main.floors.MT10=
{
    "floorId": "MT10",
    "title": "灾厄之地 10 层",
    "name": "灾厄之地 10层",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 4,
    "defaultGround": "ground",
    "bgm": "1q.mp3",
    "weather": [
        "fog",
        1
    ],
    "firstArrive": [
        "\t[？？？,yellowKnight]很好，你打开了那扇门，这证明你是个勇士，但是现在游戏结束了，我将在这里亲手杀死你！",
        "\t[hero]我造？？哥我错了，能不打吗",
        "\t[？？？,yellowKnight]你以为我要杀死你吗，嘿嘿错了，我要和你谈一个合作",
        "\t[骑士队长,yellowKnight]我叫骑士队长，是这个魔塔最强大的人，但是现在竟然有一个叫做芝诺的红衣警卫，喊着什么绝不会一拥而上，什么单挑什么的，然后就召唤4个魔法警卫把我给揍了",
        "\t[骑士队长,yellowKnight]我现在很生气，但是碍于我们的部队还在交战，不能上楼亲自斩了他，这个任务就交给你了",
        "\t[hero]我？我打芝诺？真的假的",
        "\t[骑士队长,yellowKnight]那魔头老有钱了，据说有整整三把红钥匙呢！比我和老骷髅头加起来还有钱，而且你放心，我会给你一定帮助的",
        {
            "type": "setValue",
            "name": "item:steelKey",
            "operator": "+=",
            "value": "1"
        },
        "\t[骑士队长,yellowKnight]这把钥匙你拿着，直奔楼上去杀了他吧！",
        {
            "type": "choices",
            "text": "\t[hero]是否接受骑士队长的帮助（此符咒与空间符咒互斥）",
            "choices": [
                {
                    "text": "是！（获得折跃符咒）",
                    "condition": "EvalString_default",
                    "action": [
                        "\t[骑士队长,yellowKnight]这是我的独门秘诀，现在传授给你，去吧少年，看好你哟~",
                        {
                            "type": "setValue",
                            "name": "item:I543",
                            "operator": "+=",
                            "value": "1"
                        },
                        {
                            "type": "setValue",
                            "name": "item:I536",
                            "value": "0"
                        }
                    ]
                },
                {
                    "text": "否！",
                    "condition": "EvalString_default",
                    "action": [
                        "\t[骑士队长,yellowKnight]勇士啊！直奔5区拿下芝诺首级吧！"
                    ]
                }
            ]
        },
        {
            "type": "animate",
            "name": "sweat",
            "loc": "hero"
        },
        {
            "type": "setValue",
            "name": "flag:区域4",
            "value": "1"
        },
        "\t[hero]虽然很想撕了这个金甲家伙，但是目前来看他的军队实在是太强了，或许我应该先往上走走看"
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,4": [
            {
                "type": "closeDoor",
                "id": "specialDoor",
                "loc": [
                    6,
                    5
                ]
            },
            "因避免bug，将全员先攻效果改为 全员攻击/2 叠加到骑士队长身上",
            {
                "type": "setEnemy",
                "id": "yellowKnight",
                "name": "atk",
                "operator": "+=",
                "value": "1905"
            },
            {
                "type": "setEnemy",
                "id": "yellowKnight",
                "name": "special",
                "value": "[1]"
            },
            {
                "type": "if",
                "condition": "(flag:louchuan===0)",
                "true": [
                    "\t[骑士队长,yellowKnight]我还在担心你不能来了。我确信这次我一定能杀了你。给我上！",
                    {
                        "type": "function",
                        "function": "function(){\nvar a = new Array([2, 2], [2, 3], [2, 4], [5, 2], [4, 3], [5, 4], [7, 2], [8, 3], [7, 4], [10, 2], [10, 3], [10, 4]);\nfor (var i = 11; i > -1; i--) {\n\tcore.insertAction([{ \"type\": \"sleep\", \"time\": 300 }, ]);\n\tif (core.getBlockCls(a[i][0], a[i][1]) == \"enemys\") {\n\t\tcore.insertAction([{\n\t\t\t\"type\": \"battle\",\n\t\t\t\"loc\": [\n\t\t\t\ta[i][0], a[i][1]\n\t\t\t]\n\t\t}, ]);\n\t}\n}\n}"
                    },
                    {
                        "type": "playBgm",
                        "name": "boss4.mp3"
                    },
                    {
                        "type": "if",
                        "condition": "(blockId:6,3==\"yellowKnight\")",
                        "true": [
                            "\t[骑士队长,yellowKnight]汇集众骑士之力啊！犯骑士军团者，我必击而破之！",
                            {
                                "type": "battle",
                                "loc": [
                                    6,
                                    3
                                ]
                            }
                        ]
                    },
                    {
                        "type": "hide",
                        "loc": [
                            [
                                6,
                                4
                            ]
                        ],
                        "remove": true,
                        "time": 0
                    }
                ],
                "false": [
                    "\t[骑士队长,yellowKnight]竟敢擅闯我的阵法！那我只能把你当死敌对待了！给我杀！",
                    {
                        "type": "function",
                        "function": "function(){\nvar a = new Array([2, 2], [2, 3], [2, 4], [5, 2], [4, 3], [5, 4], [7, 2], [8, 3], [7, 4], [10, 2], [10, 3], [10, 4]);\nfor (var i = 11; i > -1; i--) {\n\tcore.insertAction([{ \"type\": \"sleep\", \"time\": 300 }, ]);\n\tif (core.getBlockCls(a[i][0], a[i][1]) == \"enemys\") {\n\t\tcore.insertAction([{\n\t\t\t\"type\": \"battle\",\n\t\t\t\"loc\": [\n\t\t\t\ta[i][0], a[i][1]\n\t\t\t]\n\t\t}, ]);\n\t}\n}\n}"
                    },
                    {
                        "type": "playBgm",
                        "name": "boss4.mp3"
                    },
                    {
                        "type": "if",
                        "condition": "(blockId:6,3==\"yellowKnight\")",
                        "true": [
                            "\t[骑士队长,yellowKnight]汇集众骑士之力啊！犯骑士军团者，我必击而破之！",
                            {
                                "type": "battle",
                                "loc": [
                                    6,
                                    3
                                ]
                            }
                        ]
                    },
                    {
                        "type": "hide",
                        "loc": [
                            [
                                6,
                                4
                            ]
                        ],
                        "remove": true,
                        "time": 0
