
            core.getNextItem();
        }
        return true;
    }
    if (core.timeout.turnHeroTimeout != null) return true;
    return false;
}

control.prototype._setAutomaticRoute_clickMoveDirectly = function (destX, destY, stepPostfix) {
    // 单击瞬间移动
    if (core.status.heroStop && core.status.heroMoving == 0) {
        if (stepPostfix.length <= 1 && !core.hasFlag('__noClickMove__') && core.control.tryMoveDirectly(destX, destY))
            return true;
    }
    return false;
}

control.prototype._setAutomaticRoute_drawRoute = function (moveStep) {
    // 计算绘制区域的宽高，并尽可能小的创建route层
    var sx = core.bigmap.width * 32, sy = core.bigmap.height * 32, dx = 0, dy = 0;
    moveStep.forEach(function (t) {
        sx = Math.min(sx, t.x * 32); dx = Math.max(dx, t.x * 32);
        sy = Math.min(sy, t.y * 32); dy = Math.max(dy, t.y * 32);
    });
    core.status.automaticRoute.offsetX = sx;
    core.status.automaticRoute.offsetY = sy;
    var ctx = core.createCanvas('route', sx - core.bigmap.offsetX, sy - core.bigmap.offsetY, dx - sx + 32, dy - sy + 32, 95);
    ctx.fillStyle = '#bfbfbf';
    ctx.strokeStyle = '#bfbfbf';
    ctx.lineWidth = 8;
    for (var m = 0; m < moveStep.length; m++) {
        if (m == moveStep.length - 1) {
            ctx.fillRect(moveStep[m].x * 32 + 10 - sx, moveStep[m].y * 32 + 10 - sy, 12, 12);
        }
        else {
            ctx.beginPath();
            var cx = moveStep[m].x * 32 + 16 - sx, cy = moveStep[m].y * 32 + 16 - sy;
            var currDir = moveStep[m].direction, nextDir = moveStep[m + 1].direction;
            ctx.moveTo(cx - core.utils.scan[currDir].x * 11, cy - core.utils.scan[currDir].y * 11);
            ctx.lineTo(cx, cy);
            ctx.lineTo(cx + core.utils.scan[nextDir].x * 11, cy + core.utils.scan[nextDir].y * 11);
            ctx.stroke();
        }
    }
}

control.prototype._setAutomaticRoute_setAutoSteps = function (moveStep) {
    // 路线转autoStepRoutes
    var step = 0, currStep = null;
    moveStep.forEach(function (t) {
        var dir = t.direction;
        if (currStep == null || currStep == dir)
            step++;
        else {
            core.status.automaticRoute.autoStepRoutes.push({ 'direction': currStep, 'step': step });
            step = 1;
        }
        currStep = dir;
    });
    core.status.automaticRoute.autoStepRoutes.push({ 'direction': currStep, 'step': step });
}

////// 设置勇士的自动行走路线 //////
control.prototype.setAutoHeroMove = function (steps) {
    steps = steps || core.status.automaticRoute.autoStepRoutes;
    if (steps.length == 0) return;
    core.status.automaticRoute.autoStepRoutes = steps;
    core.status.automaticRoute.autoHeroMove = true;
    core.status.automaticRoute.autoStep = 1;
    core.status.automaticRoute.destStep = steps[0].step;
    core.moveHero(steps[0].direction);
}

////// 设置行走的效果动画 //////
control.prototype.setHeroMoveInterval = function (callback) {
    if (core.status.heroMoving > 0) return;
    if (core.status.replay.speed == 24) {
        if (callback) callback();
        return;
    }

    core.status.heroMoving = 1;

    var toAdd = 1;
    if (core.status.replay.speed > 3) toAdd = 2;
    if (core.status.replay.speed > 6) toAdd = 4;
    if (core.status.replay.speed > 12) toAdd = 8;

    core.interval.heroMoveInterval = window.setInterval(function () {
        core.status.heroMoving += toAdd;
        if (core.status.heroMoving >= 8) {
            clearInterval(core.interval.heroMoveInterval);
            core.status.heroMoving = 0;
            if (callback) callback();
        }
    }, core.values.moveSpeed / 8 * toAdd / core.status.replay.speed);
}

////// 每移动一格后执行的事件 //////
control.prototype.moveOneStep = function (callback) {
    return this.controldata.moveOneStep(callback);
}

////// 实际每一步的行走过程 //////
control.prototype.moveAction = function (callback) {
    if (core.status.heroMoving > 0) return;
    const nextX = core.nextX(), nextY = core.nextY();
    const noPass = core.noPass(nextX, nextY);
    const canMove = core.canMoveHero();
    // 下一个点如果不可通行
    if (noPass || !canMove) return this._moveAction_noPass(canMove, callback);
    // 下一个点如果可通行
    // 满足条件时触发一次自动存档
    if (!core.isReplaying()) {
        const dir = core.getHeroLoc('direction');
        let needAutoSave = false;
        if (core.getLocalStorage("autoSaveBeforeUseItem") &&
            core.onSki(core.maps.getBgNumber(nextX, nextY))) {
            needAutoSave = true;
        }
        else if (core.getLocalStorage('autoSaveBeforePickItem') &&
            core.getBlockCls(nextX, nextY) === 'items') {
            needAutoSave = true;
        }
        if (needAutoSave) {
            core.status.route.push(`turn:${dir}`); // 保存触发转向后的方向
            core.control.autosave();
        }
    }
    this._moveAction_moving(callback);
}

control.prototype._moveAction_noPass = function (canMove, callback) {
    core.status.route.push(core.getHeroLoc('direction'));
    core.status.automaticRoute.moveStepBeforeStop = [];
    core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
    if (canMove) core.trigger(core.nextX(), core.nextY());
    core.drawHero();

    if (core.status.automaticRoute.moveStepBeforeStop.length == 0) {
        core.clearContinueAutomaticRoute();
        core.stopAutomaticRoute();
    }
    if (callback) callback();
}

control.prototype._moveAction_moving = function (callback) {
    core.setHeroMoveInterval(function () {
        core.setHeroLoc('x', core.nextX(), true);
        core.setHeroLoc('y', core.nextY(), true);

        var direction = core.getHeroLoc('direction');
        core.control._moveAction_popAutomaticRoute();
        core.status.route.push(direction);

        core.moveOneStep();
        core.checkRouteFolding();
        if (callback) callback();
    });
}

control.prototype._moveAction_popAutomaticRoute = function () {
    var automaticRoute = core.status.automaticRoute;
    // 检查自动寻路是否被弹出
    if (automaticRoute.autoHeroMove) {
        automaticRoute.movedStep++;
        automaticRoute.lastDirection = core.getHeroLoc('direction');
        if (automaticRoute.destStep == automaticRoute.movedStep) {
            if (automaticRoute.autoStep == automaticRoute.autoStepRoutes.length) {
                core.clearContinueAutomaticRoute();
                core.stopAutomaticRoute();
            }
            else {
                automaticRoute.movedStep = 0;
                automaticRoute.destStep = automaticRoute.autoStepRoutes[automaticRoute.autoStep].step;
                core.setHeroLoc('direction', automaticRoute.autoStepRoutes[automaticRoute.autoStep].direction);
                core.status.automaticRoute.autoStep++;
            }
        }
    }
}

////// 让勇士开始移动 //////
control.prototype.moveHero = function (direction, callback) {
    // 如果正在移动，直接return
    if (core.status.heroMoving != 0) return;
    if (core.isset(direction)) {
        if (core.status.hero.loc.direction != direction) {
            core.status.dirBeforeMove = core.status.hero.loc.direction; // 记录转向前的方向，如果下一步自动保存要还原到这个方向
        }
        core.setHeroLoc('direction', direction);
    }

    if (callback) return this.moveAction(callback);
    this._moveHero_moving();
}

control.prototype._moveHero_moving = function () {
    // ------ 我已经看不懂这个函数了，反正好用就行23333333
    core.status.heroStop = false;
    core.status.automaticRoute.moveDirectly = false;
    var move = function () {
        if (!core.status.heroStop) {
            if (core.hasFlag('debug') && core.status.ctrlDown) {
                if (core.status.heroMoving != 0) return;
                // 检测是否穿出去
                var nx = core.nextX(), ny = core.nextY();
                if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height) return;
                core.eventMoveHero([core.getHeroLoc('direction')], core.values.moveSpeed, move);
            }
            else if (core.hasFlag('debug_wallHacking')) {
                if (core.status.heroMoving != 0) return;
                // 检测是否穿出去
                var nx = core.nextX(), ny = core.nextY();
                if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height) return;
                core.eventMoveHero([core.getHeroLoc('direction')], core.values.moveSpeed); // 取消递归，方便调试时单击走一步的情形
            }
            else {
                core.moveAction();
                setTimeout(move, 50);
            }
        }
    }
    move();
}

////// 当前是否正在移动 //////
control.prototype.isMoving = function () {
    return !core.status.heroStop || core.status.heroMoving > 0;
}

////// 停止勇士的一切行动，等待勇士行动结束后，再执行callback //////
control.prototype.waitHeroToStop = function (callback) {
    var lastDirection = core.status.automaticRoute.lastDirection;
    core.stopAutomaticRoute();
    core.clearContinueAutomaticRoute();
    if (callback) {
        core.status.replay.animate = true;
        core.lockControl();
        core.status.automaticRoute.moveDirectly = false;
        setTimeout(function () {
            core.status.replay.animate = false;
            if (core.isset(lastDirection))
                core.setHeroLoc('direction', lastDirection);
            core.drawHero();
            callback();
        }, core.status.replay.speed == 24 ? 1 : 30);
    }
}

////// 转向 //////
control.prototype.turnHero = function (direction) {
    if (direction) {
        core.setHeroLoc('direction', direction);
        core.drawHero();
        core.status.route.push("turn:" + direction);
        return;
    }
    core.setHeroLoc('direction', core.turnDirection(':right'));
    core.drawHero();
    core.status.route.push("turn");
    core.checkRouteFolding();
}

////// 瞬间移动 //////
control.prototype.moveDirectly = function (destX, destY, ignoreSteps) {
    return this.controldata.moveDirectly(destX, destY, ignoreSteps);
}

////// 尝试瞬间移动 //////
control.prototype.tryMoveDirectly = function (destX, destY) {
    if (this.nearHero(destX, destY)) return false;
    var canMoveArray = core.maps.generateMovableArray();
    var dirs = [[destX, destY], [destX - 1, destY, "right"], [destX, destY - 1, "down"], [destX, destY + 1, "up"], [destX + 1, destY, "left"]];
    var canMoveDirectlyArray = core.canMoveDirectlyArray(dirs, canMoveArray);

    for (var i = 0; i < dirs.length; ++i) {
        var d = dirs[i], dx = d[0], dy = d[1], dir = d[2];
        if (dx < 0 || dx >= core.bigmap.width || dy < 0 || dy >= core.bigmap.height) continue;
        if (dir && !core.inArray(canMoveArray[dx][dy], dir)) continue;
        if (canMoveDirectlyArray[i] < 0) continue;
        if (core.control.moveDirectly(dx, dy, canMoveDirectlyArray[i])) {
            if (dir) core.moveHero(dir, function () { });
            return true;
        }
    }
    return false;
}

////// 绘制勇士 //////
control.prototype.drawHero = function (status, offset, frame) {
    if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
    var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
    status = status || 'stop';
    if (!offset) offset = 0;

    var way = core.utils.scan2[direction];
    var dx = way.x, dy = way.y;
    var offsetX = typeof offset == 'number' ? dx * offset : (offset.x || 0);
    var offsetY = typeof offset == 'number' ? dy * offset : (offset.y || 0);
    offset = { x: offsetX, y: offsetY, offset: offset };

    core.clearAutomaticRouteNode(x + dx, y + dy);
    core.clearMap('hero');
    core.status.heroCenter.px = 32 * x + offsetX + 16;
    core.status.heroCenter.py = 32 * y + offsetY + 32 - core.material.icons.hero.height / 2;

    // 重置hero层画布
    core.setGameCanvasTranslate('hero', 0, 0);
    delete core.canvas.hero._px;
    delete core.canvas.hero._py;
    core.status.preview.enabled = false;
    if (!core.hasFlag('__lockViewport__')) {
        this._drawHero_updateViewport(x, y, offset);
    }

    this._drawHero_draw(direction, x, y, status, offset, frame);
}

control.prototype._drawHero_updateViewport = function (x, y, offset) {
    core.bigmap.offsetX = core.clamp((x - core.__HALF_SIZE__) * 32 + offset.x, 0, 32 * core.bigmap.width - core.__PIXELS__);
    core.bigmap.offsetY = core.clamp((y - core.__HALF_SIZE__) * 32 + offset.y, 0, 32 * core.bigmap.height - core.__PIXELS__);
    core.control.updateViewport();
}

control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame) {
    offset = offset || { x: 0, y: 0, offset: 0, px: 0, py: 0 };
    var opacity = core.setAlpha('hero', core.getFlag('__heroOpacity__', 1))
    this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
        core.drawImage('hero', block.img, (block.heroIcon[block.status] + (frame || 0)) % 4 * block.width,
            block.heroIcon.loc * block.height, block.width, block.height,
            block.posx + (32 - block.width) / 2, block.posy + 32 - block.height, block.width, block.height);
    });
    core.setAlpha('hero', opacity);
}

control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset) {
    var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0;
    drawObjs.push({
        "img": core.material.images.hero,
        "width": core.material.icons.hero.width || 32,
        "height": core.material.icons.hero.height,
        "heroIcon": heroIconArr[direction],
        "posx": x * 32 - core.bigmap.offsetX + offset.x,
        "posy": y * 32 - core.bigmap.offsetY + offset.y,
        "status": status,
        "index": index++,
    });
    if (typeof offset.offset == 'number') {
        core.status.hero.followers.forEach(function (t) {
            drawObjs.push({
                "img": core.material.images.images[t.name],
                "width": core.material.images.images[t.name].width / 4,
                "height": core.material.images.images[t.name].height / 4,
                "heroIcon": heroIconArr[t.direction],
                "posx": 32 * t.x - core.bigmap.offsetX + (t.stop ? 0 : core.utils.scan2[t.direction].x * Math.abs(offset.offset)),
                "posy": 32 * t.y - core.bigmap.offsetY + (t.stop ? 0 : core.utils.scan2[t.direction].y * Math.abs(offset.offset)),
                "status": t.stop ? "stop" : status,
                "index": index++
            });
        });
    }
    return drawObjs.sort(function (a, b) {
        return a.posy == b.posy ? b.index - a.index : a.posy - b.posy;
    });
}

control.prototype.setHeroOpacity = function (opacity, moveMode, time, callback) {
    time = time || 0;
    if (time == 0) {
        core.setFlag('__heroOpacity__', opacity);
        core.drawHero();
        if (callback) callback();
        return;
    }
    time /= Math.max(core.status.replay.speed, 1)

    var fromOpacity = core.getFlag('__heroOpacity__', 1);
    var step = 0, steps = parseInt(time / 10);
    if (steps <= 0) steps = 1;
    var moveFunc = core.applyEasing(moveMode);

    var animate = setInterval(function () {
        step++;
        core.setFlag('__heroOpacity__', fromOpacity + (opacity - fromOpacity) * moveFunc(step / steps));
        core.drawHero();
        if (step == steps) {
            delete core.animateFrame.asyncId[animate];
            clearInterval(animate);
            if (callback) callback();
        }
    }, 10);

    core.animateFrame.lastAsyncId = animate;
    core.animateFrame.asyncId[animate] = callback;
}

