main.floors.MT7=
{
    "floorId": "MT7",
    "title": "主塔 7 层",
    "name": "主塔 7 层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "Dungeon1.ogg",
    "firstArrive": [
        {
            "type": "switch",
            "condition": "flag:hard",
            "caseList": [
                {
                    "case": "4",
                    "action": [
                        {
                            "type": "setBlock",
                            "number": "coin",
                            "loc": [
                                [
                                    3,
                                    6
                                ],
                                [
                                    9,
                                    6
                                ]
                            ]
                        }
                    ]
                }
            ]
        }
    ],
    "eachArrive": [
        {
            "type": "if",
            "condition": "(((flag:肕口糃==0)&&(flag:竧口==0))&&(flag:大章鱼==0))",
            "true": [
                {
                    "type": "setGlobalFlag",
                    "name": "flyNearStair",
                    "value": false
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "10,10": [
            {
                "type": "if",
                "condition": "(flag:hard==4)",
                "true": [
                    "\t[仙子,fairy]维安娜公主，\n这里原本封存着我亲手开采的两个金块，\n它们能增强您的力量，帮助您救出国王殿下！",
                    "\t[hero]等等，这话听着怎么这么奇怪呢？\n仙子大人，您既然开采了金块，\n那么为什么它们是在这里封存着，\n而不是在你的手上呢？"
                ],
                "false": [
                    "\t[仙子,fairy]维安娜公主，\n这里封存着我亲手打造的两把魔杖，\n它们能增强您的力量，帮助您救出国王殿下！",
                    "\t[hero]等等，这话听着怎么这么奇怪呢？\n仙子大人，您既然打造了能增强力量的魔杖，\n那么为什么它们是在这里封存着，\n而不是在你的手上呢？"
                ]
            },
            "\t[仙子,fairy]那个……我本来不想让您冒这个险的，\n因此出来的时候就没想到有用上的时候。\n等我想起它们的时候我就找不到了，\n我其实也不知道为什么它们会在这里……",
            {
                "type": "animate",
                "name": "emoji_smokey"
            },
            "\t[hero]这么重要的东西你也能……\n………………\n算了你的迷糊个性我也不是第一天才知道。\n既然这样就帮我把它们拿来吧。",
            "\t[仙子,fairy]我……我拿不出来……\n镇守这里的魔物比我想得要强，\n我……没办法……直接拿出……\n（越来越小声）",
            {
                "type": "animate",
                "name": "emoji_dizzy"
            },
            "\t[hero]…………………………",
            "\t[仙子,fairy]对，对不起……",
            {
                "type": "if",
                "condition": "(flag:hard==4)",
                "true": [
                    "\t[hero]算了算了，待会我自己去拿。\n我就问你一句，它们价值多少？",
                    "\t[仙子,fairy]我开采的这两个金块\n是我优中选优的两块特殊金块，\n除了普通的黄金以外，里面还含有多种贵金属，\n根据我的估计，每一块价值有500金币，\n你可以用这些金币换取大量的能力！",
                    "\t[hero]（白眼）\n（这不就是那种充斥着各种杂质\n且未经加工的金矿石吗？！\n说得好像真的有多值钱一样……）",
                    "\t[仙子,fairy]但公主殿下您也得注意珊瑚钥匙的数目才行，\n要拿它们得至少准备两把珊瑚钥匙。"
                ],
                "false": [
                    "\t[hero]算了算了，待会我自己去拿。\n这两把魔杖能做什么你总能告诉我了吧。",
                    "\t[仙子,fairy]好的，红色那把魔杖叫做炎魔杖，\n拥有它不仅能防御冰法阵，免疫寒冰气息，\n还能提升您对魔物的伤害和您的攻击力！\n缺陷就是魔物对您的伤害也会提升……",
                    "\t[hero]那……另一把呢？",
                    "\t[仙子,fairy]蓝色那把魔杖叫做冰法杖，\n拥有它不仅能防御炎法阵，免疫灼烧攻击，\n还能降低魔物对您的伤害，提升您的防御力！\n缺陷就是您对魔物的伤害也会下降……",
                    "\t[hero]（白眼）\n待会我两把一起拿好了。",
                    "\t[仙子,fairy]不可以的公主殿下！\n由于两股力量之间会产生冲突，\n造成不可预料的后果，因此……",
                    "\t[hero]怎样？",
                    "\t[仙子,fairy]我特别设计了一个防护魔法，\n持有其中一把魔杖的时候，\n另一把会自动消失掉……"
                ]
            },
            "\t[hero]呵，呵呵……",
            "\t[仙子,fairy]（公主殿下的脸色越来越不好了……\n我看我还是先溜了……）",
            {
                "type": "hide",
                "loc": [
                    [
                        10,
                        10
                    ]
                ],
                "remove": true,
                "time": 500
            }
        ]
    },
    "changeFloor": {
        "11,11": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "1,11": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {
        "3,6": [
            {
                "type": "if",
                "condition": "(flag:hard==4)",
                "true": [],
                "false": [
                    {
                        "type": "setValue",
                        "name": "status:atk",
                        "operator": "+=",
                        "value": "25"
                    },
                    {
                        "type": "setBlock",
                        "number": "0",
                        "loc": [
                            [
                                9,
                                6
                            ]
                        ]
                    }
                ]
            }
        ],
        "9,6": [
            {
                "type": "if",
                "condition": "(flag:hard==4)",
                "true": [],
                "false": [
                    {
                        "type": "setValue",
                        "name": "status:def",
                        "operator": "+=",
                        "value": "25"
                    },
                    {
                        "type": "setBlock",
                        "number": "0",
                        "loc": [
                            [
                                3,
                                6
                            ]
                        ]
                    }
                ]
            }
        ]
    },
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "map": [
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    [10030,  0, 21,  0,218,  0,224,  0,332,  0, 22, 32,10030],
    [10030, 21,  1,  1, 81,  1, 83,  1, 81,  1,  1,  0,10030],
    [10030,  0,  1, 31,  0,  1,  0,  1,  0, 27,  1,204,10030],
    [10030,207,  1,  0, 32,  1, 24,  1, 28,  0,  1,  0,10030],
    [10030,207,  1,  1,  1,  1,  1,  1,  1,  1,  1,  0,10030],
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    [10030,  1,  1,  1, 81,  1, 84,  1,  1,  1,124,  0,10030],
    [10030, 87,  0,  0,216,  0,253,  0,226,  0,  0, 88,10030],
    [10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030,10030]
],
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        1,
        11
    ],
    "downFloor": [
        11,
        11
    ],
    "beforeBattle": {},
    "cannotMoveIn": {},
    "canFlyFrom": true
}