var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "buff",
				"loc": "hero",
				"async": true
			}
		]
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "status3",
				"loc": "hero",
				"async": true
			}
		]
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，自愈+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，魔力+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "status",
				"loc": "hero",
				"async": true
			}
		]
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 4;\ncore.status.hero.def += 4;\ncore.status.hero.hp += 400;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio * core.getFlag('SHUIXIANHUA', 1)",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio*core.getFlag('SHUIXIANHUA', 1)}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion * core.getFlag('SHUIXIANHUA', 1)",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		]
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio * core.getFlag('SHUIXIANHUA', 1)",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio*core.getFlag('SHUIXIANHUA', 1)}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion * core.getFlag('SHUIXIANHUA', 1)",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		]
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio * core.getFlag('SHUIXIANHUA', 1)",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio*core.getFlag('SHUIXIANHUA', 1)}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion * core.getFlag('SHUIXIANHUA', 1)",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		]
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * core.getFlag('SHUIXIANHUA', 1)",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*core.getFlag('SHUIXIANHUA', 1)}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion * core.getFlag('SHUIXIANHUA', 1)",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		]
	},
	"sword0": {
		"cls": "equips",
		"name": "破伤风剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "biteC",
			"value": {
				"atk": 3
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 3",
		"itemEffectTip": "，攻击+3",
		"hideInToolbox": false,
		"canUseItemEffect": "true"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "at",
			"value": {
				"atk": 10
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 10;\ncore.setFlag('nowWeapon', 'sword1');",
		"itemEffectTip": "，攻击+10",
		"canUseItemEffect": "true",
		"hideInToolbox": false
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "秘银制作的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 30
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 20;\ncore.setFlag('nowWeapon', 'sword2');",
		"itemEffectTip": "，攻击+20",
		"canUseItemEffect": "true"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "和骑士队长同款的剑",
		"equip": {
			"type": 0,
			"animate": "jianji",
			"value": {
				"atk": 70
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 40;\ncore.setFlag('nowWeapon', 'sword3');",
		"itemEffectTip": "，攻击+40",
		"canUseItemEffect": "true"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "散发着神圣力量的剑",
		"equip": {
			"type": 0,
			"animate": "sward9",
			"value": {
				"atk": 120
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 40;\ncore.setFlag('nowWeapon', 'sword4');",
		"itemEffectTip": "，攻击+40",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "萨格拉斯的圣物——神圣剑",
		"equip": {
			"type": 0,
			"animate": "38",
			"value": {
				"atk": 220
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 100;\ncore.setFlag('nowWeapon', 'sword5');",
		"itemEffectTip": "，攻击+100",
		"useItemEffect": "",
		"canUseItemEffect": "true"
	},
	"shield0": {
		"cls": "equips",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 3
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 3",
		"itemEffectTip": "，防御+3",
		"canUseItemEffect": "true"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10",
		"canUseItemEffect": "true"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "秘银制作的盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 30
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20",
		"canUseItemEffect": "true"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "和骑士队长同款的盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 70
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40",
		"canUseItemEffect": "true"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "散发着神圣力量的盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 120
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40",
		"canUseItemEffect": "true"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "萨格拉斯的圣物——神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 150,
				"mdef": 100
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 100",
		"itemEffectTip": "，防御+100",
		"canUseItemEffect": "true"
	},
	"superPotion": {
		"cls": "tools",
		"name": "圣水",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"text": "最纯洁的无根水\n\\r[gray]使用后可以恢复5倍攻击+防御+魔力的生命值",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "5*status:atk+5*status:def+5*status:mdef"
			}
		]
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": false,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "风之罗盘",
		"text": "风会带你前往想去的地方",
		"hideInReplay": true,
		"hideInToolbox": false,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom && core.getFlag('louchuan', 0) === 1;\n})();"
	},
	"coin": {
		"cls": "tools",
		"name": "幸运金币",
		"text": "幸运金币\n\\r[gray]战后获得金币数量增加",
		"itemEffect": null,
		"useItemEvent": null,
		"itemEffectTip": null,
		"useItemEffect": null
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "据说是血族的克星？"
	},
	"dagger": {
		"cls": "tools",
		"name": "屠龙匕首",
		"text": "屠龙符咒，\\r[red]快捷键1\\r\n\\r[gray]主动技能，下一场战斗敌人攻击防御属性值减半",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:dagger",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "animate",
						"name": "buff",
						"loc": "hero",
						"async": true
					},
					{
						"type": "setValue",
						"name": "flag:tulong",
						"value": "1+flag:jn"
					},
					{
						"type": "setValue",
						"name": "flag:xianding",
						"operator": "+=",
						"value": "1+flag:jn"
					},
					{
						"type": "setValue",
						"name": "item:dagger",
						"operator": "-=",
						"value": "1"
					},
					{
						"type": "setHeroIcon",
						"name": "baiju.png"
					},
					{
						"type": "playBgm",
						"name": "huangjin.mp3",
						"keep": true
					}
				],
				"false": [
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		],
		"canUseItemEffect": "ture"
	},
	"amulet": {
		"cls": "constants",
		"name": "空间护符",
		"text": "小妖精送给你的礼物\n\\r[gray]使用不消耗该道具",
		"useItemEvent": null,
		"canUseItemEffect": "ture"
	},
	"bigKey": {
		"cls": "tools",
		"name": "魔法钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，获得魔法钥匙",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开智者留给你的额外资源门的钥匙，\n\\r[lime]每把钥匙似乎价值50000分数\n\\r[orange]绿钥匙用完后，分数清零"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门(每个区域boss给一把)",
		"hideInReplay": false,
		"hideInToolbox": true
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士四周的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.removeBlock(x, y);\n\t\tif (enemy.id != \"E478\" && enemy.id != \"E582\" && enemy.id != \"greenGateKeeper\") {\n\t\t\tcore.push(todo, enemy.afterBattle);\n\n\t\t}\n\n\n\t}\n\n\n\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (true) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\n\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功，你获得了 ' + money + ' 金币');\n\n\t//core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\tif (todo.length > 0) core.insertAction(todo);\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn core.status.maps[core.status.floorId].canFlyFrom;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn core.status.maps[core.status.floorId].canFlyFrom;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "剧毒药水",
		"text": "可以令无抵抗能力之人进入剧毒状态",
		"useItemEffect": null,
		"canUseItemEffect": "ture",
		"useItemEvent": [
			"\t[咸者,hero]真好喝",
			{
				"type": "setHeroIcon",
				"name": "shouren.png"
			},
			"身中剧毒，每步扣除100生命值",
			{
				"type": "sleep",
				"time": 1500
			},
			{
				"type": "win",
				"reason": "结局二：中道崩殂",
				"norank": 1
			}
		]
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有异常状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function () {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "equips",
		"name": "未知道具",
		"text": "看不出是个什么东西",
		"useItemEvent": null,
		"canUseItemEffect": null,
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		}
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "equips",
		"name": "未鉴定的勇者之证",
		"text": "牢骑的勇者之证，\\r[red]此物品并没有认可你",
		"hideInReplay": false,
		"useItemEffect": null,
		"canUseItemEffect": null,
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		}
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "constants",
		"name": "时尚大垃圾",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEvent": null,
		"canUseItemEffect": "ture",
		"text": "打开此物后随机获得一项时尚大垃圾"
	},
	"I355": {
		"cls": "tools",
		"name": "一把未知的钥匙",
		"canUseItemEffect": "true",
		"text": "似乎可以远程打开某个地方的机关门",
		"useItemEvent": [
			"钥匙上面生锈了，注入大量的力量才能激活",
			{
				"type": "choices",
				"text": "\t[咸者,hero]你：",
				"choices": [
					{
						"text": "激活！",
						"action": [
							"使用66攻击，66防御和70%生命值激活了此钥匙",
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "-=",
								"value": "66"
							},
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "-=",
								"value": "66"
							},
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "*=",
								"value": "0.3"
							},
							{
								"type": "playSound",
								"name": "开关门"
							},
							"某处沉重的机关们被打开",
							{
								"type": "openDoor",
								"loc": [
									6,
									2
								],
								"floorId": "MT37"
							},
							{
								"type": "openDoor",
								"loc": [
									6,
									3
								],
								"floorId": "MT37"
							},
							{
								"type": "openDoor",
								"loc": [
									6,
									4
								],
								"floorId": "MT37"
							},
							{
								"type": "openDoor",
								"loc": [
									6,
									5
								],
								"floorId": "MT37"
							},
							{
								"type": "openDoor",
								"loc": [
									1,
									6
								],
								"floorId": "MT54"
							},
							{
								"type": "hide",
								"loc": [
									[
										2,
										4
									]
								],
								"floorId": "MT80",
								"remove": true
							},
							{
								"type": "hide",
								"loc": [
									[
										6,
										3
									]
								],
								"floorId": "MT84",
								"remove": true
							},
							{
								"type": "show",
