var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"MT6",
			"MT7",
			"MT8",
			"MT9",
			"MT10",
			"MT11",
			"MT12",
			"MT13",
			"MT14",
			"MT15",
			"MT16",
			"MT17",
			"MT18",
			"MT19",
			"MT20",
			"MT21",
			"MT22",
			"MT23",
			"MT24",
			"MT25",
			"MT26",
			"MT27",
			"MT28",
			"MT29",
			"MT30",
			"MT31",
			"MT32"
		],
		"floorPartitions": [],
		"images": [
			"bear.png",
			"bg.gif",
			"bg.jpg",
			"bg1.jpg",
			"bg2.jpg",
			"bg3.jpg",
			"bg4.gif",
			"bg4.jpg",
			"bg5.gif",
			"bg5.jpg",
			"dragon.png",
			"gwsc1.jpg",
			"gwsc2.jpg",
			"gwsc3.jpg",
			"gwsc4.jpg",
			"gwsc5.jpg",
			"gwsc6.jpg",
			"gwsc7.jpg",
			"gwsc8.jpg",
			"gwsc9.jpg",
			"hero.png",
			"hero12.png",
			"hero13.png",
			"hero14.png",
			"hero15.png",
			"hero16.png",
			"hero3.png",
			"hero4.png",
			"hero6.png",
			"hero7.png",
			"hero8.png",
			"hero9.png",
			"kingfly.png",
			"kingfly2.png",
			"npc31.png",
			"npc33.png",
			"npc34.png",
			"npc35.png",
			"npc36.png",
			"npc47.png",
			"npc48.png",
			"winskin.png"
		],
		"tilesets": [
			"magictower.png",
			"ditu8.png",
			"ditu7.png",
			"ditu6.png",
			"ditu5.png",
			"ditu4.png",
			"ditu13.png",
			"ditu12.png",
			"map23.png",
			"map21.png",
			"ditu11.png",
			"map38.png",
			"map37.png",
			"map36.png",
			"map35.png",
			"map34.png",
			"map33.png",
			"map32.png",
			"map31.png",
			"map30.png",
			"map29.png",
			"map28.png",
			"map27.png",
			"map26.png",
			"map25.png",
			"map24.png",
			"map22.png",
			"map20.png",
			"ditu42.png",
			"ditu41.png",
			"ditu40.png",
			"ditu39.png",
			"dt43.png"
		],
		"animates": [
			"buff2",
			"dhkaixin",
			"dhliuhan",
			"dhshengqi",
			"dhtanhao",
			"dhwenhao",
			"dhwuyan",
			"fire",
			"fire1",
			"fire2",
			"fire3",
			"fire4",
			"fire5",
			"gantanhao",
			"hand",
			"heidong",
			"ice",
			"jianji",
			"recover",
			"redquan",
			"sword",
			"sword1",
			"sword2",
			"sword3",
			"sword4",
			"thunder",
			"thunder1",
			"thunder2",
			"wuqi1",
			"wuqi2",
			"wuqi3",
			"wuqi4",
			"wuqi5",
			"yellow",
			"yongchang",
			"yongchang2",
			"yongchang3",
			"yongchang4",
			"yongchang5",
			"yongchang6",
			"zone"
		],
		"bgms": [
			"bgm.mp3",
			"bgm11.ogg",
			"bgm12.mp3",
			"bgmboss.mp3",
			"bgmchengzhen.ogg",
			"bgmduizhan.ogg",
			"bgmduizhan2.ogg",
			"bgmduizhan3.ogg",
			"bgmhongwei.ogg",
			"bgmhuanle.ogg",
			"bgmhuanle2.ogg",
			"bgmhuanle3.ogg",
			"bgmjicu.ogg",
			"bgmjidong.ogg",
			"bgmlongzhong.ogg",
			"bgmrouhe.ogg"
		],
		"sounds": [
			"11sy.ogg",
			"12sy.ogg",
			"13sy.ogg",
			"14sy.ogg",
			"15sy.ogg",
			"16sy.ogg",
			"17sy.ogg",
			"18sy.ogg",
			"19sy.ogg",
			"20yx.mp3",
			"action2.mp3",
			"aliu.mp3",
			"aliuhan.mp3",
			"attack.mp3",
			"bomb.mp3",
			"cancel.mp3",
			"centerFly.mp3",
			"confirm.mp3",
			"cursor.mp3",
			"door.mp3",
			"equip.mp3",
			"error.mp3",
			"fire5.mp3",
			"floor.mp3",
			"gem.mp3",
			"hand4.mp3",
			"heal5.mp3",
			"heidong.mp3",
			"icePickaxe.mp3",
			"item.mp3",
			"jump.mp3",
			"kaixin.mp3",
			"lava.mp3",
			"light.mp3",
			"load.mp3",
			"open_ui.mp3",
			"pickaxe.mp3",
			"poison.mp3",
			"recovery.mp3",
			"save.mp3",
			"shop.mp3",
			"thunder.mp3",
			"wen.mp3",
			"xinxinfire.mp3",
			"xinxinwind.mp3",
			"zone.mp3"
		],
		"fonts": [],
		"nameMap": {
			"确定": "confirm.mp3",
			"取消": "cancel.mp3",
			"操作失败": "error.mp3",
			"光标移动": "cursor.mp3",
			"打开界面": "open_ui.mp3",
			"读档": "load.mp3",
			"存档": "save.mp3",
			"获得道具": "item.mp3",
			"回血": "recovery.mp3",
			"炸弹": "bomb.mp3",
			"飞行器": "centerFly.mp3",
			"开关门": "door.mp3",
			"上下楼": "floor.mp3",
			"跳跃": "jump.mp3",
			"破墙镐": "pickaxe.mp3",
			"破冰镐": "icePickaxe.mp3",
			"宝石": "gem.mp3",
			"阻激夹域": "zone.mp3",
			"穿脱装备": "equip.mp3",
			"背景音乐": "bgm.mp3",
			"攻击": "attack.mp3",
			"背景图": "bg.jpg",
			"商店": "shop.mp3",
			"领域": "zone"
		},
		"levelChoose": null,
		"equipName": [
			"仙器",
			"护具",
			"功法",
			"其他"
		],
		"startBgm": "bgmrouhe.ogg",
		"styles": {
			"startBackground": "project/images/bg5.gif",
			"startVerticalBackground": "project/images/bg4.gif",
			"startLogoStyle": "color: #FAEBD7",
			"startButtonsStyle": "background-color: transparent; opacity: 1; color: #FAEBD7; border: #FFFFFF 0px solid; caret-color: #FFD700;",
			"statusLeftBackground": "url(project/images/bg3.jpg) 0 0/100% 100% no-repeat",
			"statusTopBackground": "url(project/images/bg1.jpg) 0 0/100% 100% no-repeat",
			"toolsBackground": "url(project/images/bg2.jpg) 0 0/100% 100% no-repeat",