// ------ 画布、位置、阻激夹域，显伤 ------ //

////// 设置画布偏移
control.prototype.setGameCanvasTranslate = function (canvas, x, y) {
    var c = core.dom.gameCanvas[canvas];
    x = x * core.domStyle.scale;
    y = y * core.domStyle.scale;
    c.style.transform = 'translate(' + x + 'px,' + y + 'px)';
    c.style.webkitTransform = 'translate(' + x + 'px,' + y + 'px)';
    c.style.OTransform = 'translate(' + x + 'px,' + y + 'px)';
    c.style.MozTransform = 'translate(' + x + 'px,' + y + 'px)';
    if (main.mode === 'editor' && editor.isMobile) {
        c.style.transform = 'translate(' + (x / core.__PIXELS__ * 96) + 'vw,' + (y / core.__PIXELS__ * 96) + 'vw)';
        c.style.webkitTransform = 'translate(' + (x / core.__PIXELS__ * 96) + 'vw,' + (y / core.__PIXELS__ * 96) + 'vw)';
        c.style.OTransform = 'translate(' + (x / core.__PIXELS__ * 96) + 'vw,' + (y / core.__PIXELS__ * 96) + 'vw)';
        c.style.MozTransform = 'translate(' + (x / core.__PIXELS__ * 96) + 'vw,' + (y / core.__PIXELS__ * 96) + 'vw)';
    }
};

////// 加减画布偏移
control.prototype.addGameCanvasTranslate = function (x, y) {
    for (var ii = 0, canvas; canvas = core.dom.gameCanvas[ii]; ii++) {
        var id = canvas.getAttribute('id');
        if (id == 'ui' || id == 'data') continue; // UI层和data层不移动
        var offsetX = x, offsetY = y;
        if (core.bigmap.canvas.indexOf(id) >= 0) {
            if (core.bigmap.v2) {
                offsetX -= (core.bigmap.offsetX - 32 * core.bigmap.posX) + 32;
                offsetY -= (core.bigmap.offsetY - 32 * core.bigmap.posY) + 32;
            } else {
                offsetX -= core.bigmap.offsetX;
                offsetY -= core.bigmap.offsetY;
            }
        }
        core.control.setGameCanvasTranslate(id, offsetX, offsetY);
    }
}

////// 更新视野范围 //////
control.prototype.updateViewport = function () {
    // 当前是否应该重绘？
    if (core.bigmap.v2) {
        if (core.bigmap.offsetX >= core.bigmap.posX * 32 + 32
            || core.bigmap.offsetX <= core.bigmap.posX * 32 - 32
            || core.bigmap.offsetY >= core.bigmap.posY * 32 + 32
            || core.bigmap.offsetY <= core.bigmap.posY * 32 - 32) {
            core.bigmap.posX = parseInt(core.bigmap.offsetX / 32);
            core.bigmap.posY = parseInt(core.bigmap.offsetY / 32);
            core.redrawMap();
        }
    } else {
        core.bigmap.posX = core.bigmap.posY = 0;
    }
    var offsetX = core.bigmap.v2 ? -(core.bigmap.offsetX - 32 * core.bigmap.posX) - 32 : -core.bigmap.offsetX;
    var offsetY = core.bigmap.v2 ? -(core.bigmap.offsetY - 32 * core.bigmap.posY) - 32 : -core.bigmap.offsetY;

    core.bigmap.canvas.forEach(function (cn) {
        core.control.setGameCanvasTranslate(cn, offsetX, offsetY);
    });
    // ------ 路线
    core.relocateCanvas('route', core.status.automaticRoute.offsetX - core.bigmap.offsetX, core.status.automaticRoute.offsetY - core.bigmap.offsetY);
    // ------ 所有的大怪物也都需要重定位
    for (var one in core.dymCanvas) {
        if (one.startsWith('_bigImage_')) {
            var ox = core.dymCanvas[one].canvas.getAttribute('_ox');
            var oy = core.dymCanvas[one].canvas.getAttribute('_oy');
            if (ox != null && oy != null) {
                core.relocateCanvas(one, parseInt(ox) - core.bigmap.offsetX, parseInt(oy) - core.bigmap.offsetY);
            }
        }
    }

}

////// 设置视野范围 //////
control.prototype.setViewport = function (px, py) {
    var originOffsetX = core.bigmap.offsetX, originOffsetY = core.bigmap.offsetY;
    core.bigmap.offsetX = core.clamp(px, 0, 32 * core.bigmap.width - core.__PIXELS__);
    core.bigmap.offsetY = core.clamp(py, 0, 32 * core.bigmap.height - core.__PIXELS__);
    this.updateViewport();
    // ------ hero层也需要！
    var px = parseFloat(core.canvas.hero._px) || 0;
    var py = parseFloat(core.canvas.hero._py) || 0;
    px += originOffsetX - core.bigmap.offsetX;
    py += originOffsetY - core.bigmap.offsetY;
    core.control.setGameCanvasTranslate('hero', px, py);
    core.canvas.hero._px = px;
    core.canvas.hero._py = py;
}

////// 移动视野范围 //////
control.prototype.moveViewport = function (x, y, moveMode, time, callback) {
    time = time || 0;
    time /= Math.max(core.status.replay.speed, 1)
    var per_time = 10, step = 0, steps = parseInt(time / per_time);
    if (steps <= 0) {
        this.setViewport(32 * x, 32 * y);
        if (callback) callback();
        return;
    }
    var px = core.clamp(32 * x, 0, 32 * core.bigmap.width - core.__PIXELS__);
    var py = core.clamp(32 * y, 0, 32 * core.bigmap.height - core.__PIXELS__);
    var cx = core.bigmap.offsetX;
    var cy = core.bigmap.offsetY;
    var moveFunc = core.applyEasing(moveMode);

    var animate = window.setInterval(function () {
        step++;
        core.setViewport(cx + moveFunc(step / steps) * (px - cx), cy + moveFunc(step / steps) * (py - cy));
        if (step == steps) {
            delete core.animateFrame.asyncId[animate];
            clearInterval(animate);
            core.setViewport(px, py);
            if (callback) callback();
        }
    }, per_time);

    core.animateFrame.lastAsyncId = animate;
    core.animateFrame.asyncId[animate] = callback;
}

////// 获得勇士面对位置的x坐标 //////
control.prototype.nextX = function (n) {
    if (n == null) n = 1;
    return core.getHeroLoc('x') + core.utils.scan[core.getHeroLoc('direction')].x * n;
}

////// 获得勇士面对位置的y坐标 //////
control.prototype.nextY = function (n) {
    if (n == null) n = 1;
    return core.getHeroLoc('y') + core.utils.scan[core.getHeroLoc('direction')].y * n;
}

////// 某个点是否在勇士旁边 //////
control.prototype.nearHero = function (x, y, n) {
    if (n == null) n = 1;
    return Math.abs(x - core.getHeroLoc('x')) + Math.abs(y - core.getHeroLoc('y')) <= n;
}

////// 聚集跟随者 //////
control.prototype.gatherFollowers = function () {
    var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), dir = core.getHeroLoc('direction');
    core.status.hero.followers.forEach(function (t) {
        t.x = x;
        t.y = y;
        t.stop = true;
        t.direction = dir;
    });
}

////// 更新跟随者坐标 //////
control.prototype.updateFollowers = function () {
    core.status.hero.followers.forEach(function (t) {
        if (!t.stop) {
            t.x += core.utils.scan2[t.direction].x;
            t.y += core.utils.scan2[t.direction].y;
        }
    })

    var nowx = core.getHeroLoc('x'), nowy = core.getHeroLoc('y');
    core.status.hero.followers.forEach(function (t) {
        t.stop = true;
        var dx = nowx - t.x, dy = nowy - t.y;
        for (var dir in core.utils.scan2) {
            if (core.utils.scan2[dir].x == dx && core.utils.scan2[dir].y == dy) {
                t.stop = false;
                t.direction = dir;
            }
        }
        nowx = t.x; nowy = t.y;
    })
}

////// 瞬移更新跟随者坐标 //////
control.prototype._moveDirectyFollowers = function (x, y) {
    var route = core.automaticRoute(x, y);
    if (route.length == 0) route = [{ x: x, y: y, direction: core.getHeroLoc('direction') }];

    var nowx = x, nowy = y;
    for (var i = 0; i < core.status.hero.followers.length; ++i) {
        var t = core.status.hero.followers[i];
        var index = route.length - i - 2;
        if (index < 0) index = 0;
        t.stop = true;
        t.x = route[index].x;
        t.y = route[index].y;
        t.direction = route[index].direction;
        var dx = nowx - t.x, dy = nowy - t.y;
        for (var dir in core.utils.scan2) {
            if (core.utils.scan2[dir].x == dx && core.utils.scan2[dir].y == dy) {
                t.stop = false;
                t.direction = dir;
            }
        }
        nowx = t.x; nowy = t.y;
    }
}

////// 更新领域、夹击、阻击的伤害地图 //////
control.prototype.updateCheckBlock = function (floorId) {
    return this.controldata.updateCheckBlock(floorId);
}

////// 检查并执行领域、夹击、阻击事件 //////

control.prototype.checkBlock = function () {
    const floorId = core.status.floorId;
    const x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), loc = x + "," + y;
    const damage = core.status.checkBlock.damage[loc];
    if (damage) {
        core.status.hero.hp -= damage;
        const text = (Object.keys(core.status.checkBlock.type[loc] || {}).join("，")) || "伤害";
        core.drawTip("受到" + text + damage + "点");
        core.drawHeroAnimate("zone");
        this._checkBlock_disableQuickShop();
        core.status.hero.statistics.extraDamage += damage;
        if (!core.status.hero.statistics.damagePerFloor) {
            core.status.hero.statistics.damagePerFloor = {};
        }
        if (core.control.addFloorStatistics) {
            core.control.addFloorStatistics("extraDamage", damage, floorId);
        }
        if (core.status.hero.hp <= 0) {
            core.status.hero.hp = 0;
            core.updateStatusBar(false, true);
            core.events.lose();
            return;
        } else {
            core.updateStatusBar(false, true);
        }
    }
    let actions = [];
    
    const ambushAction = this._checkBlock_ambush(core.status.checkBlock.ambush[loc]);
    if (ambushAction.length > 0) core.push(actions, ambushAction);

    const repulseAction = this._checkBlock_repulse(core.status.checkBlock.repulse[loc]);
    if (repulseAction.length > 0) core.push(actions, repulseAction);

    // 追猎需要等待阻击完成，避免发生碰撞导致怪物消失 先清理四周追猎，追猎移动，再清理一轮四周的追猎
    const currChase = core.status.checkBlock.chase[loc];
    if (currChase && currChase.length > 0) {
        if (actions.length === 0) {
            const adjacentChase = core.checkBlock_adjacentChase();
            if (adjacentChase && adjacentChase.length > 0) core.push(actions, adjacentChase);
        }
        else core.push(actions, { "type": "function", "async": true, "function": "function(){core.checkBlock_adjacentChase(true);}" });
    }
    const chaseAction = this._checkBlock_chase(currChase);
    if (chaseAction.length > 0) core.push(actions, chaseAction);
    if (currChase && currChase.length > 0) {
        core.push(actions, { "type": "function", "async": true, "function": "function(){core.checkBlock_adjacentChase(true);}" });
    }
    if (ambushAction.length > 0 && core.getLocalStorage("autoSaveBeforeUseItem")) {
        core.push(actions, { "type": "autoSave" }); // 捕捉触发后自动存档
    }

    const autoClear = core.plugin.autoClear;
    if (autoClear) { // 检查autoClear的存在性，防止接档出现bug
        if (actions.length > 0) {
            actions.push({
                "type": "function", "async": true,
                "function": "function(){core.plugin.autoClear();core.doAction();}"
            }); // 注意要放在事件队列最后。经测试放在insertAction回调当中仍有小概率先于阻击结算触发，原因不明
            core.insertAction(actions, x, y);
        }
        else autoClear(); // 阻击结算后执行自动清怪
    }
    else {
        if (actions.length > 0) core.insertAction(actions, x, y);
    }
}

control.prototype.checkBlock_adjacentChase = function (inAction) {
    const { x: hx, y: hy } = core.status.hero.loc;
    const scan = core.utils.scan;
    const actions = [];

    for (const dir in scan) {
        const [nx, ny] = [hx + scan[dir].x, hy + scan[dir].y];
        const blockId = core.getBlockId(nx, ny);
        const special = core.getEnemyValue(blockId, 'special', nx, ny);
        if (core.hasSpecial(special, 28)) {
            actions.push({
                "type": "function", "function": "function() { " +
                    "core.battle('" + blockId + "', " + nx + "," + ny + ", true, core.doAction); " +
                    "}", "async": true
            });
        }
    }
    if (!inAction) return actions;
    if (actions.length > 0) core.insertAction(actions);
    core.doAction();
}

control.prototype._checkBlock_disableQuickShop = function () {
    // 禁用快捷商店
    if (core.flags.disableShopOnDamage) {
        Object.keys(core.status.shops).forEach(function (shopId) {
            core.setShopVisited(shopId, false);
        });
    }
}

////// 阻击 //////
control.prototype._checkBlock_repulse = function (repulse) {
    if (!repulse || repulse.length == 0) return [];
    var actions = [];
    repulse.forEach(function (t) {
        actions.push({ "type": "move", "loc": [t[0], t[1]], "steps": [t[3]], "time": 80, "keep": true, "async": true });
    });
    if (actions.length > 0) actions.push({ "type": "waitAsync" });
    return actions;
}

////// 捕捉 //////
control.prototype._checkBlock_ambush = function (ambush) {
    if (!ambush || ambush.length == 0) return [];
    // 捕捉效果
    let actions = [];
    ambush.forEach(function (t) {
        actions.push({ "type": "move", "loc": [t[0], t[1]], "steps": [t[3]], "time": 100, "keep": false, "async": true });
    });
    if (actions.length > 0) actions.push({ "type": "waitAsync" });
    // 强制战斗
    ambush.forEach(function (t) {
        actions.push({
            "type": "function", "function": "function() { " +
                "core.battle('" + t[2] + "', " + t[0] + "," + t[1] + ", true, core.doAction); " +
                "}", "async": true
        });
    });
    return actions;
}

////// 获取追猎的视野和行动可穿越的图块类型 //////
control.prototype.getChaseType = function () {
    let clsList = ['items'];
    if (core.flags.chaseThroughEnemy) core.push(clsList, ['enemys', 'enemy48']);
    return clsList;
}

////// 追猎 //////
control.prototype._checkBlock_chase = function (chase) {
    if (!chase || chase.length === 0) return [];
    var actions = [];
    const { x: hx, y: hy } = core.status.hero.loc;
    const reverseDir = { 'up': 'down', 'down': 'up', 'left': 'right', 'right': 'left' };
    chase = chase.sort((a, b) => {
        const { x: ax, y: ay } = a;
        const { x: bx, y: by } = b;
        return Math.abs(ax - hx) + Math.abs(ay - hy) - Math.abs(bx - hx) - Math.abs(by - hy);
    })
    chase.forEach((currChaseInfo) => {
        const { x, y, dir } = currChaseInfo;
        const [aimx, aimy] = [x + core.utils.scan[dir].x, y + core.utils.scan[dir].y];
        if (!(aimx === hx && aimy === hy)) {
            actions.push({
                "type": "if", "condition": "!core.getBlock(" + aimx + "," + aimy + ")",
                "true": [
                    { "type": "move", "loc": [x, y], "time": 80, "keep": true, "async": true, "steps": [dir + ":1"] },
                ],
                "false": [
                    { "type": "setValue", "name": "flag:chaseAimCls", "value": `core.getBlockCls(${aimx},${aimy})` },
                    {
                        "type": "if", "condition": "core.getChaseType().includes(core.getFlag('chaseAimCls'))",
                        "true": [
                            {
                                "type": "if", "condition": "[\"enemys\",\"enemy48\"].includes(core.getFlag('chaseAimCls'))",
                                "true": [
                                    {
                                        "type": "function", "function": `function () { 
                                        core.exchangeBlock(${x}, ${y}, ${aimx}, ${aimy}, '${dir}', 100, null); }`
                                    },
                                ],
                                "false": [
                                    { "type": "move", "loc": [x, y], "time": 80, "keep": true, "async": true, "steps": [dir + ":1"] },
                                    { "type": "move", "loc": [aimx, aimy], "time": 80, "keep": true, "async": true, "steps": [reverseDir[dir] + ":1"] },
                                ]
                            },
                            { "type": "waitAsync", "excludeAnimates": true },
                        ]
                    },
                    { "type": "setValue", "name": "flag:chaseCls", "value": null },
                ]
            });
        }
    })

    if (actions.length > 0) actions.push({ "type": "waitAsync" });
    return actions;
}