								"loc": [
									[
										5,
										3
									]
								],
								"floorId": "MT80"
							},
							{
								"type": "setValue",
								"name": "item:I355",
								"operator": "-=",
								"value": "1"
							}
						]
					},
					{
						"text": "取消",
						"action": [
							{
								"type": "setValue",
								"name": "item:I355",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				]
			}
		],
		"useItemEffect": ""
	},
	"I356": {
		"cls": "constants",
		"name": "天启图",
		"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();",
		"text": "\\c[14]智者的天启图，使用后，将\\r[lime]\\d传送\\r\\d到\\r[red]\\d制作者设定的坐标\\r\\d\n\\r[gray]使用不消耗该道具",
		"itemEffectTip": "请在背包使用",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:beizhua>=1)",
				"true": [
					{
						"type": "changeFloor",
						"floorId": "MT9",
						"loc": [
							3,
							11
						],
						"direction": "up",
						"time": 500
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "(flag:lvge>=1)",
						"true": [
							{
								"type": "changeFloor",
								"floorId": "MT9",
								"loc": [
									3,
									11
								],
								"direction": "up",
								"time": 500
							}
						],
						"false": [
							{
								"type": "if",
								"condition": "(flag:天启图===2)",
								"true": [
									{
										"type": "changeFloor",
										"floorId": "MT9",
										"loc": [
											3,
											11
										],
										"direction": "up",
										"time": 500
									},
									"\t[咸者,hero]谁在那？",
									{
										"type": "show",
										"loc": [
											[
												2,
												6
											]
										],
										"time": 500
									},
									"\t[国王,king]是我",
									"\t[咸者,hero]参见陛下",
									"\t[国王,king]智者为了保护我的安全，让我暂时待在这，我还用炸弹炸掉了入口，这里是绝对安全的",
									"\t[咸者,hero]那我怎么出去啊？",
									"\t[国王,king]用你的风之罗盘出去吧，少年，这场危机交给你们了",
									"\t[咸者,hero]遵命陛下",
									{
										"type": "setValue",
										"name": "flag:天启图",
										"value": "0"
									}
								],
								"false": [
									{
										"type": "if",
										"condition": "(flag:天启图===0)",
										"true": [
											{
												"type": "changeFloor",
												"floorId": "MT9",
												"loc": [
													3,
													11
												],
												"time": 500
											}
										],
										"false": [
											{
												"type": "changeFloor",
												"floorId": "MT9",
												"loc": [
													3,
													11
												],
												"time": 500
											},
											"\t[咸者,hero]这就是智者的天启图？竟然能直接把我送回家，太神奇了",
											{
												"type": "setValue",
												"name": "flag:天启图",
												"value": "0"
											}
										]
									}
								]
							}
						]
					}
				]
			}
		],
		"useItemEffect": null
	},
	"I357": {
		"cls": "items",
		"name": "解毒药水",
		"canUseItemEffect": "true",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"itemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);"
	},
	"I358": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I360": {
		"cls": "equips",
		"name": "未鉴定的霸者之证",
		"canUseItemEffect": null,
		"text": "黑骑的霸者之证，\\r[red]此物品并没有认可你",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		}
	},
	"I361": {
		"cls": "equips",
		"name": "未鉴定的隐者之证",
		"canUseItemEffect": null,
		"text": "穞哥的隐者之证，\\r[red]此物品并没有认可你",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		},
		"useItemEvent": null
	},
	"I362": {
		"cls": "items",
		"name": "幸运银币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 100",
		"itemEffectTip": "，金币+100"
	},
	"I363": {
		"cls": "constants",
		"name": "时尚小垃圾",
		"canUseItemEffect": "true",
		"text": "打开此物后随机获得一项时尚小垃圾",
		"useItemEvent": null
	},
	"I364": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I365": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I367": {
		"cls": "items",
		"name": "小红血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio * 0.5",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio*0.5}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion * 0.5",
		"text": "，生命+${0.5*core.values.redPotion}",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		]
	},
	"I368": {
		"cls": "items",
		"name": "小蓝血瓶",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		],
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio*2}",
		"text": "，生命+${2*core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio * 2",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion * 2"
	},
	"I387": {
		"cls": "constants",
		"name": "章鱼头-右",
		"canUseItemEffect": null,
		"text": "蕴含空间力量，可以找小妖精炼制成移动宝物"
	},
	"I370": {
		"cls": "constants",
		"name": "章鱼触须-右",
		"canUseItemEffect": null,
		"text": "好奇怪的触须？不知道有什么用\n\\r[gray]材料道具",
		"useItemEvent": [
			"\t[hero]这个章鱼掉了条章鱼须......我记得好像曾经有个老人说过有什么用来着"
		]
	},
	"I388": {
		"cls": "constants",
		"name": "黯淡的金色未知羽翼",
		"canUseItemEffect": null,
		"text": "好奇怪的金色羽翼？不知道有什么用\n\\r[gray]材料道具"
	},
	"I389": {
		"cls": "constants",
		"name": "章鱼触须-左",
		"canUseItemEffect": null,
		"text": "蕴含空间力量，可以找小妖精炼制成移动宝物"
	},
	"I392": {
		"cls": "constants",
		"name": "磁铁制硬币",
		"canUseItemEffect": null,
		"text": "一块磁铁制硬币，上面有空间魔法"
	},
	"I439": {
		"cls": "constants",
		"name": "走马",
		"canUseItemEffect": "true",
		"text": "瑞兹多姆的翅膀，上面有强烈的时空之力\n时空隧道的的入场券\n\\r[gray]永久道具",
		"useItemEvent": null
	},
	"I442": {
		"cls": "constants",
		"name": "一套奇怪的服饰",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "((flag:时空隧道>=1)&&(flag:衣服>=1))",
				"true": [
					"\t[阿诺 · 臸猭畍,hero]什么！",
					{
						"type": "win",
						"reason": "隐藏结局一：魂飞魄散"
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "(flag:衣服<=0)",
						"true": [
							{
								"type": "animate",
								"name": "yongchang",
								"loc": "hero",
								"async": true
							},
							{
								"type": "setHeroIcon",
								"name": "shicong.png"
							},
							{
								"type": "setValue",
								"name": "flag:衣服",
								"value": "1"
							}
						],
						"false": [
							{
								"type": "animate",
								"name": "yongchang",
								"loc": "hero",
								"async": true
							},
							{
								"type": "setHeroIcon",
								"name": "brave.png"
							},
							{
								"type": "setValue",
								"name": "flag:衣服",
								"value": "0"
							}
						]
					}
				]
			}
		],
		"text": "浸透了星空之力的服饰，可以抵御来自星空的力量\n\\r[gray]永久道具，使用不消耗\n\\r[gray]穿上此服饰后，你的自愈将可以抵御魔法攻击"
	},
	"I474": {
		"cls": "items",
		"name": "虚空剑",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 60
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 10",
		"itemEffectTip": "蕴含星空力量的剑，会融入进持有者身体，攻击+30",
		"text": "蕴含星空力量的剑，会融入进持有者身体",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "buff",
				"loc": "hero",
				"async": true
			}
		],
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 10"
	},
	"I475": {
		"cls": "items",
		"name": "虚空盾",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 10",
		"itemEffectTip": "蕴含星空力量的盾，会融入进持有者身体，防御+30",
		"equip": {
			"type": 1,
			"value": {
				"def": 60
			},
			"percentage": {}
		},
		"text": "蕴含星空力量的盾，会融入进持有者身体",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "status3",
				"loc": "hero",
				"async": true
			}
		],
		"useItemEffect": "core.status.hero.def += core.values.blueGem"
	},
	"I512": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I513": {
		"cls": "equips",
		"name": "智慧权杖",
		"canUseItemEffect": null,
		"useItemEvent": null,
		"text": "穞哥的智慧权杖，\\r[red]可使勇士攻击方式变为魔法攻击，回蓝效率翻倍\n\\r[gray]战后储存的经验翻倍",
		"equip": {
			"type": 0,
			"animate": "thunder",
			"value": {},
			"percentage": {}
		}
	},
	"I514": {
		"cls": "constants",
		"name": "记事本",
		"canUseItemEffect": "true",
		"text": "记事本",
		"itemEffectTip": "",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "您需要查看",
				"choices": [
					{
						"text": "穞哥线解锁",
						"condition": "EvalString_default",
						"action": [
							{
								"type": "if",
								"condition": "(flag:穞哥===1)",
								"true": [
									"\t[穞堵臸猭畍,magicMaster]累计消耗了${flag:hd}朵花朵，战胜最终boss需要属性约为（花朵数+攻防平均值>=1000，生命值5W左右）"
								],
								"false": [
									"该周目不可接取"
								]
							}
						]
					},
					{
						"text": "徽章解锁情况",
						"condition": "EvalString_default",
						"action": [
							"您可查看所有已经解锁的章，未解锁不显示",
							{
								"type": "if",
								"condition": "(flag:yzz===1)",
								"true": [
									"勇者章已经解锁"
								]
							},
							{
								"type": "if",
								"condition": "(flag:bzz===1)",
								"true": [
									"霸者章已经解锁"
								]
							},
							{
								"type": "if",
								"condition": "(flag:yyzz===1)",
								"true": [
									"隐者章已经解锁"
								]
							},
							{
								"type": "if",
								"condition": "(flag:xzz===1)",
								"true": [
									"贤者章已经解锁"
								]
							},
							{
								"type": "if",
								"condition": "(flag:tz===1)",
								"true": [
									"偷章已经解锁"
								]
							},
							{
								"type": "if",
								"condition": "(flag:xz===1)",
								"true": [
									"血章已经解锁"
								]
							}
						]
					}
				]
			}
		]
	},
	"I516": {
		"cls": "tools",
		"name": "铭刻(被动技)",
		"canUseItemEffect": "true",
		"text": "咸者独特的力量，\\r[red]能够模仿强者的特殊能力\\r\n\\r[gray]被动技能，每二十次战斗，进行一次铭刻充能\n\\r[gray]主动技，无消耗，释放充能以获得下一战怪物的最强属性",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I516",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(flag:铭刻启===1)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "+=",
						"value": "5"
					},
					{
						"type": "setValue",
						"name": "flag:铭刻启",
						"value": "0"
					},
					{
						"type": "animate",
						"name": "status2",
						"loc": "hero",
						"async": true
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "(status:mana>=5)",
						"true": [
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "5"
							},
							{
								"type": "setValue",
								"name": "flag:铭刻启",
								"value": "1"
							},
							{
								"type": "animate",
								"name": "status2",
								"loc": "hero",
								"async": true
							}
						],
						"false": [
							"你的魔力不足！"
						]
					}
				]
			}
		]
	},
	"I515": {
		"cls": "tools",
		"name": "骨质疏松",
		"canUseItemEffect": "true",
		"text": "愈合咒符，\\r[red]快捷键F\\r\n\\r[gray]主动技能，恢复10%花朵*魔力的生命值，使用后会搞丢全部的花",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I515",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I515",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(status:exp>=1)",
				"true": [
					{
						"type": "animate",
						"name": "recover",
						"loc": "hero",
						"async": true
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "0.1*status:mdef*status:exp"
					},
					{
						"type": "setValue",
