var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true,
		"idOnMap": "黄钥"
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true",
		"idOnMap": "红品",
		"idOnMapColor": "red"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [
			{
				"type": "choices",
				"choices": [
					{
						"text": "攻击+1",
						"action": [
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "防御+2",
						"action": [
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "2"
							}
						]
					},
					{
						"text": "生命+200",
						"action": [
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "200"
							}
						]
					}
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "*=",
				"value": "1.2"
			}
		]
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": null,
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "*=",
				"value": "1.2"
			}
		]
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "equips",
		"name": null,
		"text": "一把已经生锈的刀，攻击力+5，1级以上可以使用",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 5",
		"itemEffectTip": "，攻击+0",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"idOnMap": "小刀"
	},
	"sword1": {
		"cls": "equips",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": "，攻击+10",
		"idOnMapColor": "#ffffff",
		"idOnMap": "铁剑"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 160
			}
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;\ncore.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "items",
		"name": "经验胶囊",
		"text": null,
		"idOnMap": "经验胶囊",
		"itemEffect": "core.status.hero.exp += 500000"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "items",
		"name": null,
		"text": "使用技能时，自身攻击力翻倍，消耗10点魔力",
		"hideInReplay": false,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 10; // 技能的需求\n\tvar skillName = '噬魂之手'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 50000000",
		"itemEffectTip": "，金币+500"
	},
	"I331": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I332": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I333": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I334": {
		"cls": "constants",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用技能时，自身攻击力增加1.5倍，战后生命值恢复自身生命上限的20%，消耗15点魔力",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I334'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 15; // 技能的需求\n\tvar skillName = '崩山击'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I335": {
		"cls": "items",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用技能后，自身攻击力翻倍，敌人防御降低30%，对敌人额外造成20%伤害，消耗30点魔力",
		"useItemEffect": "(function () {\n\tvar skillValue = 3; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 30; // 技能的需求\n\tvar skillName = '怒气爆发'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I336": {
		"cls": "items",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用技能后，自身攻击力翻三倍，战后生命恢复生命上限的40%，对敌人额外造成40%的伤害，消耗50点魔力",
		"useItemEffect": "(function () {\n\tvar skillValue = 4; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 50; // 技能的需求\n\tvar skillName = '嗜魂封魔斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I337": {
		"cls": "items",
		"name": null,
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "使用技能后，自身攻防增加5倍，降低敌人40%的攻防，额外造成60%的伤害，消耗120点魔力",
		"useItemEffect": "(function () {\n\tvar skillValue = 5; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 120; // 技能的需求\n\tvar skillName = '崩山裂地斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= 120) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I338": {
		"cls": "constants",
		"name": "新物品",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "这里是设置开关！",
				"choices": [
					{
						"text": "开启自动拾取",
						"color": [
							239,
							53,
							15,
							1
						],
						"action": [
							"自动拾取已开启！",
							{
								"type": "setValue",
								"name": "flag:autoGet",
								"value": "true"
							}
						]
					},
					{
						"text": "关闭自动拾取",
						"color": [
							63,
							247,
							8,
							1
						],
						"action": [
							"自动拾取已关闭！",
							{
								"type": "setValue",
								"name": "flag:autoGet",
								"value": "false"
							}
						]
					},
					{
						"text": "开启宝石数据",
						"color": [
							240,
							43,
							7,
							1
						],
						"action": [
							"宝石数据已开启！",
							{
								"type": "setValue",
								"name": "flag:itemDetail",
								"value": "true"
							}
						]
					},
					{
						"text": "关闭宝石数据",
						"color": [
							246,
							221,
							12,
							1
						],
						"action": [
							"宝石数据已关闭！",
							{
								"type": "setValue",
								"name": "flag:itemDetail",
								"value": "false"
							}
						]
					},
					{
						"text": "关闭",
						"color": [
							246,
							210,
							12,
							1
						],
						"action": [
							{
								"type": "exit"
							}
						]
					}
				]
			}
		]
	},
	"I339": {
		"cls": "constants",
		"name": "回城道具",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "choices",
				"choices": [
					{
						"text": "返回城镇(洛兰)",
						"need": "core.status.hero.lv>=1",
						"condition": "core.status.hero.lv>=1",
						"action": [
							{
								"type": "if",
								"condition": "(status:lv>=18)",
								"true": [
									{
										"type": "choices",
										"text": "检测勇士等级高于18级，返回城镇会受到虚弱惩罚，是否继续返回城镇",
										"choices": [
											{
												"text": "返回城镇",
												"action": [
													{
														"type": "changeFloor",
														"floorId": "MM1",
														"loc": [
															6,
															6
														]
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"value": "(status:hpmax*0.01)"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"value": "(status:manamax*0.01)"
													},
													{
														"type": "if",
														"condition": "(status:hp<status:hpmax)",
														"true": [
															{
																"type": "choices",
																"text": "检测到勇士进入虚弱状态，是否消耗5万金币解除虚弱状态",
																"choices": [
																	{
																		"text": "解除虚弱",
																		"action": [
																			{
																				"type": "if",
																				"condition": "(status:money>=50000)",
																				"true": [
																					{
																						"type": "setValue",
																						"name": "status:money",
																						"operator": "-=",
																						"value": "50000"
																					},
																					{
																						"type": "setValue",
																						"name": "status:hp",
																						"value": "status:hpmax"
																					},
																					{
																						"type": "setValue",
																						"name": "status:mana",
																						"value": "status:manamax"
																					}
																				],
																				"false": []
																			}
																		]
																	},
																	{
																		"text": "取消",
																		"action": [
																			{
																				"type": "exit"
																			}
																		]
																	}
																]
															}
														],
														"false": []
													}
												]
											},
											{
												"text": "取消",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								],
								"false": [
									{
										"type": "changeFloor",
										"floorId": "MM1",
										"loc": [
											6,
											6
										]
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"value": "status:hpmax"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"value": "status:manamax"
									}
								]
							}
						]
					},
					{
						"text": "返回城镇(赫顿玛尔)",
						"need": "core.status.hero.lv>=5",
						"condition": "core.status.hero.lv>=5",
						"action": [
							{
								"type": "if",
								"condition": "(status:lv>=18)",
								"true": [
									{
										"type": "choices",
										"text": "检测勇士等级高于18级，返回城镇会受到虚弱惩罚，是否继续返回城镇",
										"choices": [
											{
												"text": "返回城镇",
												"action": [
													{
														"type": "changeFloor",
														"floorId": "MM2",
														"loc": [
															4,
															9
														]
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"value": "(status:hpmax*0.01)"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"value": "(status:manamax*0.01)"
													},
													{
														"type": "if",
														"condition": "(status:hp<status:hpmax)",
														"true": [
															{
																"type": "choices",
																"text": "检测到勇士进入虚弱状态，是否消耗5万金币解除虚弱状态",
																"choices": [
																	{
																		"text": "解除虚弱",
																		"action": [
																			{
																				"type": "if",
																				"condition": "(status:money>=50000)",
																				"true": [
																					{
																						"type": "setValue",
																						"name": "status:money",
																						"operator": "-=",
																						"value": "50000"
																					},
																					{
																						"type": "setValue",
																						"name": "status:hp",
																						"value": "status:hpmax"
																					},
																					{
																						"type": "setValue",
																						"name": "status:mana",
																						"value": "status:manamax"
																					}
																				],
																				"false": []
																			}
																		]
																	},
																	{
																		"text": "取消",
																		"action": [
																			{
																				"type": "exit"
																			}
																		]
																	}
																]
															}
														],
														"false": []
													}
												]
											},
											{
												"text": "取消",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								],
								"false": [
									{
										"type": "changeFloor",
										"floorId": "MM2",
										"loc": [
											4,
											9
										]
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"value": "status:hpmax"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"value": "status:manamax"
									}
								]
							}
						]
					},
					{
						"text": "返回城镇(天空之城/天帷巨兽)",
						"need": "core.status.hero.lv>=21",
						"condition": "core.status.hero.lv>=21",
						"action": [
							{
								"type": "if",