////// 更新全地图显伤 //////
control.prototype.updateDamage = function (floorId, ctx) {
    floorId = floorId || core.status.floorId;
    if (!floorId || core.status.gameOver || main.mode != 'play') return;
    var onMap = ctx == null;

    // 没有怪物手册
    if (!core.hasItem('book')) return;
    core.status.damage.posX = core.bigmap.posX;
    core.status.damage.posY = core.bigmap.posY;
    if (!onMap) {
        var width = core.floors[floorId].width, height = core.floors[floorId].height;
        // 地图过大的缩略图不绘制显伤
        if (width * height > core.bigmap.threshold) return;
    }
    this._updateDamage_damage(floorId, onMap);
    this._updateDamage_extraDamage(floorId, onMap);
    this.drawDamage(ctx);
}

control.prototype.getEnemyValueString = function(name, blockId, x, y, floorId) {
    if (name == null) return { text: null, color: null };
    const colorMap = {
        hp: '#55ff55', atk: '#ff5555',
        def: '#5555ff', money: '#ffff55', exp: '#ffaa33',
        criticalDamage: '#B22222', defDamage: '#1E90FF',
        vampireDiff:'#f20c00',
    }
    switch (name) {
        case "damage":
            if (core.flags.displayEnemyDamage) {
                const damageString = core.enemys.getDamageString(blockId, x, y, floorId);
                return { text: damageString.damage, color: damageString.color };
            }
            break;
        case "critical":
            if (core.flags.displayCritical) {
                const critical = core.enemys.nextCriticals(blockId, 1, x, y, floorId);
                const criticalString = core.formatBigNumber((critical[0] || [])[0], true);
                return { text: criticalString == '???' ? '?' : criticalString, color: '#FFFFFF' };
            }
            break;
        case "hp":
        case "atk":
        case "def":
        case "money":
        case "exp":
            const value = core.enemys.getEnemyValue(blockId, name, x, y, floorId);
            const valueString = core.utils.formatBigNumber(value, 5);
            return { text: valueString, color: colorMap[name] };
        case "notBomb":
            const notBomb = core.enemys.getEnemyValue(blockId, name, x, y, floorId);
            const notBombStr = notBomb ? "b" : "";
            return { text: notBombStr, color: colorMap[name] || "white" };
        case "criticalDamage":
            let criticalDamage = 0;
            const criticals = core.enemys.nextCriticals(blockId, 1, x, y, floorId);
            if (criticals && criticals.length > 0) {
                criticalDamage = criticals[0][1];
                criticalDamage = core.formatBigNumber(criticalDamage, 5);
            }
            return { text: criticalDamage, color: colorMap.criticalDamage };
        case "defDamage":
            const defDamage = core.enemys.getDefDamage(blockId, 1, x, y, floorId);
            return { text: defDamage, color: colorMap.defDamage };
        case "vampireDiff":
            const info = { text: "", color: colorMap.vampireDiff };
            if (!core.enemys.getVampireExtraLoss) return info;
            const loss = core.enemys.getVampireExtraLoss(blockId, x, y, floorId);
            if (loss != null) info.text = `+${loss}`;
            return info;
        case "special":
            const specialData = core.getLocalStorage('specialIconData', {});
            const special = core.enemys.getEnemyValue(blockId, 'special', x, y, floorId);
            const specialArr = core.utils.parseSpecial(special);
            let text = '';
            for (const s of specialArr) {
                if (specialData[s]) {
                    text += specialData[s];
                }
            }
            return { text, color: '#FFFFFF' };
    }
}

control.prototype.pushDamageData = function(name, px, py, blockId, x, y, floorId) {
    if (name == null) return;
    const { text, color } = this.getEnemyValueString(name, blockId, x, y, floorId);
    core.status.damage.data.push({ text, px, py, color });
}

control.prototype._updateDamage_damage = function (floorId, onMap) {
    core.status.damage.data = [];
    if (!core.flags.displayEnemyDamage && !core.flags.displayExtraDamage) return;

    core.extractBlocks(floorId);

    core.status.maps[floorId].blocks.forEach(function (block) {
        const x = block.x,
            y = block.y,
            blockId = block.event.id;

        // v2优化，只绘制范围内的部分
        if (onMap && core.bigmap.v2) {
            if (x < core.bigmap.posX - core.bigmap.extend || x > core.bigmap.posX + core.__SIZE__ + core.bigmap.extend
                || y < core.bigmap.posY - core.bigmap.extend || y > core.bigmap.posY + core.__SIZE__ + core.bigmap.extend) {
                return;
            }
        }

        if (!block.disable && block.event.cls.indexOf('enemy') == 0 && block.event.displayDamage !== false) {
            const defaultData = { leftdown: { 1: 'damage', 2: 'critical' }, rightup: {} };
            const data = core.getLocalStorage('displayData', defaultData);

            core.control.pushDamageData(data.leftdown[1], 32 * x + 1, 32 * (y + 1) - 1, blockId, x, y, floorId);
            core.control.pushDamageData(data.leftdown[2], 32 * x + 1, 32 * (y + 1) - 11, blockId, x, y, floorId);
            core.control.pushDamageData(data.leftdown[3], 32 * x + 1, 32 * (y + 1) - 21, blockId, x, y, floorId);
            core.control.pushDamageData(data.rightup[1], 32 * x + 22, 32 * (y + 1) - 21, blockId, x, y, floorId);
            core.control.pushDamageData(data.rightup[2], 32 * x + 22, 32 * (y + 1) - 11, blockId, x, y, floorId);
            core.control.pushDamageData(data.rightup[3], 32 * x + 22, 32 * (y + 1) - 1, blockId, x, y, floorId);
        }
    });
}

control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
    core.status.damage.extraData = [];
    if (!core.flags.displayExtraDamage) return;

    var width = core.floors[floorId].width, height = core.floors[floorId].height;
    var startX = onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posX - core.bigmap.extend) : 0;
    var endX = onMap && core.bigmap.v2 ? Math.min(width, core.bigmap.posX + core.__SIZE__ + core.bigmap.extend + 1) : width;
    var startY = onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posY - core.bigmap.extend) : 0;
    var endY = onMap && core.bigmap.v2 ? Math.min(height, core.bigmap.posY + core.__SIZE__ + core.bigmap.extend + 1) : height;

    for (var x = startX; x < endX; x++) {
        for (var y = startY; y < endY; y++) {
            var alpha = 1;
            if (core.noPass(x, y, floorId)) {
                if (core.flags.extraDamageType == 2) alpha = 0;
                else if (core.flags.extraDamageType == 1) alpha = 0.6;
            }
            var damage = core.status.checkBlock.damage[x + "," + y] || 0;
            if (damage > 0) { // 该点伤害
                damage = core.formatBigNumber(damage, true);
                core.status.damage.extraData.push({ text: damage, px: 32 * x + 16, py: 32 * (y + 1) - 14, color: '#ffaa33', alpha: alpha });
            }
            else { // 检查捕捉
                if (core.status.checkBlock.ambush[x + "," + y]) {
                    core.status.damage.extraData.push({ text: '!', px: 32 * x + 16, py: 32 * (y + 1) - 14, color: '#ffaa33', alpha: alpha });
                }
            }
        }
    }
}

////// 重绘地图显伤 //////
control.prototype.drawDamage = function (ctx) {
    if (core.status.gameOver || !core.status.damage || main.mode != 'play') return;
    var onMap = false;
    if (ctx == null) {
        ctx = core.canvas.damage;
        core.clearMap('damage');
        onMap = true;
    }

    if (onMap && core.bigmap.v2) {
        // 检查是否需要重算...
        if (Math.abs(core.bigmap.posX - core.status.damage.posX) >= core.bigmap.extend - 1
            || Math.abs(core.bigmap.posY - core.status.damage.posY) >= core.bigmap.extend - 1) {
            return this.updateDamage();
        }
    }
    return this._drawDamage_draw(ctx, onMap);
}

control.prototype._drawDamage_draw = function (ctx, onMap) {
    if (!core.hasItem('book')) return;

    core.setFont(ctx, "bold 11px Arial");
    core.setTextAlign(ctx, 'left');
    core.status.damage.data.forEach(function (one) {
        var px = one.px, py = one.py;
        if (onMap && core.bigmap.v2) {
            px -= core.bigmap.posX * 32;
            py -= core.bigmap.posY * 32;
            if (px < -32 * 2 || px > core.__PIXELS__ + 32 || py < -32 || py > core.__PIXELS__ + 32)
                return;
        }
        core.fillBoldText(ctx, one.text, px, py, one.color);
    });

    core.setTextAlign(ctx, 'center');
    core.status.damage.extraData.forEach(function (one) {
        var px = one.px, py = one.py;
        if (onMap && core.bigmap.v2) {
            px -= core.bigmap.posX * 32;
            py -= core.bigmap.posY * 32;
            if (px < -32 || px > core.__PIXELS__ + 32 || py < -32 || py > core.__PIXELS__ + 32)
                return;
        }
        var alpha = core.setAlpha(ctx, one.alpha);
        core.fillBoldText(ctx, one.text, px, py, one.color);
        core.setAlpha(ctx, alpha);
    });
}

// ------ 录像相关 ------ //

////// 选择录像文件 //////
control.prototype.chooseReplayFile = function () {
    core.readFile(function (obj) {
        if (obj.name != core.firstData.name) return alert("存档和游戏不一致！");
        if (!obj.route) return alert("无效的录像！");
        var _replay = function () {
            core.startGame(core.flags.startUsingCanvas ? '' : obj.hard || '', obj.seed, core.decodeRoute(obj.route));
        }
        if (obj.version && obj.version != core.firstData.version) {
            core.myconfirm("游戏版本不一致！\n你仍然想播放录像吗？", _replay);
            return;
        }
        _replay();
    }, null, ".h5route");
}

////// 开始播放 //////
control.prototype.startReplay = function (list) {
    if (!core.isPlaying()) return;
    core.status.replay.replaying = true;
    core.status.replay.pausing = true;
    core.status.replay.failed = false;
    core.status.replay.speed = 1.0;
    core.status.replay.toReplay = core.cloneArray(list);
    core.status.replay.totalList = core.status.route.concat(list);
    core.status.replay.steps = 0;
    core.status.replay.save = [];
    core.createCanvas('replay', 0, core.__PIXELS__ - 40, core.__PIXELS__, 40, 199);
    core.setOpacity('replay', 0.6);
    this._replay_drawProgress();
    core.updateStatusBar(false, true);
    core.drawTip("开始播放");
    this.replay();
    core.setToolbarButton("replay");
}

////// 更改播放状态 //////
control.prototype.triggerReplay = function () {
    if (core.status.replay.pausing) this.resumeReplay();
    else this.pauseReplay();
}

////// 暂停播放 //////
control.prototype.pauseReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    core.status.replay.pausing = true;
    core.updateStatusBar(false, true);
    core.drawTip("暂停播放");
}

////// 恢复播放 //////
control.prototype.resumeReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    core.status.replay.pausing = false;
    core.updateStatusBar(false, true);
    core.drawTip("恢复播放");
    core.replay();
}

////// 单步播放 //////
control.prototype.stepReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    core.replay(true);
}

////// 加速播放 //////
control.prototype.speedUpReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
    for (var i = speeds.length - 2; i >= 0; i--) {
        if (speeds[i] <= core.status.replay.speed) {
            core.status.replay.speed = speeds[i + 1];
            break;
        }
    }
    core.drawTip("x" + core.status.replay.speed + "倍");
}

////// 减速播放 //////
control.prototype.speedDownReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
    for (var i = 1; i <= speeds.length; i++) {
        if (speeds[i] >= core.status.replay.speed) {
            core.status.replay.speed = speeds[i - 1];
            break;
        }
    }
    core.drawTip("x" + core.status.replay.speed + "倍");
}

////// 设置播放速度 //////
control.prototype.setReplaySpeed = function (speed) {
    if (!core.isPlaying() || !core.isReplaying()) return;
    core.status.replay.speed = speed;
    core.drawTip("x" + core.status.replay.speed + "倍");
}

////// 停止播放 //////
control.prototype.stopReplay = function (force) {
    if (!core.isPlaying()) return;
    if (!core.isReplaying() && !force) return;
    core.status.replay.toReplay = [];
    core.status.replay.totalList = [];
    core.status.replay.replaying = false;
    core.status.replay.pausing = false;
    core.status.replay.failed = false;
    core.status.replay.speed = 1.0;
    core.status.replay.steps = 0;
    core.status.replay.save = [];
    core.deleteCanvas('replay');
    core.updateStatusBar(false, true);
    core.drawTip("停止播放并恢复游戏");
    core.setToolbarButton('normal');
}

////// 回退 //////
control.prototype.rewindReplay = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    if (core.status.replay.save.length == 0) {
        core.playSound('操作失败');
        return core.drawTip("无法再回到上一个节点");
    }
    var save = core.status.replay.save, data = save.pop();
    core.loadData(data.data, function () {
        core.removeFlag('__fromLoad__');
        core.status.replay = {
            "replaying": true,
            "pausing": true,
            "animate": false,
            "toReplay": data.replay.toReplay,
            "totalList": data.replay.totalList,
            "speed": core.status.replay.speed,
            "steps": data.replay.steps,
            "save": save
        }
        core.createCanvas('replay', 0, core.__PIXELS__ - 40, core.__PIXELS__, 40, 199);
        core.setOpacity('replay', 0.6);
        core.control._replay_drawProgress();
        core.updateStatusBar(false, true);
        core.drawTip("成功回退到上一个节点");
    });
}

////// 回放时存档 //////
control.prototype._replay_SL = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    if (core.hasFlag('__forbidSave__')) {
        core.playSound('操作失败');
        return core.drawTip('当前禁止存档');
    }
    this._replay_hideProgress();

    core.lockControl();
    core.status.event.id = 'save';
    var saveIndex = core.saves.saveIndex;
    var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page;

    core.ui._drawSLPanel(10 * page + offset);
}

////// 回放时查看怪物手册 //////
control.prototype._replay_book = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || (core.status.event.id && core.status.event.id != 'viewMaps')) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    if (!core.hasItem('book')) {
        core.playSound('操作失败');
        return core.drawTip('你没有' + core.material.items['book'].name, 'book');
    }
    this._replay_hideProgress();

    // 从“浏览地图”页面打开
    if (core.status.event.id == 'viewMaps')
        core.status.event.ui = core.status.event.data;

    core.lockControl();
    core.status.event.id = 'book';
    core.useItem('book', true);
}

////// 回放录像时浏览地图 //////
control.prototype._replay_viewMap = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    this._replay_hideProgress();

    core.lockControl();
    core.status.event.id = 'viewMaps';
    core.ui._drawViewMaps();
}

control.prototype._replay_toolbox = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    this._replay_hideProgress();

    core.lockControl();
    core.status.event.id = 'toolbox';
    core.ui._drawToolbox();
}

control.prototype._replay_equipbox = function () {
    if (!core.isPlaying() || !core.isReplaying()) return;
    if (!core.status.replay.pausing) {
        core.playSound('操作失败');
        return core.drawTip("请先暂停录像");
    }
    if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
        core.playSound('操作失败');
        return core.drawTip("请等待当前事件的处理结束");
    }
    this._replay_hideProgress();

    core.lockControl();
    core.status.event.id = 'equipbox';
    core.ui._drawEquipbox();
}

////// 是否正在播放录像 //////
control.prototype.isReplaying = function () {
    return (core.status.replay || {}).replaying;
}

////// 回放 //////
control.prototype.replay = function (force) {
    if (!core.isPlaying() || !core.isReplaying()
        || core.status.replay.animate || core.status.event.id || core.status.replay.failed) return;
    if (core.status.replay.pausing && !force) return;

    this._replay_drawProgress();
    if (core.status.replay.toReplay.length == 0)
        return this._replay_finished();
    this._replay_save();
    var action = core.status.replay.toReplay.shift();
    if (this._doReplayAction(action)) return;
    this._replay_error(action);
}