			"floorChangingStyle": "background-color: black; color: white",
			"statusBarColor": [
				255,
				255,
				255,
				1
			],
			"borderColor": [
				0,
				0,
				0,
				0.9
			],
			"selectColor": [
				255,
				215,
				0,
				0.9
			],
			"font": "Verdana"
		},
		"splitImages": [
			{
				"name": "dragon.png",
				"width": 384,
				"height": 96,
				"prefix": "dragon_"
			}
		]
	},
	"firstData": {
		"title": "塔原",
		"name": "TaYuanHTML5",
		"version": "Ver 2.10.3",
		"floorId": "MT2",
		"hero": {
			"image": "hero.png",
			"animate": false,
			"name": "言辰",
			"lv": 1,
			"hpmax": 16000,
			"hp": 1000,
			"manamax": -1,
			"mana": 0,
			"atk": 6,
			"def": 6,
			"mdef": 10,
			"money": 50,
			"exp": 0,
			"equipment": [],
			"items": {
				"constants": {},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "right",
				"x": -2,
				"y": 7
			},
			"flags": {
				"qianghua": 0,
				"shop3": 0,
				"shop4": 0,
				"qianghuaatk": 0,
				"qianghuadef": 0,
				"qianghuadef2": 0,
				"qianghuaatk2": 0,
				"__atk_buff__": 1,
				"__def_buff__": 1,
				"__mdef_buff__": 1,
				"qianghuagongfa": 0,
				"qianghuagongfa2": 0,
				"mt19hp": 0
			},
			"followers": [],
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "previewUI",
				"action": [
					{
						"type": "fillRect",
						"x": 0,
						"y": 0,
						"width": "core._PX_ || core.__PIXELS__",
						"height": "core._PY_ || core.__PIXELS__",
						"style": [
							82,
							82,
							82,
							1
						]
					},
					{
						"type": "setAttribute",
						"align": "center"
					},
					{
						"type": "fillBoldText",
						"x": "(core._PX_ || core.__PIXELS__) / 2",
						"y": 80,
						"style": [
							255,
							255,
							255,
							1
						],
						"strokeStyle": [
							0,
							0,
							0,
							1
						],
						"font": "bold 40px Verdana",
						"text": "${core.firstData.title}"
					}
				]
			},
			{
				"type": "setValue",
				"name": "flag:selection",
				"value": "0"
			},
			{
				"type": "comment",
				"text": "在右下方自绘一个对话框进行显示选择项"
			},
			{
				"type": "previewUI",
				"action": [
					{
						"type": "fillRect",
						"x": 230,
						"y": 250,
						"width": 150,
						"height": 142,
						"radius": 10,
						"style": [
							50,
							54,
							159,
							0.85
						]
					},
					{
						"type": "strokeRect",
						"x": 230,
						"y": 250,
						"width": 150,
						"height": 142,
						"radius": 10,
						"style": [
							255,
							255,
							255,
							1
						],
						"lineWidth": 2
					},
					{
						"type": "fillBoldText",
						"x": 305,
						"y": 290,
						"style": [
							255,
							255,
							255,
							1
						],
						"font": "bold 25px Verdana",
						"text": "开始修仙"
					},
					{
						"type": "fillBoldText",
						"x": 305,
						"y": 330,
						"font": "bold 25px Verdana",
						"text": "读取存档"
					},
					{
						"type": "fillBoldText",
						"x": 305,
						"y": 370,
						"font": "bold 25px Verdana",
						"text": "回放录像"
					}
				]
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "drawSelector",
						"image": "winskin.png",
						"code": 1,
						"x": 245,
						"y": "261 + 40*flag:selection",
						"width": 120,
						"height": 40
					},
					{
						"type": "wait",
						"data": [
							{
								"case": "keyboard",
								"keycode": "13,32",
								"break": true,
								"action": [
									{
										"type": "switch",
										"condition": "flag:selection",
										"caseList": [
											{
												"case": "0",
												"action": [
													{
														"type": "comment",
														"text": "在“开始游戏”确定"
													},
													{
														"type": "break",
														"n": 1
													}
												]
											},
											{
												"case": "1",
												"action": [
													{
														"type": "comment",
														"text": "在“读取存档”确定"
													},
													{
														"type": "callLoad"
													}
												]
											},
											{
												"case": "2",
												"action": [
													{
														"type": "comment",
														"text": "在“回放录像”确定"
													},
													{
														"type": "if",
														"condition": "(!core.isReplaying())",
														"true": [
															{
																"type": "function",
																"function": "function(){\ncore.chooseReplayFile()\n}"
															}
														]
													}