                    },
                    {
                        "type": "show",
                        "loc": [
                            [
                                6,
                                11
                            ]
                        ]
                    },
                    {
                        "type": "setBlock",
                        "number": "upFloor",
                        "loc": [
                            [
                                6,
                                11
                            ]
                        ]
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "2,10": {
            "floorId": ":before",
            "stair": "upFloor"
        },
        "6,11": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "beforeBattle": {},
    "afterBattle": {
        "6,3": [
            {
                "type": "setValue",
                "name": "flag:louchuan",
                "value": "1"
            },
            {
                "type": "show",
                "loc": [
                    [
                        6,
                        11
                    ]
                ]
            },
            {
                "type": "setValue",
                "name": "global:yzz",
                "value": "1"
            },
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "2,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "2,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "2,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "4,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "5,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "5,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "7,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "7,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "8,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "10,2": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "10,3": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ],
        "10,4": [
            {
                "type": "setValue",
                "name": "flag:door_MT10_6_6",
                "operator": "+=",
                "value": "1"
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {
        "0,0": {
            "0": {
                "condition": "flag:door_MT10_6_6==13",
                "currentFloor": true,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "setValue",
                        "name": "flag:door_MT10_6_6",
                        "value": "-1"
                    },
                    {
                        "type": "setBlock",
                        "number": "redGem",
                        "loc": [
                            [
                                3,
                                2
                            ],
                            [
                                2,
                                3
                            ],
                            [
                                3,
                                4
                            ]
                        ],
                        "time": 200
                    },
                    {
                        "type": "setBlock",
                        "number": "blueGem",
                        "loc": [
                            [
                                9,
                                2
                            ],
                            [
                                10,
                                3
                            ],
                            [
                                9,
                                4
                            ]
                        ],
                        "time": 200
                    },
                    {
                        "type": "setBlock",
                        "number": "bluePotion",
                        "loc": [
                            [
                                5,
                                2
                            ],
                            [
                                4,
                                3
                            ],
                            [
                                5,
                                4
                            ]
                        ],
                        "time": 200
                    },
                    {
                        "type": "setBlock",
                        "number": "yellowKey",
                        "loc": [
                            [
                                7,
                                2
                            ],
                            [
                                8,
                                3
                            ],
                            [
                                7,
                                4
                            ]
                        ],
                        "time": 200
                    },
                    {
                        "type": "hide",
                        "loc": [
                            [
                                6,
                                4
                            ]
                        ],
                        "remove": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            6,
                            5
                        ]
                    }
                ]
            },
            "1": null
        }
    },
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5],
    [  5,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  5],
    [  5,  1,212,  0,  1,227,  0,224,  1,  0,225,  1,  5],
    [  5,  1,212,  0,227,  0,226,  0,224,  0,225,  1,  5],
    [  5,  1,212,  0,  1,227,  0,224,  1,  0,225,  1,  5],
    [  5,  1,  1,  1,  1,  1, 83,  1,  1,  1,  1,  1,  5],
    [  5,  1,225, 28,225,  1,  0,  1,225, 27,225,  1,  5],
    [  5,  1,  0,227,  0,  1,  0,  1,  0,227,  0,  1,  5],
    [  5,  1,  0,  0,  0,  1,625,  1,  0,  0,  0,  1,  5],
    [  5,  1, 81,  1, 81,  1,  0,  1, 81,  1, 81,  1,  5],
    [  5,  1, 88,  1,224,  0,  0,  0,224,  1, 32,  1,  5],
    [  5,  1,  1,  1,  1,  1, 87,  1,  1,  1,  1,  1,  5],
    [  5,  5,  5,  5,  5,  1,  1,  1,  5,  5,  5,  5,  5]
],
    "bgmap": [

],
    "fgmap": [

],
    "bg2map": [

],
    "fg2map": [

],
    "underGround": true
}