////// 注册一个录像行为 //////
// name：自定义名称，可用于注销使用
// func：具体执行录像的函数，可为一个函数或插件中的函数名；
//       需要接受一个action参数，代表录像回放时的下一个操作
// func返回true代表成功处理了此录像行为，false代表没有处理此录像行为。
control.prototype.registerReplayAction = function (name, func) {
    this.unregisterReplayAction(name);
    this.replayActions.push({ name: name, func: func });
}

////// 注销一个录像行为 //////
control.prototype.unregisterReplayAction = function (name) {
    this.replayActions = this.replayActions.filter(function (b) { return b.name != name; });
}

////// 执行录像行为，会在注册的函数中依次执行直到得到true为止 //////
control.prototype._doReplayAction = function (action) {
    for (var i in this.replayActions) {
        try {
            if (core.doFunc(this.replayActions[i].func, this, action)) return true;
        } catch (e) {
            console.error(e);
            console.error("ERROR in replayActions[" + this.replayActions[i].name + "]：已自动注销该项。");
            core.unregisterReplayAction(this.replayActions[i].name);
        }
    }
    return false;
}

control.prototype._replay_finished = function () {
    core.status.replay.replaying = false;
    core.status.replay.failed = false;
    core.status.event.selection = 0;
    var str = "录像播放完毕，你想退出播放吗？";
    if (core.status.route.length != core.status.replay.totalList.length
        || core.subarray(core.status.route, core.status.replay.totalList) == null) {
        str = "录像播放完毕，但记录不一致。\n请检查录像播放时的二次记录问题。\n你想退出播放吗？";
    }
    core.ui.drawConfirmBox(str, function () {
        core.ui.closePanel();
        core.stopReplay(true);
    }, function () {
        core.status.replay.replaying = true;
        core.ui.closePanel();
        core.pauseReplay();
    });
}

control.prototype._replay_save = function () {
    core.status.replay.steps++;
    if (core.status.replay.steps % 40 == 1) {
        if (core.status.replay.save.length == 30)
            core.status.replay.save.shift();
        core.status.replay.save.push({
            "data": core.saveData(), "replay": {
                "totalList": core.cloneArray(core.status.replay.totalList),
                "toReplay": core.cloneArray(core.status.replay.toReplay),
                "steps": core.status.replay.steps
            }
        });
    }
}

control.prototype._replay_error = function (action, callback) {
    core.ui.closePanel();
    core.status.replay.replaying = false;
    core.status.replay.failed = true;
    var len = core.status.replay.toReplay.length;
    var prevList = core.status.replay.totalList.slice(-len - 11, -len - 1);
    var nextList = core.status.replay.toReplay.slice(0, 10);
    console.log("录像文件出错，当前操作：" + action);
    console.log("之前的10个操作是：\n" + prevList.toString());
    console.log("接下来10个操作是：\n" + nextList.toString());
    core.ui.drawConfirmBox("录像文件出错，你想回到上个节点吗？", function () {
        core.status.replay.failed = false;
        core.ui.closePanel();
        if (core.status.replay.save.length > 0) {
            core.status.replay.replaying = true;
            core.status.replay.pausing = true;
            core.rewindReplay();
        }
        else {
            core.playSound('操作失败');
            core.stopReplay(true);
            core.drawTip("无法回到上一个节点");
            if (callback) callback();
        }
    }, function () {
        core.status.replay.failed = false;
        core.ui.closePanel();
        core.stopReplay(true);
        if (callback) callback();
    });
}

control.prototype._replay_hideProgress = function () {
    if (core.dymCanvas.replay) core.dymCanvas.replay.canvas.style.display = 'none';
}

control.prototype._replay_drawProgress = function () {
    if (!core.dymCanvas.replay) return;
    if (core.dymCanvas.replay.canvas.style.display == 'none') core.dymCanvas.replay.canvas.style.display = 'block';
    var total = core.status.replay.totalList.length, left = total - core.status.replay.toReplay.length;
    var content = '播放进度：' + left + ' / ' + total + '（' + (left / total * 100).toFixed(2) + '%）';
    var width = 26 + core.calWidth('replay', content, "16px Arial");
    core.clearMap('replay');
    core.fillRect('replay', 0, 0, width, 40, '#000000');
    core.fillText('replay', content, 16, 27, '#FFFFFF');
}

control.prototype.__replay_getTimeout = function () {
    if (core.status.replay.speed == 24) return 0;
    return 100 / Math.max(1, core.status.replay.speed);
}

control.prototype._replayAction_move = function (action) {
    if (["up", "down", "left", "right"].indexOf(action) < 0) return false;
    core.moveHero(action, core.replay);
    return true;
}

control.prototype._replayAction_item = function (action) {
    if (action.indexOf("item:") != 0) return false;
    var itemId = action.substring(5);
    if (!core.canUseItem(itemId)) return false;
    if (core.material.items[itemId].hideInReplay || core.status.replay.speed == 24) {
        core.useItem(itemId, false, core.replay);
        return true;
    }
    var tools = core.getToolboxItems('tools'),
        constants = core.getToolboxItems('constants');
    var index, per = core.__SIZE__ - 1;
    if ((index = tools.indexOf(itemId)) >= 0) {
        core.status.event.data = { "toolsPage": Math.floor(index / per) + 1, "constantsPage": 1 };
        index = index % per;
    }
    else if ((index = constants.indexOf(itemId)) >= 0) {
        core.status.event.data = { "toolsPage": 1, "constantsPage": Math.floor(index / per) + 1 };
        index = index % per + per;
    }
    if (index < 0) return false;
    core.ui._drawToolbox(index);
    setTimeout(function () {
        core.ui.closePanel();
        core.useItem(itemId, false, core.replay);
    }, core.control.__replay_getTimeout());
    return true;
}

control.prototype._replayAction_equip = function (action) {
    if (action.indexOf("equip:") != 0) return false;
    var equipId = action.substring(6);
    var ownEquipment = core.getToolboxItems('equips');
    var index = ownEquipment.indexOf(equipId), per = core.__SIZE__ - 1;
    if (index < 0) {
        core.removeFlag('__doNotCheckAutoEvents__');
        return false;
    }

    var cb = function () {
        var next = core.status.replay.toReplay[0] || "";
        if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
            core.removeFlag('__doNotCheckAutoEvents__');
            core.checkAutoEvents();
        }
        core.replay();
    }
    core.setFlag('__doNotCheckAutoEvents__', true);

    core.status.route.push(action);
    if (core.material.items[equipId].hideInReplay || core.status.replay.speed == 24) {
        core.loadEquip(equipId, cb);
        return true;
    }
    core.status.event.data = { "page": Math.floor(index / per) + 1, "selectId": null };
    index = index % per + per;
    core.ui._drawEquipbox(index);
    setTimeout(function () {
        core.ui.closePanel();
        core.loadEquip(equipId, cb);
    }, core.control.__replay_getTimeout());
    return true;
}

control.prototype._replayAction_unEquip = function (action) {
    if (action.indexOf("unEquip:") != 0) return false;
    var equipType = parseInt(action.substring(8));
    if (!core.isset(equipType)) {
        core.removeFlag('__doNotCheckAutoEvents__');
        return false;
    }

    var cb = function () {
        var next = core.status.replay.toReplay[0] || "";
        if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
            core.removeFlag('__doNotCheckAutoEvents__');
            core.checkAutoEvents();
        }
        core.replay();
    }
    core.setFlag('__doNotCheckAutoEvents__', true);

    core.ui._drawEquipbox(equipType);
    core.status.route.push(action);
    if (core.status.replay.speed == 24) {
        core.unloadEquip(equipType, cb);
        return true;
    }
    setTimeout(function () {
        core.ui.closePanel();
        core.unloadEquip(equipType, cb);
    }, core.control.__replay_getTimeout());
    return true;
}

control.prototype._replayAction_saveEquip = function (action) {
    if (action.indexOf('saveEquip:') != 0) return false;
    core.quickSaveEquip(parseInt(action.substring(10)));
    core.replay();
    return true;
}

control.prototype._replayAction_loadEquip = function (action) {
    if (action.indexOf('loadEquip:') != 0) return false;
    core.quickLoadEquip(parseInt(action.substring(10)));
    core.replay();
    return true;
}

control.prototype._replayAction_fly = function (action) {
    if (action.indexOf("fly:") != 0) return false;
    var floorId = action.substring(4);
    var toIndex = core.floorIds.indexOf(floorId);
    if (!core.canUseItem('fly') || (!core.maps.canUseFlyHere())) return false;
    core.ui.drawFly(toIndex);
    if (core.status.replay.speed == 24) {
        if (!core.flyTo(floorId, core.replay))
            core.control._replay_error(action);
        return true;
    }
    setTimeout(function () {
        if (!core.flyTo(floorId, core.replay))
            core.control._replay_error(action);
    }, core.control.__replay_getTimeout());
    return true;
}

control.prototype._replayAction_shop = function (action) {
    if (action.indexOf("shop:") != 0) return false;
    var shopId = action.substring(5);
    if (core.canUseQuickShop(shopId) != null || !core.canOpenShop(shopId)) {
        this._replay_error(shopId);
        return true;
    }
    core.openShop(shopId, false);
    core.replay();
    return true;
}

control.prototype._replayAction_turn = function (action) {
    if (action != 'turn' && action.indexOf('turn:') != 0) return false;
    if (action == 'turn') core.turnHero();
    else core.turnHero(action.substring(5));
    core.replay();
    return true;
}

control.prototype._replayAction_getNext = function (action) {
    if (action != "getNext") return false;
    core.getNextItem();
    core.replay();
    return true;
}

control.prototype._replayAction_moveDirectly = function (action) {
    if (action.indexOf("move:") != 0) return false;

    var pos = action.substring(5).split(":");
    var x = parseInt(pos[0]), y = parseInt(pos[1]);
    var nowx = core.getHeroLoc('x'), nowy = core.getHeroLoc('y');
    var ignoreSteps = core.canMoveDirectly(x, y);
    if (!core.moveDirectly(x, y, ignoreSteps)) return false;
    if (core.status.replay.speed == 24) {
        core.replay();
        return true;
    }

    core.ui.drawArrow('ui', 32 * nowx + 16 - core.bigmap.offsetX, 32 * nowy + 16 - core.bigmap.offsetY,
        32 * x + 16 - core.bigmap.offsetX, 32 * y + 16 - core.bigmap.offsetY, '#FF0000', 3);
    var timeout = this.__replay_getTimeout();
    if (ignoreSteps < 10) timeout = timeout * ignoreSteps / 10;
    setTimeout(function () {
        core.clearMap('ui');
        core.replay();
    }, timeout);
    return true;
}

control.prototype._replayAction_key = function (action) {
    if (action.indexOf("key:") != 0) return false;
    core.actions.keyUp(parseInt(action.substring(4)), false, true);
    core.replay();
    return true;
}

control.prototype._replayAction_click = function (action) {
    if (action.indexOf("click:") != 0) return false;
    var p = action.split(":");
    if (p.length != 4) return false;
    core.actions.doRegisteredAction("onStatusBarClick", parseInt(p[2]), parseInt(p[3]), parseInt(p[1]));
    core.replay();
    return true;
}

control.prototype._replayAction_ignoreInput = function (action) {
    if (action.indexOf('input:') == 0 || action.indexOf('input2:') == 0 || action.indexOf('choices:') == 0 || action.indexOf('random:') == 0) {
        console.warn('警告！录像播放中出现了未知的 ' + action + '！');
        core.replay();
        return true;
    }
    return false;
}

control.prototype._replayAction_no = function (action) {
    if (action != 'no') return false;
    core.status.route.push(action);
    core.replay();
    return true;
}

// ------ 存读档相关 ------ //

////// 自动存档 //////
control.prototype.autosave = function (removeLast) {
    if (core.hasFlag('__forbidSave__')) return;
    core.saves.actionCount++;
    var x = null;
    if (removeLast) {
        x = core.status.route.pop();
        core.status.route.push("turn:" + core.getHeroLoc('direction'));
    }
    if (core.status.event.id == 'action') // 事件中的自动存档
        core.setFlag("__events__", core.clone(core.status.event.data));
    if (core.saves.autosave.data == null) {
        core.saves.autosave.data = [];
    }
    core.saves.autosave.data.splice(core.saves.autosave.now, 0, core.saveData());
    core.saves.autosave.now += 1;
    if (core.saves.autosave.data.length > core.saves.autosave.max) {
        if (core.saves.autosave.now < core.saves.autosave.max / 2)
            core.saves.autosave.data.pop();
        else {
            core.saves.autosave.data.shift();
            core.saves.autosave.now = core.saves.autosave.now - 1;
        }
    }
    core.saves.autosave.updated = true;
    core.saves.ids[0] = true;
    core.removeFlag("__events__");
    if (removeLast) {
        core.status.route.pop();
        if (x) core.status.route.push(x);
    }
}

/////// 实际进行自动存档 //////
control.prototype.checkAutosave = function () {
    if (!core.animateFrame || !core.saves || !core.saves.autosave) return;
    core.setLocalStorage('totalTime', core.animateFrame.totalTime);
    var autosave = core.saves.autosave;
    if (autosave.data == null || !autosave.updated || !autosave.storage) return;
    autosave.updated = false;
    if (autosave.data.length >= 1) {
        core.setLocalForage("autoSave", autosave.data[autosave.now - 1]);
    }
}

////// 实际进行存读档事件 //////
control.prototype.doSL = function (id, type) {
    switch (type) {
        case 'save': this._doSL_save(id); break;
        case 'load': this._doSL_load(id, this._doSL_load_afterGet); break;
        case 'reload': this._doSL_reload(id, this._doSL_load_afterGet); break;
        case 'replayLoad': this._doSL_load(id, this._doSL_replayLoad_afterGet); break;
        case 'replayRemain': this._doSL_load(id, this._doSL_replayRemain_afterGet); break;
        case 'replaySince': this._doSL_load(id, this._doSL_replaySince_afterGet); break;
    }
}

control.prototype._doSL_save = function (id) {
    if (id == 'autoSave') {
        core.playSound('操作失败');
        return core.drawTip('不能覆盖自动存档！');
    }
    // 在事件中的存档
    if (core.status.event.interval != null)
        core.setFlag("__events__", core.status.event.interval);
    var data = core.saveData();
    if (core.isReplaying() && core.status.replay.toReplay.length > 0) {
        data.__toReplay__ = core.encodeRoute(core.status.replay.toReplay);
    }
    core.setLocalForage("save" + id, data, function () {
        core.saves.saveIndex = id;
        core.saves.actionCount = 0;
        core.setLocalStorage('saveIndex', core.saves.saveIndex);
        // 恢复事件
        if (!core.events.recoverEvents(core.status.event.interval))
            core.ui.closePanel();
        core.playSound('存档');
        core.drawTip('存档成功！');
    }, function (err) {
        console.error(err);
        alert("存档失败，错误信息：\n" + err);
    });
    core.removeFlag("__events__");
    return;
}

control.prototype._doSL_load = function (id, callback) {
    const autosave = core.saves.autosave;
    if (id == 'autoSave' && autosave.data != null) {
        let tip = '读档成功';
        autosave.now -= 1;
        var data = autosave.data.splice(autosave.now, 1)[0];
        if (core.isPlaying() && !core.status.gameOver) {
            core.control.autosave(0);
            autosave.now -= 1;
        }
        if (autosave.now == 0) {
            autosave.data.unshift(core.clone(data));
            autosave.now += 1;
        }
        callback(id, data);
    }
    else {
        core.getLocalForage(id == 'autoSave' ? id : "save" + id, null, function (data) {
            if (id == 'autoSave' && data != null) {
                autosave.data = data;
                if (!(autosave.data instanceof Array)) {
                    autosave.data = [autosave.data];
                }
                autosave.now = autosave.data.length;
                return core.control._doSL_load(id, callback);
            }
            callback(id, data);
        }, function (err) {
            console.error(err);
            alert("无效的存档");
        })
    }
    return;
}

control.prototype._doSL_reload = function (id, callback) {
    if (core.saves.autosave.data != null && core.saves.autosave.now < core.saves.autosave.data.length) {
        var data = core.saves.autosave.data.splice(core.saves.autosave.now, 1)[0];
        core.control.autosave(false);
        callback(id, data);
    }
    else core.drawFailTip('当前不能再继续向后回溯自动存档');
    return;
}