												]
											}
										]
									}
								]
							},
							{
								"case": "keyboard",
								"keycode": "38",
								"break": true,
								"action": [
									{
										"type": "comment",
										"text": "光标上键"
									},
									{
										"type": "setValue",
										"name": "flag:selection",
										"value": "(flag:selection + 2) % 3"
									}
								]
							},
							{
								"case": "keyboard",
								"keycode": "40",
								"break": true,
								"action": [
									{
										"type": "comment",
										"text": "光标下键"
									},
									{
										"type": "setValue",
										"name": "flag:selection",
										"value": "(flag:selection + 1) % 3"
									}
								]
							},
							{
								"case": "mouse",
								"px": [
									245,
									365
								],
								"py": [
									261,
									300
								],
								"break": true,
								"action": [
									{
										"type": "comment",
										"text": "点击“开始游戏”"
									},
									{
										"type": "break",
										"n": 1
									}
								]
							},
							{
								"case": "mouse",
								"px": [
									245,
									365
								],
								"py": [
									301,
									340
								],
								"break": true,
								"action": [
									{
										"type": "comment",
										"text": "点击“读取存档”"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"case": "mouse",
								"px": [
									245,
									365
								],
								"py": [
									341,
									380
								],
								"break": true,
								"action": [
									{
										"type": "comment",
										"text": "点击“播放录像”"
									},
									{
										"type": "if",
										"condition": "(!core.isReplaying())",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										]
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "setValue",
				"name": "flag:selection",
				"value": "null"
			},
			{
				"type": "drawSelector",
				"code": 1
			},
			{
				"type": "clearMap"
			},
			{
				"type": "function",
				"function": "function(){\ncore.control.checkBgm()\n}"
			},
			{
				"type": "if",
				"condition": "(main.levelChoose.length == 0)",
				"true": [
					{
						"type": "comment",
						"text": "没有难度选择：直接开始游戏"
					}
				],
				"false": [
					{
						"type": "comment",
						"text": "难度选择：作为样例，这里只提供了一个显示选择项。"
					},
					{
						"type": "function",
						"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
					},
					{
						"type": "comment",
						"text": "你也可以仿照上面的样例进行自己创建等待用户操作来处理不同的难度分歧。\n如需自己处理，请设置 core.status.hard \n（例如，自定义js脚本：core.status.hard = 'Easy' ）"
					}
				]
			},
			{
				"type": "clearMap"
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			},
			{
				"type": "comment",
				"text": "状态栏默认处于隐藏状态；可以使用“显示状态栏”事件进行显示。"
			}
		],
		"startText": [
			{
				"type": "comment",
				"text": "初始剧情"
			},
			{
				"type": "hideStatusBar"
			},
			{
				"type": "setValue",
				"name": "item:shield0",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "item:sword0",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "loadEquip",
				"id": "sword0"
			},
			{
				"type": "loadEquip",
				"id": "shield0"
			},
			{
				"type": "stopSound"
			},
			{
				"type": "tip",
				"text": "进入游戏…"
			},
			{
				"type": "setText"
			},
			{
				"type": "text",
				"text": "                              塔原\n        本游戏是一款固定数值角色扮演策略类游戏，基于架空世界展开剧情。适用于年满12周岁及以上的用户，建议未成年人在监护人的监护下游玩游戏。\n        本作品纯属虚构，与一切真实人物、事件、团体、组织均无关联。游戏虚拟，现实生活中请勿模仿。\n\n       \r[#00bfff]点击屏幕（空格键）继续游戏\r[]",
				"pos": [
					55,
					55,
					310
				]
			}
		],
		"shops": [
			{
				"id": "shop1",
				"text": "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以：",
				"textInList": "1F金币商店",
				"mustEnable": true,
				"disablePreview": false,
				"choices": [
					{
						"text": "生命+800",
						"need": "status:money>=20+2*flag:shop1",
						"action": [
							{
								"type": "comment",
								"text": "新版商店中需要手动扣减金币和增加访问次数"
							},
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20+2*flag:shop1"
							},
							{
								"type": "setValue",
								"name": "flag:shop1",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "800"
							}
						]
					},
					{
						"text": "攻击+4",
						"need": "status:money>=20+2*flag:shop1",
						"action": [
							{
								"type": "comment",
								"text": "新版商店中需要手动扣减金币和增加访问次数"
							},
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "20+2*flag:shop1"
							},
							{