								"condition": "(status:lv>=18)",
								"true": [
									{
										"type": "choices",
										"text": "检测勇士等级高于18级，返回城镇会受到虚弱惩罚，是否继续返回城镇",
										"choices": [
											{
												"text": "返回城镇",
												"action": [
													{
														"type": "changeFloor",
														"floorId": "MM3",
														"loc": [
															4,
															9
														]
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"value": "(status:hpmax*0.01)"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"value": "(status:manamax*0.01)"
													},
													{
														"type": "if",
														"condition": "(status:hp<status:hpmax)",
														"true": [
															{
																"type": "choices",
																"text": "检测到勇士进入虚弱状态，是否消耗5万金币解除虚弱状态",
																"choices": [
																	{
																		"text": "解除虚弱",
																		"action": [
																			{
																				"type": "if",
																				"condition": "(status:money>=50000)",
																				"true": [
																					{
																						"type": "setValue",
																						"name": "status:money",
																						"operator": "-=",
																						"value": "50000"
																					},
																					{
																						"type": "setValue",
																						"name": "status:hp",
																						"value": "status:hpmax"
																					},
																					{
																						"type": "setValue",
																						"name": "status:mana",
																						"value": "status:manamax"
																					}
																				],
																				"false": []
																			}
																		]
																	},
																	{
																		"text": "取消",
																		"action": [
																			{
																				"type": "exit"
																			}
																		]
																	}
																]
															}
														],
														"false": []
													}
												]
											},
											{
												"text": "取消",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								],
								"false": [
									{
										"type": "changeFloor",
										"floorId": "MM3",
										"loc": [
											4,
											9
										]
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"value": "status:hpmax"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"value": "status:manamax"
									}
								]
							}
						]
					},
					{
						"text": "返回城镇(阿法利亚营地)",
						"need": "core.status.hero.lv>=37",
						"condition": "core.status.hero.lv>=37",
						"action": [
							{
								"type": "if",
								"condition": "(status:lv>=18)",
								"true": [
									{
										"type": "choices",
										"text": "检测勇士等级高于18级，返回城镇会受到虚弱惩罚，是否继续返回城镇",
										"choices": [
											{
												"text": "返回城镇",
												"action": [
													{
														"type": "changeFloor",
														"floorId": "MM4",
														"loc": [
															6,
															8
														]
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"value": "(status:hpmax*0.01)"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"value": "(status:manamax*0.01)"
													},
													{
														"type": "if",
														"condition": "(status:hp<status:hpmax)",
														"true": [
															{
																"type": "choices",
																"text": "检测到勇士进入虚弱状态，是否消耗5万金币解除虚弱状态",
																"choices": [
																	{
																		"text": "解除虚弱",
																		"action": [
																			{
																				"type": "if",
																				"condition": "(status:money>=50000)",
																				"true": [
																					{
																						"type": "setValue",
																						"name": "status:money",
																						"operator": "-=",
																						"value": "50000"
																					},
																					{
																						"type": "setValue",
																						"name": "status:hp",
																						"value": "status:hpmax"
																					},
																					{
																						"type": "setValue",
																						"name": "status:mana",
																						"value": "status:manamax"
																					}
																				],
																				"false": []
																			}
																		]
																	},
																	{
																		"text": "取消",
																		"action": [
																			{
																				"type": "exit"
																			}
																		]
																	}
																]
															}
														],
														"false": []
													}
												]
											},
											{
												"text": "取消",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								],
								"false": [
									{
										"type": "changeFloor",
										"floorId": "MM4",
										"loc": [
											6,
											8
										]
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"value": "status:hpmax"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"value": "status:manamax"
									}
								]
							}
						]
					},
					{
						"text": "返回城镇(斯顿雪域)",
						"need": "core.status.hero.lv>=40",
						"condition": "core.status.hero.lv>=40",
						"action": [
							{
								"type": "if",
								"condition": "(status:lv>=18)",
								"true": [
									{
										"type": "choices",
										"text": "检测勇士等级高于18级，返回城镇会受到虚弱惩罚，是否继续返回城镇",
										"choices": [
											{
												"text": "返回城镇",
												"action": [
													{
														"type": "changeFloor",
														"floorId": "MM5",
														"loc": [
															11,
															11
														]
													},
													{
														"type": "setValue",
														"name": "status:hp",
														"value": "(status:hpmax*0.01)"
													},
													{
														"type": "setValue",
														"name": "status:mana",
														"value": "(status:manamax*0.01)"
													},
													{
														"type": "if",
														"condition": "(status:hp<status:hpmax)",
														"true": [
															{
																"type": "choices",
																"text": "检测到勇士进入虚弱状态，是否消耗5万金币解除虚弱状态",
																"choices": [
																	{
																		"text": "解除虚弱",
																		"action": [
																			{
																				"type": "if",
																				"condition": "(status:money>=50000)",
																				"true": [
																					{
																						"type": "setValue",
																						"name": "status:money",
																						"operator": "-=",
																						"value": "50000"
																					},
																					{
																						"type": "setValue",
																						"name": "status:hp",
																						"value": "status:hpmax"
																					},
																					{
																						"type": "setValue",
																						"name": "status:mana",
																						"value": "status:manamax"
																					}
																				],
																				"false": []
																			}
																		]
																	},
																	{
																		"text": "取消",
																		"action": [
																			{
																				"type": "exit"
																			}
																		]
																	}
																]
															}
														],
														"false": []
													}
												]
											},
											{
												"text": "取消",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								],
								"false": [
									{
										"type": "changeFloor",
										"floorId": "MM5",
										"loc": [
											11,
											11
										]
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"value": "status:hpmax"
									},
									{
										"type": "setValue",
										"name": "status:mana",
										"value": "status:manamax"
									}
								]
							}
						]
					},
					{
						"text": "取消",
						"action": [
							{
								"type": "exit"
							}
						]
					}
				]
			}
		],
		"text": "使用后可以选择立即回城"
	},
	"I340": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I341": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I342": {
		"cls": "items",
		"name": "MP恢复20%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.2",
		"idOnMap": "MP恢复20%",
		"idOnMapColor": "#cc66ff"
	},
	"I343": {
		"cls": "items",
		"name": "MP恢复40%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.4",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "MP恢复40%"
	},
	"I344": {
		"cls": "items",
		"name": "MP恢复60%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.6",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "MP恢复60%"
	},
	"I345": {
		"cls": "items",
		"name": "MP恢复80%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.8",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "MP恢复80%"
	},
	"I346": {
		"cls": "items",
		"name": "MP恢复100%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 1",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "MP恢复100%"
	},
	"I347": {
		"cls": "items",
		"name": "HP恢复20%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.hp += hero.hpmax * 0.2",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "HP恢复20%"
	},
	"I348": {
		"cls": "items",
		"name": "HP恢复40%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.hp += hero.hpmax * 0.4",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "HP恢复40%"
	},
	"I349": {
		"cls": "items",
		"name": "HP恢复60%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.hp += hero.hpmax * 0.6",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "HP恢复60%"
	},
	"I350": {
		"cls": "items",
		"name": "生命HP恢复80%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.hp += hero.hpmax * 0.8",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "HP恢复80%"
	},
	"I351": {
		"cls": "items",
		"name": "HP恢复100%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.hp += hero.hpmax * 1",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "HP恢复100%"
	},
	"I352": {
		"cls": "items",
		"name": "所有状态恢复30%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.3\ncore.status.hero.hp += hero.hpmax * 0.3",
		"equip": null,
		"idOnMapColor": "#ffd700",
		"idOnMap": "所有状态恢复30%"
	},
	"I353": {
		"cls": "items",
		"name": "所有状态恢复60%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.6\ncore.status.hero.hp += hero.hpmax * 0.6",
