main.floors.MT15=
{
    "floorId": "MT15",
    "title": "主塔 15 层",
    "name": "主塔 15 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 2,
    "defaultGround": "ground",
    "bgm": "2.mp3",
    "firstArrive": [],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(((flag:肕口糃==0)&&(flag:竧口==0))&&(flag:大章鱼==0))",
            "true": [
                {
                    "type": "setGlobalFlag",
                    "name": "flyNearStair",
                    "value": false
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "6,7": [
            {
                "type": "closeDoor",
                "id": "specialDoor",
                "loc": [
                    6,
                    8
                ]
            },
            {
                "type": "hide",
                "loc": [
                    [
                        6,
                        7
                    ]
                ],
                "remove": true
            },
            {
                "type": "setValue",
                "name": "flag:大章鱼",
                "value": "1"
            },
            {
                "type": "setGlobalFlag",
                "name": "flyNearStair",
                "value": true
            }
        ],
        "7,9": [
            "\t[老人,man]巨大八爪鱼由9部分身体构成，\n它的心脏在有眼睛的那一部分，\n你可以直接攻击心脏，八爪鱼会立刻死亡，\n若先攻击其它部位，\n只会让它损失身体，不会致死。",
            "\t[老人,man]需要注意的是，八爪鱼的其它部位的生命点\n只有它心脏部位的一半，\n攻击它得不到多少经验，\n但你能得到的金币跟它的心脏部位是一样的，\n你可以先打其它部位获取更多的金币。",
            {
                "type": "setValue",
                "name": "flag:娥15F对话",
                "value": "1"
            }
        ],
        "3,1": [
            "\t[魔王,vampire]我等你等得快发霉了。",
            "\t[hero]这里跟你在的时候比起来，变化太大了，\n地形与机关也突然变得复杂了一些。",
            "\t[魔王,vampire]我觉得还好啊，除了每个区域加强了看守以外，\n我觉得还是原来熟悉的感觉啊。",
            "\t[hero]……\n（啪！）\n你一个前任塔主就不要说这种风凉话了！\n说起来在2楼的时候我还没找你算账！",
            "\t[魔王,vampire]诶诶，别生气别生气，\n我这不也是在暗中帮助你吗？\n看守装备的守卫你打不过，\n还是我帮你挖的洞！",
            "\t[hero]嗯？真的？\n既然这样干嘛不帮得更多一点！\n比如，帮我把封在13层的剑拿给我。",
            "\t[魔王,vampire]你也差不多一点，我要是帮你太多的话，\n身份一暴露，我指不定又得困在这里。",
            "\t[hero]……\n（既然这样不跟过来不就行了？）",
            "\t[魔王,vampire]不过我看你暂时也打不过这个大家伙，\n我就勉为其难的帮你打开这个暗道吧，\n不用谢我。",
            {
                "type": "openDoor",
                "loc": [
                    4,
                    1
                ]
            },
            "\t[魔王,vampire]我先溜了，待会再来找你。",
            {
                "type": "hide",
                "loc": [
                    [
                        3,
                        1
                    ]
                ],
                "remove": true,
                "time": 500
            },
            "\t[hero]等一会……\n他手上这个锄头我怎么觉得有点儿眼熟……\n算了不管了。"
        ],
        "5,6": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,6": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "5,5": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,5": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,5": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "5,4": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,4": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,4": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        }
    },
    "changeFloor": {
        "1,1": {
            "floorId": ":before"
        },
        "11,1": {
            "floorId": ":before"
        },
        "1,11": {
            "floorId": ":before"
        },
        "6,1": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {
        "6,6": [
            {
                "type": "setValue",
                "name": "flag:door_MT15_6_3",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "setBlock",
                "number": "pickaxe",
                "loc": [
                    [
                        6,
                        5
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "0",
                "loc": [
                    [
                        5,
                        6
                    ],
                    [
                        5,
                        5
                    ],
                    [
                        5,
                        4
                    ],
                    [
                        6,
                        4
                    ],
                    [
                        7,
                        4
                    ],
                    [
                        7,
                        5
                    ],
                    [
                        7,
                        6
                    ]
                ],
                "async": true
            },
            {
                "type": "setValue",
                "name": "flag:door_MT15_6_8",
                "operator": "+=",
                "value": "1"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        6,
                        7
                    ]
                ],
                "remove": true
            },
            {
                "type": "setValue",
                "name": "flag:大章鱼",
                "value": "0"
            },
            {
                "type": "waitAsync"
            },
            {
                "type": "if",
                "condition": "((flag:肕口糃==0)&&(flag:竧口==0))",
                "true": [
                    {
                        "type": "setGlobalFlag",
                        "name": "flyNearStair",
                        "value": false
                    }
                ],
                "false": []
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {
        "6,3": {
            "0": {
                "condition": "flag:door_MT15_6_3==1",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor",
                        "async": true
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT15_6_3",
                        "value": "null"
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            },
            "1": null
        },
        "6,8": {
            "0": {
                "condition": "flag:door_MT15_6_8==1",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor",
                        "async": true
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT15_6_8",
                        "value": "null"
                    },
                    {
                        "type": "waitAsync"
                    }
                ]
            },
            "1": null
        }
    },
    "cannotMove": {},
    "map": [
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],
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        6,
        1
    ],
    "downFloor": [
        1,
        11
    ],
    "beforeBattle": {},
    "cannotMoveIn": {},
    "canFlyFrom": true
}