						"name": "flag:hd",
						"operator": "+=",
						"value": "status:exp",
						"norefresh": true
					},
					{
						"type": "setValue",
						"name": "status:exp",
						"value": "0"
					},
					{
						"type": "waitAsync"
					}
				],
				"false": [
					"你的花朵不够"
				]
			}
		]
	},
	"I517": {
		"cls": "tools",
		"name": "破魔！（物理）（主动技）",
		"canUseItemEffect": "(core.enemyExists(core.nextX(), core.nextY()))",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I517",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:mana>=8)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "8"
					},
					{
						"type": "function",
						"function": "function(){\n(function () {\n\n\tcore.setEnemyOnPoint(core.nextX(1), core.nextY(1), core.status.floorId, 'special', [0], '=');\n\n})()\n}"
					},
					{
						"type": "update"
					}
				],
				"false": [
					"你的魔力不足！"
				]
			}
		],
		"useItemEffect": null,
		"text": "穞哥独特的破魔技巧，\\r[red]清除前方怪物的特殊属性！\\r\n\\r[gray]主动技能，消耗8mp，清除前方怪物第一个特殊属性\\r"
	},
	"I518": {
		"cls": "tools",
		"name": "陷阱（主动技）",
		"canUseItemEffect": "(core.enemyExists(core.nextX(), core.nextY()))",
		"text": "模仿领域制作的陷阱，\\r[red]能够直接对前方的怪物造成一次伤害\\r\n\\r[gray]主动技能，对前方怪物造成魔力点真伤",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I518",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I518",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(status:mana>=12)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "12"
					},
					{
						"type": "setEnemyOnPoint",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						],
						"name": "hp",
						"operator": "-=",
						"value": "77"
					},
					{
						"type": "animate",
						"name": "biteC",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						],
						"async": true
					},
					{
						"type": "waitAsync"
					}
				],
				"false": [
					"你的魔力不够",
					{
						"type": "setValue",
						"name": "item:I518",
						"operator": "+=",
						"value": "1"
					}
				]
			}
		]
	},
	"I519": {
		"cls": "tools",
		"name": "君临（被动技）",
		"canUseItemEffect": null,
		"text": "霸者之力，\\r[red]对抗攻防和低于你的怪物时伤害加成\\r\n\\r[gray]被动技能，对抗攻防和低于你的怪物时，你每回合至少能对其造成一点伤害"
	},
	"I520": {
		"cls": "tools",
		"name": "魔剑术",
		"canUseItemEffect": "true",
		"text": "魔武之力，\\r[red]快捷键3\\r\n\\r[gray]主动技能，消耗12朵娇嫩的花，令你攻击附带20*魔力的伤害",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I520",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:exp>=12)",
						"true": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "12"
							},
							{
								"type": "setValue",
								"name": "flag:hd",
								"operator": "+=",
								"value": "12",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:mogong",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "1"
							}
						],
						"false": [
							"你的花朵不够"
						]
					}
				],
				"false": [
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I521": {
		"cls": "tools",
		"name": "重击！（主动技）",
		"canUseItemEffect": "(core.enemyExists(core.nextX(1), core.nextY(1)))",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I521",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I521",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(status:mana>=14)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "14"
					},
					{
						"type": "while",
						"condition": "(core.getBlockCls(core.nextX(flag:移动1),core.nextY(flag:移动1))===null)",
						"data": [
							{
								"type": "setValue",
								"name": "flag:移动1",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"type": "fillRect",
						"x": "32*(core.nextX(flag:移动1-1))",
						"y": "32*(core.nextY(flag:移动1-1))",
						"width": 32,
						"height": 32,
						"style": [
							255,
							235,
							0,
							0.3
						]
					},
					{
						"type": "wait",
						"forceChild": true,
						"data": [
							{
								"case": "keyboard",
								"keycode": "13,32,27",
								"action": []
							},
							{
								"case": "mouse",
								"px": [
									0,
									416
								],
								"py": [
									0,
									416
								],
								"action": []
							}
						]
					},
					{
						"type": "clearMap",
						"x": 0,
						"y": 0,
						"width": 416,
						"height": 416
					},
					{
						"type": "animate",
						"name": "hundun2",
						"loc": [
							"core.nextX(1)",
							"core.nextY(1)"
						],
						"async": true
					},
					{
						"type": "jump",
						"from": [
							"core.nextX(1)",
							"core.nextY(1)"
						],
						"to": [
							"core.nextX(flag:移动1-1)",
							"core.nextY(flag:移动1-1)"
						],
						"time": 50,
						"keep": true,
						"async": true
					},
					{
						"type": "animate",
						"name": "hand",
						"loc": [
							"core.nextX(flag:移动1)",
							"core.nextY(flag:移动1)"
						],
						"async": true
					},
					{
						"type": "waitAsync"
					}
				],
				"false": [
					"你的魔力不够",
					{
						"type": "setValue",
						"name": "item:I521",
						"operator": "+=",
						"value": "1"
					}
				]
			}
		],
		"useItemEffect": null,
		"text": "以德服人，\\r[red]将前方的怪物敲飞很远！真的很远!\\r\n\\r[gray]主动技能，消耗14mp，将前方怪物\\r\\r[orange]击退直至遇到障碍！\\r"
	},
	"I522": {
		"cls": "tools",
		"name": "守御",
		"canUseItemEffect": "true",
		"text": "守御符咒，\\r[red]快捷键2\\r\n\\r[gray]主动技能，消散12朵娇嫩的花，下回合战斗魔力会计入防御力",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "status3",
				"loc": "hero",
				"async": true
			},
			{
				"type": "setValue",
				"name": "item:I522",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:exp>=12-flag:fh)",
						"true": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "12-flag:fh"
							},
							{
								"type": "setValue",
								"name": "flag:hd",
								"operator": "+=",
								"value": "12-flag:fh",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:shouyu",
								"operator": "+=",
								"value": "1+flag:jn"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "1+flag:jn"
							}
						],
						"false": [
							"你的花朵不够"
						]
					}
				],
				"false": [
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I523": {
		"cls": "tools",
		"name": "迅击",
		"canUseItemEffect": "true",
		"text": "迅捷符咒，\\r[red]快捷键1\\r\n\\r[gray]主动技能，消散12朵娇嫩的花朵，下一次战斗魔力会计入攻击力",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "buff",
				"loc": "hero",
				"async": true
			},
			{
				"type": "setValue",
				"name": "item:I523",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:exp>=12-flag:fh)",
						"true": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "12-flag:fh"
							},
							{
								"type": "setValue",
								"name": "flag:hd",
								"operator": "+=",
								"value": "12-flag:fh",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:lianji",
								"operator": "+=",
								"value": "1+flag:jn"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"operator": "+=",
								"value": "1+flag:jn"
							}
						],
						"false": [
							"你的花朵不够"
						]
					}
				],
				"false": [
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I524": {
		"cls": "tools",
		"name": "嗜血",
		"canUseItemEffect": "true",
		"text": "吸血鬼之力，限一次，\\r[red]快捷键~\\r\n\\r[gray]主动技能，消散20朵娇嫩的花，下一场战斗直接吃掉一个非boss怪物",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "buff",
				"loc": "hero",
				"async": true
			},
			{
				"type": "setValue",
				"name": "item:I524",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I524",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:mana>=16)",
						"true": [
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "16"
							},
							{
								"type": "setValue",
								"name": "flag:pojia",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "1"
							}
						],
						"false": [
							"法力值不足！",
							{
								"type": "setValue",
								"name": "item:I524",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				],
				"false": [
					{
						"type": "setValue",
						"name": "item:I524",
						"operator": "+=",
						"value": "1"
					},
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I526": {
		"cls": "tools",
		"name": "马踏飞燕",
		"canUseItemEffect": "(core.enemyExists(core.nextX(), core.nextY()))",
		"text": "骑士队长之力，\\r[red]攻击前方敌人，然后后跳一格\\r\n\\r[gray]主动技能，飞踢前方敌人，然后角色后跳一格（可以跳到墙上！）",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I526",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:mana>=16)",
				"true": [
					{
						"type": "autoSave",
						"removeLast": true
					},
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "16"
					},
					{
						"type": "setEnemyOnPoint",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						],
						"name": "hp",
						"operator": "-=",
						"value": "0.2*status:atk"
					},
					{
						"type": "animate",
						"name": "sword",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						],
						"async": true
					},
					{
						"type": "jumpHero",
						"loc": [
							"core.nextX(-1)",
							"core.nextY(-1)"
						],
						"time": 50,
						"async": true
					},
					{
						"type": "waitAsync"
					},
					{
						"type": "if",
						"condition": "(item:I516>=1)",
						"true": [
							{
								"type": "setValue",
								"name": "item:I526",
								"operator": "-=",
								"value": "1"
							}
						],
						"false": []
					}
				],
				"false": [
					"你的魔力不够"
				]
			}
		],
		"useItemEffect": null
	},
	"I525": {
		"cls": "tools",
		"name": "乳化",
		"canUseItemEffect": "ture",
		"text": "自愈符咒，\\r[red]快捷键3\\r\n\\r[gray]主动技能，消散12朵娇嫩的花朵，下一战战前吸取敌人2*魔力的生命值并恢复4*魔力生命值",
		"useItemEffect": null,
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I525",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:exp>=12-flag:fh)",
						"true": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "12-flag:fh"
							},
							{
								"type": "setValue",
								"name": "flag:hd",
								"operator": "+=",
								"value": "12-flag:fh",
								"norefresh": true
							},
							{
								"type": "setValue",
								"name": "flag:ruhua",
								"operator": "+=",
								"value": "1+flag:jn"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"operator": "+=",
								"value": "1+flag:jn"
							}
						],
						"false": [
							"你的花朵不够"
						]
					}
				],
				"false": [
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I527": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I536": {
		"cls": "tools",
		"name": "空间虚化",
		"canUseItemEffect": "ture",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I536",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:exp>=20-2*flag:fh)",
				"true": [
					{
						"type": "if",
						"condition": "(core.getBlockId(core.nextX(1),core.nextY(1))!=='yellowWall')",
						"true": [
							"前方不是墙壁，不可跳跃",