		"idOnMapColor": "#ffd700",
		"idOnMap": "所有状态恢复60%"
	},
	"I354": {
		"cls": "items",
		"name": "所有状态恢复90%",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": null,
		"itemEffect": "core.status.hero.mana += hero.manamax * 0.9\ncore.status.hero.hp += hero.hpmax * 0.9",
		"idOnMapColor": "#ffd700",
		"idOnMap": "所有状态恢复90%"
	},
	"I355": {
		"cls": "equips",
		"name": null,
		"canUseItemEffect": "true",
		"text": "神器：攻击力增加 50",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 50
			},
			"percentage": {}
		}
	},
	"I356": {
		"cls": "tools",
		"name": "初级回血药剂",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "1000"
			}
		],
		"text": "使用后，恢复生命1000点，1级以上可以使用"
	},
	"I357": {
		"cls": "tools",
		"name": "中级回血药剂",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "3000"
			}
		],
		"text": "使用后，恢复生命3000点,10级以上可以使用"
	},
	"I358": {
		"cls": "tools",
		"name": "高级回血药剂",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "6000"
			}
		],
		"text": "使用后，恢复生命6000点，30级以上可以使用"
	},
	"I359": {
		"cls": "tools",
		"name": "特级回血药剂",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "10000"
			}
		],
		"text": "使用后，恢复生命10000点，50级以上可以使用"
	},
	"I360": {
		"cls": "tools",
		"name": "初级回蓝药剂",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "20"
			}
		],
		"text": "使用后，恢复魔力20点，1级以上可以使用"
	},
	"I361": {
		"cls": "tools",
		"name": "中级回蓝药剂",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "50"
			}
		],
		"text": "使用后，恢复魔力50点，10级以上可以使用"
	},
	"I362": {
		"cls": "tools",
		"name": "高级回蓝药剂",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "80"
			}
		],
		"text": "使用后，恢复魔力80点，30级以上可以使用"
	},
	"I363": {
		"cls": "tools",
		"name": "特级回蓝药剂",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "120"
			}
		],
		"text": "使用后，恢复魔力120点，50级以上可以使用"
	},
	"I364": {
		"cls": "tools",
		"name": "炉碳",
		"canUseItemEffect": null,
		"text": "强化武器的必要材料，可在地下城中获得，或在NPC处购买"
	},
	"I365": {
		"cls": "tools",
		"name": "上素结晶",
		"canUseItemEffect": null,
		"text": "普通材料，可在地下城中获得，或在NPC处购买"
	},
	"I366": {
		"cls": "tools",
		"name": "下素结晶",
		"canUseItemEffect": null,
		"text": "普通材料，可在地下城中获得，或在NPC处购买"
	},
	"I367": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "confirm",
				"default": true,
				"text": "  贤者之戒 设计图\n上级元素结晶*500\n下级元素就结晶*1000\n破旧的布片*500\n钢铁片*200\n金币*50000",
				"yes": [
					{
						"type": "if",
						"condition": "(status:money>=(50000&&(item:I365>=(500&&(item:I366>=(1000&&(item:I368>=(500&&(item:I369>=200)))))))))",
						"true": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "50000"
							},
							{
								"type": "setValue",
								"name": "item:I365",
								"operator": "-=",
								"value": "500"
							},
							{
								"type": "setValue",
								"name": "item:I366",
								"operator": "-=",
								"value": "1000"
							},
							{
								"type": "setValue",
								"name": "item:I368",
								"operator": "-=",
								"value": "500"
							},
							{
								"type": "setValue",
								"name": "item:I369",
								"operator": "-=",
								"value": "200"
							}
						],
						"false": [
							"材料不足",
							{
								"type": "exit"
							}
						]
					}
				],
				"no": []
			}
		]
	},
	"I368": {
		"cls": "constants",
		"name": "游戏说明书",
		"canUseItemEffect": "true",
		"text": "游戏说明书",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "这里是使用说明！",
				"choices": [
					{
						"text": "开启自动拾取",
						"color": [
							15,
							239,
							67,
							1
						],
						"action": [
							"自动拾取已开启！",
							{
								"type": "setValue",
								"name": "flag:autoGet",
								"value": "true"
							}
						]
					},
					{
						"text": "关闭自动拾取",
						"color": [
							63,
							247,
							8,
							1
						],
						"action": [
							"自动拾取已关闭！",
							{
								"type": "setValue",
								"name": "flag:autoGet",
								"value": "false"
							}
						]
					},
					{
						"text": "开启宝石数据",
						"color": [
							216,
							240,
							7,
							1
						],
						"action": [
							"宝石数据已开启！",
							{
								"type": "setValue",
								"name": "flag:itemDetail",
								"value": "true"
							}
						]
					},
					{
						"text": "关闭宝石数据",
						"color": [
							246,
							221,
							12,
							1
						],
						"action": [
							"宝石数据已关闭！",
							{
								"type": "setValue",
								"name": "flag:itemDetail",
								"value": "false"
							}
						]
					},
					{
						"text": "游戏说明",
						"color": [
							246,
							12,
							60,
							1
						],
						"action": [
							"装备穿戴事项：装备，首饰所增加的生命上限，MP上限显示以进入地图为准，城镇显示请忽略",
							"注意事项说明：1 当勇士等级高于当前地图2至3级时，将无法再次进入此地图\n 2 勇士等级到达35级时，领主将会掉落黄金破魔石，40级将开启深渊模式地图，消耗对应的黄金破魔石，即可进入深渊地图\n 3 目前深渊产出40-50神器，稀有产出宠物，可在歌兰蒂斯那个购买宠物升级图纸，给宠物升级\n "
						]
					},
					{
						"text": "离开",
						"color": [
							243,
							247,
							247,
							1
						],
						"action": [
							{
								"type": "exit"
							}
						]
					}
				]
			}
		]
	},
	"I369": {
		"cls": "tools",
		"name": "钢片",
		"canUseItemEffect": null,
		"text": "普通材料，可在地下城中获得，或在NPC处购买"
	},
	"I370": {
		"cls": "equips",
		"name": "紫灵上衣",
		"canUseItemEffect": "true",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					]
				}
			]
		},
		"text": "生命上限增加1000"
	},
	"I371": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I372": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I373": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I374": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I375": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I376": {
		"cls": "equips",
		"name": null,
		"canUseItemEffect": "true",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 800
			},
			"percentage": {}
		}
	},
	"I377": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I378": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I379": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I380": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I381": {
		"cls": "equips",
		"name": "紫灵之靴",
		"canUseItemEffect": "true",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 100
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					]
				}
			]
		},
		"text": "魔力上限增加100"
	},
	"I382": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I383": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I384": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I385": {
		"cls": "equips",
		"name": "哥布林之靴",
		"canUseItemEffect": "true",
		"equip": {
			"type": "靴子",
			"value": {
				"atk": 2
			},
			"percentage": {}
		},
		"text": "攻击力增加2"
	},
	"I386": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I387": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I388": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I389": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I390": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I391": {
		"cls": "equips",
		"name": "哥布林护肩",
		"canUseItemEffect": "true",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 50,
				"def": 5,
				"atk": 1
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					]
				}
			]
		},
		"text": "攻击增加1，防御增加5，魔力上限增加50"
	},
	"I392": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I393": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I394": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I395": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I396": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I397": {
		"cls": "equips",
		"name": "紫灵护肩",
		"canUseItemEffect": "true",
		"equip": {
			"type": "护肩",
			"value": {
				"def": 5
			},
			"percentage": {}
		},
		"text": "防御增加5"
	},
	"I398": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I399": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I400": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I401": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I402": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I403": {
		"cls": "equips",
		"name": "秋叶",
		"canUseItemEffect": "true",
		"text": "稀有：攻击力增加10",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I404": {
		"cls": "equips",
		"name": null,
		"canUseItemEffect": "true",
		"text": "稀有：攻击力增加5",
		"equip": {
			"type": "手镯",
			"value": {
				"atk": 5
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					]
				}
			]
		}
	},
	"I405": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I406": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I407": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I408": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I409": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I410": {
		"cls": "equips",
		"name": null,
		"canUseItemEffect": "true",
		"equip": {
			"type": "项链",
			"value": {
				"def": 5
			},
			"percentage": {}
		},
		"text": "稀有：防御增加5"
	},
	"I411": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I412": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I413": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I414": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I415": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I416": {
		"cls": "equips",
		"name": null,
		"canUseItemEffect": "true",
		"equip": {
			"type": "戒指",
			"value": {
				"manamax": 100,
				"hpmax": 300
			},
			"percentage": {}
		},
		"text": "神器：生命上限增加300，魔力增加100"
	},
	"I417": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I418": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I419": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I420": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I421": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I422": {
		"cls": "items",
		"name": "小型金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 500"
	},
	"I423": {
		"cls": "items",
		"name": "大型金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 1500"
	},
	"I424": {
		"cls": "items",
		"name": "大堆金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money +=2000"
	},
	"I425": {
		"cls": "items",
		"name": "中型金币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 1000"
	},
	"I426": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "你也来接受死亡的挑战吗（通关必得一件稀有级的装备）"
	},
	"I427": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "深渊之门开启，接受好挑战了吗（击败深渊怪物，必得一件神器级的装备，概率获得史诗级的装备）"
	},
	"I428": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": null,
		"text": "打开 炽星魔盒 的必要道具"
	},
	"I429": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "封印着各种稀有道具，开启需消耗一定数量的炽星魔锤"
	},
	"I430": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用后，可使装备直接强化到10，不会失败"
	},
	"I431": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用后，可使装备直接强化到13，不会失败"
