main.floors.DX25=
{
    "floorId": "DX25",
    "title": "地下 25 层",
    "name": "地下 25 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": false,
    "canUseQuickShop": false,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "B21B26.mp3",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,11": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": []
        },
        "6,1": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                {
                    "type": "playSound",
                    "name": "111-Heal07.mp3"
                },
                {
                    "type": "changeFloor",
                    "floorId": "DX26",
                    "loc": [
                        11,
                        11
                    ]
                }
            ]
        },
        "6,4": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[魔王,vampire]这么慢？我以为你已经不能活着过来了呢。",
                "\t[勇者,hero]毕竟要见你总得准备好了才行，\n这不也是对对手的一种尊重吗？\n不过这一次我希望你别再放水了。",
                "\t[勇者,hero]毕竟你用假布偶把我骗进来这笔帐，\n我还想好好算呢，你要是手下留情，\n还显得我不够厚道。",
                "\t[魔王,vampire]哎呀，还在为那个假布偶生气呢，\n你生气的样子莫名有些可爱。",
                "\t[勇者,hero]你！\n哼！我要让你知道骗我是什么代价！",
                "\t[魔王,vampire]好啊，我还正想见识一下，\n这么久了你的功夫有没有长进呢。\n哼哼，被打趴下了，你可就任由我摆布了……",
                {
                    "type": "animate",
                    "name": "zuozuo_zhibacai",
                    "loc": "hero"
                },
                {
                    "type": "battle",
                    "id": "E371"
                },
                {
                    "type": "if",
                    "condition": "(status:hp==0)",
                    "true": [
                        "\t[勇者,hero]可……可恶……",
                        "\t[魔王,vampire]我说过，被打趴了你就任由我摆布了……",
                        "\t[魔王,vampire]真是舍不得对你下重手啊，\n可惜你也太不听话了。\n对不听话的小猎物，\n我可是有我独门的处置方法呢……",
                        "\t[勇者,hero]你……你想怎么样……",
                        "\t[魔王,vampire]哼哼哼，一会你就知道了……",
                        "\t[勇者,hero]喂，你……\n住……住手！……",
                        {
                            "type": "pauseBgm"
                        },
                        {
                            "type": "setCurtain",
                            "color": [
                                0,
                                0,
                                0,
                                1
                            ],
                            "time": 500,
                            "keep": true
                        },
                        {
                            "type": "playSound",
                            "name": "gameover.mp3"
                        },
                        "那天，人们听到魔塔的方向传出了男子的惨叫，\n没有人知道，勇者那天经历了什么，\n之后，也再没有人看见过那位勇者。",
                        {
                            "type": "lose",
                            "reason": "BE：下落未明"
                        }
                    ],
                    "false": [
                        "\t[勇者,hero]我说过我会让你付出惨痛的代价。\n不过，这样真的好吗？\n你明明知道我不可能对你留手，\n这一次，你还是放了水。",
                        "\t[魔王,vampire]我实在……舍不得……伤你太重……\n别露出……那种表情……\n你应该……笑……的……\n至少……名利……你有了……",
                        "\t[勇者,hero]也不知道你究竟是为了什么……\n不过，虽然消灭了魔王，\n按理说名利我都会有，\n可我为什么莫名有点悲伤呢？",
                        "\t[勇者,hero]不想了，虽然出口结界已经打开了，\n但是我总觉得这里还有地方没有探索完，\n不然找找看？兴许能找到点儿值钱的东西。",
                        {
                            "type": "choices",
                            "text": "是否提交NE成绩？",
                            "choices": [
                                {
                                    "text": "是，提交NE",
                                    "condition": "EvalString_default",
                                    "action": [
                                        {
                                            "type": "setCurtain",
                                            "color": [
                                                0,
                                                0,
                                                0,
                                                1
                                            ],
                                            "time": 500,
                                            "keep": true
                                        },
                                        "勇者击败了魔王，离开了魔塔，\n不日，他打败魔王的消息传遍大街小巷，\n他有了属于他的名利，\n自然，也有了属于他的美人。",
                                        "只不过，在他回忆他的冒险生涯时，\n仍然会想起，在这座塔里处处挑逗他的魔王，\n他与别人说起这段往日时光时，\n站在他身旁的管家总会流露出不自然的笑。",
                                        "游戏作者：史莱姆魔皇\n制作工具：H5魔塔样板V2.10.2\n音乐素材来源：Cytus（Retro章）\n图片素材来源：RMXP/VX/魔塔公共素材",
                                        "样板版本：V2.10.2\n样板作者：艾之葵 \n技术支持：HTML5造塔技术交流群群员",
                                        "测试支持：小魔头怪、823lglg，\n以及魔塔吧官方交流群部分群员；\n脚本支持：Yukiyukidesu（雪雪）、九命恶煞",
                                        {
                                            "type": "win",
                                            "reason": "NE：功成"
                                        }
                                    ]
                                },
                                {
                                    "text": "否，挑战TE",
                                    "condition": "EvalString_default",
                                    "action": [
                                        {
                                            "type": "show",
                                            "loc": [
                                                [
                                                    6,
                                                    11
                                                ]
                                            ]
                                        },
                                        {
                                            "type": "hide",
                                            "loc": [
                                                [
                                                    6,
                                                    4
                                                ]
                                            ],
                                            "remove": true
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                }
            ]
        }
    },
    "changeFloor": {
        "6,11": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
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],
    "underGround": true,
    "bgmap": [

],
    "fgmap": [

]
}