control.prototype._doSL_load_afterGet = function (id, data) {
    if (!data) return alert("无效的存档");
    var _replay = function () {
        core.startGame(data.hard, data.hero.flags.__seed__, core.decodeRoute(data.route));
    };
    if (data.version != core.firstData.version) {
        core.myconfirm("存档版本不匹配！\n你想回放此存档的录像吗？\n可以随时停止录像播放以继续游戏。", _replay);
        return;
    }
    if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
        core.myconfirm("此存档可能存在风险，你想要播放录像么？", _replay);
        return;
    }
    core.ui.closePanel();
    core.loadData(data, function () {
        core.removeFlag('__fromLoad__');
        core.drawTip("读档成功");
        if (id != "autoSave") {
            core.saves.saveIndex = id;
            core.saves.actionCount = 0;
            core.setLocalStorage('saveIndex', core.saves.saveIndex);
        }
        else core.saves.actionCount = 1;
    });
}

control.prototype._doSL_replayLoad_afterGet = function (id, data) {
    if (!data) {
        core.playSound('操作失败');
        return core.drawTip("无效的存档");
    }
    if (data.version != core.firstData.version) {
        core.playSound('操作失败');
        return core.drawTip("存档版本不匹配");
    }
    if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
        core.playSound('操作失败');
        return core.drawTip("此存档可能存在风险，无法读档");
    }
    var route = core.subarray(core.status.route, core.decodeRoute(data.route));
    if (route == null) {
        core.playSound('操作失败');
        return core.drawTip("无法从此存档回放录像");
    }
    core.loadData(data, function () {
        core.removeFlag('__fromLoad__');
        core.startReplay(route);
        core.drawTip("回退到存档节点");
    });
}

control.prototype._doSL_replayRemain_afterGet = function (id, data) {
    if (!data) {
        core.playSound('操作失败');
        return core.drawTip("无效的存档");
    }
    var route = core.decodeRoute(data.route);
    if (core.status.tempRoute) {
        var remainRoute = core.subarray(route, core.status.tempRoute);
        if (remainRoute == null)
            return alert("无法接续播放录像！\n该存档必须是前一个选择的存档的后续内容。");
        delete core.status.tempRoute;
        core.ui.closePanel();
        core.startReplay(remainRoute);
        core.drawTip("接续播放录像");
        return;
    }
    else if (data.floorId != core.status.floorId || data.hero.loc.x != core.getHeroLoc('x') || data.hero.loc.y != core.getHeroLoc('y'))
        return alert("楼层或坐标不一致！");

    core.status.tempRoute = route;
    core.ui.closePanel();
    core.drawText("\t[步骤2]请选择第二个存档。\n\r[yellow]该存档必须是前一个存档的后续。\r\n将尝试播放到此存档。", function () {
        core.status.event.id = 'replayRemain';
        core.lockControl();
        var saveIndex = core.saves.saveIndex;
        var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page;
        core.ui._drawSLPanel(10 * page + offset);
    });
}

control.prototype._doSL_replaySince_afterGet = function (id, data) {
    if (data.floorId != core.status.floorId || data.hero.loc.x != core.getHeroLoc('x') || data.hero.loc.y != core.getHeroLoc('y'))
        return alert("楼层或坐标不一致！");
    if (!data.__toReplay__) return alert('该存档没有剩余录像！');
    core.ui.closePanel();
    core.startReplay(core.decodeRoute(data.__toReplay__));
    core.drawTip("播放存档剩余录像");
    return;
}

////// 同步存档到服务器 //////
control.prototype.syncSave = function (type) {
    core.ui.drawWaiting("正在同步，请稍候...");
    if (type == 'all') {
        const callback = function (saves) {
            core.control._syncSave_http(type, saves);
        };
        core.ui.drawConfirmBox("您正在试图同步您的\r[Salmon]所有\r存档，\n这可能导致接收方已有的存档被\r[Salmon]覆盖\r。\n确定要这么做？", function () {
            core.getAllSaves(callback);
        }, () => { core.ui.closePanel(); });
    }
    else { // 这里的检测逻辑：每存读档一次actionCount置0, 若读的自动档, actionCount置为1, 每autosave一次actionCount+1。若actionCount不为0就会触发检测。
        const index = core.saves.saveIndex;
        if (!index) return core.drawText("没有要同步的存档");
        const callback = function (save) {
            const autosave = core.saves.autosave;
            if (autosave.data instanceof Array && core.saves.actionCount > 0) {
                const ctx = core.createCanvas('syncSave', core.__PIXELS__ / 2 - 52, 18, 104, 104, 141);
                core.strokeRect(ctx, 0, 0, 104, 104, 'yellow', 2);
                const map = core.maps.loadMap(save.maps, save.floorId);
                core.drawThumbnail(save.floorId, map.blocks, {
                    heroLoc: save.hero.loc, heroIcon: save.hero.image, flags: save.hero.flags,
                    ctx: ctx, x: 2, y: 2, size: 100, noHD: true,
                });
                core.ui.drawConfirmBox("您正试图同步" + index + "号存档，确定是这个存档吗？\n如果不是，请返回并\r[yellow]保存当前\r状态再同步.", function () {
                    core.control._syncSave_http(type, save);
                    core.deleteCanvas("syncSave");
                }, () => {
                    core.ui.closePanel();
                    core.deleteCanvas("syncSave");
                });
            }
            else core.control._syncSave_http(type, save);
        }
        core.getSave(index, callback);
    }
}

control.prototype._syncSave_http = function (type, saves) {
    if (!saves) return core.drawText("没有要同步的存档");
    var formData = new FormData();
    formData.append('type', 'save');
    formData.append('name', core.firstData.name);
    formData.append('data', LZString.compressToBase64(JSON.stringify(saves)));
    formData.append('shorten', '1');

    core.http("POST", "/games/sync.php", formData, function (data) {
        var response = JSON.parse(data);
        if (response.code < 0) {
            core.drawText("出错啦！\n无法同步存档到服务器。\n错误原因：" + response.msg);
        }
        else {
            core.drawText((type == 'all' ? "所有存档" : "存档" + core.saves.saveIndex) + "同步成功！\n\n您的存档编号+密码： \r[yellow]"
                + response.code + response.msg
                + "\r\n\n请牢记以上信息（如截图等），在从服务器\n同步存档时使用。")
        }
    }, function (e) {
        core.drawText("出错啦！\n无法同步存档到服务器。\n错误原因：" + e);
    })
}

////// 从服务器加载存档 //////
control.prototype.syncLoad = function () {
    core.myprompt("请输入存档编号+密码", null, function (idpassword) {
        if (!idpassword) return core.ui._drawSyncSave();
        if (!/^\d{6}\w{4}$/.test(idpassword) && !/^\d{4}\w{3}$/.test(idpassword)) {
            core.drawText("不合法的存档编号+密码！");
            return;
        }
        core.ui.drawWaiting("正在同步，请稍候...");
        if (idpassword.length == 7) {
            core.control._syncLoad_http(idpassword.substring(0, 4), idpassword.substring(4));
        } else {
            core.control._syncLoad_http(idpassword.substring(0, 6), idpassword.substring(6));
        }
    }, () => { });
}

control.prototype._syncLoad_http = function (id, password) {
    var formData = new FormData();
    formData.append('type', 'load');
    formData.append('name', core.firstData.name);
    formData.append('id', id);
    formData.append('password', password);

    core.http("POST", "/games/sync.php", formData, function (data) {
        var response = JSON.parse(data);
        if (response.code == 0) {
            var msg = null;
            try {
                msg = JSON.parse(LZString.decompressFromBase64(response.msg));
            } catch (e) { }
            if (!msg) {
                try {
                    msg = JSON.parse(response.msg);
                } catch (e) { }
            }
            if (msg) {
                core.control._syncLoad_write(msg);
            } else {
                core.drawText("出错啦！\n存档解析失败！");
            }
        }
        else {
            core.drawText("出错啦！\n无法从服务器同步存档。\n错误原因：" + response.msg);
        }
    }, function (e) {
        core.drawText("出错啦！\n无法从服务器同步存档。\n错误原因：" + e);
    });
}

control.prototype._syncLoad_write = function (data) {
    if (data instanceof Array) {
        core.status.event.selection = 1;
        core.ui.drawConfirmBox("所有本地存档都将被覆盖，确认？", function () {
            for (var i = 1; i <= 5 * (main.savePages || 30); i++) {
                if (i <= data.length)
                    core.setLocalForage("save" + i, data[i - 1]);
                else if (core.saves.ids[i])
                    core.removeLocalForage("save" + i);
            }
            core.ui.closePanel();
            core.drawText("同步成功！\n你的本地所有存档均已被覆盖。");
        }, function () {
            core.status.event.selection = 0;
            core.ui._drawSyncSave();
        });
    }
    else {
        // 只覆盖单存档
        core.setLocalForage("save" + core.saves.saveIndex, data, function () {
            core.drawText("同步成功！\n单存档已覆盖至存档" + core.saves.saveIndex);
        });
    }
}

////// 存档到本地 //////
control.prototype.saveData = function () {
    return this.controldata.saveData();
}

////// 从本地读档 //////
control.prototype.loadData = function (data, callback) {
    return this.controldata.loadData(data, callback);
}

control.prototype.getSave = function (index, callback) {
    if (index == 0) {
        // --- 自动存档先从缓存中获取
        if (core.saves.autosave.data != null)
            callback(core.saves.autosave.data);
        else {
            core.getLocalForage("autoSave", null, function (data) {
                if (data != null) {
                    core.saves.autosave.data = data;
                    if (!(core.saves.autosave.data instanceof Array)) {
                        core.saves.autosave.data = [core.saves.autosave.data];
                    }
                    core.saves.autosave.now = core.saves.autosave.data.length;
                }
                callback(core.saves.autosave.data);
            }, function (err) {
                console.error(err);
                callback(null);
            });
        }
        return;
    }
    core.getLocalForage("save" + index, null, function (data) {
        if (callback) callback(data);
    }, function (err) {
        console.error(err);
        if (callback) callback(null);
    });
}

control.prototype.getSaves = function (ids, callback) {
    if (!(ids instanceof Array)) return this.getSave(ids, callback);
    var count = ids.length, data = {};
    for (var i = 0; i < ids.length; ++i) {
        (function (i) {
            core.getSave(ids[i], function (result) {
                data[i] = result;
                if (Object.keys(data).length == count)
                    callback(data);
            })
        })(i);
    }
}

control.prototype.getAllSaves = function (callback) {
    var ids = Object.keys(core.saves.ids).filter(function (x) { return x != 0; })
        .sort(function (a, b) { return a - b; }), saves = [];
    this.getSaves(ids, function (data) {
        for (var i = 0; i < ids.length; ++i) {
            if (data[i] != null)
                saves.push(data[i]);
        }
        callback(saves);
    });
}

////// 获得所有存在存档的存档位 //////
control.prototype.getSaveIndexes = function (callback) {
    var indexes = {};
    core.keysLocalForage(function (err, keys) {
        if (err) {
            console.error(err);
            return callback(indexes);
        }
        keys.forEach(function (key) {
            core.control._getSaveIndexes_getIndex(indexes, key);
        });
        callback(indexes);
    });
}

control.prototype._getSaveIndexes_getIndex = function (indexes, name) {
    var e = new RegExp('^' + core.firstData.name + "_(save\\d+|autoSave)$").exec(name);
    if (e) {
        if (e[1] == 'autoSave') indexes[0] = true;
        else indexes[parseInt(e[1].substring(4))] = true;
    }
}

////// 判断某个存档位是否存在存档 //////
control.prototype.hasSave = function (index) {
    return core.saves.ids[index] || false;
}

////// 删除某个存档
control.prototype.removeSave = function (index, callback) {
    if (index == 0 || index == "autoSave") {
        index = "autoSave";
        core.removeLocalForage(index, function () {
            core.saves.autosave.data = null;
            core.saves.autosave.updated = false;
            if (callback) callback();
        });
        return;
    }
    core.removeLocalForage("save" + index, function () {
        core.saves.favorite = core.saves.favorite.filter(function (i) { return core.hasSave(i); });
        delete core.saves.favoriteName[index];
        core.control._updateFavoriteSaves();
        if (callback) callback();
    }, function () {
        core.playSound('操作失败');
        core.drawTip("无法删除存档！");
        if (callback) callback();
    });
}

////// 读取收藏信息
control.prototype._loadFavoriteSaves = function () {
    core.saves.favorite = core.getLocalStorage("favorite", []);
    // --- 移除不存在的收藏
    core.saves.favorite = core.saves.favorite.filter(function (i) { return core.hasSave(i); });
    core.saves.favoriteName = core.getLocalStorage("favoriteName", {});
}

control.prototype._updateFavoriteSaves = function () {
    core.setLocalStorage("favorite", core.saves.favorite);
    core.setLocalStorage("favoriteName", core.saves.favoriteName);
}

// ------ 属性，状态，位置，buff，变量，锁定控制等 ------ //

////// 设置勇士属性 //////
control.prototype.setStatus = function (name, value) {
    if (!core.status.hero) return;
    if (name == 'x' || name == 'y' || name == 'direction')
        this.setHeroLoc(name, value);
    else
        core.status.hero[name] = value;
}

////// 增减勇士属性 //////
control.prototype.addStatus = function (name, value) {
    this.setStatus(name, this.getStatus(name) + value);
}

////// 获得勇士属性 //////
control.prototype.getStatus = function (name) {
    if (!core.status.hero) return null;
    if (name == 'x' || name == 'y' || name == 'direction')
        return this.getHeroLoc(name);
    if (main.mode == 'editor' && !core.hasFlag('__statistics__')) {
        return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
    }
    return core.status.hero[name];
}

////// 从status中获得属性，如果不存在则从勇士属性中获取 //////
control.prototype.getStatusOrDefault = function (status, name) {
    if (status && name in status)
        return Math.floor(status[name]);
    return Math.floor(this.getStatus(name));
}

////// 获得勇士实际属性（增幅后的） //////
control.prototype.getRealStatus = function (name) {
    return this.getRealStatusOrDefault(null, name);
}

////// 从status中获得实际属性（增幅后的），如果不存在则从勇士属性中获取 //////
control.prototype.getRealStatusOrDefault = function (status, name) {
    return Math.floor(this.getStatusOrDefault(status, name) * this.getBuff(name));
}

////// 获得勇士原始属性（无装备和衰弱影响） //////
control.prototype.getNakedStatus = function (name) {
    var value = this.getStatus(name);
    if (value == null) return value;
    // 装备增幅
    core.status.hero.equipment.forEach(function (v) {
        if (!v || !(core.material.items[v] || {}).equip) return;
        value -= core.material.items[v].equip.value[name] || 0;
    });
    // 衰弱扣除
    if (core.hasFlag('weak') && core.values.weakValue >= 1 && (name == 'atk' || name == 'def')) {
        value += core.values.weakValue;
    }
    return value;
}

////// 获得某个属性的名字 //////
control.prototype.getStatusLabel = function (name) {
    if (this.controldata.getStatusLabel) {
        return this.controldata.getStatusLabel(name) || name;
    }
    return {
        name: "名称", lv: "等级", hpmax: "生命上限", hp: "生命", manamax: "魔力上限", mana: "魔力",
        atk: "攻击", def: "防御", mdef: "护盾", money: "金币", exp: "经验", point: "加点", steps: "步数",
        special: "特殊属性",
    }[name] || name;
}

////// 设置某个属性的增幅值 //////
control.prototype.setBuff = function (name, value) {
    // 仅保留三位有效buff值
    value = parseFloat(value.toFixed(3));
    this.setFlag('__' + name + '_buff__', value);
}

////// 加减某个属性的增幅值 //////
control.prototype.addBuff = function (name, value) {
    var buff = this.getBuff(name) + value;
    // 仅保留三位有效buff值
    buff = parseFloat(buff.toFixed(3));
    this.setFlag('__' + name + '_buff__', buff);
}

////// 获得某个属性的增幅值 //////
control.prototype.getBuff = function (name) {
    return core.getFlag('__' + name + '_buff__', 1);
}