								"type": "setValue",
								"name": "flag:shop1",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "4"
							}
						]
					}
				]
			},
			{
				"id": "shop2",
				"text": "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以：",
				"textInList": "1F经验商店",
				"mustEnable": true,
				"disablePreview": true,
				"choices": [
					{
						"text": "等级+1（100经验）",
						"need": "status:exp>=100",
						"action": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "100"
							},
							{
								"type": "setValue",
								"name": "status:lv",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "1000"
							}
						]
					}
				]
			},
			{
				"id": "qianghuashop",
				"text": "\t[铁牛,N376]强化\r[#00BFFF]仙器\r需给我\r[#00BFFF]${40+40*flag:shop3}\r金泉\n强化\r[#00BFFF]护具\r需给我\r[#00BFFF]${40+40*flag:shop4}\r金泉",
				"textInList": "铁牛铺",
				"mustEnable": false,
				"disablePreview": false,
				"choices": [
					{
						"text": "仙器强化(攻+2)",
						"need": "status:money>=40+40*flag:shop3",
						"icon": "atk",
						"action": [
							{
								"type": "comment",
								"text": "新版商店中需要手动扣减金币和增加访问次数"
							},
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "40+40*flag:shop3"
							},
							{
								"type": "setValue",
								"name": "flag:shop3",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:qianghuaatk",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:qianghuaatk2",
								"operator": "+=",
								"value": "2"
							},
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "2"
							},
							{
								"type": "tip",
								"text": "仙器强化\r[#FF6699]+${flag:qianghuaatk}\r成功"
							}
						]
					},
					{
						"text": "护具强化(防+4)",
						"need": "status:money>=40+40*flag:shop4",
						"icon": "def",
						"action": [
							{
								"type": "comment",
								"text": "新版商店中需要手动扣减金币和增加访问次数"
							},
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "40+40*flag:shop4"
							},
							{
								"type": "setValue",
								"name": "flag:shop4",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:qianghuadef",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:qianghuadef2",
								"operator": "+=",
								"value": "4"
							},
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "4"
							},
							{
								"type": "tip",
								"text": "护具强化\r[#FF6699]+${flag:qianghuadef}\r成功"
							}
						]
					}
				]
			},
			{
				"id": "itemShop",
				"item": true,
				"textInList": "道具商店",
				"use": "money",
				"mustEnable": true,
				"choices": [
					{
						"id": "yellowKey",
						"number": 10,
						"money": "10",
						"sell": "5"
					}
				]
			},
			{
				"id": "keyShop",
				"textInList": "回收钥匙商店",
				"mustEnable": true,
				"commonEvent": "回收钥匙商店"
			}
		],
		"levelUp": [
			{
				"need": "0",
				"title": "境界1阶",
				"action": [
					{
						"type": "comment",
						"text": "此处是初始等级，只需填写称号"
					}
				]
			},
			{
				"need": "40",
				"title": "境界2阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "      \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+4\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+4\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+20\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "20"
					},
					"\b[hero]久违的力量！"
				]
			},
			{
				"need": "80",
				"title": "境界3阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "      \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+8\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+8\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+40\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "8"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "8"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "40"
					}
				]
			},
			{
				"need": "180",
				"title": "境界4阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    蜕凡入道，灵根初醒\r\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+16\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+16\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+80\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "16"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "16"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "80"
					},
					"\b[hero]成功踏入凝气期，正式成为修仙者！",
					"\b[hero]辟鸿蒙，灵光归海，先天一气自成。今日方知：我命在我，不由天！"
				]
			},
			{
				"need": "320",
				"title": "境界5阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+20\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+20\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+100\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "20"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "20"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "100"
