var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "\r[#ffccaa]黄钥匙\r",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "\r[#ccccff]蓝钥匙\r",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "\r[#ff8888]红钥匙\r",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": " 攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": " 防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": " 防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": " 护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": " 护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 2;\ncore.status.hero.def += 2;\ncore.status.hero.mdef += 10;",
		"itemEffectTip": " 全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": " 生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": " 生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": " 生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": " 生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "equips",
		"name": "初心",
		"text": "\n\r[#ff6699]强化 ${flag:qianghuaatk}星\n攻击 +${flag:qianghuaatk2}\r[]\n\r[#90ee90]强化之星：\n强化到100星时，攻击+100点。\r\n\n一把祖传的剑，勿忘初心。",
		"equip": {
			"type": 0,
			"animate": "jianji",
			"value": {
				"atk": 4
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0",
		"canUseItemEffect": null
	},
	"sword1": {
		"cls": "equips",
		"name": "仙王之剑",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 8
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": "，攻击+10",
		"canUseItemEffect": "true"
	},
	"sword2": {
		"cls": "equips",
		"name": "银剑",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20",
		"canUseItemEffect": "true"
	},
	"sword3": {
		"cls": "equips",
		"name": "骑士剑",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 8
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40",
		"canUseItemEffect": "true"
	},
	"sword4": {
		"cls": "equips",
		"name": "圣剑",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80",
		"canUseItemEffect": "true"
	},
	"sword5": {
		"cls": "equips",
		"name": "神圣剑",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]当执剑之人不再需要它，神圣之剑便会化作七道流光，分散到世界的角落，等待下一位英雄。又或者，在漫长的沉寂中等待，直到有人将它唤醒，斩开笼罩人间的长夜。\\r[]",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "setGlobalFlag",
					"name": "enableNegativeDamage",
					"value": true
				}
			],
			"unequipEvent": [
				{
					"type": "setGlobalFlag",
					"name": "enableNegativeDamage",
					"value": false
				}
			]
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100",
		"canUseItemEffect": "true"
	},
	"shield0": {
		"cls": "equips",
		"name": "\r[#ff3888]铁牛盾\r[]",
		"text": "\n\r[#FF6699]强化 ${flag:qianghuadef}星\n防御 +${flag:qianghuadef2}\r[]\n\n\r铁牛偷偷用上等材料制作的盾牌。",
		"equip": {
			"type": 1,
			"value": {
				"def": 4
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0",
		"canUseItemEffect": null
	},
	"shield1": {
		"cls": "equips",
		"name": "仙王之盾",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 8
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10",
		"canUseItemEffect": "true"
	},
	"shield2": {
		"cls": "equips",
		"name": "银盾",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20",
		"canUseItemEffect": "true"
	},
	"shield3": {
		"cls": "equips",
		"name": "骑士盾",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 8
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40",
		"canUseItemEffect": "true"
	},
	"shield4": {
		"cls": "equips",
		"name": "圣盾",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80",
		"canUseItemEffect": "true"
	},
	"shield5": {
		"cls": "equips",
		"name": "神圣盾",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"mdef": 100,
				"def": 100
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 100;\ncore.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100",
		"canUseItemEffect": "true"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "传送器",
		"text": "可以自由往来去过的区域",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "\r[#aaffaa]绿钥匙\r",
		"text": "    绿钥匙可以打开一扇绿门。\t\n    还可用来交易兑换资源，从而\\r[#00ff00]降低游戏难度\\r。绿钥匙数量充足，可以\\r[#00ff00]全程使用\\r。使用绿钥匙后游戏榜单另记，详情见背包-手册-游戏结局。\n    别忘了莫前辈说的话：凡用绿钥者，皆以金泉抵之。机缘珍贵，情谊无价。\n    单价：1000金泉"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前区域中心对称的位置。",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃鞋",