	},
	"I432": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用后，可使装备直接增幅到13，不会失败"
	},
	"I433": {
		"cls": "tools",
		"name": null,
		"canUseItemEffect": "true",
		"text": "使用后，可使装备直接增幅到10，不会失败"
	},
	"I434": {
		"cls": "equips",
		"name": "魔剑—阿波菲斯",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "魔剑—阿波菲斯",
		"idOnMapColor": "#ff00cc",
		"text": "55级以上可以使用，攻击力增加1800，攻击时对敌人伤害增加20%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1800
			},
			"percentage": {}
		}
	},
	"I435": {
		"cls": "equips",
		"name": "月之光芒",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "月之光芒",
		"idOnMapColor": "#ffd700",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 4500
			},
			"percentage": {}
		},
		"text": "50级以上可以使用，攻击力增加4500，对敌人伤害增加20%"
	},
	"I436": {
		"cls": "equips",
		"name": "屠戮之刃",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "屠戮之刃",
		"idOnMapColor": "#ffd700",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 3000
			},
			"percentage": {}
		},
		"text": "55级以上可以使用，攻击力增加3000，额外伤害增加30%"
	},
	"I437": {
		"cls": "equips",
		"name": "流光星陨刀",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "流光星陨刀",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 3300
			},
			"percentage": {}
		},
		"idOnMapColor": "#ff00cc",
		"text": "50级以上可以使用，攻击力增加3300，攻击时伤害额外增加15%"
	},
	"I438": {
		"cls": "equips",
		"name": "影丸",
		"canUseItemEffect": "core.status.hero.lv >= 35",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "影丸",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1000
			},
			"percentage": {}
		},
		"text": "35级以上可以穿戴，攻击力增加1000，对敌人伤害额外增加20%"
	},
	"I439": {
		"cls": "equips",
		"name": "裂创心灵之刃",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "裂创心灵之刃",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 400
			},
			"percentage": {}
		},
		"text": "25级以上可以穿戴，攻击力增加400，对敌人伤害增加10%"
	},
	"I440": {
		"cls": "equips",
		"name": "绝刀-红莲天舞",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 2500
			},
			"percentage": {}
		},
		"idOnMap": "绝刀-红莲天舞",
		"text": "50级以上可以穿戴，攻击力增加2500"
	},
	"I441": {
		"cls": "equips",
		"name": "细雪之舞",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1800
			},
			"percentage": {}
		},
		"idOnMap": "细雪之舞",
		"text": "45级以上可以穿戴，攻击力增加1800"
	},
	"I442": {
		"cls": "equips",
		"name": "秋叶刀",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"text": "10级以上可以穿戴，攻击力增加80",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 80
			},
			"percentage": {}
		},
		"idOnMap": "秋叶刀",
		"idOnMapColor": "#cc66ff"
	},
	"I445": {
		"cls": "tools",
		"name": "破旧的皮革",
		"canUseItemEffect": null,
		"text": "可以兑换某种东西的材料",
		"idOnMap": "破旧的皮革"
	},
	"I446": {
		"cls": "tools",
		"name": "风化的碎骨",
		"canUseItemEffect": null,
		"text": "可以兑换某种东西的材料",
		"idOnMap": "风化的碎骨"
	},
	"I447": {
		"cls": "tools",
		"name": "下级硬化剂",
		"canUseItemEffect": null,
		"text": "可以兑换某种东西的材料",
		"idOnMap": "下级硬化剂"
	},
	"I448": {
		"cls": "tools",
		"name": "下级砥石",
		"canUseItemEffect": null,
		"text": "可以兑换某种东西的材料",
		"idOnMap": "下级砥石"
	},
	"I449": {
		"cls": "tools",
		"name": "生锈的铁片",
		"canUseItemEffect": null,
		"text": "可以兑换某种东西的材料",
		"idOnMap": "生锈的铁片"
	},
	"I450": {
		"cls": "tools",
		"name": "命运硬币",
		"canUseItemEffect": "core.status.hero.lv >= 1 && core.status.floorId !== \"MM1\" && core.status.floorId !== \"MM2\" && core.status.floorId !== \"MM3\"",
		"text": "要赌一把你的命运吗?,使用后，50%几率恢复HP上限的30%HP或扣除HP上限的30%HP",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "命运硬币",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "命运硬币"
			}
		]
	},
	"I451": {
		"cls": "tools",
		"name": "灵魂晶石",
		"canUseItemEffect": null,
		"text": "制作装备必要材料",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "灵魂晶石"
	},
	"I452": {
		"cls": "tools",
		"name": "灾难的征兆",
		"canUseItemEffect": null,
		"text": "制作装备必要材料",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "灾难的征兆"
	},
	"I453": {
		"cls": "tools",
		"name": "幸运魔锤",
		"canUseItemEffect": null,
		"text": "消耗品：开启魔盒专用道具",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "幸运魔锤"
	},
	"I454": {
		"cls": "tools",
		"name": "炽星魔盒",
		"canUseItemEffect": "true",
		"text": "消耗品：里面封印着大量的绝版道具，开启魔盒需要3个幸运魔锤",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I454",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "while",
				"condition": "true",
				"data": [
					{
						"type": "choices",
						"text": "\t[I454]炽星魔盒数量：${core.itemCount('I454')}\n幸运魔锤数量：${core.itemCount('I453')}",
						"choices": [
							{
								"text": "单次开启",
								"icon": "I454",
								"color": [
									237,
									236,
									225,
									1
								],
								"action": [
									{
										"type": "if",
										"condition": "((item:I454>=1)&&(item:I453>=3))",
										"true": [
											{
												"type": "setValue",
												"name": "item:I454",
												"operator": "-=",
												"value": "1"
											},
											{
												"type": "setValue",
												"name": "item:I453",
												"operator": "-=",
												"value": "3"
											},
											{
												"type": "insert",
												"name": "炽星魔盒"
											}
										],
										"false": [
											"你的道具不足！"
										]
									}
								]
							},
							{
								"text": "十连开启",
								"icon": "I454",
								"color": [
									237,
									236,
									225,
									1
								],
								"action": [
									{
										"type": "if",
										"condition": "((item:I454>=10)&&(item:I453>=30))",
										"true": [
											{
												"type": "setValue",
												"name": "item:I454",
												"operator": "-=",
												"value": "10"
											},
											{
												"type": "setValue",
												"name": "item:I453",
												"operator": "-=",
												"value": "30"
											},
											{
												"type": "for",
												"name": "temp:A",
												"from": "0",
												"to": "9",
												"step": "1",
												"data": [
													{
														"type": "insert",
														"name": "炽星魔盒"
													}
												]
											}
										],
										"false": [
											"你的道具不足！"
										]
									}
								]
							},
							{
								"text": "五十连开启",
								"icon": "I454",
								"color": [
									237,
									236,
									225,
									1
								],
								"action": [
									{
										"type": "if",
										"condition": "((item:I454>=50)&&(item:I453>=150))",
										"true": [
											{
												"type": "setValue",
												"name": "item:I454",
												"operator": "-=",
												"value": "50"
											},
											{
												"type": "setValue",
												"name": "item:I453",
												"operator": "-=",
												"value": "150"
											},
											{
												"type": "for",
												"name": "temp:A",
												"from": "0",
												"to": "49",
												"step": "1",
												"data": [
													{
														"type": "insert",
														"name": "炽星魔盒"
													}
												]
											}
										],
										"false": [
											"你的道具不足！"
										]
									}
								]
							},
							{
								"text": "退出",
								"action": [
									{
										"type": "exit"
									}
								]
							}
						]
					}
				]
			}
		],
		"idOnMapColor": "#cc66ff",
		"idOnMap": "炽星魔盒"
	},
	"I455": {
		"cls": "tools",
		"name": "+10武器强化券",
		"canUseItemEffect": null,
		"text": "收集一定数量兑换13强化券",
		"idOnMap": "+10武器强化券"
	},
	"I456": {
		"cls": "tools",
		"name": "+10武器增幅券",
		"canUseItemEffect": null,
		"text": "收集一定数量兑换12增幅券",
		"idOnMap": "+10武器增幅券"
	},
	"I457": {
		"cls": "tools",
		"name": "+12武器增幅券",
		"canUseItemEffect": null,
		"text": "收集一定的数量可以兑换13增幅券",
		"idOnMap": "+12武器增幅券"
	},
	"I458": {
		"cls": "tools",
		"name": "死神的邀请函",
		"canUseItemEffect": null,
		"text": "挑战迷妄之塔和死亡之塔的门票",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "死神的邀请函"
	},
	"I459": {
		"cls": "tools",
		"name": "下级元素结晶",
		"canUseItemEffect": null,
		"text": "材料",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "下级元素结晶"
	},
	"I460": {
		"cls": "tools",
		"name": "上级元素结晶",
		"canUseItemEffect": null,
		"text": "材料",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "上级元素结晶"
	},
	"I461": {
		"cls": "tools",
		"name": "特级MP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"text": "消耗品：使用后恢复1500点MP，45级以上可以使用",
		"useItemEffect": "core.status.hero.mana += 1500",
		"idOnMapColor": "#0000ff",
		"idOnMap": "特级MP药剂"
	},
	"I462": {
		"cls": "tools",
		"name": "高级MP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"text": "消耗品：使用后恢复500点MP，30级以上可以使用",
		"useItemEffect": "core.status.hero.mana += 500",
		"idOnMapColor": "#0000ff",
		"idOnMap": "高级MP药剂"
	},
	"I463": {
		"cls": "tools",
		"name": "中级MP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"text": "消耗品：使用后恢复300点MP，20级以上可以使用",
		"useItemEffect": "core.status.hero.mana += 300",
		"idOnMapColor": "#0000ff",
		"idOnMap": "中级MP药剂"
	},
	"I464": {
		"cls": "tools",
		"name": "初级MP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"text": "消耗品：使用后恢复100点MP，1级以上可以使用",
		"useItemEffect": "core.status.hero.mana += 100",
		"idOnMapColor": "#0000ff",
		"idOnMap": "初级MP药剂"
	},
	"I465": {
		"cls": "tools",
		"name": "特级HP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"text": "消耗品：使用后恢复100000点HP，45级以上可以使用",
		"useItemEffect": "core.status.hero.hp += 100000",
		"idOnMapColor": "#0000ff",
		"idOnMap": "特级HP药剂"
	},
	"I466": {
		"cls": "tools",
		"name": "高级HP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"text": "消耗品：使用后恢复50000点HP，30级以上可以使用",
		"useItemEffect": "core.status.hero.hp += 50000",
		"idOnMapColor": "#0000ff",
		"idOnMap": "高级HP药剂"
	},
	"I467": {
		"cls": "tools",
		"name": "中级HP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"text": "消耗品：使用后恢复10000点HP，20级以上可以使用",
		"useItemEffect": "core.status.hero.hp += 10000",
		"idOnMapColor": "#0000ff",
		"idOnMap": "中级HP药剂"
	},
	"I468": {
		"cls": "tools",
		"name": "初级HP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"text": "消耗品：使用后恢复1000点HP，1级以上可以使用",
		"useItemEffect": "core.status.hero.hp += 1000",
		"idOnMapColor": "#0000ff",
		"idOnMap": "初级HP药剂"
	},
	"I469": {
		"cls": "tools",
		"name": "至尊HP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"text": "消耗品：使用后恢复200000点HP，55级以上可以使用",
		"useItemEffect": "core.status.hero.hp += 200000",
		"idOnMapColor": "#0000ff",
		"idOnMap": "至尊HP药剂"
	},
	"I470": {
		"cls": "tools",
		"name": "至尊MP药剂",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"text": "消耗品：使用后恢复2500点MP，55级以上可以使用",