							{
								"type": "exit"
							}
						],
						"false": [
							{
								"type": "if",
								"condition": "(core.getBlockCls(core.nextX(2),core.nextY(2))==='enemys')",
								"true": [
									{
										"type": "setValue",
										"name": "status:exp",
										"operator": "-=",
										"value": "20-2*flag:fh"
									},
									{
										"type": "setValue",
										"name": "flag:hd",
										"operator": "+=",
										"value": "20-2*flag:fh"
									},
									{
										"type": "animate",
										"name": "yidong",
										"loc": "hero",
										"async": true
									},
									{
										"type": "setHeroOpacity",
										"opacity": 0,
										"time": 50,
										"async": true
									},
									{
										"type": "battle",
										"loc": [
											"core.nextX(2)",
											"core.nextY(2)"
										]
									},
									{
										"type": "jumpHero",
										"loc": [
											"core.nextX(2)",
											"core.nextY(2)"
										],
										"time": 50,
										"async": true
									},
									{
										"type": "waitAsync"
									},
									{
										"type": "setHeroOpacity",
										"opacity": 1,
										"time": 50
									}
								],
								"false": [
									{
										"type": "if",
										"condition": "(core.getBlockCls(core.nextX(2),core.nextY(2))===null)",
										"true": [
											{
												"type": "setValue",
												"name": "status:exp",
												"operator": "-=",
												"value": "20-2*flag:fh"
											},
											{
												"type": "setValue",
												"name": "flag:hd",
												"operator": "+=",
												"value": "20-2*flag:fh"
											},
											{
												"type": "animate",
												"name": "yidong",
												"loc": "hero",
												"async": true
											},
											{
												"type": "setHeroOpacity",
												"opacity": 0,
												"time": 50,
												"async": true
											},
											{
												"type": "jumpHero",
												"loc": [
													"core.nextX(2)",
													"core.nextY(2)"
												],
												"time": 50,
												"async": true
											},
											{
												"type": "waitAsync"
											},
											{
												"type": "setHeroOpacity",
												"opacity": 1,
												"time": 50
											}
										],
										"false": [
											"落点有障碍物，不可跳跃",
											{
												"type": "waitAsync"
											},
											{
												"type": "setHeroOpacity",
												"opacity": 1,
												"time": 50
											},
											{
												"type": "exit"
											}
										]
									}
								]
							}
						]
					}
				],
				"false": [
					"你的花朵不足"
				]
			}
		],
		"text": "虚化符咒，\\r[red]快捷键4\\r\n\\r[gray]主动技能，消耗20朵娇嫩的花，角色翻越前方一堵墙,如果落点有怪物，战斗！\"",
		"useItemEffect": null
	},
	"I537": {
		"cls": "tools",
		"name": "未完成的邪神之躯（被动技）",
		"canUseItemEffect": null,
		"text": "邪神之力，\\r[red]吃掉你的敌人！！！\\r\n\\r[gray]被动技能，无消耗，战后根据吃掉的敌人获取属性"
	},
	"I538": {
		"cls": "tools",
		"name": "宝藏（限定技）",
		"canUseItemEffect": "true",
		"text": "\"尤拉的遗物，\\r[red]使用后可以获得道具\\r\n\\r[gray]限定技能，无消耗，使用后选择一件道具\"",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I538",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave"
			},
			{
				"type": "setValue",
				"name": "item:I538",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "choices",
				"text": "\t[咸者,hero]选择你需要的道具：",
				"choices": [
					{
						"text": "跳跃鞋",
						"action": [
							{
								"type": "setValue",
								"name": "item:jumpShoes",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "破墙稿",
						"action": [
							{
								"type": "setValue",
								"name": "item:pickaxe",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "对称飞",
						"action": [
							{
								"type": "setValue",
								"name": "item:centerFly",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "炸弹",
						"action": [
							{
								"type": "setValue",
								"name": "item:bomb",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "毒药",
						"action": [
							{
								"type": "setValue",
								"name": "item:poisonWine",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "下楼器",
						"action": [
							{
								"type": "setValue",
								"name": "item:downFly",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "上楼器",
						"action": [
							{
								"type": "setValue",
								"name": "item:upFly",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "取消",
						"action": [
							{
								"type": "setValue",
								"name": "item:I538",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				]
			},
			{
				"type": "animate",
				"name": "daihuan",
				"loc": "hero",
				"async": true
			}
		],
		"useItemEffect": ""
	},
	"I539": {
		"cls": "tools",
		"name": "万能钥匙",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "万能钥匙，\\r[red]可以打开一扇\\r\\r[blue]蓝色花门\\r"
	},
	"I540": {
		"cls": "tools",
		"name": "开锁本能（主动技）",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I540",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:mana>=30)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "30"
					},
					{
						"type": "setValue",
						"name": "item:I539",
						"operator": "+=",
						"value": "1"
					}
				],
				"false": [
					"你的魔力不足"
				]
			}
		],
		"text": "小偷天赋，\\r[red]咸者粗略仿制的杰克的开锁能力\\r\n\\r[gray]主动技能，消耗30mp，获得一把万能钥匙"
	},
	"I542": {
		"cls": "tools",
		"name": "法力渴求（被动技）",
		"canUseItemEffect": null,
		"text": "咸者自我天赋，\\r[red]可以高效率的恢复法力\\r\n\\r[gray]被动技能1，无消耗，若战损大于你的攻防和，恢复一点魔力\n\\r[gray]被动技能2，无消耗，每100储魔，恢复一点魔力"
	},
	"I541": {
		"cls": "tools",
		"name": "袋装星空（物品版）",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I541",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I541",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "setBlock",
				"number": "star",
				"loc": [
					"core.nextX()",
					"core.nextY()"
				]
			},
			{
				"type": "insert",
				"loc": [
					"core.nextX()",
					"core.nextY()"
				],
				"which": "afterBattle"
			}
		],
		"text": "星空之力，可以将前方事物变成星空，或许可以处理守门怪？\n\\r[orange]（危险道具谨慎使用）\\r"
	},
	"I543": {
		"cls": "tools",
		"name": "惊鸿过隙",
		"canUseItemEffect": "true",
		"text": "折跃符咒，\\r[red]快捷键4\\r\n\\r[gray]主动技能，消耗30朵娇嫩的花，瞬移至中心对称敌人的位置，然后用魔力先攻一次！！",
		"useItemEffect": null,
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I543",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "fillRect",
				"x": "32*(12 - core.nextX(0))",
				"y": "32*(12 - core.nextY(0))",
				"width": 32,
				"height": 32,
				"style": [
					255,
					235,
					0,
					0.3
				]
			},
			{
				"type": "wait",
				"forceChild": true,
				"data": [
					{
						"case": "keyboard",
						"keycode": "13,32,27",
						"action": []
					},
					{
						"case": "mouse",
						"px": [
							0,
							416
						],
						"py": [
							0,
							416
						],
						"action": []
					}
				]
			},
			{
				"type": "if",
				"condition": "(core.getBlockCls(12 - core.nextX(0),12 - core.nextY(0))==='enemys')",
				"true": [
					{
						"type": "if",
						"condition": "(status:exp>=30-3*flag:fh)",
						"true": [
							{
								"type": "setValue",
								"name": "status:exp",
								"operator": "-=",
								"value": "30-3*flag:fh"
							},
							{
								"type": "setValue",
								"name": "flag:hd",
								"operator": "+=",
								"value": "30-3*flag:fh"
							},
							{
								"type": "animate",
								"name": "yidong",
								"loc": "hero",
								"async": true
							},
							{
								"type": "setHeroOpacity",
								"opacity": 0,
								"time": 20
							},
							{
								"type": "sleep",
								"time": 200
							},
							{
								"type": "animate",
								"name": "jianji",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								],
								"async": true
							},
							{
								"type": "sleep",
								"time": 100
							},
							{
								"type": "animate",
								"name": "jianji",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								],
								"async": true
							},
							{
								"type": "sleep",
								"time": 100
							},
							{
								"type": "animate",
								"name": "jianji",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								],
								"async": true
							},
							{
								"type": "waitAsync",
								"excludeAnimates": true
							},
							{
								"type": "setEnemyOnPoint",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								],
								"name": "hp",
								"operator": "-=",
								"value": "status:atk"
							},
							{
								"type": "battle",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								]
							},
							{
								"type": "jumpHero",
								"loc": [
									"12 - core.nextX(0)",
									"12 - core.nextY(0)"
								],
								"time": 20
							},
							{
								"type": "animate",
								"name": "yidong",
								"loc": "hero",
								"async": true
							},
							{
								"type": "setHeroOpacity",
								"opacity": 1,
								"time": 20
							}
						],
						"false": [
							"你的花朵不足！"
						]
					}
				],
				"false": [
					"当前位置无法瞬移"
				]
			},
			{
				"type": "clearMap",
				"x": 0,
				"y": 0,
				"width": 416,
				"height": 416
			}
		]
	},
	"I544": {
		"cls": "tools",
		"name": "嗜血欲望（被动技）",
		"canUseItemEffect": null,
		"text": "臸扒材血族之力，\\r[red]能够吸取战败者生命力\\r\n\\r[gray]被动技能，无消耗，独立于绿宝石，额外吸取敌人10%最大生命值的生命"
	},
	"I545": {
		"cls": "tools",
		"name": "吞噬",
		"canUseItemEffect": "true",
		"text": "吸血鬼之力，限一次，\\r[red]快捷键~\\r\n\\r[gray]主动技能，消散30朵娇嫩的花，下一场战斗直接吃掉一个非boss怪物",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:tunshi>=1)",
				"true": [
					{
						"type": "setValue",
						"name": "item:I545",
						"operator": "+=",
						"value": "1"
					},
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "+=",
						"value": "30"
					},
					{
						"type": "setValue",
						"name": "flag:xianding",
						"value": "0"
					},
					{
						"type": "setValue",
						"name": "flag:tunshi",
						"value": "0"
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "(flag:xianding===0)",
						"true": [
							{
								"type": "if",
								"condition": "(status:mana>=30)",
								"true": [
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "30"
									},
									{
										"type": "setValue",
										"name": "flag:tunshi",
										"value": "1"
									},
									{
										"type": "setValue",
										"name": "flag:xianding",
										"value": "1"
									},
									{
										"type": "if",
										"condition": "(item:I516>=1)",
										"true": [
											{
												"type": "setValue",