////// 获得或移除毒衰咒效果 //////
control.prototype.triggerDebuff = function (action, type) {
    return this.controldata.triggerDebuff(action, type);
}

////// 设置勇士的位置 //////
control.prototype.setHeroLoc = function (name, value, noGather) {
    if (!core.status.hero) return;
    core.status.hero.loc[name] = value;
    if ((name == 'x' || name == 'y') && !noGather) {
        this.gatherFollowers();
    }
}

////// 获得勇士的位置 //////
control.prototype.getHeroLoc = function (name) {
    if (!core.status.hero) return;
    if (main.mode == 'editor') {
        if (name == null) return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc;
        return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc[name];
    }
    if (name == null) return core.status.hero.loc;
    return core.status.hero.loc[name];
}

////// 获得某个等级的名称 //////
control.prototype.getLvName = function (lv) {
    if (!core.status.hero) return null;
    if (lv == null) lv = core.status.hero.lv;
    return ((core.firstData.levelUp || [])[lv - 1] || {}).title || lv;
}

////// 获得下个等级所需经验；如果不存在下个等级，返回null。 //////
control.prototype.getNextLvUpNeed = function () {
    if (!core.status.hero) return null;
    if (core.status.hero.lv >= core.firstData.levelUp.length) return null;
    var need = core.calValue(core.firstData.levelUp[core.status.hero.lv].need);
    if (core.flags.statusBarItems.indexOf('levelUpLeftMode') >= 0)
        return Math.max(need - core.getStatus('exp'), 0);
    else return need;
}

////// 设置某个自定义变量或flag //////
control.prototype.setFlag = function (name, value) {
    if (value == null) return this.removeFlag(name);
    if (!core.status.hero) return;
    core.status.hero.flags[name] = value;
}

////// 增加某个flag数值 //////
control.prototype.addFlag = function (name, value) {
    if (!core.status.hero) return;
    core.setFlag(name, core.getFlag(name, 0) + value);
}

////// 获得某个自定义变量或flag //////
control.prototype.getFlag = function (name, defaultValue) {
    if (!core.status.hero) return defaultValue;
    var value = core.status.hero.flags[name];
    return value != null ? value : defaultValue;
}

////// 是否存在某个自定义变量或flag，且值为true //////
control.prototype.hasFlag = function (name) {
    return !!core.getFlag(name);
}

////// 删除某个自定义变量或flag //////
control.prototype.removeFlag = function (name) {
    if (!core.status.hero) return;
    delete core.status.hero.flags[name];
}

////// 获得某个点的独立开关 //////
control.prototype.getSwitch = function (x, y, floorId, name, defaultValue) {
    var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
    return this.getFlag(prefix + "@" + name, defaultValue);
}

////// 设置某个点的独立开关 //////
control.prototype.setSwitch = function (x, y, floorId, name, value) {
    var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
    return this.setFlag(prefix + "@" + name, value);
}

////// 增加某个点的独立开关 //////
control.prototype.addSwitch = function (x, y, floorId, name, value) {
    var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
    return this.addFlag(prefix + "@" + name, value);
}

////// 判定某个点的独立开关 //////
control.prototype.hasSwitch = function (x, y, floorId, name) {
    var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
    return this.hasFlag(prefix + "@" + name);
}

////// 删除某个点的独立开关 //////
control.prototype.removeSwitch = function (x, y, floorId, name) {
    var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
    return this.removeFlag(prefix + "@" + name);
}

////// 锁定状态栏，常常用于事件处理 //////
control.prototype.lockControl = function () {
    core.status.lockControl = true;
}

////// 解锁状态栏 //////
control.prototype.unlockControl = function () {
    core.status.lockControl = false;
}

////// 开启debug模式 //////
control.prototype.debug = function () {
    core.setFlag('debug', true);
    core.drawText("\t[调试模式开启]此模式下按住Ctrl键（或Ctrl+Shift键）可以穿墙并忽略一切事件。\n此模式下将无法上传成绩。");
}

control.prototype._bindRoutePush = function () {
    core.status.route.push = function (element) {
        // 忽视移动、转向、瞬移
        if (["up", "down", "left", "right", "turn"].indexOf(element) < 0 && !element.startsWith("move:")) {
            core.clearRouteFolding();
        }
        Array.prototype.push.call(core.status.route, element);
    }
}

////// 清除录像折叠信息 //////
control.prototype.clearRouteFolding = function () {
    core.status.routeFolding = {};
}

////// 检查录像折叠 //////
control.prototype.checkRouteFolding = function () {
    // 未开启、未开始游戏、录像播放中、正在事件中：不执行
    if (!core.flags.enableRouteFolding || !core.isPlaying() || core.isReplaying() || core.status.event.id) {
        return this.clearRouteFolding();
    }
    var hero = core.clone(core.status.hero, function (name, value) {
        return name != 'steps' && typeof value == 'number';
    });
    var index = [core.getHeroLoc('x'), core.getHeroLoc('y'), core.getHeroLoc('direction').charAt(0)].join(',');
    core.status.routeFolding = core.status.routeFolding || {};
    if (core.status.routeFolding[index]) {
        var one = core.status.routeFolding[index];
        if (core.same(one.hero, hero) && one.length < core.status.route.length) {
            Object.keys(core.status.routeFolding).forEach(function (v) {
                if (core.status.routeFolding[v].length >= one.length) delete core.status.routeFolding[v];
            });
            core.status.route = core.status.route.slice(0, one.length);
            this._bindRoutePush();
        }
    }
    core.status.routeFolding[index] = { hero: hero, length: core.status.route.length };
}

// ------ 天气，色调，BGM ------ //

control.prototype.getMappedName = function (name) {
    return core.getFlag('__nameMap__', {})[name] || (main.nameMap || {})[name] || name;
}

////// 更改天气效果 //////
control.prototype.setWeather = function (type, level) {
    // 非雨雪
    if (type == null || !this.weathers[type]) {
        core.deleteCanvas('weather')
        core.animateFrame.weather.type = null;
        core.animateFrame.weather.nodes = [];
        return;
    }
    if (level == null) level = core.animateFrame.weather.level;
    level = core.clamp(parseInt(level) || 5, 1, 10);
    // 当前天气：则忽略
    if (type == core.animateFrame.weather.type && level == core.animateFrame.weather.level) return;

    // 计算当前的宽高
    core.createCanvas('weather', 0, 0, core.__PIXELS__, core.__PIXELS__, 80);
    core.setOpacity('weather', 1.0);
    core.animateFrame.weather.type = type;
    core.animateFrame.weather.level = level;
    core.animateFrame.weather.nodes = [];
    try {
        core.doFunc(this.weathers[type].initFunc, this, level);
    } catch (e) {
        console.error(e);
        console.error("ERROR in weather[" + type + "]：已自动注销该项。");
        core.unregisterWeather(type);
    }
}

////// 注册一个天气 //////
// name为天气类型，如 sun, rain, snow 等
// initFunc 为设置为此天气时的初始化，接受level参数
// frameFunc 为该天气下每帧的效果，接受和timestamp参数（从页面加载完毕到当前经过的时间）
control.prototype.registerWeather = function (name, initFunc, frameFunc) {
    this.unregisterWeather(name);
    this.weathers[name] = { initFunc: initFunc, frameFunc: frameFunc };
}

////// 取消注册一个天气 //////
control.prototype.unregisterWeather = function (name) {
    delete this.weathers[name];
    if (core.animateFrame.weather.type == name) {
        this.setWeather(null);
    }
}

control.prototype._weather_rain = function (level) {
    var number = level * parseInt(20 * core.bigmap.width * core.bigmap.height / (core.__SIZE__ * core.__SIZE__));
    for (var a = 0; a < number; a++) {
        core.animateFrame.weather.nodes.push({
            'x': Math.random() * core.bigmap.width * 32,
            'y': Math.random() * core.bigmap.height * 32,
            'l': Math.random() * 2.5,
            'xs': -4 + Math.random() * 4 + 2,
            'ys': Math.random() * 10 + 10
        })
    }
}

control.prototype._weather_snow = function (level) {
    var number = level * parseInt(20 * core.bigmap.width * core.bigmap.height / (core.__SIZE__ * core.__SIZE__));
    for (var a = 0; a < number; a++) {
        core.animateFrame.weather.nodes.push({
            'x': Math.random() * core.bigmap.width * 32,
            'y': Math.random() * core.bigmap.height * 32,
            'r': Math.random() * 5 + 1,
            'd': Math.random() * Math.min(level, 200),
        })
    }
}

control.prototype._weather_fog = function (level) {
    if (!core.animateFrame.weather.fog) return;
    core.animateFrame.weather.nodes = [{
        'image': core.animateFrame.weather.fog,
        'level': 40 * level,
        'x': 0,
        'y': -core.__PIXELS__ / 2,
        'dx': -Math.random() * 1.5,
        'dy': Math.random(),
        'delta': 0.001,
    }];
}

control.prototype._weather_cloud = function (level) {
    if (!core.animateFrame.weather.cloud) return;
    core.animateFrame.weather.nodes = [{
        'image': core.animateFrame.weather.cloud,
        'level': 40 * level,
        'x': 0,
        'y': -core.__PIXELS__ / 2,
        'dx': -Math.random() * 1.5,
        'dy': Math.random(),
        'delta': 0.001,
    }];
}

control.prototype._weather_sun = function (level) {
    if (!core.animateFrame.weather.sun) return;
    // 直接绘制
    core.clearMap('weather');
    core.drawImage('weather', core.animateFrame.weather.sun, 0, 0, core.animateFrame.weather.sun.width, core.animateFrame.weather.sun.height, 0, 0, core.__PIXELS__, core.__PIXELS__);
    core.setOpacity('weather', level / 10);
    core.animateFrame.weather.nodes = [{ opacity: level / 10, delta: 0.01 }];
}

////// 更改画面色调 //////
control.prototype.setCurtain = function (color, time, moveMode, callback) {
    if (time == null) time = 750;
    if (time <= 0) time = 0;
    if (!core.status.curtainColor)
        core.status.curtainColor = [0, 0, 0, 0];
    if (!color) color = [0, 0, 0, 0];
    if (color[3] == null) color[3] = 1;
    color[3] = core.clamp(color[3], 0, 1);

    if (time == 0) {
        // 直接变色
        core.clearMap('curtain');
        core.fillRect('curtain', 0, 0, core.__PIXELS__, core.__PIXELS__, core.arrayToRGBA(color));
        core.status.curtainColor = color;
        if (callback) callback();
        return;
    }

    this._setCurtain_animate(core.status.curtainColor, color, time, moveMode, callback);
}

control.prototype._setCurtain_animate = function (nowColor, color, time, moveMode, callback) {
    time /= Math.max(core.status.replay.speed, 1)
    var per_time = 10, step = 0, steps = parseInt(time / per_time);
    if (steps <= 0) steps = 1;
    var curr = nowColor;
    var moveFunc = core.applyEasing(moveMode);

    var cb = function () {
        core.status.curtainColor = curr;
        if (callback) callback();
    }
    var animate = setInterval(function () {
        step++;
        curr = [
            nowColor[0] + (color[0] - nowColor[0]) * moveFunc(step / steps),
            nowColor[1] + (color[1] - nowColor[1]) * moveFunc(step / steps),
            nowColor[2] + (color[2] - nowColor[2]) * moveFunc(step / steps),
            nowColor[3] + (color[3] - nowColor[3]) * moveFunc(step / steps),
        ]
        core.clearMap('curtain');
        core.fillRect('curtain', 0, 0, core.__PIXELS__, core.__PIXELS__, core.arrayToRGBA(curr));
        if (step == steps) {
            delete core.animateFrame.asyncId[animate];
            clearInterval(animate);
            cb();
        }
    }, per_time);

    core.animateFrame.lastAsyncId = animate;
    core.animateFrame.asyncId[animate] = cb;
}

////// 画面闪烁 //////
control.prototype.screenFlash = function (color, time, times, moveMode, callback) {
    times = times || 1;
    time = time / 3;
    var nowColor = core.clone(core.status.curtainColor);
    core.setCurtain(color, time, moveMode, function () {
        core.setCurtain(nowColor, time * 2, moveMode, function () {
            if (times > 1)
                core.screenFlash(color, time * 3, times - 1, moveMode, callback);
            else {
                if (callback) callback();
            }
        });
    });
}

////// 播放背景音乐 //////
control.prototype.playBgm = function (bgm, startTime) {
    bgm = core.getMappedName(bgm);
    if (main.mode != 'play' || !core.material.bgms[bgm]) return;
    // 如果不允许播放
    if (!core.musicStatus.bgmStatus) {
        try {
            core.musicStatus.playingBgm = bgm;
            core.musicStatus.lastBgm = bgm;
            core.material.bgms[bgm].pause();
        }
        catch (e) {
            console.error(e);
        }
        return;
    }
    this.setMusicBtn();

    try {
        this._playBgm_play(bgm, startTime);
    }
    catch (e) {
        console.log("无法播放BGM " + bgm);
        console.error(e);
        core.musicStatus.playingBgm = null;
    }
}

control.prototype._playBgm_play = function (bgm, startTime) {
    // 如果当前正在播放，且和本BGM相同，直接忽略
    if (core.musicStatus.playingBgm == bgm && !core.material.bgms[core.musicStatus.playingBgm].paused) {
        return;
    }
    // 如果正在播放中，暂停
    if (core.musicStatus.playingBgm) {
        core.material.bgms[core.musicStatus.playingBgm].pause();
    }
    // 缓存BGM
    core.loader.loadBgm(bgm);
    // 播放当前BGM
    core.material.bgms[bgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
    core.material.bgms[bgm].currentTime = startTime || 0;
    core.material.bgms[bgm].play();
    core.musicStatus.playingBgm = bgm;
    core.musicStatus.lastBgm = bgm;
    core.setBgmSpeed(100);
}

///// 设置当前背景音乐的播放速度 //////
control.prototype.setBgmSpeed = function (speed, usePitch) {
    var bgm = core.musicStatus.playingBgm;
    if (main.mode != 'play' || !core.material.bgms[bgm]) return;
    bgm = core.material.bgms[bgm];
    if (speed < 30 || speed > 300) return;
    bgm.playbackRate = speed / 100;
    core.musicStatus.bgmSpeed = speed;

    if (bgm.preservesPitch != null) {
        if (bgm.__preservesPitch == null) bgm.__preservesPitch = bgm.preservesPitch;
        if (usePitch == null) bgm.preservesPitch = bgm.__preservesPitch;
        else if (usePitch) bgm.preservesPitch = false;
        else bgm.preservesPitch = true;
        core.musicStatus.bgmUsePitch = usePitch;
    }
}

////// 暂停背景音乐的播放 //////
control.prototype.pauseBgm = function () {
    if (main.mode != 'play') return;
    try {
        if (core.musicStatus.playingBgm) {
            core.musicStatus.pauseTime = core.material.bgms[core.musicStatus.playingBgm].currentTime;
            core.material.bgms[core.musicStatus.playingBgm].pause();
            core.musicStatus.playingBgm = null;
        }
    }
    catch (e) {
        console.log("无法暂停BGM");
        console.error(e);
    }
    this.setMusicBtn();
}