		"text": "使用后能跳跃到前方两格处。",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I389": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I390": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I391": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I392": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I393": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I394": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I395": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I396": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I397": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I398": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I399": {
		"cls": "constants",
		"name": "\r[#ff8000]琅玕",
		"canUseItemEffect": null,
		"text": "石像口中之物，归还给石像，将获得完美的祝福：回血。"
	},
	"I400": {
		"cls": "items",
		"name": "中等红石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2",
		"itemEffectTip": " 攻击+2"
	},
	"I401": {
		"cls": "items",
		"name": "中等蓝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 2",
		"itemEffectTip": " 防御+2"
	},
	"I402": {
		"cls": "items",
		"name": "上等红石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 4",
		"itemEffectTip": " 攻击+4"
	},
	"I403": {
		"cls": "items",
		"name": "上等蓝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 4",
		"itemEffectTip": " 防御+4"
	},
	"I404": {
		"cls": "items",
		"name": "顶级红石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 8",
		"itemEffectTip": " 攻击+8"
	},
	"I405": {
		"cls": "items",
		"name": "顶级蓝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 8",
		"itemEffectTip": " 防御+8"
	},
	"I406": {
		"cls": "items",
		"name": "护盾宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += 100",
		"itemEffectTip": " 护盾+100"
	},
	"I407": {
		"cls": "items",
		"name": "极品红石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 16",
		"itemEffectTip": " 攻击+16"
	},
	"I408": {
		"cls": "items",
		"name": "极品蓝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += 16",
		"itemEffectTip": " 防御+16"
	},
	"I409": {
		"cls": "items",
		"name": "极品绿石",
		"canUseItemEffect": "true",
		"itemEffectTip": " 护盾+1000",
		"itemEffect": "core.status.hero.hp += 1000"
	},
	"I410": {
		"cls": "tools",
		"name": "\r[#00aeec]绯红魔晶",
		"canUseItemEffect": null,
		"text": "晶石剔透，棱角锐利，折射出奔涌的红光。内部能量如熔岩般躁动，散发出强大的力量威慑。\n\n其是仙器高级强化的稀有核心材料。"
	},
	"I411": {
		"cls": "tools",
		"name": "\r[#00aeec]青溟蓝晶",
		"canUseItemEffect": null,
		"text": "晶石质地致密，棱角间折射出如固化的深海般安稳的蓝光，内部能量如巍峨山岳般沉稳。凝视之，便能感到一种被坚实守护的心安。\n\n其是护具高级强化的稀有核心材料。"
	},
	"I412": {
		"cls": "tools",
		"name": "\r[#00aeec]生灵翠晶",
		"canUseItemEffect": null,
		"text": "晶石通体翠绿，棱角间流转着如初春新叶般柔和的光芒。其宁静力场如清风拂去焦躁，更似一股生命活泉，带来无比的安心与舒畅。\n\n其是功法进阶的稀有核心材料。"
	},
	"I413": {
		"cls": "tools",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I414": {
		"cls": "items",
		"name": "大红药瓶",
		"canUseItemEffect": "true",
		"itemEffectTip": " 生命+2000",
		"itemEffect": "core.status.hero.hp += 2000"
	},
	"I415": {
		"cls": "items",
		"name": "大蓝药瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 8000",
		"itemEffectTip": " 生命+8000"
	},
	"I416": {
		"cls": "items",
		"name": "大绿血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 40000",
		"itemEffectTip": " 生命+40000"
	},
	"I417": {
		"cls": "items",
		"name": "大黄药水",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += 20000",
		"itemEffectTip": " 生命+20000"
	},
	"I418": {
		"cls": "equips",
		"name": "123",
		"canUseItemEffect": null,
		"equip": {
			"type": 0,
			"value": {
				"atk": 1000
			},
			"percentage": {
				"def": 100,
				"atk": 10
			}
		},
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]"
	},
	"I419": {
		"cls": "equips",
		"name": "流火绯刃",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"animate": "wuqi4",
			"value": {
				"atk": 15
			},
			"percentage": {}
		},
		"text": "\n\r[#ff6699]强化 ${flag:qianghuaatk}星\n攻击 +${flag:qianghuaatk2}\r[]\n\n剑刃呈绯红色，挥舞时火星飞溅，如无数流星划过，华丽而危险。"
	},
	"I420": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I430": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I431": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I432": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I433": {