												"name": "item:I545",
												"operator": "-=",
												"value": "1"
											}
										],
										"false": [
											{
												"type": "setValue",
												"name": "item:I545",
												"operator": "+=",
												"value": "1"
											}
										]
									}
								],
								"false": [
									"法力值不足！",
									{
										"type": "setValue",
										"name": "item:I545",
										"operator": "+=",
										"value": "1"
									}
								]
							}
						],
						"false": [
							{
								"type": "setValue",
								"name": "item:I545",
								"operator": "+=",
								"value": "1"
							},
							"存在有生效的增益技能，技能使用失败！"
						]
					}
				]
			}
		]
	},
	"I546": {
		"cls": "tools",
		"name": "等价代换（主动技）",
		"canUseItemEffect": "true",
		"text": "杰克的特殊能力，\\r[red]可以开启等价代换商店\\r\n\\r[gray]主动技能，消耗5mp，打开等价替换商店",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I546",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(status:mana>=5)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "5"
					},
					{
						"type": "choices",
						"text": "你目前拥有${flag:代币}枚代币，你想要：",
						"choices": [
							{
								"text": "以物易币",
								"condition": "EvalString_default",
								"action": [
									{
										"type": "choices",
										"text": "你目前拥有${flag:代币}枚代币，你想要出售：",
										"choices": [
											{
												"text": "黄钥匙（1代币）",
												"condition": "item:yellowKey>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:yellowKey",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "1"
													}
												]
											},
											{
												"text": "蓝钥匙（3代币）",
												"condition": "item:blueKey>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:blueKey",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "3"
													}
												]
											},
											{
												"text": "红钥匙（8代币）",
												"condition": "item:redKey>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:redKey",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "8"
													}
												]
											},
											{
												"text": "铁钥匙（8代币）",
												"condition": "item:steelKey>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:steelKey",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "8"
													}
												]
											},
											{
												"text": "对称飞（8代币）",
												"condition": "item:centerFly>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:centerFly",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "8"
													}
												]
											},
											{
												"text": "破墙稿（15代币）",
												"condition": "item:pickaxe>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:pickaxe",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "15"
													}
												]
											},
											{
												"text": "炸弹（10代币）",
												"condition": "item:bomb>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:bomb",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "10"
													}
												]
											},
											{
												"text": "地震卷轴（40代币）",
												"condition": "item:earthquake>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:earthquake",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "40"
													}
												]
											},
											{
												"text": "圣水（15代币）",
												"condition": "item:superPotion>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:superPotion",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "15"
													}
												]
											},
											{
												"text": "剧毒药水（15代币）",
												"condition": "item:poisonWine>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:poisonWine",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "15"
													}
												]
											},
											{
												"text": "上楼器（10代币）",
												"condition": "item:upFly>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:upFly",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "10"
													}
												]
											},
											{
												"text": "下楼器（10代币）",
												"condition": "item:downFly>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:downFly",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "10"
													}
												]
											},
											{
												"text": "幸运金币（50代币）",
												"condition": "item:coin>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:coin",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "50"
													}
												]
											},
											{
												"text": "五斗米（30代币）",
												"condition": "item:I392>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:I392",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "30"
													}
												]
											},
											{
												"text": "袋装星空（5代币）",
												"condition": "item:pack>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:pack",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "5"
													}
												]
											},
											{
												"text": "跳跃鞋（10代币）",
												"condition": "item:jumpShoes>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:jumpShoes",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "10"
													}
												]
											},
											{
												"text": "万能钥匙（5代币）",
												"condition": "item:I539>=1",
												"action": [
													{
														"type": "setValue",
														"name": "item:superWine",
														"operator": "-=",
														"value": "1"
													},
													{
														"type": "setValue",
														"name": "flag:代币",
														"operator": "+=",
														"value": "5"
													}
												]
											},
											{
												"text": "取消",
												"condition": "EvalString_default",
												"action": [
													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "+=",
														"value": "5"
													}
												]
											}
										]
									},
									{
										"type": "animate",
										"name": "daihuan",
										"loc": "hero",
										"async": true
									}
								]
							},
							{
								"text": "以币易物",
								"condition": "EvalString_default",
								"action": [
									{
										"type": "choices",
										"text": "你目前拥有${flag:代币}枚代币，你想要购买：",
										"choices": [
											{
												"text": "钥匙类",
												"condition": "EvalString_default",
												"action": [
													{
														"type": "choices",
														"text": "你目前拥有${flag:代币}枚代币，你想要购买：",
														"choices": [
															{
																"text": "黄钥匙（1代币）",
																"condition": "flag:代币>=1",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:yellowKey",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "1"
																	}
																]
															},
															{
																"text": "蓝钥匙（3代币）",
																"condition": "flag:代币>=3",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:blueKey",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "3"
																	}
																]
															},
															{
																"text": "红钥匙（8代币）",
																"condition": "flag:代币>=10",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:redKey",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "5"
																	}
																]
															},
															{
																"text": "铁钥匙（8代币）",
																"condition": "flag:代币>=8",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:steelKey",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "5"
																	}
																]
															},
															{
																"text": "万能钥匙（5代币）",
																"condition": "flag:代币>=5",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:superWine",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "5"
																	}
																]
															},
															{
																"text": "取消",
																"condition": "EvalString_default",
																"action": [
																	{
																		"type": "setValue",
																		"name": "status:mana",
																		"operator": "+=",
																		"value": "5"
																	}
																]
															}
														]
													},
													{
														"type": "animate",
														"name": "daihuan",
														"loc": "hero",
														"async": true
													}
												]
											},
											{
												"text": "道具类",
												"condition": "EvalString_default",
												"action": [
													{
														"type": "choices",
														"text": "你目前拥有${flag:代币}枚代币，你想要购买：",
														"choices": [
															{
																"text": "对称飞（8代币）",
																"condition": "flag:代币>=8",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:centerFly",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "8"
																	}
																]
															},
															{
																"text": "破墙稿（15代币）",
																"condition": "flag:代币>=15",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:pickaxe",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "15"
																	}
																]
															},
															{
																"text": "炸弹（10代币）",
																"condition": "flag:代币>=10",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:bomb",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "10"
																	}
																]
															},
															{
																"text": "地震卷轴（40代币）",
																"condition": "flag:代币>=40",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:earthquake",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "40"
																	}
																]
															},
															{
																"text": "圣水（15代币）",
																"condition": "flag:代币>=15",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:superPotion",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "15"
																	}
																]
															},
															{
																"text": "剧毒药水（15代币）",
																"condition": "flag:代币>=15",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:poisonWine",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "15"
																	}
																]
															},
															{
																"text": "上楼器（10代币）",
																"condition": "flag:代币>=10",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:upFly",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "10"