					}
				]
			},
			{
				"need": "600",
				"title": "境界6阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+40\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+40\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+200\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "40"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "40"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "200"
					}
				]
			},
			{
				"need": "700",
				"title": "境界7阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+80\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+80\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+400\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "80"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "80"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "400"
					}
				]
			},
			{
				"need": "800",
				"title": "境界8阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    灵气化液，道基初筑！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800"
					},
					"\b[hero]筑基已成，寿延三甲子。",
					"\b[hero]灵识初开，心境豁达，虽前路漫漫，步履更显从容。"
				]
			},
			{
				"need": "900",
				"title": "境界9阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+200\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+200\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+1000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "200"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "200"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "1000"
					}
				]
			},
			{
				"need": "1000",
				"title": "境界10阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+400\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+400\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+2000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "400"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "400"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "2000"
					}
				]
			},
			{
				"need": "1100",
				"title": "境界11阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+800\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+800\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+4000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "800"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "800"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "4000"
					}
				]
			},
			{
				"need": "1200",
				"title": "境界12阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    真元固结，金丹初成！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+1600\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+1600\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+8000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "1600"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "1600"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "8000"
					},
					"\b[hero]成功筑基，湖海沸腾，真元凝晶。紫府金丹，圆融无漏。",
					"\b[hero]自此寿延两百七十载，神通初显，大道之途，始开新篇。"
				]
			},
			{
				"need": "1300",
				"title": "境界13阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+2000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+2000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+10000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "2000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "2000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "10000"
					}
				]
			},
			{
				"need": "1400",
				"title": "境界14阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+4000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+4000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+20000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "4000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "4000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "20000"
					}
				]
			},
			{
				"need": "1500",
				"title": "境界15阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+8000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+8000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+40000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "8000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "8000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "40000"
					}
				]
			},
			{
				"need": "1600",
