main.floors.MT2=
{
    "floorId": "MT2",
    "title": "主塔 2 层",
    "name": "主塔 2 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [
        {
            "type": "show",
            "loc": [
                [
                    6,
                    11
                ]
            ],
            "floorId": "MT1"
        }
    ],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(((flag:肕口糃==0)&&(flag:竧口==0))&&(flag:大章鱼==0))",
            "true": [
                {
                    "type": "setGlobalFlag",
                    "name": "flyNearStair",
                    "value": false
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "10,3": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[魔王,vampire]你还真是没用……",
                "\t[hero]？\n你怎么会在这里？",
                "\t[魔王,vampire]我当然是放心不下你才跟过来的咯！\n谁知道你这么快就被困住了，啧啧！\n跟当初我见到你那会比起来，\n现在的你，差远咯！",
                "\t[hero]……\n才不要你关心！\n你以为我怎么被困的啊！\n新的塔主以为我把你拐跑了就让他手下殴打我！",
                "\t[魔王,vampire]没错，我就是被你拐跑的！",
                "\t[hero]……\n（早知道就不该回来这里……\n我遇上的塔主都是些啥啊！！）",
                "\t[hero]欸，我说你，\n你把我坑成这样也不做点表示？\n就光顾着来这里看我笑话？\n你能出现在这里就表示\n这里一定有其它出口对吧！",
                "\t[魔王,vampire]不，并没有，我穿过来的。",
                "\t[hero]………………\n（扯大嗓子）喂！号外号外！这个塔的上任……",
                {
                    "type": "animate",
                    "name": "emoji_suprise",
                    "loc": "hero"
                },
                {
                    "type": "openDoor",
                    "loc": [
                        10,
                        2
                    ]
                },
                "\t[魔王,vampire]（捂嘴）欸欸欸！好好好，我怕了你了，\n我的确给你变了个密道出来，\n喏，就这里，刚弄好的。",
                "\t[魔王,vampire]（感觉再这样下去不妙……\n趁他不注意，溜了溜了……）",
                {
                    "type": "hide",
                    "loc": [
                        [
                            10,
                            3
                        ]
                    ],
                    "remove": true,
                    "time": 200
                },
                "\t[hero]……非得要我这样。\n我告诉你，我被你弄得心情很差，你给我……\n？\n哪儿去了？",
                "\t[hero]喂！\n可恶……坑了我这事我一定要找他算账！"
            ]
        },
        "1,8": [
            "\t[商人,trader]感谢你把我救出来，\n我也没什么好送的，这一千元当作谢礼！",
            {
                "type": "playSound",
                "name": "zuozuo_acquisition.mp3"
            },
            {
                "type": "setValue",
                "name": "status:money",
                "operator": "+=",
                "value": "1000"
            },
            {
                "type": "hide",
                "loc": [
                    [
                        1,
                        8
                    ]
                ],
                "remove": true,
                "time": 500
            },
            "你从商人处取得1000金币"
        ],
        "11,8": [
            {
                "type": "if",
                "condition": "(flag:hard==1)",
                "true": [
                    {
                        "type": "choices",
                        "text": "\t[老人,man]感谢你救了我，我可以用祝福法术提升你100点攻击力与100点防御力，需要现在提升吗？",
                        "choices": [
                            {
                                "text": "我需要！",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:atk",
                                        "operator": "+=",
                                        "value": "100"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:def",
                                        "operator": "+=",
                                        "value": "100"
                                    },
                                    {
                                        "type": "playSound",
                                        "name": "zuozuo_purchase.mp3"
                                    },
                                    "\t[老人,man]祝福完毕，祝你接下来的冒险顺利！",
                                    {
                                        "type": "hide",
                                        "loc": [
                                            [
                                                11,
                                                8
                                            ]
                                        ],
                                        "remove": true,
                                        "time": 500
                                    }
                                ]
                            },
                            {
                                "text": "先等等吧……",
                                "action": []
                            }
                        ]
                    }
                ],
                "false": [
                    {
                        "type": "choices",
                        "text": "\t[老人,man]感谢你救了我，我可以用祝福法术提升你当前攻击力与防御力的3%，需要现在提升吗？",
                        "choices": [
                            {
                                "text": "我需要！",
                                "action": [
                                    {
                                        "type": "setValue",
                                        "name": "status:atk",
                                        "operator": "*=",
                                        "value": "1.03"
                                    },
                                    {
                                        "type": "setValue",
                                        "name": "status:def",
                                        "operator": "*=",
                                        "value": "1.03"
                                    },
                                    {
                                        "type": "playSound",
                                        "name": "zuozuo_purchase.mp3"
                                    },
                                    "\t[老人,man]祝福完毕，祝你接下来的冒险顺利！",
                                    {
                                        "type": "hide",
                                        "loc": [
                                            [
                                                11,
                                                8
                                            ]
                                        ],
                                        "remove": true,
                                        "time": 500
                                    }
                                ]
                            },
                            {
                                "text": "先等等吧……",
                                "action": []
                            }
                        ]
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "1,1": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "11,1": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {
        "7,9": [
            {
                "type": "setValue",
                "name": "flag:door_MT2_6_10",
                "operator": "+=",
                "value": "1"
            }
        ],
        "5,9": [
            {
                "type": "setValue",
                "name": "flag:door_MT2_6_10",
                "operator": "+=",
                "value": "1"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {
        "6,10": {
            "0": {
                "condition": "flag:door_MT2_6_10==2",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:door_MT2_6_10",
                        "operator": "=",
                        "value": "null"
                    }
                ]
            },
            "1": null
        }
    },
    "cannotMove": {},
    "map": [
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030],
    [10030, 88,  0,  0,  0,  0,  0,  0,  0,  0,  0, 87,10030],
    [10030,  1,  1,  1,  1,  1, 83,  1,  1,  1,  1,  1,10030],
    [10030,  0, 21,  1,  0,  0,  0,  0,  0,  1,339,  0,10030],
    [10030, 21,  0, 86,  0,  0,  0,  0,  0, 86,  0,  0,10030],
    [10030,  0, 22,  1,  0,  0,  0,  0,  0,  1,  0,  0,10030],
    [10030,  1,  1,  1,  0,  0, 29,  0,  0,  1,  1,  1,10030],
    [10030,  0,  0,  1,  0,  0,  0,  0,  0,  1,  0,  0,10030],
    [10030,122,  0, 86,  0,  0,  0,  0,  0, 86,  0,121,10030],
    [10030,  0,  0,  1,  0,222,  0,222,  0,  1,  0,  0,10030],
    [10030,  1,  1,  1,  1,  1, 85,  1,  1,  1,  1,  1,10030],
    [10030, 32, 32, 31,  0,  0,  0,  0,  0, 27, 28,343,10030],
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030]
],
    "bgmap": [

],
    "fgmap": [

],
    "bgm": "1.mp3",
    "upFloor": [
        11,
        1
    ],
    "downFloor": [
        1,
        1
    ],
    "beforeBattle": {},
    "cannotMoveIn": {},
    "canFlyFrom": true
}