																	}
																]
															},
															{
																"text": "下楼器（10代币）",
																"condition": "flag:代币>=10",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:downFly",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "10"
																	}
																]
															},
															{
																"text": "幸运金币（50代币）",
																"condition": "flag:代币>=50",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:coin",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "50"
																	}
																]
															},
															{
																"text": "五斗米（30代币）",
																"condition": "flag:代币>=30",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:I392",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "30"
																	}
																]
															},
															{
																"text": "袋装星空（5代币）",
																"condition": "flag:代币>=5",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:pack",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "5"
																	}
																]
															},
															{
																"text": "跳跃鞋（10代币）",
																"condition": "flag:代币>=10",
																"action": [
																	{
																		"type": "setValue",
																		"name": "item:jumpShoes",
																		"operator": "+=",
																		"value": "1"
																	},
																	{
																		"type": "setValue",
																		"name": "flag:代币",
																		"operator": "-=",
																		"value": "10"
																	}
																]
															},
															{
																"text": "取消",
																"condition": "EvalString_default",
																"action": [
																	{
																		"type": "setValue",
																		"name": "status:mana",
																		"operator": "+=",
																		"value": "5"
																	}
																]
															}
														]
													},
													{
														"type": "animate",
														"name": "daihuan",
														"loc": "hero",
														"async": true
													}
												]
											},
											{
												"text": "取消",
												"condition": "EvalString_default",
												"action": [
													{
														"type": "setValue",
														"name": "status:mana",
														"operator": "+=",
														"value": "5"
													}
												]
											}
										]
									}
								]
							},
							{
								"text": "取消",
								"condition": "EvalString_default",
								"action": [
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "+=",
										"value": "5"
									}
								]
							}
						]
					},
					{
						"type": "animate",
						"name": "daihuan",
						"loc": "hero",
						"async": true
					}
				],
				"false": [
					"你的魔力不足"
				]
			}
		]
	},
	"I547": {
		"cls": "tools",
		"name": "盾反（主动技）",
		"canUseItemEffect": "true",
		"text": "霸者之力，\\r[red]利用星空之力，以守为攻\\r\n\\r[gray]主动技能，消耗10mp，下一战增加等于10%防御力的攻击力",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I547",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:mana>=10)",
						"true": [
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "10"
							},
							{
								"type": "setValue",
								"name": "flag:dunfan",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "1"
							}
						],
						"false": [
							"法力值不足！"
						]
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "(flag:dunfan===1)",
						"true": [
							{
								"type": "setValue",
								"name": "flag:dunfan",
								"value": "0"
							},
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "+=",
								"value": "10"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "0"
							}
						],
						"false": [
							"存在有生效的增益技能，技能使用失败！"
						]
					}
				]
			}
		]
	},
	"I549": {
		"cls": "tools",
		"name": "夹击",
		"canUseItemEffect": "true",
		"text": "从卑鄙的二人组处获得的力量，\\r[red]能封印前方怪物\\r\n\\r[gray]主动技能，消耗20mp，在前方第一个怪物前后方各召唤一个影子警卫降低敌人10%全属性",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I549",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I549",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "flag:前方",
				"value": "1"
			},
			{
				"type": "while",
				"condition": "((core.getBlockCls(core.nextX(flag:前方),core.nextY(flag:前方))!=='enemys')&&(flag:前方<=14))",
				"data": [
					{
						"type": "setValue",
						"name": "flag:前方",
						"operator": "+=",
						"value": "1"
					}
				]
			},
			{
				"type": "if",
				"condition": "(flag:前方>=15)",
				"true": [
					"你的前方没有怪物！",
					{
						"type": "setValue",
						"name": "item:I549",
						"operator": "+=",
						"value": "1"
					}
				],
				"false": [
					{
						"type": "if",
						"condition": "((core.getBlockCls(core.nextX(flag:前方+1),core.nextY(flag:前方+1))===null)&&(core.getBlockCls(core.nextX(flag:前方-1),core.nextY(flag:前方-1))===null))",
						"true": [
							{
								"type": "if",
								"condition": "(status:mana>=20)",
								"true": [
									{
										"type": "setValue",
										"name": "status:mana",
										"operator": "-=",
										"value": "20"
									},
									{
										"type": "animate",
										"name": "dark",
										"loc": [
											"core.nextX(flag:前方+1)",
											"core.nextY(flag:前方+1)"
										],
										"async": true
									},
									{
										"type": "animate",
										"name": "dark",
										"loc": [
											"core.nextX(flag:前方-1)",
											"core.nextY(flag:前方-1)"
										],
										"async": true
									},
									{
										"type": "setEnemyOnPoint",
										"loc": [
											"core.nextX(flag:前方)",
											"core.nextY(flag:前方)"
										],
										"name": "atk",
										"operator": "*=",
										"value": "0.9"
									},
									{
										"type": "setEnemyOnPoint",
										"loc": [
											"core.nextX(flag:前方)",
											"core.nextY(flag:前方)"
										],
										"name": "def",
										"operator": "*=",
										"value": "0.9"
									},
									{
										"type": "setEnemyOnPoint",
										"loc": [
											"core.nextX(flag:前方)",
											"core.nextY(flag:前方)"
										],
										"name": "hp",
										"operator": "*=",
										"value": "0.9"
									},
									{
										"type": "setBlock",
										"number": "N567",
										"loc": [
											"core.nextX(flag:前方+1)",
											"core.nextY(flag:前方+1)"
										],
										"time": 500,
										"async": true
									},
									{
										"type": "setBlock",
										"number": "N567",
										"loc": [
											"core.nextX(flag:前方-1)",
											"core.nextY(flag:前方-1)"
										],
										"time": 500,
										"async": true
									},
									{
										"type": "waitAsync"
									}
								],
								"false": [
									"你的魔力不足！",
									{
										"type": "setValue",
										"name": "item:I549",
										"operator": "+=",
										"value": "1"
									}
								]
							}
						],
						"false": [
							"该敌人无法在此位置被夹击",
							{
								"type": "setValue",
								"name": "item:I549",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				]
			}
		]
	},
	"I550": {
		"cls": "tools",
		"name": "星空蔓延（主动技）",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(1),\n\t\tny = core.nextY(1);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == \"X10044\";\n})();",
		"text": "星空中蔓延出来的力量，\\r[red]请谨慎使用\\r\n\\r[gray]主动技能，消耗22mp，在前方墙体上开出星空门，并召唤一个邪眼史莱姆",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I550",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I550",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(status:mana>=22)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "22"
					},
					{
						"type": "setBgFgBlock",
						"name": "bg",
						"number": "star",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						]
					},
					{
						"type": "sleep",
						"time": 500
					},
					{
						"type": "setBlock",
						"number": "greenGateKeeper",
						"loc": [
							"core.nextX()",
							"core.nextY()"
						],
						"time": 500
					}
				],
				"false": [
					"你的魔力不足",
					{
						"type": "setValue",
						"name": "item:I550",
						"operator": "+=",
						"value": "1"
					}
				]
			}
		]
	},
	"I552": {
		"cls": "tools",
		"name": "呼朋唤友（被动技）",
		"canUseItemEffect": "true",
		"text": "杰克的人脉，\\r[red]能过呼叫杰克的朋友们\\r\n\\r[gray]主动技能，无消耗，呼唤杰克的朋友们",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I552",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "choices",
				"text": "\t[咸者,hero]你选择呼叫：",
				"choices": [
					{
						"text": "钥匙商人",
						"icon": "trader",
						"condition": "EvalString_default",
						"action": [
							{
								"type": "insert",
								"loc": [
									0,
									0
								],
								"floorId": "MT96"
							}
						]
					},
					{
						"text": "魔法老登",
						"icon": "wizard",
						"condition": "EvalString_default",
						"action": [
							{
								"type": "insert",
								"loc": [
									9,
									11
								],
								"floorId": "MT18"
							}
						]
					},
					{
						"text": "药剂商人",
						"icon": "blueTrader",
						"condition": "EvalString_default",
						"action": [
							{
								"type": "insert",
								"loc": [
									1,
									0
								],
								"floorId": "MT96"
							}
						]
					},
					{
						"text": "宝石商人",
						"icon": "recluse",
						"condition": "EvalString_default",
						"action": [
							{
								"type": "insert",
								"loc": [
									2,
									0
								],
								"floorId": "MT96"
							}
						]
					},
					{
						"text": "取消",
						"condition": "EvalString_default",
						"action": []
					}
				]
			}
		]
	},
	"I553": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I554": {
		"cls": "equips",
		"name": "（隐藏款）浪里淘金",
		"canUseItemEffect": "true",
		"text": "浪里淘金\n\\r[red]金币获取倍率增加\\r[red]50%*魔力\\",
		"useItemEvent": [],
		"itemEffect": "",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {},
			"equipEvent": [
				{
					"type": "function",
					"function": "function(){\n//浪里淘金加钱\ncore.setFlag(\"langlitaojin\", hero.mdef * 0.5 / 100)\n}"
				}
			],
			"unequipEvent": [
				{
					"type": "function",
					"function": "function(){\n//浪里淘金加钱\ncore.setFlag(\"langlitaojin\", 0)\n}"
				}
			]
		}
	},
	"I555": {
		"cls": "constants",
		"name": "信件",
		"canUseItemEffect": "true",
		"text": "一叠信件中的一张",
		"useItemEvent": [
			"信件上斑驳的写着几行字，大多都看不清楚了",
			"只能看到几个字",
			"第一个......二区......目标......勇者......"
