main.floors.MT3=
{
    "floorId": "MT3",
    "title": "主塔 3 层",
    "name": "主塔 3 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "1.mp3",
    "firstArrive": [],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(((flag:肕口糃==0)&&(flag:竧口==0))&&(flag:大章鱼==0))",
            "true": [
                {
                    "type": "setGlobalFlag",
                    "name": "flyNearStair",
                    "value": false
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "7,4": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,3": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,2": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "8,3": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,5": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": false,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "7,3": [
            {
                "type": "show",
                "loc": [
                    [
                        7,
                        5
                    ]
                ],
                "time": 200
            },
            {
                "type": "animate",
                "name": "emoji_suprise",
                "loc": "hero"
            },
            "\t[hero]这是？",
            "\t[黑衣首领,blackKing]你好挑战者，欢迎来到这座魔塔。\n等会，我觉得你似乎挺眼熟的……",
            "\t[hero]哈？眼熟？我们可是第一次见欸！\n看你这个样子应该是这个塔新的统领吧，\n一上来就给挑战者地狱级难度，\n你也太看得起我了吧！",
            "\t[黑衣首领,blackKing]嗯……（仔细端详）\n看来我没认错。",
            {
                "type": "animate",
                "name": "emoji_confuse",
                "loc": "hero"
            },
            "\t[hero]？",
            "\t[黑衣首领,blackKing]你或许是第一次见我，\n但我可不是第一次见你了。\n你把我们老大拐走的那一刻，我可是在场的……\n先生，对于你不厚道的拐走我们老大这事，\n你有没有什么想说的？",
            "\t[hero]……\n你们魔王跑了关我什么事啊！",
            "\t[黑衣首领,blackKing]既然你不厚道的拐走了我们老大，\n那么，我也得给你一点小小的苦头……",
            "\t[hero]你想干啥？",
            {
                "type": "pauseBgm"
            },
            {
                "type": "playSound",
                "name": "3F.mp3"
            },
            {
                "type": "show",
                "loc": [
                    [
                        6,
                        3
                    ],
                    [
                        7,
                        2
                    ],
                    [
                        8,
                        3
                    ],
                    [
                        7,
                        4
                    ]
                ],
                "time": 500
            },
            {
                "type": "sleep",
                "time": 200
            },
            "\t[hero]……喂！有话好说，不至……",
            "\t[黑衣首领,blackKing]你放心好了，不会痛的……\n小的们，把他照顾好了！",
            "\t[hero]喂，你们……住手！！",
            {
                "type": "unloadEquip",
                "pos": 0
            },
            {
                "type": "unloadEquip",
                "pos": 1
            },
            {
                "type": "setValue",
                "name": "item:sword5",
                "value": "0"
            },
            {
                "type": "setValue",
                "name": "item:shield5",
                "value": "0"
            },
            {
                "type": "animate",
                "name": "zuozuo_yanfandie",
                "loc": "hero"
            },
            {
                "type": "setCurtain",
                "color": [
                    0,
                    0,
                    0,
                    1
                ],
                "time": 500,
                "keep": true
            },
            {
                "type": "sleep",
                "time": 25,
                "noSkip": true
            },
            {
                "type": "playSound",
                "name": "zuozuo_fistbaoji.mp3"
            },
            {
                "type": "sleep",
                "time": 25,
                "noSkip": true
            },
            {
                "type": "playSound",
                "name": "zuozuo_fistbaoji.mp3"
            },
            {
                "type": "sleep",
                "time": 25,
                "noSkip": true
            },
            {
                "type": "playSound",
                "name": "zuozuo_fistbaoji.mp3"
            },
            {
                "type": "sleep",
                "time": 25,
                "noSkip": true
            },
            {
                "type": "setValue",
                "name": "status:atk",
                "value": "10"
            },
            {
                "type": "setValue",
                "name": "status:def",
                "value": "10"
            },
            {
                "type": "switch",
                "condition": "flag:hard",
                "caseList": [
                    {
                        "case": "1",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "status:hp",
                                "value": "750"
                            }
                        ]
                    },
                    {
                        "case": "2",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "status:hp",
                                "value": "500"
                            }