////// 恢复背景音乐的播放 //////
control.prototype.resumeBgm = function (resumeTime) {
    if (main.mode != 'play') return;
    try {
        var speed = core.musicStatus.bgmSpeed;
        var usePitch = core.musicStatus.bgmUsePitch;
        core.playBgm(core.musicStatus.playingBgm || core.musicStatus.lastBgm || main.startBgm,
            resumeTime ? core.musicStatus.pauseTime : 0);
        if (resumeTime) {
            core.setBgmSpeed(speed, usePitch);
        }
    }
    catch (e) {
        console.log("无法恢复BGM");
        console.error(e);
    }
    this.setMusicBtn();
}

control.prototype.setMusicBtn = function () {
    if (core.musicStatus.bgmStatus)
        core.dom.musicBtn.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAMAAADzN3VRAAABWVBMVEX///9iYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmL///8AAAC5ubn+/v6xsbEtLS0MDAxmZmZoaGhvb2/c3Nzd3d38/Pz9/f0oKCgpKSl0dHR1dXW6urrb29v7+/v09PTv7+/39/cgICACAgImJibh4eGFhYWGhoaHh4eOjo5paWm7u7vDw8PMzMwyMjI7OztAQEDe3t5FRUVMTEzj4+Pl5eXm5ubp6enr6+tcXFzi4uL19fVeXl74+PgjIyNkZGQGBgaSkpKYmJiampqenp4DAwMwMDBnZ2cICAivr68eHh63t7cLCwsSEhLw8PBhYWEUFBQVFRXNzc3Pz8/Z2dna2toaGhqkpKSlpaWpqamrq6tFOUNAAAAAc3RSTlMAAwQFBhUWGxwkJSYyO0dISVBRUmpvj5CSk5SVoaOlpqiysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKyA0IuUgAAAVdJREFUeF5NkVVbw0AQRTcQrLR4IIEGcidJoaUuQHF3d3d3+P/CkuxCzss8nG++mbnDBJXhNt2CpbeFK1kQpSEKidlc8S9qdATRa6UIdQMoxEpDA0Ov3wUAPfW+qLWACydNv9zMrzkJwPK6FB3oHyOfXfuNxvoBQ+GmBYinhHB77TmiVBxoYUw1AYcEq332AS8OYKosAuTT0nza9uU2USYPRJgGxEiSOFywJ3mNARozgBJJzkfLvfu8JgGDWcC9FEsjWzR+y80gYDEAA8QZ3N6kmP1Fs3fEASB7pob7Hh+Wz5L0ci17Or05J7bH6B6dZv05XWK3rG+myV05Ert592Qo55sPuoIr7hEZHHtieIPWy0RU9DLwc3Mnck/vi8/E8XNrDWQtEVnL/ySKMrv0jPwPp870fprcyYifmiEmqGpHkI5q9ofSFIUk2qiwIGpEMyxYhhZRRcMPz89RJ2s9W8wAAAAASUVORK5CYII=";
    else
        core.dom.musicBtn.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAMAAADzN3VRAAABYlBMVEX///9iYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmL////8/PwAAABmZmZoaGihoaGioqKxsbG5ubnb29vc3Nzd3d3h4eHi4uL9/f3+/v4tLS1nZ2d0dHSUlJSenp66uroMDAz7+/spKSkoKCgUFBRpaWkVFRVvb291dXU7OzuVlZWYmJhkZGQgICAjIyOkpKQCAgK3t7cGBgbv7++pqamrq6seHh4mJiZhYWGamprp6enr6+saGhpeXl7j4+Pl5eXm5uZKSkrw8PD09PT19fW7u7vDw8PMzMwICAgwMDAyMjILCwtAQECGhoaHh4eBgYGFhYUSEhJXV1dZWVlcXFyOjo6SkpLNzc339/fPz8/Z2dna2tqTk5OlpaWxOPeTAAAAdnRSTlMAAwQFBhUWGxwkJSYyO0dISVBRUmpvj5CSk5SVoaOlpqiysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKyNuo+uwAAAWJJREFUeF5NkmV34zAQReUm7WbTuJBNunY3bvXGDjNTkZkZlpn5/9eR5FPfbzr3jGb0RkwRiMQMDm7EIgHmRxtLwMOaHHoQjwz4MUKeCM8AWMrmd7u7f/aXAMyOShHiQD1n04DtN5e5FMBFlSauIsm585dKi4CpuSYKJIv1tBDVmvOSqJgEoowFLSBHaQh10XHWiCgHWEGmAw2blPrvOK/KRJUGoLM4kCVSKrWz7HwgoiwQZyaQJ0+9PvxV23BNATAZB25IqX9b3+jTW9fcApwB6NLgUD5NY3mPXnwmFwBezff1ztzRFzTp94FXMy36HDuCa2RafdnnmZqtL818Gl9/qNnEeyrUk2aTPiKj3qMyWBVi/YSuWq5qiwxkbtX3vYWzdz/l8M0k8ERlvViiB1Ygslb7SbVtJezncj+Cx5bYaeGuonZqhZlieAp+no74/s5EAh6JcY35Cepxk4ObcT3IJPe/1lKsDpFCFQAAAABJRU5ErkJggg==";
}

////// 更改背景音乐的播放 //////
control.prototype.triggerBgm = function () {
    if (main.mode != 'play') return;

    core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
    if (core.musicStatus.bgmStatus)
        this.resumeBgm();
    else
        this.pauseBgm();
    core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
}

let playingSoundList = [];

////// 播放音频 //////
control.prototype.playSound = function (sound, pitch, inputCallback) {
    sound = core.getMappedName(sound);
    if (main.mode != 'play' || !core.musicStatus.soundStatus || !core.material.sounds[sound] || playingSoundList.includes(sound)) return;
    playingSoundList.push(sound);
    const callback = () => {
        playingSoundList = playingSoundList.filter((soundName) => soundName !== sound);
        if (inputCallback) inputCallback();
    }
    try {
        if (core.musicStatus.audioContext != null) {
            var source = core.musicStatus.audioContext.createBufferSource();
            source.__name = sound;
            source.buffer = core.material.sounds[sound];
            source.connect(core.musicStatus.gainNode);
            var id = setTimeout(null);
            if (pitch && pitch >= 30 && pitch <= 300) {
                source.playbackRate.setValueAtTime(pitch / 100, 0);
            }
            source.onended = function () {
                delete core.musicStatus.playingSounds[id];
                if (callback) callback();
            }
            core.musicStatus.playingSounds[id] = source;
            if (source.start) source.start(0);
            else if (source.noteOn) source.noteOn(0);
            return id;
        }
        else {
            core.material.sounds[sound].volume = core.musicStatus.userVolume;
            core.material.sounds[sound].play();
            if (callback) callback();
        }
    }
    catch (e) {
        console.log("无法播放SE " + sound);
        console.error(e);
    }
}

////// 停止所有音频 //////
control.prototype.stopSound = function (id) {
    if (id == null) {
        Object.keys(core.musicStatus.playingSounds).forEach(function (id) {
            core.control.stopSound(id);
        });
        return;
    }
    var source = core.musicStatus.playingSounds[id];
    if (!source) return;
    try {
        if (source.stop) source.stop();
        else if (source.noteOff) source.noteOff();
    }
    catch (e) {
        console.error(e);
    }
    delete core.musicStatus.playingSounds[id];
}

////// 获得当前正在播放的所有（指定）音效的id列表 //////
control.prototype.getPlayingSounds = function (name) {
    name = core.getMappedName(name);
    return Object.keys(core.musicStatus.playingSounds).filter(function (one) {
        return name == null || core.musicStatus.playingSounds[one].__name == name
    });
}

////// 检查bgm状态 //////
control.prototype.checkBgm = function () {
    core.playBgm(core.musicStatus.playingBgm || main.startBgm);
}

///// 设置屏幕放缩 //////
control.prototype.setDisplayScale = function (delta) {
    var index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
    if (index < 0) return;
    index = (index + delta + core.domStyle.availableScale.length) % core.domStyle.availableScale.length;
    core.domStyle.scale = core.domStyle.availableScale[index];
    core.setLocalStorage('scale', core.domStyle.scale);
    core.resize();
}

// ------ 状态栏，工具栏等相关 ------ //

////// 清空状态栏 //////
control.prototype.clearStatusBar = function () {
    Object.keys(core.statusBar).forEach(function (e) {
        if (core.statusBar[e].innerHTML != null) {
            core.statusBar[e].innerHTML = "&nbsp;";
            core.statusBar[e].removeAttribute('_style');
            core.statusBar[e].removeAttribute('_value');
        }
    })
    core.statusBar.image.book.style.opacity = 0.3;
    if (!core.flags.equipboxButton)
        core.statusBar.image.fly.style.opacity = 0.3;
}

////// 更新状态栏 //////
control.prototype.updateStatusBar = function (doNotCheckAutoEvents, immediate) {
    if (immediate) {
        return this.updateStatusBar_update();
    }
    if (!doNotCheckAutoEvents) this.noAutoEvents = false;
    if (core.isReplaying()) return this.updateStatusBar_update();
    requestAnimationFrame(this.updateStatusBar_update)
}

control.prototype.updateStatusBar_update = function () {
    if (!core.isPlaying() || core.hasFlag('__statistics__')) return;
    core.control.controldata.updateStatusBar();
    if (!core.control.noAutoEvents) core.checkAutoEvents();
    core.control._updateStatusBar_setToolboxIcon();
    core.clearRouteFolding();
    core.control.noAutoEvents = true;
}

/** 切换replay/pause 并刷新工具栏图标的完成度 */
control.prototype._updateStatusBar_setToolboxIcon = function () {
    if (core.isReplaying()) {
        main.statusBar.image.play.src = core.status.replay.pausing ? core.statusBar.icons.play.src : core.statusBar.icons.pause.src;
    }
    core.statusBar.image.book.style.opacity = core.hasItem('book') ? 1 : 0.3;
    core.statusBar.image.fly.style.opacity = core.hasItem('fly') ? 1 : 0.3;
    core.statusBar.image.undoRollback.style.opacity =
        (core.saves.autosave.data != null && core.saves.autosave.now < core.saves.autosave.data.length) ? 1 : 0.3;
    core.statusBar.image.save.style.opacity = core.hasFlag('__forbidSave__') ? 0.3 : 1;

}

control.prototype.showStatusBar = function () {
    if (main.mode == 'editor') return;
    if (core.domStyle.showStatusBar) return;
    var statusItems = core.dom.status;
    core.domStyle.showStatusBar = true;
    core.removeFlag('hideStatusBar');
    // 显示
    for (var i = 0; i < statusItems.length; ++i)
        statusItems[i].style.opacity = 1;
    core.setToolbarButton(core.domStyle.toolbarBtn);
    // this.setToolbarButton(false);
    core.dom.tools.hard.style.display = 'block';
    core.dom.toolBar.style.display = 'block';
}

control.prototype.hideStatusBar = function (showToolbox) {
    if (main.mode == 'editor') return;

    // 如果原本就是隐藏的，则先显示
    if (!core.domStyle.showStatusBar)
        this.showStatusBar();
    if (core.isReplaying()) showToolbox = true;

    var statusItems = core.dom.status, toolItems = core.dom.tools;
    core.domStyle.showStatusBar = false;
    core.setFlag('hideStatusBar', true);
    core.setFlag('showToolbox', showToolbox || null);
    // 隐藏
    for (var i = 0; i < statusItems.length; ++i)
        statusItems[i].style.opacity = 0;
    if (!showToolbox) core.setToolbarButton('hide');
    // if ((!core.domStyle.isVertical && !core.flags.extendToolbar) || !showToolbox) {
    //     for (var i = 0; i < toolItems.length; ++i)
    //         toolItems[i].style.display = 'none';
    // }
    // if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
    //     core.dom.toolBar.style.display = 'none';
    // }
}

////// 更新状态栏的勇士图标 //////
control.prototype.updateHeroIcon = function (name) {
    name = name || "hero.png";
    if (core.statusBar.icons.name == name) return;
    core.statusBar.icons.name = name;

    var image = core.material.images.hero;
    // 全身图
    var w = core.material.icons.hero.width || 32;
    var h = core.material.icons.hero.height || 48;
    var ratio = Math.min(w / h, 1), width = 32 * ratio, left = 16 - width / 2;

    var canvas = document.createElement("canvas");
    var ctx = canvas.getContext("2d");
    canvas.width = 32;
    canvas.height = 32;
    core.drawImage(ctx, image, 0, 0, w, h, left, 0, width, 32);

    core.statusBar.image.name.src = canvas.toDataURL("image/png");
}

////// 改变工具栏为按钮1-8 //////
// control.prototype.setToolbarButton = function (useButton) {
//     if (!core.domStyle.showStatusBar) {
//         // 隐藏状态栏时检查竖屏
//         if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
//             for (var i = 0; i < core.dom.tools.length; ++i)
//                 core.dom.tools[i].style.display = 'none';
//             return;
//         }
//         if (!core.hasFlag('showToolbox')) return;
//         else core.dom.tools.hard.style.display = 'block';
//     }

//     if (useButton == null) useButton = core.domStyle.toolbarBtn;
//     if ((!core.domStyle.isVertical && !core.flags.extendToolbar) || core.isReplaying()) useButton = false;
//     core.domStyle.toolbarBtn = useButton;

//     if (useButton) {
//         ["book", "fly", "toolbox", "keyboard", "shop", "save", "load", "settings"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'none';
//         });
//         ["rollback", "undoRollback"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'none';
//         });
//         ["btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btnAlt"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'block';
//         })
//         if (!core.flags.showHard) {
//             ["btn8", "btn9"].forEach(function (t) {
//                 core.statusBar.image[t].style.display = 'block';
//             });
//         }
//         main.statusBar.image.btnAlt.style.filter = core.getLocalStorage('altKey') ? 'sepia(1) contrast(1.5)' : '';
//     }
//     else {
//         ["btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btnAlt"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'none';
//         });
//         ["btn8", "btn9"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'none';
//         });
//         ["book", "fly", "toolbox", "save", "load", "settings"].forEach(function (t) {
//             core.statusBar.image[t].style.display = 'block';
//         });
//         if (core.domStyle.isVertical || core.flags.extendToolbar || !core.flags.showHard) {
//             core.statusBar.image.shop.style.display = "block";
//         }
//         else core.statusBar.image.shop.style.display = "none";

//         ["rollback", "undoRollback"].forEach(function (t) {
//             core.statusBar.image[t].style.display = core.flags.showHard ? "none" : "block";
//         });

//         core.statusBar.image.keyboard.style.display
//             = core.domStyle.isVertical || core.flags.extendToolbar ? "block" : "none";
//     }
// }

////// ------ resize处理 ------ //

control.prototype._shouldDisplayStatus = function (id) {
    if (id == null) {
        var toDraw = [], status = core.dom.status;
        for (var i = 0; i < status.length; ++i) {
            var dom = core.dom.status[i], idCol = dom.id;
            if (idCol.indexOf("Col") != idCol.length - 3) continue;
            var id = idCol.substring(0, idCol.length - 3);
            if (!this._shouldDisplayStatus(id)) continue;
            toDraw.push(id);
        }
        return toDraw;
    }
    var obj = {};
    core.flags.statusBarItems.forEach(function (v) { obj[v] = true; })
    switch (id) {
        case 'floor': return obj.enableFloor;
        case 'name': return obj.enableName;
        case 'lv': return obj.enableLv;
        case 'hp': return obj.enableHP;
        case 'hpmax': return obj.enableHPMax;
        case 'mana': return obj.enableMana;
        case 'atk': return obj.enableAtk;
        case 'def': return obj.enableDef;
        case 'mdef': return obj.enableMDef;
        case 'money': return obj.enableMoney;
        case 'exp': return obj.enableExp && !obj.levelUpLeftMode;
        case 'up': return obj.enableLevelUp;
        case 'skill': return obj.enableSkill;
        case 'key': return obj.enableKeys;
        case 'pzf': return obj.enablePZF;
        case 'debuff': return obj.enableDebuff;
        default: return true;
    }
}

////// 注册一个resize函数 //////
// name为名称，可供注销使用
// func可以是一个函数，或者是插件中的函数名；可以接受obj参数，详见resize函数。
control.prototype.registerResize = function (name, func) {
    this.unregisterResize(name);
    this.resizes.push({ name: name, func: func });
}

////// 注销一个resize函数 //////
control.prototype.unregisterResize = function (name) {
    this.resizes = this.resizes.filter(function (b) { return b.name != name; });
}

/** 执行所有resize函数 */
control.prototype._doResize = function (obj) {
    for (var i in this.resizes) {
        try {
            if (core.doFunc(this.resizes[i].func, this, obj)) return true;
        } catch (e) {
            console.error(e);
            console.error("ERROR in resizes[" + this.resizes[i].name + "]：已自动注销该项。");
            this.unregisterResize(this.resizes[i].name);
        }
    }
    return false;
}

/** 执行单个特定名称的resize函数 */
control.prototype._doOneResize = function (obj, type) {
    try {
        const currEvent = this.resizes.find((resizeEvent) => resizeEvent.name === type);
        if (!currEvent) return;
        if (core.doFunc(currEvent.func, this, obj)) return true;
    } catch (e) {
        console.error(e);
        console.error("ERROR in resizes[" + this.resizes[type].name + "]：已自动注销该项。");
        this.unregisterResize(this.resizes[type].name);
    }
    return false;
}