		]
	},
	"I556": {
		"cls": "constants",
		"name": "一本笔记",
		"canUseItemEffect": "ture",
		"text": "按\"T\"打开背包查看",
		"itemEffectTip": null,
		"useItemEvent": [
			"该死！",
			"有个红衣服的怪人一直在追杀我，我躲到了这个看起来非常安全的地方",
			"我必须得炫耀一下我的杰作，我在逃命的过程中，挪动了2个宝物的位置，只有非常熟悉50层魔塔的勇士才可能发现，我将两个宝物原来的位置和现在位置的楼层相减，得出两个数字，在这两层的暗墙处分别使用本区域的移动宝物，由低到高层分别开辟出了两条暗道，按顺序进入才可以到这个隐藏的房间来，嘻嘻，我简直就是天才",
			"等纷争结束了，我再跑出去，这里实在是太危险了",
			"唉？这道光是？",
			"是他！是那个该死的红衣警卫！为什么！不可能！他怎么可能来到这里！",
			"不！",
			"后面的文字被鲜血全部遮蔽了",
			"\t[hero]看来是以为我击败了那个魔王，导致他逃窜时正好碰到了写笔记的这位可怜人吗......",
			"\t[hero]安息吧",
			"PS：为了避免bug，修改成勇士踏入49层后杰克死亡"
		]
	},
	"I558": {
		"cls": "tools",
		"name": "空间折跃（主动技，限三次）",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "((status:mana>=(10>=1))&&(status:hp>=500))",
				"true": [
					{
						"type": "autoSave",
						"removeLast": true
					},
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "-=",
						"value": "500"
					},
					{
						"type": "animate",
						"name": "yidong",
						"loc": "hero",
						"async": true
					},
					{
						"type": "setHeroOpacity",
						"opacity": 0,
						"time": 50,
						"async": true
					},
					{
						"type": "jumpHero",
						"loc": [
							"core.nextX(2)",
							"core.nextY(2)"
						],
						"time": 50,
						"async": true
					},
					{
						"type": "waitAsync"
					},
					{
						"type": "setHeroOpacity",
						"opacity": 1,
						"time": 50
					}
				],
				"false": [
					"你的魔力或生命值不足"
				]
			}
		],
		"text": "\"精灵族秘术，露露已经疲惫不堪，\\r[red]瞬移至前方两格的位置处\\r\n\\r[gray]主动技能，消耗15mp与500hp，角色瞬移至前方第二格\"",
		"useItemEffect": null
	},
	"I569": {
		"cls": "tools",
		"name": "血酒",
		"canUseItemEffect": "true",
		"text": "血做的酒，可以恢复15点魔力",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I569",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I569",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "status:mana",
				"operator": "+=",
				"value": "15"
			}
		]
	},
	"I570": {
		"cls": "tools",
		"name": "魔力药水",
		"canUseItemEffect": "true",
		"text": "充满魔力的药水瓶，\n\\r[red]可以恢复5*魔力的生命值\\r",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "recover",
				"loc": "hero",
				"async": true
			}
		],
		"itemEffect": "core.status.hero.mana += 10",
		"itemEffectTip": "，魔力+10",
		"useItemEffect": "core.status.hero.mana += 10\ncore.status.hero.manamax += 6"
	},
	"I571": {
		"cls": "tools",
		"name": "白驹（主动技）",
		"canUseItemEffect": "true",
		"text": "未知魔龙的力量核心，\\r[red]可以瞬间爆发出大量的力量\\r\n\\r[gray]主动技能，消耗？？？，瞬间攻击敌人99次\n\\r[gray]凡人也妄图擅用神的力量，战后使用者爆体而亡！",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I571",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I571",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "setValue",
						"name": "flag:baiju",
						"value": "1"
					},
					{
						"type": "setValue",
						"name": "flag:xianding",
						"value": "1"
					},
					"\t[咸者,hero]这就是！",
					{
						"type": "animate",
						"name": "daihuan",
						"loc": "hero",
						"async": true
					},
					"\t[咸者,hero]神的力量！！！",
					{
						"type": "setHeroIcon",
						"name": "baiju.png"
					},
					{
						"type": "playBgm",
						"name": "huangjin.mp3",
						"keep": true
					}
				],
				"false": [
					{
						"type": "setValue",
						"name": "item:I571",
						"operator": "+=",
						"value": "1"
					},
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I572": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I573": {
		"cls": "constants",
		"name": "骑士之势",
		"canUseItemEffect": null,
		"text": "骑士连长的骑士道传承，\\r[red]骑士连长毕生心血\\r",
		"useItemEvent": null
	},
	"I574": {
		"cls": "equips",
		"name": "贤者之证",
		"canUseItemEffect": "true",
		"text": "贤者之证\n\\r[gray]血瓶倍率\\r[red]增加【10%*魔力%】，战时超额魔力将会变为生命",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {},
			"equipEvent": [
				{
					"type": "function",
					"function": "function(){\n//水仙花恢复\ncore.setFlag(\"SHUIXIANHUA\", 1 + (0.001 * core.getStatus('mdef')))\n}"
				}
			],
			"unequipEvent": [
				{
					"type": "function",
					"function": "function(){\n//水仙花恢复\ncore.setFlag(\"SHUIXIANHUA\", 1)\n}"
				}
			]
		}
	},
	"I575": {
		"cls": "equips",
		"name": "（隐藏款）血族之证",
		"canUseItemEffect": "true",
		"text": "血族之证\n\\r[gray]战前吸取怪物\\r[red]【10%*魔力%】\\的生命",
		"useItemEvent": [],
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		}
	},
	"I576": {
		"cls": "equips",
		"name": "勇者之证",
		"text": "勇者之证\n\\r[gray]增加\\r[red]【10%*魔力】\\攻击力，战前以80%攻击力对敌人\\r[red]先攻\\r一次\\r",
		"hideInReplay": false,
		"useItemEffect": null,
		"canUseItemEffect": null,
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 10
			}
		}
	},
	"I577": {
		"cls": "equips",
		"name": "霸者之证",
		"canUseItemEffect": null,
		"text": "霸者之证\n\\r[gray]增加\\r[red]【10%*魔力】防御\\，且你的魔力会以防御的形式抵抗魔攻",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"def": 10
			}
		}
	},
	"I578": {
		"cls": "equips",
		"name": "隐者之证",
		"canUseItemEffect": null,
		"text": "隐者之证\n\\r[gray]魔力+10%，战斗时每回合最少造成魔力点伤害",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"mdef": 10
			}
		},
		"useItemEvent": null
	},
	"I579": {
		"cls": "constants",
		"name": "一本尘封的笔记本",
		"canUseItemEffect": "true"
	},
	"I581": {
		"cls": "constants",
		"name": "星空区地图",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(flag:地图>=1)",
				"true": [
					{
						"type": "hideImage",
						"code": 7,
						"time": 200,
						"async": true
					},
					{
						"type": "waitAsync"
					},
					{
						"type": "setValue",
						"name": "flag:地图",
						"value": "0"
					}
				],
				"false": [
					{
						"type": "showImage",
						"code": 7,
						"image": "dt.png",
						"loc": [
							0,
							0
						],
						"opacity": 1,
						"time": 200,
						"async": true
					},
					{
						"type": "waitAsync"
					},
					{
						"type": "setValue",
						"name": "flag:地图",
						"value": "1"
					},
					"再次使用道具关闭地图"
				]
			}
		],
		"text": "星空区简略地图，\\r[red]骑士连长在上面进行了部分标记"
	},
	"I5740": {
		"cls": "equips",
		"name": "贤者证",
		"canUseItemEffect": "true",
		"text": "你的贤者之证，\\r[red]装备后绿宝石可以吸血\n\\r[gray]战时最多吸取怪物最大生命的10%",
		"useItemEvent": [],
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {}
		}
	},
	"I606": {
		"cls": "tools",
		"name": "世界树树枝",
		"canUseItemEffect": "true",
		"equip": null,
		"text": "世界树树枝，\\r[red]使用后，降低20%仇恨值，然后再降低20仇恨值",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "flag:hatred",
				"operator": "//=",
				"value": "1.33"
			},
			{
				"type": "setValue",
				"name": "flag:hatred",
				"operator": "-=",
				"value": "25"
			}
		]
	},
	"I607": {
		"cls": "tools",
		"name": "霓茵草",
		"canUseItemEffect": "(core.enemyExists(core.nextX(), core.nextY()))",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I607",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:mana>=8)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "8"
					},
					{
						"type": "function",
						"function": "function(){\n(function () {\n\n\tcore.setEnemyOnPoint(core.nextX(1), core.nextY(1), core.status.floorId, 'special', [0], '=');\n\n})()\n}"
					},
					{
						"type": "update"
					},
					{
						"type": "setValue",
						"name": "flag:hatred",
						"operator": "//=",
						"value": "1.11"
					}
				],
				"false": [
					"你的魔力不足！"
				]
			}
		],
		"useItemEffect": null,
		"text": "霓茵草\n\\r[gray]战后获得娇嫩的花数量翻倍"
	},
	"I610": {
		"cls": "equips",
		"name": "世界树花卉",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {
				"def": 40
			}
		},
		"text": "世界树花卉，\\r[red]增加40%防御"
	},
	"I611": {
		"cls": "tools",
		"name": "copy（主动技）（计划削弱中）",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I611",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I611",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "((core.getBlockCls(core.nextX(1),core.nextY(1))!=='enemys')&&(core.getBlockCls(core.nextX(1),core.nextY(1))!==null))",
				"true": [
					{
						"type": "if",
						"condition": "(status:mana>=18)",
						"true": [
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "18"