		"cls": "equips",
		"name": "星月宝盾",
		"canUseItemEffect": "true",
		"text": "\n\r[#FF6699]强化 ${flag:qianghuadef}星\n防御 +${flag:qianghuadef2}\r[]\n\n狼来了…谁来了？不是吧，你一个修仙者还怕它？",
		"equip": {
			"type": 1,
			"value": {
				"def": 15
			},
			"percentage": {}
		}
	},
	"I434": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I435": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I436": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I437": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I438": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I439": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I440": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I441": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I442": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I443": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I444": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I445": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I446": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I447": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I448": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I449": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I450": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I451": {
		"cls": "equips",
		"name": "仙之链",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"value": {
				"atk": 4,
				"def": 4
			},
			"percentage": {}
		},
		"text": "\n\n被遗忘的项链。"
	},
	"I452": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I453": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I454": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I455": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I456": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I457": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I458": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#ff6699]强化 ${flag:qianghuaatk}星\\n攻击 +${flag:qianghuaatk2}\\r[]\\n\\n\\r[#90EE90]一把祖传的剑，勿忘初心。\\r[]",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		}
	},
	"I459": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I460": {
		"cls": "constants",
		"name": "粗短的木棍",
		"canUseItemEffect": "true",
		"text": "哥布林用的武器。"
	},
	"I461": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I462": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I463": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I464": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I465": {
		"cls": "equips",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "\\n\\r[#FF6699]强化 ${flag:qianghuadef}星\\n防御 +${flag:qianghuadef2}\\r[]\\n\\n\\r[#90EE90]铁牛偷偷用上等材料制作的护盾。\\r[]",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		}
	},
	"I466": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I467": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I468": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I469": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I470": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I471": {
		"cls": "equips",
		"name": "\r[#00aeec]幸运骰子",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"value": {
				"def": 10,
				"atk": 10
			},
			"percentage": {}
		},
		"text": "\n\n\n加了改，改了又加…改了不下十稿，版本号都存乱了！算了，定下六稿，扔个骰子，扔到几就是最终稿。"
	},
	"I472": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I473": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I474": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I475": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I476": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I477": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I478": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I479": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I480": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I481": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I482": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I483": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I484": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I485": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I486": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I487": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I488": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I489": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I490": {