		"useItemEffect": "core.status.hero.mana += 2500",
		"idOnMapColor": "#0000ff",
		"idOnMap": "至尊MP药剂"
	},
	"I471": {
		"cls": "tools",
		"name": "天堂痊愈药剂",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"text": "消耗品：使用后恢复100%的HP和MP，1级以上可以使用",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "status:hpmax"
			},
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "status:manamax"
			}
		],
		"idOnMap": "天堂痊愈药剂"
	},
	"I472": {
		"cls": "equips",
		"name": "天下第一剑",
		"canUseItemEffect": "true",
		"text": "称号:全属性增加100，全属性增加20%，对敌人的伤害增加30%",
		"equip": {
			"type": "称号",
			"value": {
				"def": 100,
				"atk": 100
			},
			"percentage": {
				"def": 20,
				"atk": 20
			}
		},
		"idOnMapColor": "#ff00cc",
		"idOnMap": "天下第一剑"
	},
	"I473": {
		"cls": "equips",
		"name": "罗莉安的心意",
		"canUseItemEffect": "true",
		"text": "称号:稀有，全属性增加100，全属性增加30%，对敌人的伤害额外增加20%",
		"equip": {
			"type": "称号",
			"value": {
				"def": 100,
				"atk": 100
			},
			"percentage": {
				"def": 30,
				"atk": 30
			}
		},
		"idOnMapColor": "#ff00cc",
		"idOnMap": "罗莉安的心意"
	},
	"I474": {
		"cls": "equips",
		"name": "赛丽亚的轻语",
		"canUseItemEffect": "true",
		"text": "称号:稀有，全属性增加100，全属性增加30%，对敌人的伤害增加20%",
		"equip": {
			"type": "称号",
			"value": {
				"def": 100,
				"atk": 100
			},
			"percentage": {
				"def": 30,
				"atk": 30
			}
		},
		"idOnMapColor": "#ff00cc",
		"idOnMap": "赛丽亚的轻语"
	},
	"I475": {
		"cls": "tools",
		"name": "黄金之破魔石",
		"canUseItemEffect": null,
		"idOnMapColor": "#cc66ff",
		"idOnMap": "黄金之破魔石",
		"text": "挑战深渊地图必要材料"
	},
	"I476": {
		"cls": "tools",
		"name": "炉岩碳",
		"canUseItemEffect": null,
		"idOnMapColor": "#0000ff",
		"idOnMap": "炉岩碳",
		"text": "制作装备必要材料"
	},
	"I477": {
		"cls": "tools",
		"name": "矛盾的结晶",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "矛盾的结晶",
		"text": "制作装备必要材料"
	},
	"I478": {
		"cls": "constants",
		"name": "嗜魂之手",
		"canUseItemEffect": "true",
		"text": "使用技能时，自身攻击力翻倍，消耗200点MP",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I478'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 200; // 技能的需求\n\tvar skillName = '嗜魂之手'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I479": {
		"cls": "constants",
		"name": "嗜魂封魔斩",
		"canUseItemEffect": "true",
		"text": "使用技能后，自身攻击力翻三倍，对敌人额外造成40%的伤害，消耗1000点MP，技能快捷键：3",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I479'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 1000; // 技能的需求\n\tvar skillName = '嗜魂封魔斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I480": {
		"cls": "constants",
		"name": "崩山裂地斩",
		"canUseItemEffect": "true",
		"text": "使用技能后，自身攻击力增加2倍，降低敌人40%的攻防，额外造成40%的伤害，消耗2000点MP，技能快捷键：4",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I480'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 2000; // 技能的需求\n\tvar skillName = '崩山裂地斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I481": {
		"cls": "constants",
		"name": "怒气爆发",
		"canUseItemEffect": "true",
		"text": "使用技能后，自身攻击力翻倍，敌人攻防降低20%，对敌人额外造成20%伤害，消耗500点MP，技能快捷键：2",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I481'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 500; // 技能的需求\n\tvar skillName = '怒气爆发'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();"
	},
	"I482": {
		"cls": "constants",
		"name": "崩山击",
		"canUseItemEffect": "true",
		"useItemEffect": "(function () {\n\tvar skillValue = 'I482'; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 100; // 技能的需求\n\tvar skillName = '崩山击'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"text": "使用技能时，自身攻击力增加1.5倍，消耗100点MP"
	},
	"I483": {
		"cls": "tools",
		"name": "土罐的袖珍罐-普通",
		"canUseItemEffect": "true",
		"idOnMap": "土罐的袖珍罐-普通",
		"idOnMapColor": "#0000ff",
		"text": "随机开出一把30-45级的武器，有一定的几率出现稀有武器或者神器武器",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "普通罐"
			}
		]
	},
	"I484": {
		"cls": "tools",
		"name": "土罐的袖珍罐-稀有",
		"canUseItemEffect": "true",
		"idOnMap": "土罐的袖珍罐-稀有",
		"text": "随机开出一把45级以上的武器，有一定的几率开出稀有武器或者神器武器",
		"idOnMapColor": "#cc66ff",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "稀有罐"
			}
		]
	},
	"I485": {
		"cls": "equips",
		"name": "学者护腕",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "学者护腕",
		"text": "10级以上可以使用，防御力增加50",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 50
			},
			"percentage": {}
		}
	},
	"I486": {
		"cls": "equips",
		"name": "灵犀之心",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMap": "灵犀之心",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 500
			},
			"percentage": {}
		},
		"text": "30级以上可以使用，攻击力增加500"
	},
	"I487": {
		"cls": "equips",
		"name": "墨竹手镯",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "墨竹手镯",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 300
			},
			"percentage": {}
		},
		"text": "25级以上可以使用，防御力增加300"
	},
	"I488": {
		"cls": "equips",
		"name": "王权之镯",
		"canUseItemEffect": "core.status.hero.lv >= 35",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "王权之镯",
		"text": "30级以上可以使用，防御力增加500",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 500
			},
			"percentage": {}
		}
	},
	"I489": {
		"cls": "equips",
		"name": "剜心指环",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "剜心指环",
		"text": "10级以上可以使用，攻击力增加50",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 50
			},
			"percentage": {}
		}
	},
	"I490": {
		"cls": "equips",
		"name": "贤者之戒",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "贤者之戒",
		"text": "25级以上可以使用，攻击力增加300",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 300
			},
			"percentage": {}
		}
	},
	"I491": {
		"cls": "equips",
		"name": "摩根石戒指",
		"canUseItemEffect": "core.status.hero.lv >= 35",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "摩根石戒指",
		"text": "30级以上可以使用，攻击力增加500",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 500
			},
			"percentage": {}
		}
	},
	"I492": {
		"cls": "equips",
		"name": "艾力斯的星芒项坠",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "艾力斯的星芒项坠",
		"text": "10级以上可以穿戴，HPmax增加1000，MPmax增加30",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 30,
				"hpmax": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I493": {
		"cls": "equips",
		"name": "天空之炎项坠",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 150,
				"hpmax": 5000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "25级以上可以穿戴，HPmax增加5000，MPmax增加150",
		"idOnMap": "天空之炎项坠"
	},
	"I494": {
		"cls": "equips",
		"name": "鲁贝斯项链",
		"canUseItemEffect": "core.status.hero.lv >= 35",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "鲁贝斯项链",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 1000,
				"hpmax": 50000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "30级以上可以穿戴，HPmax增加50000，MPmax增加1000"
	},
	"I495": {
		"cls": "equips",
		"name": "圣灵战士项坠",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "圣灵战士项坠",
		"text": "20级以上可以穿戴，HPmax增加4000，MPmax增加100",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 100,
				"hpmax": 4000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I496": {
		"cls": "equips",
		"name": "王者之星",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "王者之星",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 1000,
				"hpmax": 50000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "30级以上可以穿戴，HPmax增加50000，MPmax增加1000"
	},
	"I497": {
		"cls": "equips",
		"name": "佩鲁斯的荣誉",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "佩鲁斯的荣誉",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 2000,
				"hpmax": 100000
			},
			"percentage": {
				"atk": 10,
				"def": 10
			},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "40级以上可以穿戴，HPmax增加100000，MPmax增加2000，全属性增加10%"
	},
	"I498": {
		"cls": "equips",
		"name": "漩涡者之魂",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "漩涡者之魂",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I499": {
		"cls": "equips",
		"name": "战神的天袭项链",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "战神的天袭项链"
	},
	"I500": {
		"cls": "equips",
		"name": "灵魂猎者",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "灵魂猎者"
	},
	"I505": {
		"cls": "equips",
		"name": "骸麟的骨戒",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "骸麟的骨戒",
		"text": "40级以上可以使用，攻击力增加1000，对敌人伤害增加30%",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 1000
			},
			"percentage": {}
		}
	},
	"I506": {
		"cls": "equips",
		"name": "杀戮守护之镯",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "杀戮守护之镯",
		"text": "30级以上可以使用，防御力增加500",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 500
			},
			"percentage": {}
		}
	},
	"I507": {
		"cls": "equips",
		"name": "燃烧者之魂",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "燃烧者之魂",
		"equip": {
			"type": "手镯",
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I508": {
		"cls": "equips",
		"name": "永恒之时光",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "永恒之时光",
		"equip": {
			"type": "项链",
			"value": {
				"manamax": 100,
				"hpmax": 4000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I509": {
		"cls": "equips",
		"name": "无影剑-艾雷诺",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMap": "无影剑-艾雷诺",
		"idOnMapColor": "#ffd700",
		"text": "60级以上可以使用，攻击力增加4500，额外伤害增加60%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 4500
			},
			"percentage": {}
		}
	},
	"I510": {
		"cls": "equips",
		"name": "罪恶之枝",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "罪恶之枝",
		"text": "55级以上可以使用，攻击力增加3400，额外伤害增加20%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 3400
			},
			"percentage": {}
		}
	},
	"I511": {
		"cls": "equips",
		"name": "子午七星剑",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "子午七星剑",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 4000
			},
			"percentage": {
				"atk": 30
			}
		},
		"text": "60级以上可以使用，攻击力增加4000，额外伤害增加30%，攻击力提升30%"
	},
	"I512": {
		"cls": "equips",
		"name": "破碎之命运",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ffd700",
		"idOnMap": "破碎之命运",
		"text": "50级以上可以使用，攻击力增加2500，额外伤害增加10%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 2500
			},
			"percentage": {}
		}
	},
	"I513": {
		"cls": "tools",
		"name": "璀璨的宇宙灵魂",
		"canUseItemEffect": null,
		"idOnMap": "璀璨的宇宙灵魂",
		"idOnMapColor": "#cc66ff",
		"text": "兑换史诗和宠物升阶的必要材料"
	},
	"I514": {
		"cls": "tools",
		"name": "透明的宇宙灵魂",
		"canUseItemEffect": null,
		"idOnMapColor": "#ffd700",
		"idOnMap": "透明的宇宙灵魂",
		"text": "兑换史诗和宠物升阶的必要材料"
	},
	"I515": {
		"cls": "tools",
		"name": "1百万金币随机罐",
		"canUseItemEffect": "true",
		"idOnMap": "1百万金币随机罐",
		"idOnMapColor": "#cc66ff",
		"text": "在1万金币~1百万金币中，随机开出一种",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "金币袖珍罐"
			}
		]
	},
	"I516": {
		"cls": "tools",
		"name": "免疫胶囊",
