main.floors.MT50=
{
    "floorId": "MT50",
    "title": "主塔 50 层",
    "name": "主塔 50 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "images": [],
    "ratio": 5,
    "defaultGround": "ground",
    "bgm": "10.mp3",
    "firstArrive": [
        {
            "type": "switch",
            "condition": "flag:hard",
            "caseList": [
                {
                    "case": "1",
                    "action": [
                        {
                            "type": "setEnemy",
                            "id": "E420",
                            "name": "atk",
                            "value": "960"
                        }
                    ]
                },
                {
                    "case": "2",
                    "action": [
                        {
                            "type": "setEnemy",
                            "id": "E420",
                            "name": "atk",
                            "value": "960"
                        }
                    ]
                }
            ]
        }
    ],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(((flag:肕口糃==0)&&(flag:竧口==0))&&(flag:大章鱼==0))",
            "true": [
                {
                    "type": "setGlobalFlag",
                    "name": "flyNearStair",
                    "value": false
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "6,7": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,8": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        }
    },
    "changeFloor": {
        "6,8": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "beforeBattle": {
        "6,4": [
            "\t[黑衣首领,E420]有两下子，还真给你找过来了。",
            "\t[hero]下次机关不要用真人来做！\n我差点真的成了流氓！",
            "\t[黑衣首领,E420]不做真一点你们也不会有勇士救公主的欲望了，\n不是吗？虽然上次的布偶我感觉就挺好的，\n但毕竟已经对你用过了，这次也得下点本钱，\n也就只能辛苦一下我的手下了。",
            "\t[hero]你看不起谁呢？\n你们一个个的千方百计把人骗进来，\n就是为了看我们这群挑战者受尽折磨吗？",
            "\t[黑衣首领,E420]哈哈哈哈哈哈，没错！\n我就喜欢看你气急败坏脸色发红的样子，\n也喜欢看你为了应付各个区域首领\n奔波劳碌的样子。",
            "\t[hero]是吗？我也想看看堂堂一个塔主\n对我跪地求饶的样子。\n从你莫名其妙把我打晕收了我的装备\n还把我丢进牢里开始，\n我的拳头已经饥渴难耐了！"
        ]
    },
    "afterBattle": {
        "6,4": [
            {
                "type": "setBlock",
                "number": "N421",
                "async": true
            },
            {
                "type": "sleep",
                "time": 500
            },
            "\t[hero]不是，你啥意思啊，嗯？\n我可是要把你往死里打的勇者欸，能不能……",
            "\t[hero]……嗯？\n等，等一下……这个攻击方式我真的太熟悉了，\n你该不会跟那家伙是亲兄弟吧……",
            "\t[黑衣首领,E420]看来习惯还真没那么容易骗人呢……\n比我当时看到你的时候成长了不少嘛，\n把我拐跑了的……勇士先生？",
            "\t[hero]?!",
            {
                "type": "setBlock",
                "number": "N339",
                "loc": [
                    [
                        6,
                        4
                    ]
                ],
                "time": 1000
            },
            {
                "type": "sleep",
                "time": 500,
                "noSkip": true
            },
            "\t[hero]？！\n是你？！\n你有毛病啊故意给我制造难度！",
            "\t[魔王,vampire]毕竟我很久没享受过跟你战斗的感觉了，\n正好，这里的新塔主想考验考验你，\n我一暴露自己的身份他二话不说就同意了。",
            "\t[hero]………………\n被我失手揍死了你就活该吧。",
            "\t[魔王,vampire]你信我，我可有的是手段保护好自己。\n之前跟你打得那么畅快不还是没死吗？\n放心啦，不会让你担心的。",
            "\t[hero]……谁担心你了！\n等等，考验？怎么又是这种套路啊……\n现在我既有名声也不缺财物，\n好不容易享受几年，你们却……",
            "\t[魔王,vampire]好嘛好嘛，别抱怨了，\n我在这里先给你赔个不是。\n我们也不是故意想折磨你的，\n有的事实在是只有你能做，我也是没办法了。",
            "\t[hero]哼，少来！\n既然根本没什么人被绑过来的话，我走了。",
            "\t[魔王,vampire]……你只要肯帮忙那件事我就答应你！",
            "\t[hero]…………欸？\n你认真的？！",
            "\t[魔王,vampire]真的！",
            "\t[hero]好，我答应帮你们了。\n相应的，你要是想耍赖，那个秘密……",
            "\t[魔王,vampire]嘘！！！！！！！\n我们这么多年的交情你怎么还是信不过我……\n总之只要你帮了我们，那个事我答应你了！\n我溜了，省得你又说些什么有的没的。",
            {
                "type": "hide",
                "loc": [
                    [
                        6,
                        4
                    ]
                ],
                "remove": true,
                "time": 500
            },
            {
                "type": "show",
                "loc": [
                    [
                        11,
                        9
                    ]
                ],
                "floorId": "MT49",
                "async": true
            },
            {
                "type": "show",
                "loc": [
                    [
                        6,
                        7
                    ]
                ],
                "async": true
            },
            {
                "type": "show",
                "loc": [
                    [
                        6,
                        8
                    ]
                ],
                "async": true
            },
            {
                "type": "setFloor",
                "name": "canFlyFrom",
                "floorId": "MT50",
                "value": true
            },
            {
                "type": "setFloor",
                "name": "canUseQuickShop",
                "floorId": "MT50",
                "value": true
            },
            {
                "type": "setValue",
                "name": "flag:魔王的委托",
                "value": "1"
            },
            "\t[hero]喂！你还没说是什么事啊！\n你要我怎么帮你你倒是说句话啊！\n……这个家伙，\n等事情了结了我再好好找他算账！",
            {
                "type": "waitAsync"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030],
    [10030,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,10030],
    [10030,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,10030],
    [10030,  4,  4,  1,  1,  1,  1,  1,  1,  1,  4,  4,10030],
    [10030,  4,  4,  1,  0,  0,420,  0,  0,  1,  4,  4,10030],
    [10030,  4,  4,  1,  0,  0,  0,  0,  0,  1,  4,  4,10030],
    [10030,  4,  4,  1,  0,  0,  0,  0,  0,  1,  4,  4,10030],
    [10030,  4,  4,  1,  0,  0,  0,  0,  0,  1,  4,  4,10030],
    [10030,  4,  4,  1,  0,  0, 88,  0,  0,  1,  4,  4,10030],
    [10030,  4,  4,  1,  1,  1,  1,  1,  1,  1,  4,  4,10030],
    [10030,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,10030],
    [10030,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,10030],
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030]
],
    "bgmap": [

],
    "fgmap": [

],
    "downFloor": [
        6,
        8
    ]
}