main.floors.map10=
{
    "floorId": "map10",
    "title": "森林-5",
    "name": "森林-5",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "cannotMoveDirectly": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "X30126",
    "firstArrive": [
        "暴徒的首领是一个怪盗模样的人，似乎曾在电视上见过这幅打扮。",
        "\t[探险家,hero]（但是有一群暴徒保卫着他，较难对付。不知是直接进攻还是设法绕后偷袭比较好呢？）"
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,10": [
            {
                "type": "closeDoor",
                "id": "specialDoor",
                "loc": [
                    6,
                    11
                ]
            },
            "\t[怪盗,bandit]哼！哪里来的喽啰！也敢打扰本大人的行动！",
            "\t[怪盗,bandit]本大人可是名扬天下的怪盗杰克！这里宝藏可不少呢，都是我的！",
            "\t[怪盗,bandit]我虽然不认识你，但你竟然也能来到这里，一定也搜到不少有价值的东西吧？本大人盗亦有道，从不妄杀无辜。你若把身上的宝物都交给我，我和我的手下就饶你一命。",
            "\t[探险家,hero]原来是你啊。财物转移的手套，逍遥法外的大盗。官府几起重大失窃案都出自你的手笔。没想到竟会在这种地方碰上。",
            "\t[探险家,hero]不过我只是一名探险家，不是警察，无意捉拿你。但这里的宝物早已无主，你凭什么全部占为己有？我们相安无事，各取所得不好吗？",
            "\t[怪盗,bandit]你看清楚了，本大人的那么多手下可不会这样就放你走。",
            "\t[探险家,hero]好啊！你们要是不让我走，那就接招吧！",
            {
                "type": "setValue",
                "name": "flag:trap1",
                "value": "true"
            },
            {
                "type": "hide"
            }
        ]
    },
    "changeFloor": {
        "6,12": {
            "floorId": "map9",
            "loc": [
                6,
                0
            ]
        },
        "6,0": {
            "floorId": "map11",
            "loc": [
                6,
                12
            ]
        }
    },
    "beforeBattle": {
        "6,5": [
            {
                "type": "if",
                "condition": "flag:trap1",
                "true": [
                    "\t[怪盗,bandit]都给我上！",
                    {
                        "type": "function",
                        "function": "function(){\nvar a = [[3, 9], [9, 9], [5, 8], [7, 8], [4, 6], [8, 6], [3, 4], [9, 4]];\nfor (let i = a.length - 1; i >= 0; i--) {\n\tif (core.getBlockId(a[i][0], a[i][1]) == null) {\n\t\tcontinue;\n\t}\n\tif (i < a.length - 1) core.insertAction([{ \"type\": \"sleep\", \"time\": 200 }]); \n\tcore.insertAction([{\n\t\t\"type\": \"battle\",\n\t\t\"loc\": [\n\t\t\ta[i][0], a[i][1]\n\t\t]\n\t}, ]);\n}\n}"
                    },
                    "\t[暴徒]啊？这个人那么强，快跑吧！别管那个家伙了！"
                ],
                "false": [
                    "\t[怪盗,bandit]什么人竟敢偷袭本大人？都给我上！",
                    "\t[暴徒]啊？这个人那么强，还偷袭俺们，快跑吧！别管那个家伙了！",
                    {
                        "type": "function",
                        "function": "function(){\nvar a = [[3, 4], [9, 4], [4, 6], [8, 6], [5, 8], [7, 8], [3, 9], [9, 9]];\na = a.filter((loc) => core.getBlockCls(loc[0], loc[1]) == 'enemys');\nif (a.length > 0) core.insertAction([{ type: \"hide\", loc: a, remove: true, time: 500 }]);\n}"
                    },
                    {
                        "type": "sleep",
                        "time": 500
                    }
                ]
            }
        ]
    },
    "afterBattle": {
        "6,5": [
            {
                "type": "openDoor",
                "loc": [
                    6,
                    2
                ],
                "async": true
            },
            {
                "type": "openDoor",
                "loc": [
                    6,
                    11
                ],
                "async": true
            },
            {
                "type": "hide",
                "loc": [
                    [
                        6,
                        10
                    ]
                ],
                "remove": true
            },
            "\t[怪盗,bandit]哎！你们怎么跑了？没用的东西！本大人可是花了钱雇你们的！",
            "\t[怪盗,bandit]不好，这下我自己有性命危险，我也得赶快跑！",
            {
                "type": "waitAsync"
            },
            {
                "type": "setBlock",
                "number": "treasureMap"
            },
            {
                "type": "setValue",
                "name": "flag:progress",
                "value": "2"
            }
        ]
    },
    "afterGetItem": {
        "6,5": [
            {
                "type": "choices",
                "text": "是否跳过本段剧情？",
                "choices": [
                    {
                        "text": "观看剧情",
                        "action": [
                            "\t[探险家,hero]其实，我有点怀疑他是不是真的怪盗杰克。也可能是个模仿者罢了。",
                            "\t[探险家,hero]嗯？那个怪盗掉落了一张藏宝图。",
                            "\t[探险家,hero]（展开藏宝图）藏宝图上的路线和标记指向一个山洞。从这个方向，向前走，再这样走，在前方的山脚下就能找到这个山洞。",
                            "\t[探险家,hero]这里还夹了几页纸，写着关于洞内的一些信息，对进入洞穴探险非常有帮助。不过并没有洞穴内的地图。",
                            "\t[探险家,hero]这张。关于“幽灵和骷髅”的报道？洞穴中真的有这些亡灵般的生物？不太确定其可信度。",
                            "\t[探险家,hero]还有这张。这……这是从以前的军事地图上裁下来的？上面还有一些像是行军路线和部署单位的标注。",
                            "\t[探险家,hero]假如它就是前面这座山附近的地图，那么它可能就是那场战争中所使用的。而这个山洞……很可能和那场战争的秘密有关！",
                            "\t[探险家,hero]然而这张地图上的标注有明显的涂改和掩盖的痕迹，许多地方都字迹不清。在贸然进入山洞前，也许回村庄打听更多信息更好。",
                            "（提示：可以返回村庄与NPC对话获取更多情报。）"
                        ]
                    },
                    {
                        "text": "跳过剧情",
                        "action": []
                    }
                ]
            }
        ]
    },
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "map": [
    [30477,30477,30477,30477,30477,30477, 91,30477,30477,30477,30477,30477,30477],
    [30478,30478,30478,30478,30478,30478,  0,30478,30478,30478,30478,30478,30478],
    [30478,30485,30485,30485,30485,30485, 85,30485,30485,30485,30485,30485,30478],
    [30478,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30478],
    [30478,  0,  0,272,  0,  0,  0,  0,  0,272,  0,  0,30478],
    [30478,  0,  0,  0,  0,  0,568,  0,  0,  0,  0,  0,30478],
    [30478,  0,  0,  0,224,  0,  0,  0,224,  0,  0,  0,30478],
    [30478,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30478],
    [30478,  0,  0,  0,  0,224,  0,224,  0,  0,  0,  0,30478],
    [30478,  0,  0,272,  0,  0,  0,  0,  0,272,  0,  0,30478],
    [30478,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30478],
    [30478,30477,30477,30477,30477,30477,  0,30477,30477,30477,30477,30477,30478],
    [30485,30485,30485,30485,30485,30485, 93,30485,30485,30485,30485,30485,30485]
],
    "bgmap": [

],
    "fgmap": [

],
    "area": 2,
    "bgm": "bgm2.m4a"
}