////// 屏幕分辨率改变后重新自适应 //////
control.prototype.resize = function (type) {
    if (main.mode == 'editor') return;
    var clientWidth = main.dom.body.clientWidth, clientHeight = main.dom.body.clientHeight;
    var CANVAS_WIDTH = core.__PIXELS__, BAR_WIDTH = Math.round(core.__PIXELS__ * 0.31);
    var BORDER = 3;
    var extendToolbar = core.flags.extendToolbar;

    var horizontalMaxRatio = (clientHeight - 2 * BORDER - (extendToolbar ? BORDER : 0)) / (CANVAS_WIDTH + (extendToolbar ? 38 : 0));

    if (clientWidth - 3 * BORDER >= CANVAS_WIDTH + BAR_WIDTH || (clientWidth > clientHeight && horizontalMaxRatio < 1)) {
        // 横屏
        core.domStyle.isVertical = false;

        core.domStyle.availableScale = [];
        [1, 1.25, 1.5, 1.75, 2, 2.25, 2.5].forEach(function (v) {
            if (clientWidth - 3 * BORDER >= v * (CANVAS_WIDTH + BAR_WIDTH) && horizontalMaxRatio >= v) {
                core.domStyle.availableScale.push(v);
            }
        });
        if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
            core.domStyle.scale = Math.min(1, horizontalMaxRatio);
        }
    }
    else {
        // 竖屏
        core.domStyle.isVertical = true;
        core.domStyle.scale = Math.min((clientWidth - 2 * BORDER) / CANVAS_WIDTH);
        core.domStyle.availableScale = [];
        extendToolbar = false;
    }

    var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
    var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
    var col = statusCanvas ? statusCanvasRows : Math.ceil(count / 3);
    if (col > 5) {
        if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过5！");
        else alert("当前状态栏数目(" + count + ")大于15，请调整到不超过15以避免手机端出现显示问题。");
    }
    var globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute;

    var obj = {
        clientWidth: clientWidth,
        clientHeight: clientHeight,
        CANVAS_WIDTH: CANVAS_WIDTH,
        BORDER: BORDER,
        BAR_WIDTH: BAR_WIDTH,
        TOOLBAR_HEIGHT: 38,
        outerSize: CANVAS_WIDTH * core.domStyle.scale + 2 * BORDER,
        globalAttribute: globalAttribute,
        border: '3px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid',
        statusDisplayArr: statusDisplayArr,
        count: count,
        col: col,
        statusBarHeightInVertical: core.domStyle.isVertical ? (32 * col + 6) * core.domStyle.scale + 2 * BORDER : 0,
        toolbarHeightInVertical: core.domStyle.isVertical ? 38 * core.domStyle.scale + 2 * BORDER : 0,
        extendToolbar: extendToolbar,
        is15x15: core.__SIZE__ == 15
    };

    if (type != null) {
        if (type instanceof Array) type.forEach((oneType) => this._doOneResize(obj, oneType));
        else this._doOneResize(obj, type);
    }
    else this._doResize(obj);
    // this.setToolbarButton();
    core.updateStatusBar();
}

control.prototype._resize_gameGroup = function (obj) {
    var startBackground = core.domStyle.isVertical ? (main.styles.startVerticalBackground || main.styles.startBackground) : main.styles.startBackground;
    if (main.dom.startBackground.getAttribute('__src__') != startBackground) {
        main.dom.startBackground.setAttribute('__src__', startBackground);
        main.dom.startBackground.src = startBackground;
    }
    if (main.dom.startPanel)
        main.dom.startPanel.setAttribute('data-start-vertical', core.domStyle.isVertical ? '1' : '0');

    var gameGroup = core.dom.gameGroup;
    var totalWidth, totalHeight;
    if (core.domStyle.isVertical) {
        totalWidth = obj.outerSize;
        totalHeight = obj.outerSize + obj.statusBarHeightInVertical + obj.toolbarHeightInVertical
    }
    else {
        totalWidth = obj.outerSize + obj.BAR_WIDTH * core.domStyle.scale + obj.BORDER;
        totalHeight = obj.outerSize + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0);
    }
    gameGroup.style.width = totalWidth + "px";
    gameGroup.style.height = totalHeight + "px";
    gameGroup.style.left = (obj.clientWidth - totalWidth) / 2 + "px";
    gameGroup.style.top = (obj.clientHeight - totalHeight) / 2 + "px";
    // floorMsgGroup
    var floorMsgGroup = core.dom.floorMsgGroup;
    floorMsgGroup.style = obj.globalAttribute.floorChangingStyle;
    floorMsgGroup.style.width = obj.outerSize - 2 * obj.BORDER + "px";
    floorMsgGroup.style.height = totalHeight - 2 * obj.BORDER + "px";
    floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
    // startPanel
    core.dom.startPanel.style.fontSize = 16 * core.domStyle.scale + "px";
    // musicBtn
    if (core.domStyle.isVertical || core.domStyle.scale < 1) {
        core.dom.musicBtn.style.right = core.dom.musicBtn.style.bottom = "3px";
    }
    else {
        core.dom.musicBtn.style.right = (obj.clientWidth - totalWidth) / 2 + "px";
        core.dom.musicBtn.style.bottom = (obj.clientHeight - totalHeight) / 2 - 27 + "px";
    }
}

control.prototype.registerDymCanvasResizeEvent = function (name, event) {
    this.dymCanvasResizeEvents[name] = event;
}

control.prototype.unregisterDymCanvasResizeEvent = function (name) {
    delete this.dymCanvasResizeEvents[name];
}

control.prototype._resize_canvas = function (obj) {
    var innerSize = (obj.CANVAS_WIDTH * core.domStyle.scale) + "px";
    if (!core.isPlaying()) {
        for (var i = 0; i < core.dom.gameCanvas.length; ++i) {
            var ctx = core.dom.gameCanvas[i].getContext('2d');
            core.resizeCanvas(ctx, core.__PIXELS__, core.__PIXELS__);
            core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[i].style.height = innerSize;
        }
    } else {
        requestAnimationFrame(function () {
            for (var i = 0; i < core.dom.gameCanvas.length; ++i)
                core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[i].style.height = innerSize;
        });
    }
    core.dom.gif.style.width = core.dom.gif.style.height = innerSize;
    core.dom.gif2.style.width = core.dom.gif2.style.height = innerSize;
    core.dom.gameDraw.style.width = core.dom.gameDraw.style.height = innerSize;
    core.dom.gameDraw.style.top = obj.statusBarHeightInVertical + "px";
    core.dom.gameDraw.style.right = 0;
    core.dom.gameDraw.style.border = obj.border;
    // resize bigmap
    core.bigmap.canvas.forEach(function (cn) {
        var ratio = core.canvas[cn].canvas.hasAttribute('isHD') ? core.domStyle.ratio : 1;
        core.canvas[cn].canvas.style.width = core.canvas[cn].canvas.width / ratio * core.domStyle.scale + "px";
        core.canvas[cn].canvas.style.height = core.canvas[cn].canvas.height / ratio * core.domStyle.scale + "px";
    });
    // resize dynamic canvas
    if (!core.isPlaying()) {
        for (var name in core.dymCanvas) {
            var ctx = core.dymCanvas[name], canvas = ctx.canvas;
            // core.maps._setHDCanvasSize(ctx, parseFloat(canvas.getAttribute('_width')), parseFloat(canvas.getAttribute('_height')));
            canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
            canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
            var scale = canvas.getAttribute('_scale') || 1;
            core.resizeCanvas(canvas, canvas.width * scale / core.domStyle.scale, canvas.height * scale / core.domStyle.scale);
        }
    } else {
        for (var name in core.dymCanvas) {
            var ctx = core.dymCanvas[name], canvas = ctx.canvas;
            core.resizeCanvas(ctx, parseFloat(canvas.getAttribute("_width")), parseFloat(canvas.getAttribute("_height")));
            canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
            canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
            if (this.dymCanvasResizeEvents[name]) {
                const event = this.dymCanvasResizeEvents[name];
                event();
            }
        }
    }
    // resize next
    main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
    main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
}

control.prototype._resize_statusBar = function (obj) {
    // statusBar
    var statusBar = core.dom.statusBar;
    if (core.domStyle.isVertical) {
        statusBar.style.width = obj.outerSize + "px";
        statusBar.style.height = obj.statusBarHeightInVertical + "px";
        statusBar.style.background = obj.globalAttribute.statusTopBackground;
        statusBar.style.fontSize = 16 * core.domStyle.scale + "px";
    }
    else {
        statusBar.style.width = (obj.BAR_WIDTH * core.domStyle.scale + obj.BORDER) + "px";
        statusBar.style.height = obj.outerSize + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0) + "px";
        statusBar.style.background = obj.globalAttribute.statusLeftBackground;
        // --- 计算文字大小
        if (obj.extendToolbar) {
            statusBar.style.fontSize = 16 * core.domStyle.scale + "px";
        } else {
            statusBar.style.fontSize = 16 * Math.min(1, (core.__HALF_SIZE__ + 3) / obj.count) * core.domStyle.scale + "px";
        }
    }
    statusBar.style.display = 'block';
    statusBar.style.borderTop = statusBar.style.borderLeft = obj.border;
    statusBar.style.borderRight = core.domStyle.isVertical ? obj.border : '';
    statusBar.style.borderBottom = core.domStyle.isVertical ? '' : obj.border;
    // 自绘状态栏
    if (core.domStyle.isVertical) {
        core.dom.statusCanvas.style.width = obj.CANVAS_WIDTH * core.domStyle.scale + "px";
        core.dom.statusCanvas.style.height = obj.statusBarHeightInVertical - 3 + "px";
        core.maps._setHDCanvasSize(core.dom.statusCanvasCtx, obj.CANVAS_WIDTH, obj.col * 32 + 9);
    }
    else {
        core.dom.statusCanvas.style.width = obj.BAR_WIDTH * core.domStyle.scale + "px";
        core.dom.statusCanvas.style.height = obj.outerSize - 2 * obj.BORDER + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0) + "px";
        core.maps._setHDCanvasSize(core.dom.statusCanvasCtx, obj.BAR_WIDTH, obj.CANVAS_WIDTH + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT + obj.BORDER : 0));
    }
    core.dom.statusCanvas.style.display = core.flags.statusCanvas ? "block" : "none";
}

control.prototype._resize_status = function (obj) {
    var statusHeight;
    if (core.domStyle.isVertical) {
        statusHeight = 32 * core.domStyle.scale * 0.8;
    } else {
        statusHeight = (obj.extendToolbar ? core.__SIZE__ : core.__HALF_SIZE__ + 3) / obj.count * 32 * core.domStyle.scale * 0.8;
    }
    // status
    for (var i = 0; i < core.dom.status.length; ++i) {
        var id = core.dom.status[i].id, style = core.dom.status[i].style;
        if (id.endsWith("Col")) id = id.substring(0, id.length - 3);
        style.display = core.flags.statusCanvas || obj.statusDisplayArr.indexOf(id) < 0 ? 'none' : 'block';
        style.margin = 3 * core.domStyle.scale + "px";
        style.height = statusHeight + "px";
        style.maxWidth = obj.BAR_WIDTH * core.domStyle.scale * (core.domStyle.isVertical ? 0.95 : 1) + obj.BORDER + "px";
        if (obj.is15x15 && !core.domStyle.isVertical)
            style.marginLeft = 11 * core.domStyle.scale + "px";
    }
    // statusLabels, statusTexts
    for (var i = 0; i < core.dom.statusLabels.length; ++i) {
        core.dom.statusLabels[i].style.lineHeight = statusHeight + "px";
        core.dom.statusLabels[i].style.marginLeft = 6 * core.domStyle.scale + "px";
    }
    for (var i = 0; i < core.dom.statusTexts.length; ++i) {
        core.dom.statusTexts[i].style.color = core.arrayToRGBA(obj.globalAttribute.statusBarColor);
    }
    // keys
    if (core.flags.statusBarItems.indexOf('enableGreenKey') >= 0) {
        core.dom.keyCol.style.fontSize = '0.75em';
        core.statusBar.greenKey.style.display = '';
    } else {
        core.dom.keyCol.style.fontSize = '';
        core.statusBar.greenKey.style.display = 'none';
    }
}

/** toolBar的样式 */
control.prototype._resize_toolBar = function (obj) {
    var toolBar = core.dom.toolBar;
    if (core.domStyle.isVertical) {
        toolBar.style.left = 0;
        toolBar.style.right = "";
        toolBar.style.width = obj.outerSize + "px";
        toolBar.style.top = obj.statusBarHeightInVertical + obj.outerSize + "px";
        toolBar.style.height = obj.toolbarHeightInVertical + "px";
        toolBar.style.background = obj.globalAttribute.toolsBackground;
    }
    else {
        if (obj.extendToolbar) {
            toolBar.style.left = "";
            toolBar.style.right = 0;
            toolBar.style.width = obj.outerSize + "px";
            toolBar.style.top = obj.outerSize + "px";
            toolBar.style.height = obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER + "px";
            toolBar.style.background = obj.globalAttribute.toolsBackground;
        } else {
            toolBar.style.left = 0;
            toolBar.style.right = "";
            toolBar.style.width = obj.BAR_WIDTH * core.domStyle.scale + obj.BORDER + "px";
            toolBar.style.top = 0.718 * obj.outerSize + "px";
            toolBar.style.height = 0.281 * obj.outerSize + "px";
            toolBar.style.background = 'transparent';
        }
    }
    toolBar.style.borderLeft = obj.border;
    toolBar.style.borderRight = toolBar.style.borderBottom = core.domStyle.isVertical || obj.extendToolbar ? obj.border : '';
    toolBar.style.fontSize = 16 * core.domStyle.scale + "px";

    // 本项控制toolBar本身的显示与隐藏
    if (!core.domStyle.showStatusBar && !core.domStyle.isVertical && !obj.extendToolbar) {
        toolBar.style.display = 'none';
    } else {
        toolBar.style.display = 'block';
    }
}

/** toolBar中各个tools的样式 */
control.prototype._resize_tools = function (obj) {
    var toolsHeight = 32 * core.domStyle.scale * ((core.domStyle.isVertical || obj.extendToolbar) && !obj.is15x15 ? 0.95 : 1);
    var toolsMarginLeft;
    if (core.domStyle.isVertical || obj.extendToolbar)
        toolsMarginLeft = (core.__HALF_SIZE__ - 3) * 3 * core.domStyle.scale - 1;
    else
        toolsMarginLeft = (obj.BAR_WIDTH * core.domStyle.scale - 9 - toolsHeight * 3) / 4;
    for (var i = 0; i < core.dom.tools.length; ++i) {
        var style = core.dom.tools[i].style;
        style.height = toolsHeight + "px";
        style.marginLeft = toolsMarginLeft + "px";
        style.marginTop = 3 * core.domStyle.scale + "px"
    }
    core.dom.hard.style.lineHeight = toolsHeight + "px";
    if (core.domStyle.isVertical || obj.extendToolbar) {
        const toolsCount = core.domStyle.toolsCount;
        if (toolsCount <= 8) {
            core.dom.hard.style.width = obj.outerSize - (toolsCount + 1) * toolsMarginLeft - (toolsCount + 0.5) * toolsHeight - 22 + "px";
        }
        else if (toolsCount === 9) {
            core.dom.hard.style.width = obj.outerSize - (toolsCount + 1) * toolsMarginLeft - toolsCount * toolsHeight - 22 + "px";
        }
        else { // toolsCount is 10
            core.dom.hard.style.width = obj.outerSize - (toolsCount + 1) * toolsMarginLeft - toolsCount * toolsHeight - 13 + "px";
            core.dom.hard.style.marginLeft = "1px";
        }
    }
    else {
        core.dom.hard.style.width = obj.BAR_WIDTH * core.domStyle.scale - 9 - 2 * toolsMarginLeft + "px";
        if (!obj.is15x15) core.dom.hard.style.marginTop = 0;
    }
}