		"cls": "tools",
		"name": "特制药水",
		"canUseItemEffect": "true",
		"text": "使用后生命值+1200点。",
		"useItemEffect": "core.status.hero.hp += 1200"
	},
	"I491": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I492": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I493": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I494": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I495": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I496": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I497": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I498": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I499": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I500": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I501": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I593": {
		"cls": "constants",
		"name": "手册",
		"canUseItemEffect": "true",
		"text": "    一本古老的书，记载着各种怪物信息、克敌秘术、险地地图…历年来，无数修仙先贤不断增补修订，使其成为集大成的修仙宝典。\n    单薇子将此书赠予给天赋卓绝的有缘修士，助他们斩妖除魔、突破瓶颈，修仙一路平坦通畅，终有所成。\n\n\\r[#ffff00]点击手册进入二级界面\\r",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "temp:A",
				"value": "1"
			},
			{
				"type": "while",
				"condition": "temp:A",
				"data": [
					{
						"type": "choices",
						"choices": [
							{
								"text": "游戏指南",
								"action": [
									"钥匙和门：\n        \r[#ffff00]钥匙\r[]是一种重要的消耗性物品，可以用来打开门，比如消耗一把黄钥匙\\i[yellowKey]打开一扇黄门\\i[A331]。在游戏中，\r[#ffff00]钥匙的数量少于门的数量，开门时需要取舍，尽量打开能带来高收益的门。钥匙稀有度一般为黄＜蓝＜红。\r[]绿钥匙\\i[greenKey]作为降低游戏难度福利道具，绿钥匙数量充裕，可全程使用。\n        门包括黄门\\i[A331]/蓝门\\i[A332]/红门\\i[A333]/绿门\\i[A334]/机关门\\i[specialDoor]。机关门\\i[specialDoor]是一种特殊的门，通常打开机关门需要击败看守的怪物或满足特定的条件。\n\n血瓶\\i[redPotion]和特殊道具：\n        拾取地图上的血瓶能立即恢复角色的生命值，此外还可获得一些能放入背包的便携式血瓶。\n        游戏中存在跳跃鞋\\i[jumpShoes]、破墙镐\\i[pickaxe]、炸弹\\i[bomb]等特殊道具，合理使用它们。",
									{
										"type": "text",
										"text": "宝石与装备：\n        不同颜色的宝石增加角色不同的能力。\n        红色的宝石\\i[redGem]增加攻击\\i[atk]，可减少与怪物的作战次数从而减少受到的伤害。角色攻击大于怪物防御时，才可对怪物造成伤害；\n        蓝色的宝石\\i[blueGem]增加防御\\i[def]，减少怪物每次攻击造成的伤害；\n        绿色的宝石\\i[greenGem]增加护盾\\i[mdef]，战斗前自动生成满值护盾，消耗护盾等值减少角色受到的伤害。\n        \r[#ffff00]装备能大量增加角色的能力，务必优先获取\r[]。强化装备增加的属性相当于角色永久属性。\n\n战斗：\n       触碰地图上的怪物时会进行战斗。战斗方式为\r[#ffff00]回合制\r[]，轮流出招直至其中一方生命值降为零，战斗过程省略。当然，角色打不过怪物时，不会发生战斗。",
										"pos": [
											5,
											15
										]
									},
									{
										"type": "if",
										"condition": "(!core.platform.isPC)",
										"true": [
											"\t[图标介绍]\\i[book]\r[#00BFFF]怪物手册\r[]：查看怪物信息\n\\i[fly]\r[#00BFFF]传送器\r[]：区域传送\n\\i[toolbox]\r[#00BFFF]背包\r[]：道具或装备\n\\i[moneyShop]\r[#00BFFF]商店\r[]：强化或购物\n\\i[save]\r[#00BFFF]存档\r[]：将游戏进度存档\r[#ffff00]（多存档！)\r[]\n\\i[load]\r[#00BFFF]读档\r[]：读取存档\n\\i[settings]\r[#00BFFF]设置\r[]：系统设置、浏览地图\n\\i[floor]\r[#00bfff]地名\r[]：点击图标可浏览地图\n\\i[lv]\r[#00BFFF]境界\r[]：提升境界可获得大量属性\n\\i[up]\r[#00bfff]升阶\r：距离升阶所需的经验值\n\n1.单击角色转身，原地调整角色朝向\n2.跳鞋可无伤跳到领域、夹击上\n3.迷茫无从下手时，升级或许能带来希望\n4.快速点击屏幕能快进剧情"
										],
										"false": [
											"\t[图标介绍]\\i[book]\r[#00BFFF]怪物手册\r[]：查看怪物信息（X键）\n\\i[fly]\r[#00BFFF]传送器\r[]：区域传送（G键）\n\\i[toolbox]\r[#00BFFF]背包\r[]：道具（T键）或装备（Q键）\n\\i[moneyShop]\r[#00BFFF]商店\r[]：强化或购物（V键）\n\\i[save]\r[#00BFFF]存档\r[]：将游戏进度存档（S键）\r[#ffff00]（多存档！）\r[]\n\\i[load]\r[#00BFFF]读档\r[]：读取存档（D键）\n\\i[settings]\r[#00BFFF]设置\r[]：系统设置（ESC键）、浏览地图\n\\i[floor]\r[#00bfff]地名\r[]：可浏览地图（PgUP键）\n\\i[lv]\r[#00BFFF]境界\r[]：提升等级可获得大量属性\n\\i[up]\r[#00bfff]升阶\r：距离升阶所需的经验值\n\n1.单击角色转身，原地调整角色朝向\n2.跳鞋可无伤跳到领域、夹击上\n3.迷茫无从下手时，升级或许能带来希望\n4.Ctrl键可快进剧情，\r[#ffff00]H键为按键帮助\r[]"
										]
									}
								]
							},
							{
								"text": "结局说明",
								"action": [
									"\t[结局说明]塔原（第一章）目前共4个结局：\n金泉-全绿、金泉-咸绿、生命-全绿、生命-咸绿。\n\n计分规则\n•最终成绩=钥匙换算的总分+角色生命值(金泉数)\n•金泉-咸绿结局中，消耗的绿钥匙每把扣1000金泉。如果最终成绩小于1，则按1算。\n\n每把钥匙价值固定换算\n•黄钥匙：200金泉或4000生命值\n•蓝钥匙：500金泉或10000生命值\n•红钥匙：1250金泉或25000生命值\n•绿钥匙：1000金泉\n\n提交成绩位置：碎云滩3区右边红色水晶处。"