		"canUseItemEffect": null,
		"idOnMap": "免疫胶囊",
		"idOnMapColor": "#cc66ff",
		"text": "比尔马克帝国的试验场门票"
	},
	"I517": {
		"cls": "tools",
		"name": "+13装备强化券",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700"
	},
	"I518": {
		"cls": "tools",
		"name": "+13装备增幅券",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700"
	},
	"I519": {
		"cls": "tools",
		"name": "+14装备增幅券",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700"
	},
	"I520": {
		"cls": "tools",
		"name": "+15装备增幅券",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700"
	},
	"I521": {
		"cls": "equips",
		"name": "赤星上衣",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "赤星上衣",
		"text": "10级以上可以穿戴，HPmax增加1000，防御增加30",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 1000,
				"def": 30
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I522": {
		"cls": "equips",
		"name": "赤星护肩",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "赤星护肩",
		"text": "10级以上可以穿戴，MPmax增加30，攻击增加30",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 30,
				"atk": 30
			},
			"percentage": {}
		}
	},
	"I523": {
		"cls": "equips",
		"name": "赤星长靴",
		"canUseItemEffect": "core.status.hero.lv >= 10",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "赤星长靴",
		"text": "10级以上可以穿戴，HPmax增加1000，MPmax增加30",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 30,
				"hpmax": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I524": {
		"cls": "equips",
		"name": "邪龙的脊椎胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "邪龙的脊椎胸甲",
		"text": "60级以上可以使用，攻击力增加5000，防御力增加5000，额外增加30%的攻击力和防御力",
		"equip": {
			"type": "上衣",
			"value": {
				"def": 5000,
				"atk": 5000
			},
			"percentage": {
				"def": 30,
				"atk": 30
			}
		}
	},
	"I525": {
		"cls": "equips",
		"name": "龙鸣链甲",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "龙鸣链甲",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 13000,
				"def": 450
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "30级以上可以穿戴，HPmax增加13000，防御增加450"
	},
	"I526": {
		"cls": "equips",
		"name": "龙鸣护肩",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "龙鸣护肩",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 400,
				"atk": 450
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "30级以上可以穿戴，MPmax增加400，攻击增加450"
	},
	"I527": {
		"cls": "equips",
		"name": "龙鸣长靴",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "龙鸣长靴",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 450,
				"hpmax": 12000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "30级以上可以穿戴，HPmax增加12000，MPmax增加450"
	},
	"I528": {
		"cls": "equips",
		"name": "邪龙的脊椎护肩",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "邪龙的脊椎护肩",
		"text": "60级以上可以使用，HPmax50000，MPmax增加10000,生命上限增加50%",
		"equip": {
			"type": "护肩",
			"value": {
				"hpmax": 50000,
				"manamax": 10000
			},
			"percentage": {
				"hpmax": 50
			}
		}
	},
	"I529": {
		"cls": "equips",
		"name": "斩影胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "斩影胸甲",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 100000,
				"def": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "45级以上可以穿戴，HPmax增加100000，防御增加1000"
	},
	"I530": {
		"cls": "equips",
		"name": "斩影护肩",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "斩影护肩",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 500,
				"atk": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "45级以上可以穿戴，HPmax增加100000，攻击增加1000"
	},
	"I531": {
		"cls": "equips",
		"name": "斩影长靴",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "斩影长靴",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 1000,
				"hpmax": 100000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "45级以上可以穿戴，HPmax增加100000，MPmax增加1000"
	},
	"I532": {
		"cls": "equips",
		"name": "邪龙的脊椎长靴",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "邪龙的脊椎长靴",
		"text": "50级以上可以使用，HPmax增加50000，法力上限增加50%",
		"equip": {
			"type": "靴子",
			"value": {
				"hpmax": 50000
			},
			"percentage": {
				"manamax": 50
			}
		}
	},
	"I533": {
		"cls": "equips",
		"name": "树魔的野熊胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "树魔的野熊胸甲",
		"text": "55级以上可以使用，攻击力增加1000，防御力增加1000，额外增加10%的攻击力和防御力",
		"equip": {
			"type": "上衣",
			"value": {
				"def": 1000,
				"atk": 1000
			},
			"percentage": {
				"def": 10,
				"atk": 10
			}
		}
	},
	"I534": {
		"cls": "equips",
		"name": "树魔的野熊护肩",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "树魔的野熊护肩",
		"text": "55级以上可以使用，HPmax10000，MPmax增加2000,生命上限增加30%",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 10000,
				"hpmax": 10000
			},
			"percentage": {
				"hpmax": 30
			}
		}
	},
	"I535": {
		"cls": "equips",
		"name": "树魔的野熊长靴",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "树魔的野熊长靴",
		"text": "55级以上可以使用，HPmax增加10000，法力上限增加30%",
		"equip": {
			"type": "靴子",
			"value": {
				"hpmax": 10000
			},
			"percentage": {
				"manamax": 30
			}
		}
	},
	"I536": {
		"cls": "tools",
		"name": "少女的足袭",
		"canUseItemEffect": "core.status.hero.lv >= 1",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "少女的足袭",
		"text": "使用后，恢复20%HP,MP/快捷键：1",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "(status:hpmax*0.2)"
			},
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "(status:manamax*0.2)"
			}
		]
	},
	"I537": {
		"cls": "equips",
		"name": "战神的天袭手镯",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "战神的天袭手镯"
	},
	"I538": {
		"cls": "equips",
		"name": "战神的天袭戒指",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "战神的天袭戒指"
	},
	"I539": {
		"cls": "equips",
		"name": "冰精灵之戒",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ffd700",
		"idOnMap": "冰精灵之戒"
	},
	"I540": {
		"cls": "equips",
		"name": "骸德的水晶手镯",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ffd700",
		"idOnMap": "骸德的水晶手镯"
	},
	"I541": {
		"cls": "equips",
		"name": "超级巨星项链",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "超级巨星项链"
	},
	"I542": {
		"cls": "equips",
		"name": "超级巨星戒指",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "超级巨星戒指"
	},
	"I543": {
		"cls": "equips",
		"name": "超级巨星手镯",
		"canUseItemEffect": "core.status.hero.lv >= 60",
		"idOnMapColor": "#ffd700",
		"idOnMap": "超级巨星手镯"
	},
	"I544": {
		"cls": "equips",
		"name": "炎魔火焰胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ffd700",
		"idOnMap": "炎魔火焰胸甲",
		"text": "50级以上可以使用，攻击力增加500，防御力增加500",
		"equip": {
			"type": "上衣",
			"value": {
				"def": 500,
				"atk": 500
			},
			"percentage": {}
		}
	},
	"I545": {
		"cls": "equips",
		"name": "炎魔火焰斗篷",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ffd700",
		"idOnMap": "炎魔火焰斗篷",
		"text": "50级以上可以使用，HPmax5000，MPmax增加1000,生命上限增加10%",
		"equip": {
			"type": "护肩",
			"value": {
				"hpmax": 5000,
				"manamax": 1000
			},
			"percentage": {
				"hpmax": 10
			}
		}
	},
	"I546": {
		"cls": "equips",
		"name": "炎魔火焰长靴",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMapColor": "#ffd700",
		"idOnMap": "炎魔火焰长靴",
		"text": "50级以上可以使用，HPmax增加5000，法力上限增加10%",
		"equip": {
			"type": "靴子",
			"value": {
				"hpmax": 5000
			},
			"percentage": {
				"manamax": 10
			}
		}
	},
	"I547": {
		"cls": "constants",
		"name": "稀有宠物升级设计图",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"text": "消耗普通宠物加材料可给宠物提升级别",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[设计图,I547]收集以下材料对宠物进行升级：\n普通宠物*2\n透明的宇宙灵魂*20\n稀有宠物进阶石*2\n金币*200万",
				"choices": [
					{
						"text": "宠物升级",
						"icon": "I729",
						"color": [
							222,
							0,
							255,
							1
						],
						"action": [
							{
								"type": "if",
								"condition": "(((item:I728>=2)&&(item:I514>=20))&&((item:I733>=2)&&(status:money>=2000000)))",
								"true": [
									{
										"type": "setValue",
										"name": "item:I728",
										"operator": "-=",
										"value": "2"
									},
									{
										"type": "setValue",
										"name": "item:I514",
										"operator": "-=",
										"value": "20"
									},
									{
										"type": "setValue",
										"name": "item:I733",
										"operator": "-=",
										"value": "2"
									},
									{
										"type": "setValue",
										"name": "status:money",
										"operator": "-=",
										"value": "2000000"
									},
									{
										"type": "setValue",
										"name": "item:I730",
										"operator": "+=",
										"value": "1"
									}
								],
								"false": [
									"材料不足"
								]
							}
						]
					},
					{
						"text": "放弃升级",
						"action": [
							{
								"type": "exit"
							}
						]
					}
				]
			}
		]
	},
	"I548": {
		"cls": "tools",
		"name": "神圣的刀刃",
		"canUseItemEffect": null,
		"idOnMapColor": "#cc66ff",
		"idOnMap": "神圣的刀刃",
		"text": "悲鸣洞穴门票"
	},
	"I549": {
		"cls": "tools",
		"name": "宁神符咒",
		"canUseItemEffect": null,
		"idOnMapColor": "#cc66ff",
		"idOnMap": "宁神符咒",
		"text": "王的遗迹门票"
	},
	"I550": {
		"cls": "tools",
		"name": "免疫的魔法书",
		"canUseItemEffect": null,
		"idOnMapColor": "#cc66ff",
		"idOnMap": "免疫的魔法书",
		"text": "诺伊佩拉门票"
	},
	"I551": {
		"cls": "tools",
		"name": "突变草莓",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "突变草莓"
	},
	"I552": {
		"cls": "tools",
		"name": "突变苎麻花叶",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "突变苎麻花叶"
	},
	"I553": {
		"cls": "equips",
		"name": "锋利的小太刀",
		"canUseItemEffect": "core.status.hero.lv >= 5",
		"idOnMapColor": "#ffffff",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 10
			},
			"percentage": {}
		},
		"idOnMap": "锋利的小太刀",
		"text": "5级以上可以使用，攻击力增加20"
	},
	"I554": {
		"cls": "equips",
		"name": "短太刀",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMapColor": "#0000ff",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 100
			},
			"percentage": {}
		},
		"idOnMap": "短太刀",
		"text": "20级以上可以穿戴，攻击力增加100"
	},
	"I555": {
		"cls": "equips",
		"name": "月华刀",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMap": "月华刀",
		"idOnMapColor": "#0000ff",
		"text": "30级以上可以穿戴，攻击力增加200",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 200
			},
			"percentage": {}
		}
	},
	"I556": {
		"cls": "equips",
		"name": "影虎刀",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "影虎刀",
		"idOnMapColor": "#0000ff",
		"text": "50级以上可以穿戴，攻击力增加600",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 600
			},
			"percentage": {}
		}
	},
	"I557": {
		"cls": "equips",
		"name": "梅轩刀",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMap": "梅轩刀",
		"idOnMapColor": "#0000ff",
		"text": "40级以上可以穿戴，攻击力增加750",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 750
			},
			"percentage": {}
		}
	},
	"I558": {
		"cls": "equips",
		"name": "复仇灵魂之刀",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "复仇灵魂之刀",