                        ]
                    },
                    {
                        "case": "default",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "status:hp",
                                "value": "400"
                            }
                        ]
                    }
                ]
            },
            {
                "type": "hide",
                "loc": [
                    [
                        7,
                        5
                    ],
                    [
                        7,
                        4
                    ],
                    [
                        6,
                        3
                    ],
                    [
                        7,
                        2
                    ],
                    [
                        8,
                        3
                    ],
                    [
                        7,
                        3
                    ]
                ],
                "remove": true
            },
            {
                "type": "show",
                "loc": [
                    [
                        10,
                        3
                    ]
                ],
                "floorId": "MT2"
            },
            {
                "type": "changeFloor",
                "floorId": "MT2",
                "loc": [
                    11,
                    4
                ]
            },
            "\t[???]喂？",
            "\t[???]喂！",
            "\t[???]睡够了吧？起来了！",
            {
                "type": "resumeBgm",
                "resume": true
            },
            {
                "type": "setCurtain",
                "time": 500
            },
            "\t[hero]我……我这是怎么了……"
        ],
        "5,1": [
            {
                "type": "if",
                "condition": "switch:A",
                "true": [
                    "\t[商人,trader]大部分情况下，加防御与升级是最划算的选择。\n只有当你的攻击力低于敌人的防御，\n或者遇到无视防御力攻击的敌人时，\n才应该考虑是否需要提升攻击力。",
                    {
                        "type": "setValue",
                        "name": "flag:娥3F对话",
                        "value": "1"
                    },
                    {
                        "type": "hide",
                        "loc": [
                            [
                                5,
                                1
                            ]
                        ],
                        "remove": true,
                        "time": 500
                    }
                ],
                "false": [
                    {
                        "type": "choices",
                        "text": "\t[商人,trader]你好，这位勇士，\n你需要用50元购买\n一把水晶钥匙\n与三把黄铜钥匙吗？",
                        "choices": [
                            {
                                "text": "需要",
                                "need": "core.status.hero.money>=50",
                                "action": [
                                    {
                                        "type": "playSound",
                                        "name": "xinxintouqian.mp3"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:money",
                                        "operator": "-=",
                                        "value": "50"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "item:yellowKey",
                                        "operator": "+=",
                                        "value": "3"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "item:blueKey",
                                        "operator": "+=",
                                        "value": "1"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "switch:A",
                                        "value": "true"
                                    }
                                ]
                            },
                            {
                                "text": "暂时不需要",
                                "action": []
                            }
                        ]
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "11,1": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "11,11": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "map": [
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030],
    [10030, 21,  0, 81,  0,122,  1,  0,  0,  0,  0, 88,10030],
    [10030,  0, 31,  1,  0,  1,  1,228,  1,  1,  1,  1,10030],
    [10030, 31,  0,  1,209,  1,228,  0,228,  1,  0, 29,10030],
    [10030,  1,  1,  1, 82,  1,  0,228,  0,  1, 28,  0,10030],
    [10030,  0,  0,205,  0,  1,  1,229,  1,  1,  1, 81,10030],
    [10030, 81,  1,  1,  0,  1, 21,  0, 21,  1,  0,217,10030],
    [10030,  0, 27,  1,201,  1,  0, 22,  0,  1,  0,  0,10030],
    [10030,  1,  1,  1,202,  1, 21,  0, 21,  1,202,  0,10030],
    [10030,  0, 29, 81,201,  1,  1, 22,  1,  1, 82,  1,10030],
    [10030,205,  0,  1,  0, 82, 32,  0, 32,  1,  0,  0,10030],
    [10030, 31,205,  1,  0,  1,  0, 32,  0,202,  0, 87,10030],
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030]
],
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        11,
        11
    ],
    "downFloor": [
        11,
        1
    ],
    "beforeBattle": {},
    "cannotMoveIn": {},
    "canFlyFrom": true
}