				"title": "境界16阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    丹破婴生，神游太虚！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+16000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+16000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+80000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "16000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "16000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "80000"
					},
					"\b[hero]成功踏入元婴期，破丹成婴，坐镇紫府。",
					"\b[hero]神游物外，初窥法则，寿元三百六十载。"
				]
			},
			{
				"need": "1700",
				"title": "境界17阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+20000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+20000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+100000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "20000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "20000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "100000"
					}
				]
			},
			{
				"need": "1800",
				"title": "境界18阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+40000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+40000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+200000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "40000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "40000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "200000"
					}
				]
			},
			{
				"need": "1900",
				"title": "境界19阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+80000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+80000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+400000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "80000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "80000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "400000"
					}
				]
			},
			{
				"need": "2000",
				"title": "境界20阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    元婴通玄，灵智初开！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800000"
					},
					"\b[hero]成功踏入灵变期，元婴睁眼，灵智自成，可与本体互为道友。",
					"\b[hero]神与道合，言出法随，自此寿元四百五十载，步入全新境界。"
				]
			},
			{
				"need": "2100",
				"title": "境界21阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800000"
					}
				]
			},
			{
				"need": "2200",
				"title": "境界22阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800000"
					}
				]
			},
			{
				"need": "2300",
				"title": "境界23阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界提升！"
					},
					{
						"type": "animate",
						"name": "yongchang",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界提升！\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800000"
					}
				]
			},
			{
				"need": "2400",
				"title": "境界24阶",
				"clear": true,
				"action": [
					{
						"type": "tip",
						"text": "境界突破！"
					},
					{
						"type": "animate",
						"name": "yongchang6",
						"loc": "hero"
					},
					{
						"type": "text",
						"text": "        \r[#ff7f24]恭喜境界突破！\n    照见真我，执掌命修\r[]\n攻击${Math.floor(status:atk*flag:__atk_buff__)} \r[#2ac864]+160000\r[]\n防御${Math.floor(status:def*flag:__def_buff__)} \r[#2ac864]+160000\r[]\n护盾${Math.floor(status:mdef*flag:__mdef_buff__)} \r[#2ac864]+800000\r[]",
						"pos": [
							120,
							120
						]
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"operator": "+=",
						"value": "160000"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "800000"
					},
					"\b[hero]成功踏入命定期，灵智圆满，照见本源。",
					"\b[hero]古往今来，能臻此境者，万中无一，寿元五百四十载。"
				]
			}
		]
	},
	"values": {
		"lavaDamage": 100,
		"poisonDamage": 1000,
		"weakValue": 20,
		"redGem": 1,
		"blueGem": 1,
		"greenGem": 50,
		"redPotion": 50,
		"bluePotion": 200,
		"yellowPotion": 400,
		"greenPotion": 800,
		"breakArmor": 0.3,
		"counterAttack": 0.3,
		"purify": 1,
		"hatred": 2,
		"animateSpeed": 300,
		"moveSpeed": 100,
		"statusCanvasRowsOnMobile": 3,
		"floorChangeTime": 0
	},
	"flags": {
		"statusBarItems": [
			"enableFloor",
			"enableLv",
			"enableHP",
			"enableAtk",
			"enableDef",
			"enableMDef",
			"enableMoney",
			"enableExp",
			"enableLevelUp",
			"levelUpLeftMode",
			"enableKeys",
			"enableGreenKey"
		],
		"autoScale": true,
		"extendToolbar": false,
		"flyNearStair": true,
		"flyRecordPosition": true,
		"itemFirstText": false,
		"equipboxButton": false,
		"enableAddPoint": false,
		"enableNegativeDamage": false,
		"betweenAttackMax": false,
		"useLoop": false,
		"startUsingCanvas": false,
		"statusCanvas": false,
		"enableEnemyPoint": true,
		"enableGentleClick": false,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableRouteFolding": true,
		"disableShopOnDamage": false,
		"blurFg": false,
		"hideLeftStatusBar": false
	}
}