		"text": "20级以上可以穿戴，攻击力增加150",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 150
			},
			"percentage": {}
		}
	},
	"I559": {
		"cls": "equips",
		"name": "神悦",
		"canUseItemEffect": "core.status.hero.lv >= 30",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "神悦",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 450
			},
			"percentage": {}
		},
		"text": "30级以上可以穿戴，攻击力增加450"
	},
	"I560": {
		"cls": "equips",
		"name": "死亡之刃",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMapColor": "#cc66ff",
		"idOnMap": "死亡之刃",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1300
			},
			"percentage": {}
		},
		"text": "40级以上可以穿戴，攻击力增加1300"
	},
	"I561": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff"
	},
	"I562": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff"
	},
	"I563": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff"
	},
	"I564": {
		"cls": "equips",
		"name": "泰拉石太刀",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "泰拉石太刀",
		"text": "55级以上可以使用，攻击力增加1600，攻击时额外伤害增加20%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 1600
			},
			"percentage": {}
		}
	},
	"I565": {
		"cls": "tools",
		"name": "水罐的袖珍罐",
		"canUseItemEffect": "true",
		"idOnMap": "水罐的袖珍罐",
		"idOnMapColor": "#0000ff",
		"text": "随机开出一把10-30级的武器，有一定的几率出现稀有武器或者神器武器"
	},
	"I566": {
		"cls": "tools",
		"name": "+15装备强化券",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700",
		"idOnMap": null
	},
	"I567": {
		"cls": "tools",
		"name": "+17装备强化券",
		"canUseItemEffect": "true",
		"idOnMap": null,
		"idOnMapColor": "#ffff00"
	},
	"I568": {
		"cls": "tools",
		"name": "+17装备增幅券",
		"canUseItemEffect": "true",
		"idOnMap": null,
		"idOnMapColor": "#ffff00",
		"useItemEvent": null,
		"text": "由30%几率将武器增幅至17，失败时武器会破碎消失"
	},
	"I503": {
		"cls": "tools",
		"name": "精炼的泰拉石",
		"canUseItemEffect": null,
		"idOnMap": "精炼的泰拉石",
		"idOnMapColor": "#cc66ff",
		"text": "兑换泰拉石武器的必要材料"
	},
	"I504": {
		"cls": "tools",
		"name": "泰拉石",
		"canUseItemEffect": null,
		"idOnMapColor": "#0000ff",
		"idOnMap": "泰拉石",
		"text": "兑换精炼的泰拉石必要材料，可在 比尔马克帝国的试验场 获得！"
	},
	"I569": {
		"cls": "equips",
		"name": "传承:控魂女神的纹钢胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "传承:控魂女神的纹钢胸甲",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "上衣",
			"value": {},
			"percentage": {
				"manamax": 50,
				"hpmax": 50
			}
		},
		"text": "50级以上可穿戴，HP,MP上限增加50%"
	},
	"I570": {
		"cls": "equips",
		"name": "传承:控魂女神的纹钢斗篷",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "传承:控魂女神的纹钢斗篷",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "护肩",
			"value": {},
			"percentage": {
				"def": 40,
				"atk": 40
			}
		},
		"text": "50级以上可穿戴，攻击防御增加40%"
	},
	"I571": {
		"cls": "equips",
		"name": "传承:控魂女神的纹钢长靴",
		"canUseItemEffect": "core.status.hero.lv >= 50",
		"idOnMap": "传承:控魂女神的纹钢长靴",
		"idOnMapColor": "#cc66ff",
		"equip": {
			"type": "靴子",
			"value": {
				"hp": 10000
			},
			"percentage": {
				"manamax": 10,
				"hpmax": 10
			}
		},
		"text": "50级以上可穿戴，HP+10000,MP+1000,HP,MP上限增加10%"
	},
	"I572": {
		"cls": "items",
		"name": null,
		"canUseItemEffect": null,
		"idOnMapColor": null,
		"idOnMap": null,
		"text": null,
		"useItemEvent": null
	},
	"I573": {
		"cls": "equips",
		"name": "素喃皇室锁甲",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMap": "素喃皇室锁甲",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "上衣",
			"value": {
				"def": 1000,
				"hpmax": 100000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "40级以上可以穿戴，HPmax增加100000，防御增加1000,套装效果:对敌人伤害加15%"
	},
	"I574": {
		"cls": "equips",
		"name": "素喃皇室护肩",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMap": "素喃皇室护肩",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 1000,
				"atk": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "40级以上可以穿戴，MPmax增加500，攻击增加1000,套装效果:对敌人伤害加15%"
	},
	"I575": {
		"cls": "equips",
		"name": "素喃皇室长靴",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMap": "素喃皇室长靴",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 500,
				"hpmax": 100000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "40级以上可以穿戴，HPmax增加100000，MPmax增加1000，套装效果:对敌人伤害加15%"
	},
	"I576": {
		"cls": "equips",
		"name": "大地祝福胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 15",
		"idOnMap": "大地祝福胸甲",
		"idOnMapColor": "#cc66ff",
		"text": "15级以上可以穿戴，HPmax增加2000，防御增加60",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 2000,
				"def": 60
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I577": {
		"cls": "equips",
		"name": "黑色瘟疫之暗牙胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "黑色瘟疫之暗牙胸甲",
		"idOnMapColor": "#ff00cc"
	},
	"I578": {
		"cls": "equips",
		"name": "黑色瘟疫之暗牙护肩",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "黑色瘟疫之暗牙护肩",
		"idOnMapColor": "#ff00cc"
	},
	"I579": {
		"cls": "equips",
		"name": "黑色瘟疫之暗牙长靴",
		"canUseItemEffect": "core.status.hero.lv >= 55",
		"idOnMap": "黑色瘟疫之暗牙长靴",
		"idOnMapColor": "#ff00cc"
	},
	"I580": {
		"cls": "equips",
		"name": "大地祝福护肩",
		"canUseItemEffect": "core.status.hero.lv >= 15",
		"idOnMap": "大地祝福护肩",
		"idOnMapColor": "#cc66ff",
		"text": "15级以上可以穿戴，MPmax增加50，攻击增加60",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 50,
				"atk": 60
			},
			"percentage": {}
		}
	},
	"I581": {
		"cls": "equips",
		"name": "雕翎长袍",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMap": "雕翎长袍",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "上衣",
			"value": {
				"def": 320,
				"hpmax": 8000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "25级以上可以穿戴，HPmax增加8000，防御增加320"
	},
	"I582": {
		"cls": "equips",
		"name": "雕翎护肩",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMap": "雕翎护肩",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 200,
				"atk": 320
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "25级以上可以穿戴，MPmax增加200，攻击增加320"
	},
	"I583": {
		"cls": "equips",
		"name": "雕翎长靴",
		"canUseItemEffect": "core.status.hero.lv >= 25",
		"idOnMap": "雕翎长靴",
		"idOnMapColor": "#ff00cc",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 300,
				"hpmax": 7000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		},
		"text": "25级以上可以穿戴，HPmax增加7000，MPmax增加300"
	},
	"I584": {
		"cls": "equips",
		"name": "大地祝福长靴",
		"canUseItemEffect": "core.status.hero.lv >= 15",
		"idOnMap": "大地祝福长靴",
		"idOnMapColor": "#cc66ff",
		"text": "15级以上可以穿戴，HPmax增加2000，MPmax增加30",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 30,
				"hpmax": 2000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I585": {
		"cls": "equips",
		"name": "菩提胸甲",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMap": "菩提胸甲",
		"idOnMapColor": "#cc66ff",
		"text": "20级以上可以穿戴，HPmax增加4000，防御增加120",
		"equip": {
			"type": "上衣",
			"value": {
				"hpmax": 4000,
				"def": 120
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I586": {
		"cls": "equips",
		"name": "菩提护肩",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMap": "菩提护肩",
		"idOnMapColor": "#cc66ff",
		"text": "20级以上可以穿戴，MPmax增加50，攻击增加120",
		"equip": {
			"type": "护肩",
			"value": {
				"manamax": 50,
				"atk": 120
			},
			"percentage": {}
		}
	},
	"I587": {
		"cls": "equips",
		"name": "菩提长靴",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMap": "菩提长靴",
		"idOnMapColor": "#cc66ff",
		"text": "20级以上可以穿戴，HPmax增加3500，MPmax增加50",
		"equip": {
			"type": "靴子",
			"value": {
				"manamax": 50,
				"hpmax": 3500
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "if",
					"condition": "(!flag:装备回血1)",
					"true": [
						{
							"type": "setValue",
							"name": "flag:装备回血1",
							"value": "true"
						},
						{
							"type": "setValue",
							"name": "status:hp",
							"value": "status:hpmax"
						},
						{
							"type": "setValue",
							"name": "status:mana",
							"value": "status:manamax"
						}
					],
					"false": []
				}
			]
		}
	},
	"I588": {
		"cls": "equips",
		"name": "桃园结义",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "桃园结义",
		"equip": {
			"type": "称号",
			"value": {
				"def": 100,
				"atk": 100
			},
			"percentage": {
				"def": 20,
				"atk": 20
			}
		},
		"text": "称号:稀有，全属性增加100，全属性增加20%，对敌人的伤害额外增加30%"
	},
	"I589": {
		"cls": "equips",
		"name": "希伯特的处女座-美丽",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "希泊之处女座-美丽",
		"text": "20级以上可以使用，防御力增加200",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 200
			},
			"percentage": {}
		}
	},
	"I590": {
		"cls": "equips",
		"name": "精灵之歌",
		"canUseItemEffect": "core.status.hero.lv >= 20",
		"idOnMapColor": "#ff00cc",
		"idOnMap": "精灵之歌",
		"text": "20级以上可以使用，攻击力增加200",
		"equip": {
			"type": "戒指",
			"value": {
				"atk": 200
			},
			"percentage": {}
		}
	},
	"I591": {
		"cls": "constants",
		"name": "Svip-黑钻",
		"canUseItemEffect": "true",
		"idOnMap": "Svip-黑钻",
		"idOnMapColor": "#ffd700",
		"text": "携带 Svip-黑钻 打怪时，经验增加300%"
	},
	"I592": {
		"cls": "tools",
		"name": "史诗袖珍罐",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "史诗袖珍罐",
		"text": "消耗5百万金币可开启此罐，开启后随机获得一件50级以上的史诗装备",
		"idOnMapColor": "#ffd700",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(status:money>=5000000)",
				"true": [
					{
						"type": "setValue",
						"name": "status:money",
						"operator": "-=",
						"value": "5000000"
					},
					{
						"type": "insert",
						"name": "史诗袖珍罐"
					}
				],
				"false": [
					"金币不足！"
				]
			}
		]
	},
	"I598": {
		"cls": "equips",
		"name": "悸动者之魂",
		"canUseItemEffect": "core.status.hero.lv >= 40",
		"idOnMap": "悸动者之魂",
		"idOnMapColor": "#ff00cc",
		"text": "40级以上可以使用，防御力增加1000，对敌人伤害额外增加10%",
		"equip": {
			"type": "手镯",
			"value": {
				"def": 1000
			},
			"percentage": {}
		}
	},
	"I599": {
		"cls": "equips",
		"name": "+17流光星陨刀",
		"canUseItemEffect": "true",
		"idOnMap": "+17流光星陨刀",
		"idOnMapColor": "#ff00cc",
		"text": "50级以上可以使用，攻击力增加1300，对敌人伤害增加30%(+17增幅属性:无视敌人20%防御，全属性增加40%，对敌人伤害增加50%)",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 100
			},
			"percentage": {
				"atk": 40
			}
		}
	},
	"I672": {
		"cls": "equips",
		"name": "大蛇刀",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMap": "大蛇刀",
		"idOnMapColor": "#0000ff",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 300
			},
			"percentage": {}
		},
		"text": "45级以上可以穿戴，攻击力增加300"
	},
	"I724": {
		"cls": "constants",
		"name": "赏金说明书",
		"canUseItemEffect": "true",
		"useItemEvent": [
			"游戏更新说明详细：\n1. 深渊新增45级史诗武器\n2. 新增一键开启各种宝箱(请在赛丽亚房间，箱子那里领取道具)\n3. 新增宠物兑换，宠物升级石兑换(兑换NPC：歌兰蒂斯)\n4. +10,+12,+13强化增幅券可以兑换相应的魔锤(兑换NPC：凯丽)"
		],
		"text": "赏金说明书"
	},
	"I725": {
		"cls": "tools",