							},
							{
								"type": "function",
								"function": "function(){\ncore.setBlock(core.getBlockNumber(core.nextX(1), core.nextY(1)), core.nextX(0), core.nextY(0))\n}"
							}
						],
						"false": [
							"你的魔力不足"
						]
					}
				],
				"false": [
					"当前物块无法被复制"
				]
			},
			{
				"type": "setValue",
				"name": "item:I611",
				"operator": "+=",
				"value": "1"
			}
		],
		"text": "臸猭畍家族的天赋技能，\\r[red]克隆当前事物\\r\n\\r[gray]主动技能，消耗18mp，克隆面前的物品（或者墙？）"
	},
	"I618": {
		"cls": "equips",
		"name": "智慧权杖（近战模式）",
		"canUseItemEffect": null,
		"useItemEvent": null,
		"text": "穞哥的智慧权杖，\\r[red]可使勇士攻击方式变为魔法攻击，回蓝效率翻倍\n\\r[gray]为避免魔法产生仇恨，已开启近战模式，攻击加40%",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"atk": 40
			}
		}
	},
	"I625": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，自愈+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，魔力+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "status",
				"loc": "hero",
				"async": true
			}
		]
	},
	"I637": {
		"cls": "constants",
		"name": "睡着的绿色史莱姆",
		"canUseItemEffect": "true",
		"text": "一只奇怪的绿色史莱姆，在你的背包里睡觉"
	},
	"I640": {
		"cls": "items",
		"name": "幸运",
		"canUseItemEffect": "true"
	},
	"I641": {
		"cls": "items",
		"name": "幸运银币币币币币",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I642": {
		"cls": "tools",
		"name": "新手大礼包",
		"canUseItemEffect": "true",
		"text": "不知道哪里来的新手大礼包\n内含：\\r[lime]攻防宝石各一个，黄钥匙*2，蓝钥匙*1，hp*100，mp*20\\r\n\\r[red]使用后视为开启三扇绿门\\r",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:yellowKey",
				"operator": "+=",
				"value": "2"
			},
			{
				"type": "setValue",
				"name": "item:blueKey",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "100"
			},
			{
				"type": "setValue",
				"name": "status:atk",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "status:def",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "item:I570",
				"operator": "+=",
				"value": "2"
			},
			{
				"type": "setValue",
				"name": "flag:绿门",
				"operator": "-=",
				"value": "3"
			}
		]
	},
	"I643": {
		"cls": "items",
		"name": "饮魔（被动技）",
		"canUseItemEffect": null,
		"text": "穞哥自我天赋，\\r[red]可以恢复法力\\r\n\\r[gray]被动技能，无消耗，每100储魔，恢复一点魔力"
	},
	"I644": {
		"cls": "tools",
		"name": "不成熟的铭刻",
		"canUseItemEffect": "true",
		"text": "咸者独特的力量，\\r[red]能够模仿强者的特殊能力\\r\n\\r[gray]被动技能，无消耗，天知道会铭刻出什么东西！\n\\r[gray]每十次战斗，获得一个随机技能",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I644",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "flag:随机铭刻",
				"value": "5"
			}
		]
	},
	"I645": {
		"cls": "tools",
		"name": "不成熟的法力渴求",
		"canUseItemEffect": null,
		"text": "咸者自我天赋，\\r[red]可以恢复法力\\r\n\\r[gray]被动技能，若战后受伤，则随机恢复-1至2点法力值"
	},
	"I646": {
		"cls": "tools",
		"name": "破浪乘风",
		"canUseItemEffect": null,
		"text": "骑士队长之力，\\r[red]一骑绝尘\\r\n\\r[gray]被动技能，无消耗，到达新楼层后，获得2mp与2mp上限"
	},
	"I647": {
		"cls": "tools",
		"name": "败魔",
		"canUseItemEffect": "true",
		"text": "黑骑士之力，\\r[red]以武破魔\\r\n\\r[gray]主动技能，消耗损失魔力值5倍的生命值，补满魔力",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "flag:败魔",
				"value": "status:manamax-status:mana"
			},
			{
				"type": "setValue",
				"name": "status:mana",
				"value": "status:manamax"
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "-=",
				"value": "5*flag:败魔"
			},
			{
				"type": "animate",
				"name": "biteC",
				"loc": "hero"
			}
		]
	},
	"I648": {
		"cls": "tools",
		"name": "晋升",
		"canUseItemEffect": "true",
		"text": "晋升咒符，\\r[red]快捷键“~”\\r\n\\r[gray]主动技能，消散30朵花，选择增强一次能力",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I648",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(status:mana>=5)",
				"true": [
					{
						"type": "setValue",
						"name": "status:mana",
						"operator": "-=",
						"value": "5"
					},
					{
						"type": "setValue",
						"name": "flag:chumo",
						"operator": "-=",
						"value": "2"
					},
					{
						"type": "animate",
						"name": "53",
						"loc": "hero",
						"async": true
					}
				],
				"false": [
					"你的魔力不够"
				]
			}
		]
	},
	"I649": {
		"cls": "items",
		"name": "虚无",
		"canUseItemEffect": "true"
	},
	"I650": {
		"cls": "items",
		"name": "鬼影",
		"canUseItemEffect": "true"
	},
	"I651": {
		"cls": "tools",
		"name": "沉寂",
		"canUseItemEffect": "true",
		"text": "臸扒材之力，\\r[red]休养生息\\r\n\\r[gray]主动技能，无消耗，无法恢复魔力，战后恢复等同于魔力值的生命值",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:I651",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "if",
				"condition": "(flag:沉寂>=1)",
				"true": [
					{
						"type": "setValue",
						"name": "flag:沉寂",
						"value": "0"
					}
				],
				"false": [
					{
						"type": "setValue",
						"name": "flag:沉寂",
						"value": "1"
					}
				]
			}
		]
	},
	"I652": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I653": {
		"cls": "tools",
		"name": "天启！",
		"canUseItemEffect": "true",
		"text": "天启骑士集合！，\\r[red]我们喊着友谊，希望，信念就上了\\r\n\\r[gray]主动技能，消耗19mp，召唤骑士们！\\r\n\\r[orange]杰克：恢复200%护盾生命值  /  穞哥：储魔上限降低8%\n牢骑：开启技能破势  /  绿史：开启技能乳化\n",
		"useItemEvent": [
			{
				"type": "animate",
				"name": "buff",
				"loc": "hero",
				"async": true
			},
			{
				"type": "setValue",
				"name": "item:I653",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "autoSave",
				"removeLast": true
			},
			{
				"type": "setValue",
				"name": "item:I653",
				"operator": "-=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "(flag:xianding===0)",
				"true": [
					{
						"type": "if",
						"condition": "(status:mana>=19)",
						"true": [
							{
								"type": "setValue",
								"name": "status:mana",
								"operator": "-=",
								"value": "19"
							},
							{
								"type": "setValue",
								"name": "flag:xianding",
								"value": "1"
							},
							{
								"type": "if",
								"condition": "(flag:杰克线>=1)",
								"true": [
									{
										"type": "animate",
										"name": "recover",
										"loc": "hero",
										"async": true
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "+=",
										"value": "status:mdef"
									},
									{
										"type": "setValue",
										"name": "status:hp",
										"operator": "+=",
										"value": "status:mdef"
									}
								],
								"false": []
							},
							{
								"type": "sleep",
								"time": 100
							},
							{
								"type": "if",
								"condition": "(flag:穞哥线>=1)",
								"true": [
									{
										"type": "animate",
										"name": "light1",
										"loc": "hero",
										"async": true
									},
									{
										"type": "setValue",
										"name": "flag:chumo",
										"operator": "//=",
										"value": "1.08"
									}
								],
								"false": []
							},
							{
								"type": "sleep",
								"time": 100
							},
							{
								"type": "if",
								"condition": "(flag:骑士队长线>=1)",
								"true": [
									{
										"type": "animate",
										"name": "buff",
										"loc": "hero",
										"async": true
									},
									{
										"type": "setValue",
										"name": "flag:ruhua",
										"value": "1"
									}
								],
								"false": []
							},
							{
								"type": "sleep",
								"time": 100
							},
							{
								"type": "if",
								"condition": "(flag:史莱姆线>=1)",
								"true": [
									{
										"type": "animate",
										"name": "buff",
										"loc": "hero",
										"async": true
									},
									{
										"type": "setValue",
										"name": "flag:pojia",
										"value": "1"
									}
								],
								"false": []
							}
						],
						"false": [
							"法力值不足！",
							{
								"type": "setValue",
								"name": "item:I653",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				],
				"false": [
					{
						"type": "setValue",
						"name": "item:I653",
						"operator": "+=",
						"value": "1"
					},
					"存在有生效的增益技能，技能使用失败！"
				]
			}
		]
	},
	"I675": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	}
}