								]
							},
							{
								"text": "特别鸣谢",
								"action": [
									"\t[特别鸣谢]     衷心感谢h5魔塔网站提供的丰富资源，包括背景音乐、音效、动画、地图素材、怪物与角色行走图等，同时也感谢其提供的HTML5魔塔样板及相关插件，为造塔工作奠定了坚实基础。\n     此外，也诚挚感谢艾之葵、古祠、3.0加油-抵制并行事件、大化术士等HTML5魔塔造塔技术交流群中的各位大佬，在造塔方面给予了宝贵的帮助与支持。"
								]
							},
							{
								"text": "笔记",
								"action": [
									{
										"type": "text",
										"text": "\t[某人写得潦草凌乱的笔记]怪物属性：血量a₁ 攻击b₁ 防御c₁ \n个人属性：血量a₂ 攻击b₂ 防御c₂ 护盾d\n怪物的单次伤害e₁=b₁-c₂\n对怪物单次伤害e₂=b₂-c₁\n对战回合数f(向上取整)=a₁/e₂=a₁/(b₂-c₁)\n怪物总伤害g=e₁(f-1)-d=[a₁/(b₂-c₁)-1](b₁-c₂)-d\n……\n对手册中的加防x研究，增加防御不会减少回合数f，增加k点防御减少怪物伤害g₁=k(f-1)\n先考虑特殊情况，如全局增加防御或攻击时，收益如何最大化…感觉可以水篇论文，这里不再考虑。\n……\n好复杂…自身血量充足、怪物无特殊属性、无护盾时，\\d\\c[22]牢记\\c\\d：怪物攻防和大于自身攻防和时应增加攻击，反之防御…增加的攻防数值不同时需额外计算。",
										"pos": [
											5,
											5
										]
									}
								]
							},
							{
								"text": "离开",
								"action": [
									{
										"type": "exit"
									}
								]
							}
						]
					}
				]
			}
		],
		"hideInReplay": true
	},
	"I607": {
		"cls": "tools",
		"name": "\r[#ff3888]魔化仙来客",
		"canUseItemEffect": null,
		"text": "    此花魔韵天成，形态却清雅绝尘。素色花瓣悠然舒展，散发着七彩霞光。其香清冽，闻之可安神醒脑。既是炼丹师挚爱的醒神香薰，亦是丹药中点化灵韵的秘引。"
	},
	"I609": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I610": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I611": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I612": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I613": {
		"cls": "items",
		"name": "聚气丹",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 12;\ncore.status.hero.def += 12;\ncore.status.hero.mdef += 50;"
	},
	"I614": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I615": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I616": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I617": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I618": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I619": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I620": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I621": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I622": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I623": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I624": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I625": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I626": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I627": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I628": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I629": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I630": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I636": {
		"cls": "constants",
		"name": "\r[#00aeec]粉红仙球",
		"canUseItemEffect": "true",
		"text": "妲芙的宝物。\n拾取后交给妲芙，她将教你新技能。"
	},
	"I637": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I638": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I639": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I640": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I641": {
		"cls": "equips",
		"name": "\r[#ff5555]九霄御剑诀",
		"canUseItemEffect": null,
		"text": "（攻防盾+1%）\n\n\\r[#ff6699]强化 ${flag:qianghuagongfa}星\\n攻击 +${flag:qianghuagongfa2}%\\n防御 +${flag:qianghuagongfa2}%\\n护盾 +${flag:qianghuagongfa2}%\\r\\n\\n此卷虽为序章，所载不过功法初窥，然意境高远。习之如引剑心，已见纵横九霄之势。",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"mdef": 1,
				"def": 1,
				"atk": 1
			}
		}
	},
	"I642": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I643": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I644": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I645": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I646": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I647": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I648": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I649": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I650": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I723": {
		"cls": "constants",
		"name": "十字印",
		"canUseItemEffect": null,
		"text": "据说此物能够克制魔物\\r[#ffb027]魔·冥灵\\r[]。\n剧情道具。"
	},
	"I724": {
		"cls": "tools",
		"name": "仙器图纸-",
		"canUseItemEffect": "true"
	}
}