		"name": "宠物蛋(可爱虎)",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ff00cc",
		"text": "打开后，可获得一只神器级别宠物",
		"useItemEvent": [
			"获得宠物可爱虎一只",
			{
				"type": "setValue",
				"name": "item:I726",
				"operator": "+=",
				"value": "1"
			}
		],
		"idOnMap": "宠物蛋(可爱虎)"
	},
	"I726": {
		"cls": "equips",
		"name": "可爱虎",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ff00cc",
		"text": "全属性增加2000，全属性增加20%，对敌人伤害增加20%",
		"equip": {
			"type": "宠物",
			"value": {
				"atk": 2000,
				"def": 2000
			},
			"percentage": {
				"atk": 20,
				"def": 20
			}
		}
	},
	"I727": {
		"cls": "tools",
		"name": "宠物蛋(乘雪橇的叮叮)",
		"canUseItemEffect": "true",
		"idOnMapColor": "#0000ff",
		"text": "打开后，可获得一只普通级别宠物",
		"useItemEvent": [
			"获得宠物乘雪橇的叮叮一只",
			{
				"type": "setValue",
				"name": "item:I728",
				"operator": "+=",
				"value": "1"
			}
		],
		"idOnMap": "宠物蛋(乘雪橇的叮叮)"
	},
	"I728": {
		"cls": "equips",
		"name": "乘雪橇的叮叮",
		"canUseItemEffect": "true",
		"idOnMapColor": "#0000ff",
		"text": "HPmax加100000，MPmax加1000",
		"equip": {
			"type": "宠物",
			"value": {
				"hpmax": 100000,
				"manamax": 1000
			},
			"percentage": {}
		}
	},
	"I729": {
		"cls": "equips",
		"name": "宠物蛋(憨憨牛)",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"text": "打开后，可获得一只稀有宠物",
		"useItemEvent": [
			"获得稀有宠物憨憨牛一只",
			{
				"type": "setValue",
				"name": "item:I730",
				"operator": "+=",
				"value": "1"
			}
		],
		"idOnMap": "宠物蛋(憨憨牛)"
	},
	"I730": {
		"cls": "equips",
		"name": "憨憨牛",
		"canUseItemEffect": "true",
		"idOnMapColor": "#cc66ff",
		"text": "全属性增加1000，HPmax加50000，MPmax加500",
		"equip": {
			"type": "宠物",
			"value": {
				"manamax": 500,
				"hpmax": 50000,
				"def": 1000,
				"atk": 1000
			},
			"percentage": {}
		}
	},
	"I731": {
		"cls": "equips",
		"name": "宠物蛋(神鬼剑战宠)",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700",
		"text": "打开后，获得一只史诗级别宠物",
		"useItemEvent": [
			"获得史诗级别宠物神鬼剑战宠一只",
			{
				"type": "setValue",
				"name": "item:I732",
				"operator": "+=",
				"value": "1"
			}
		],
		"idOnMap": "宠物蛋(神鬼剑战宠)"
	},
	"I732": {
		"cls": "equips",
		"name": "神鬼剑战宠",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ffd700",
		"text": "全属性增加4000，全属性增加40%，对敌人伤害增加40%，对敌人的伤害额外增加10%",
		"equip": {
			"type": "宠物",
			"value": {
				"atk": 4000,
				"def": 4000
			},
			"percentage": {
				"atk": 40,
				"def": 40
			}
		}
	},
	"I733": {
		"cls": "tools",
		"name": "稀有宠物进阶石",
		"canUseItemEffect": null,
		"idOnMapColor": "#cc66ff",
		"idOnMap": "稀有宠物进阶石",
		"text": "普通宠物进阶稀有宠物必要材料"
	},
	"I734": {
		"cls": "constants",
		"name": "血气唤醒",
		"canUseItemEffect": null,
		"text": "被动技能:击杀敌人时,恢复2%的HP，受到的伤害降低10%"
	},
	"I735": {
		"cls": "tools",
		"name": "神器宠物进阶石",
		"canUseItemEffect": null,
		"idOnMap": "神器宠物进阶石",
		"idOnMapColor": "#ff00cc",
		"text": "稀有宠物进阶神器宠物必要材料"
	},
	"I736": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I772": {
		"cls": "tools",
		"name": "璀璨的宇宙灵魂木质宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "璀璨的宇宙灵魂木质宝箱",
		"idOnMapColor": "#0000ff",
		"text": "打开后，随机可获得5~14个璀璨的宇宙灵魂",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "灵魂宝箱①"
			}
		]
	},
	"I773": {
		"cls": "tools",
		"name": "璀璨的宇宙灵魂青铜宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "璀璨的宇宙灵魂青铜宝箱",
		"idOnMapColor": "#cc66ff",
		"text": "打开后，随机可获得10~19个璀璨的宇宙灵魂",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "灵魂宝箱②"
			}
		]
	},
	"I774": {
		"cls": "tools",
		"name": "璀璨的宇宙灵魂铂金宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"text": "打开后，随机可获得26~35个璀璨的宇宙灵魂",
		"idOnMap": "璀璨的宇宙灵魂铂金宝箱",
		"idOnMapColor": "#ff00cc",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "灵魂宝箱③"
			}
		]
	},
	"I775": {
		"cls": "tools",
		"name": "璀璨的宇宙灵魂钻石宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"text": "打开后，随机可获得36~45个璀璨的宇宙灵魂",
		"idOnMap": "璀璨的宇宙灵魂钻石宝箱",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "灵魂宝箱④"
			}
		]
	},
	"I776": {
		"cls": "tools",
		"name": "幸运魔锤的黄金宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "幸运魔锤的黄金宝箱",
		"idOnMapColor": "#cc66ff",
		"text": "打开后，随机获得:2个,4个,6个,8个中的一组幸运魔锤",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "幸运魔锤宝箱①"
			}
		]
	},
	"I777": {
		"cls": "tools",
		"name": "幸运魔锤的铂金宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "幸运魔锤的铂金宝箱",
		"idOnMapColor": "#ff00cc",
		"text": "打开后，随机获得:2个,4个,6个,8个中的一组幸运魔锤",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "幸运魔锤宝箱②"
			}
		]
	},
	"I778": {
		"cls": "tools",
		"name": "幸运魔锤的钻石宝箱",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"idOnMap": "幸运魔锤的钻石宝箱",
		"idOnMapColor": "#ffd700",
		"text": "打开后，随机获得:6个,8个,10个,12个中的一组幸运魔锤",
		"useItemEvent": [
			{
				"type": "insert",
				"name": "幸运魔锤宝箱③"
			}
		]
	},
	"I815": {
		"cls": "equips",
		"name": "+13 细雪之舞(强化)",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMap": "+13 细雪之舞(强化)",
		"idOnMapColor": "#cc66ff",
		"text": "45级以上可以穿戴，攻击力增加3100(基础属性攻击+1800,+13额外属性攻击力增加1300)",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 3100
			},
			"percentage": {}
		}
	},
	"I816": {
		"cls": "constants",
		"name": "锤王波罗丁的惊世巨剑",
		"canUseItemEffect": null,
		"idOnMapColor": "#ffd700",
		"idOnMap": "锤王波罗丁的惊世巨剑",
		"text": "锤王波罗丁的惊世巨剑(信物)"
	},
	"I839": {
		"cls": "constants",
		"name": "神器宠物升级设计图",
		"canUseItemEffect": "true",
		"idOnMapColor": "#ff00cc",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[设计图,I547]收集以下材料对宠物进行升级：\n稀有宠物*2\n透明的宇宙灵魂*100\n神器宠物进阶石*5\n金币*500万",
				"choices": [
					{
						"text": "宠物升级",
						"icon": "I729",
						"color": [
							222,
							0,
							255,
							1
						],
						"action": [
							{
								"type": "if",
								"condition": "(((item:I730>=2)&&(item:I514>=100))&&((item:I733>=5)&&(status:money>=5000000)))",
								"true": [
									{
										"type": "setValue",
										"name": "item:I730",
										"operator": "-=",
										"value": "2"
									},
									{
										"type": "setValue",
										"name": "item:I514",
										"operator": "-=",
										"value": "100"
									},
									{
										"type": "setValue",
										"name": "item:I735",
										"operator": "-=",
										"value": "5"
									},
									{
										"type": "setValue",
										"name": "status:money",
										"operator": "-=",
										"value": "5000000"
									},
									{
										"type": "setValue",
										"name": "item:I726",
										"operator": "+=",
										"value": "1"
									}
								],
								"false": [
									"材料不足"
								]
							}
						]
					},
					{
						"text": "放弃升级",
						"action": [
							{
								"type": "exit"
							}
						]
					}
				]
			}
		]
	},
	"I840": {
		"cls": "constants",
		"name": "幸运万能锤",
		"canUseItemEffect": "core.status.hero.lv >= 1 && [\"MT0\", \"MM1\", \"MM2\", \"MM3\", \"MM4\", \"MM5\", \"MM6\", \"MM7\", \"MM8\", \"MM9\", \"MM10\"].includes(core.status.floorId)",
		"useItemEvent": [
			{
				"type": "while",
				"condition": "true",
				"data": [
					{
						"type": "choices",
						"text": "\t[幸运万能锤,I840]一键开箱",
						"choices": [
							{
								"text": "一键开启璀璨宝箱",
								"action": [
									{
										"type": "choices",
										"text": "\t[幸运万能锤,I840]璀璨木质宝箱数量：${core.itemCount('I772')}\n璀璨青铜宝箱数量：${core.itemCount('I773')}\n璀璨铂金宝箱数量：${core.itemCount('I774')}\n璀璨钻石宝箱数量：${core.itemCount('I775')}",
										"choices": [
											{
												"text": "一键开启璀璨木质宝箱",
												"icon": "I772",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I772-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I772"
															}
														]
													}
												]
											},
											{
												"text": "一键开启璀璨青铜宝箱",
												"icon": "I773",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I773-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I773"
															}
														]
													}
												]
											},
											{
												"text": "一键开启璀璨铂金宝箱",
												"icon": "I774",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I774-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I774"
															}
														]
													}
												]
											},
											{
												"text": "一键开启璀璨钻石宝箱",
												"icon": "I775",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I775-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I775"
															}
														]
													}
												]
											},
											{
												"text": "退出",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "一键开启魔锤宝箱",
								"action": [
									{
										"type": "choices",
										"text": "\t[幸运万能锤,I840]魔锤黄金宝箱数量：${core.itemCount('I776')}\n魔锤铂金宝箱数量：${core.itemCount('I777')}\n魔锤钻石宝箱数量：${core.itemCount('I778')}",
										"choices": [
											{
												"text": "一键开启黄金魔锤宝箱",
												"icon": "I776",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I776-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I776"
															}
														]
													}
												]
											},
											{
												"text": "一键开启铂金魔锤宝箱",
												"icon": "I777",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I777-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I777"
															}
														]
													}
												]
											},
											{
												"text": "一键开启钻石魔锤宝箱",
												"icon": "I778",
												"color": [
													237,
													236,
													225,
													1
												],
												"action": [
													{
														"type": "setValue",
														"name": "temp:A",
														"value": "item:I778-1"
													},
													{
														"type": "for",
														"name": "temp:B",
														"from": "0",
														"to": "temp:A",
														"step": "1",
														"data": [
															{
																"type": "useItem",
																"id": "I778"
															}
														]
													}
												]
											},
											{
												"text": "退出",
												"action": [
													{
														"type": "exit"
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "退出",
								"action": [
									{
										"type": "exit"
									}
								]
							}
						]
					}
				]
			}
		],
		"text": "史诗道具，可一键锤爆所有璀璨和魔锤箱子"
	},
	"I841": {
		"cls": "equips",
		"name": "策划的手术刀",
		"canUseItemEffect": "core.status.hero.lv >= 45",
		"idOnMap": "策划的手术刀",
		"idOnMapColor": "#ffd700",
		"text": "45级以上可以使用，攻击力增加3500，攻击时对敌人伤害加30%",
		"equip": {
			"type": "武器",
			"value": {
				"atk": 3500
			},
			"percentage": {}
		}
	}
}